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Produced By:
United States Army
School of Advanced Military Studies
In Partnership With:
U.S. Army Research Institute for the
Behavioral and Social Sciences
Ft. Leavenworth, KS 66027-1361
POC: Dr. Heather Wolters
913-684-9795
[email protected]
Approved for public release; distribution is unlimited.
The authors would like to thank instructors from the
School of Advanced Military Studies (SAMS) and the
Command and General Staff School (CGSS), as well
as COL Grigsby (former Director of SAMS) and Dr.
Scott Gorman, who provided their knowledge and
expertise related to the instruction of Army Design
Methodology. The authors would like to also thank
all those who participated in the interviews and
shared their experiences and valuable perspectives
related to Design.
Acknowledgement
2
Introduction ........................................... 4
Army Design Methodology:
What and Why .................................... 4
Views about Design ............................ 5
This Resource ..................................... 8
Section 1:
Practical Challenges in
Implementing ADM ............................... 11
Preparing for ADM
Recognizing When to Apply ADM ... 13
Determining Team Composition ..... 17
Determining Whether and How to
Structure the Activity ...................... 24
Determining the Level and Nature
of Commander Involvement ........... 28
Determining the
Resources Needed .......................... 34
Executing ADM
Introducing and Framing ADM ....... 38
Facilitating Discourse ..................... 42
Determining What to Include .......... 46
Capturing and Communicating
Key Insights .................................... 48
Table of ContentsTOC
1
B
F
A
D
H
C
I
G
E
INT
Section 2:
Examples from the Field ................. 52
Design During the
Sunni Awakening ..................... 53
Design over Dinner .................. 58
Mapping out the Mess.............. 60
Illumination in Vietnam ............ 66
Ongoing Design ....................... 68
Section 3:
Additional Resources ......................... 72
Appendix:
Organizational Barriers
to Implementing ADM ..................... 76
TOC
3
2
3
APP
2
1
4
3
5
All photographs used in this publication are in the
public domain and have been provided courtesy of the
U.S. Army or the U.S. Air Force.
INT
4
INTRODUCTION
Army Design Methodology:
What and Why
In today’s operational environments, the U.S.
Army is facing a range of problems and mission
sets that are arguably more varied and complex
than previously encountered. Forces face an
array of demands that encompass geo-political,
social, cultural, and military factors that interact in
unpredictable ways.
The inherent complexity of today’s operations has
underscored the need for the Army to expand
beyond its traditional approach to operational
planning. In March 2010 in FM 5-0: The Operations
Process, the Army incorporated the concept of
Design1 into doctrine. This addition emphasized
the importance of developing a deep and nuanced
appreciation of complex problems and visualizing
ways to solve them, prior to conducting detailed
planning. The Army Design Methodology (ADM)
offers Commanders and planning staff a tool
for the conceptual component of an integrated
planning process. It leverages critical thinking,
innovation, discourse, and reflective practice to
ask, “What problem are we trying to solve?”
1 The terminology associated with Design continues to evolve.
The Army
will be adopting the term “Army Design Methodology” in lieu
of the term
“Design” in forthcoming revisions of doctrine. However, many
of the sources
for this resource were unaware of this change or have not yet
adopted that
terminology. The literature reviewed and the military personnel
interviewed
as part of the research effort that informed this resource
overwhelmingly
refer to “Design.” Thus, in places where direct quotes are
offered, or when
describing Design Theory, the terminology of “Design” is
maintained.
Elsewhere, the phrase “Army Design Methodology” (ADM) is
used in order
to be consistent with the Army’s change in terminology.
INT
5
Views about Design
Since the introduction of Design into doctrine, there
has been spirited debate on the topic. There is a
diversity of views and perceptions about Design.
Discourse continues regarding what Design is,
whether it is new or simply an expanded version of
mission analysis, where and how it should fit within
existing doctrinal processes, whether it should be
treated as a philosophy, or mindset, or be codified
and structured into a replicable process.
INTRODUCTION
INT
6
Despite the differing viewpoints, the debate has
also revealed areas of convergence which are
important to acknowledge and build upon. For
example, most people agree that:
y There is a need for a different type of thinking
that allows for meaningful insights into
unfamiliar, dynamic, and complex situations.
y There is value in approaching operational
problems from multiple perspectives in order to
develop holistic understanding.
y There is a need for continuous reflection,
learning, and reframing of the problem space
based on new information and changes in the
environment.
y Defaulting solely to traditional, linear, and
reductionist detailed planning processes
is not sufficient for the types of complex
challenges that U.S. Forces face in operational
environments.
y ADM offers something qualitatively different
than traditional planning methods in its
emphasis on systems thinking and holistic
understanding.
y ADM should not be separated from planning.
It represents the conceptual component of
planning, and should be integrated with (and
support) detailed planning.
y ADM has the potential to provide important
benefits for Commanders and their staffs,
including avoidance of unintended second- or
third-order effects that can result from taking
action without a fully-developed understanding
of key interdependencies in the operational
environment.
INT
7
y ADM supports the notion that to fully understand
a system you have to interact with it and then
assess in an iterative manner.
y ADM should always be grounded in reality to
produce an executable plan. Understanding
alone is not enough; the products from ADM must
connect to detailed plans.
There is also general agreement that in order
for Commanders and staffs to embed ADM into
operations, there is a need for examples of what
ADM looks like in the real world, as well as practical
tips and strategies for implementing ADM. In other
words, “What does this all mean to the planner in the
tent in the desert somewhere?”
INTRODUCTION
INT
8
Purpose
This resource is intended to help bridge the gap
from Design theory and classroom instruction to
application of ADM in the field. It offers practical
suggestions, strategies, tips and examples to
support incorporation of ADM into operations.
This resource is not a prescriptive how-to guide or
procedures manual. There is no standard process, no
single way, to carry out the activities underpinning
ADM. ADM is intended to be flexible, adaptive,
creative, emergent and responsive to a particular
problem and environment. ADM can take many
forms, follow a variety of different processes, and
produce a range of outcomes depending on a host
of factors: the operational setting, timeframe, team
composition, level of Commander involvement, and
level of formal education in Design theory.
While there is no single way to apply ADM, there are
common practical challenges that Commanders
and planning staff encounter when they seek to
apply ADM principles and methods to “messy” real-
world settings. For the potential benefits of ADM
to be realized, Commanders and planning team
leaders need support in anticipating, recognizing,
and managing these challenges.
In this resource, practical challenges of applying
ADM in the field are provided, along with ideas and
practical suggestions for managing them.
This Resource
Basis of Resource: Where does the information
come from?
This resource is based on findings from in-
depth interviews with experienced planners and
Commanders. Interview participants included
students and instructors of Design theory. Many of
the interviewees had experience applying elements
of ADM in the field.21
Who Should Use the Resource?
The ADM Resource is intended to support
Commanders and planners who will be leading
ADM efforts in operational settings, as well as
planners who will be part of teams applying ADM.
21The interviews were part of a larger research effort sponsored
by the Army
Research Institute for the Behavioral and Social Sciences,
aimed at identifying
barriers to incorporating ADM into Army operations. For a
summary of the
barriers identified, see the Appendix.
INT
9
INTRODUCTION
INT
10
How the Resource is Organized
The resource is organized in three major sections:
Section 1: Practical Challenges
in Implementing ADM
The interviews revealed a set of issues and
challenges that Commanders and their staffs
encounter when applying ADM. For each topic, a
general description is provided, the challenges are
identified, and tips and strategies are offered for
managing the challenges. Examples and quotes
drawn from the interviews are also provided.
Section 2: ADM Examples
Examples and incidents described during the
interviews are provided to illustrate the range of
processes and outcomes of ADM.
Section 3: Additional Resources
Suggestions for additional readings and information
sources about ADM and related topics are provided.
Appendix:
A summary of organizational barriers to integrating
ADM into Army operations is provided.
1111
Preparing for ADM
Executing ADM
y Introducing and framing ADM
y Facilitating discourse
y Determining what to include and study
y Determining how to capture and
communicate insights
y Recognizing when to apply ADM
y Determining team composition
y Determining necessary resources and
materials
y Determining the level and nature of
commander involvement
y Determining whether (and how) to structure
the activity
The Commanders and planners interviewed for
this effort identified the following issues and
challenges they encountered when engaging
in Design efforts. The challenges are organized
according to two principal phases: Preparing for
ADM and Executing ADM.
SECTION 1
Practical Challenges
in Implementing ADM 1
A
1
12
“…because I’ve never had this experience
before…never operated in this environment
before…that’s a trigger that I should sit
back and develop my understanding more
effectively, and more completely before I
even attempt to describe my visualization to
my staff.”
(Tactics Instructor, CGSC)
“When is Design appropriate? …It has
nothing to do with the size of the unit. It has
to do with the nature of the problem. Does it
lend itself to analysis? Or is it so obvious you
know what to do intuitively? Or is it one that
is more messy and requires multiple people
discussing it?”
(Senior mentor in Unified Quest; Instructor, USMC
Command and Staff College)
A
SECTION 1
“Sometimes Design-type thinking is appropriate
and sometimes it is not. The Commander has
to sort out: Is this the kind of problem that it’s
going to be appropriate for?”
(Logistics Instructor, CGSC)
1
A
A
Over view
One of the challenges in applying ADM in the field
is recognizing the situations and problem sets
where the activity might be appropriate. ADM has
been described as useful for problems that are
ill-structured, complex, or wicked. But, how does
one recognize these types of problems in an
operational setting?
ADM Triggers
Successful Commanders are adept at recognizing
the triggers, cues, and characteristics of the
situation or problem that indicate that ADM might
be valuable. In some cases, it is a sense of surprise
or confusion that triggers the recognition that a
deeper understanding is needed. In other cases,
it is a realization that actions are not achieving
expected impacts, or are having unanticipated
second- and third-order effects.
Recognizing When to Apply ADM
13
SECTION 1
1
Strategies/Tips: Some of the questions you might
consider in assessing whether ADM might be
appropriate are provided here. Answers to these
questions may indicate that stepping back and
framing the problem space is necessary before
engaging in detailed planning.
9 Do we know enough about the situation to move
forward in a meaningful way? Is a course of
action clear and evident?
9 Are the actions we are taking having unexpected
and/or surprising effects?
9 Is the problem so familiar and solution so
obvious that we already know what to do? Or is
it one that is unfamiliar and would benefit from
having multiple people discussing it?
9 Do we know what end-state we are trying to
achieve? Or is the desired end-state, itself,
unclear?
9 Are actions and techniques that were originally
effective now falling short of achieving the
desired impact?
It is important to recognize that ADM is not intended
to be conducted in isolation of detailed planning.
As part of the integrated planning process, the use
of ADM should inform, and be informed by, the
detailed planning component. Planners need to
understand and resolve problems at a conceptual
level (i.e., through ADM), before figuring out the
details. At the same time, details and practical
constraints need to be considered in the context of
ADM. Separating ADM from detailed planning could
lead to insights or solutions that are not actionable,
or to execution of detailed plans that solve the
wrong problems.
14
A
1
We started realizing that the same techniques
we were applying previously wouldn’t sustain
security. We just weren’t getting there using our
standard processes. Other things needed to be
taken into consideration. I guess that was our
‘aha’ moment.31
(Army Strategist; Instructor, CGSC)
We were facing some issues about how to
transition from a military-led mission to a civilian-
led mission in Iraq. We were getting ready to take
out many of the military enablers. All the things
that the military was doing—providing medical
support, providing mail service, delivering food
and fuel—we were asking the State Department
to take over. Iraq has relied on DOD support for
so long. You start pulling these things out of
the mix and realize, ‘How are we really going to
do this? Who will run the hospital in Iraq when
the military is not there? What can we do? And
what are the problems we need to focus on,
given the current constraints and within the fiscal
environment? ‘ That is what we faced.42
(Strategic planner, J5; SAMS graduate)
31For more detail, see Section 2: “Design During the Sunni
Awakening.”
42For more detail, see Section 2: “Mapping out the Mess.”
A
15
SECTION 1
1
16
“In Design, a lot boils down to human
dynamics. You need the right personalities for
honest discourse to happen; otherwise people
put up barriers.”
(Infantry Officer, SAMS graduate)
“I tried to pick people who had open minds.
What we ran into was that some people
don’t have room for new ideas. They think
they know everything. Those are the type of
people you don’t want in your
Design group. Trying to find the right people
was tough sometimes.”
(Operational Planner, SAMS graduate)
B
1
B
B
Determining Team Composition
Over view
ADM is a team activity. The nature of problem sets
appropriate for ADM are far too complex for any
single individual to make sense of them. The activity
relies on leveraging multiple, diverse perspectives
and knowledge to construct a holistic understanding
of a problem space.
As in other fields, teams offer considerable
advantages over individual endeavors. But they
also pose an array of challenges. The interaction
of personalities can lead to a complex set of team
dynamics that require attention and energy to
manage in order to achieve a quality outcome.
Thus, building the team is a significant component
of successful ADM. Interviewees described
important decisions related to organizing the team.
Some considerations that interviewees described
include:
y Skills and characteristics of potential
team members
y Applying skills to different functions
y Size of the team
y Who to bring in from outside the planning staff
y What roles are needed
17
SECTION 1
1
18
B
Strategies/Tips:
Skills and Characteristics of Team Members
Experienced Commanders and planners
described a set of characteristics they seek when
organizing a team for ADM. While some of these
characteristics are likely to be desirable for most
team activities, they hold particular importance for
the activities of discourse, critical and divergent
thinking, perspective taking, and reflective
practice that underlie ADM. They include:
9 Having an open mind and room for new ideas
9 Having an inquisitive mindset; being curious
and eager for knowledge
9 Being comfortable with ambiguity
9 Possessing creative-and innovative-thinking
skills
9 Being willing to listen to others and valuing
differing points of view
9 Being able to “decenter” and take different
perspectives
9 Possessing an investigative mindset and
investigative skills
9 Having formal training in ADM and the
philosophy and theory that underpin it
9 Being experts in their fields
1
B
Applying Skill Sets to Different Functions
Interviewees also described the importance of
recognizing how to leverage and apply team
member skill sets in non-traditional ways. For
example, an interviewee described leveraging
skills of field artillery officers who were well-trained
in targeting, and applying those skills to look at
non-lethal targets. Being aware of how staff skill
sets might be applied to manage functions outside
of traditional roles can be particularly valuable for
ADM.
Size of the Team
Determining the size of the team requires a fine
balance between a team that is big enough to
provide diversity of perspective, but small enough
to be productive. “If you get too many people
involved, it starts confusing the understanding
you’re trying to develop” (Operational Planner,
USMC). A rule of thumb offered by experienced
Commanders and planners is to include six to nine
people on the core team, and bring in other subject-
matter experts (SMEs) as needed.
19
20
1
SECTION 1
“It’s one thing to understand you need a
different perspective. But getting that other
perspective into the group is hard. Getting
an Afghan into our Design group on the
compound took an act of God. We did get
them into our group, but not permanently.”
(Strategic Planner, SAMS graduate)
B
“Drawing in people from outside the military
into this process is important. Almost by
definition, it can’t be just pure military.”
(Senior Mentor, Unified Quest; Instructor, USMC
Command and Staff College)
Who to Include from Outside the Planning Staff
In many cases, members of the team engaging in
ADM will come from the planning staff. However,
those who have applied ADM in the field describe
the importance of including people from outside
the existing planning staff, who have different
perspectives and/or specialized knowledge and
expertise.
The optimal team composition will depend on the
context, the nature of the problem space, and the
gaps in knowledge and understanding that are
identified.
In many cases, it is unknown at the outset of the
effort who will be the appropriate individuals. It is
only after engaging with the problem space that the
Commander and planning staff may recognize the
needs for particular areas of expertise.
1
“We were in an agricultural area. I don’t
know anything about agriculture. We’d use
the Department of Agricultural representative
to help us look at canal systems because
there was a huge water issue. We were
next to the Tigris River, but people were
starving for water. We didn’t know why.
The agricultural representative came in and
helped us understand the canal systems, how
a canal undulates, how it should work. He
was an asset we would request.”
(Strategist; Instructor, CGSC)
B
21
1
22
SECTION 1
“Graphical representation is a critical piece.
Not a lot of people can do that well. Once
you start putting a picture up there it starts to
capture everyone and create a life of its own.
The guy who creates a picture has significant
influence over the eventual Design that comes
up. So you need to think carefully about who
does that...”
(Unified Quest participant; Doctrine Author, USMC)
“On a Design team you need to have a
‘creative.’ That doesn’t mean they have to be
in charge. But you need a couple dreamers
in this group.”
(Infantry Officer, SAMS graduate)
B
1
B
23
What roles are needed
As the team forms, it can also be useful to consider
the roles that team members may hold. While the
Commander will decide which roles are most
necessary, some have found it helpful to assign roles
such as:
9 Someone to capture the discussion
9 Someone to capture ideas in visual form—
i.e., develop graphics
9 Someone to think about and develop metrics—
i.e., how you might test the insights you develop
9 Someone to lead and monitor the team process
9 Someone to play ‘devil’s advocate,’ with the
specific role of questioning assumptions
9 Someone who manages information on current
operational constraints and evaluates the
feasibility of the design concept that emerges
Over view
One of the issues you might consider is whether to
structure the ADM activity in some way. There are
a variety of views as to whether the activity should
be structured at all, given that ADM by its nature is
intended to be unbounded, flexible, and emergent.
Some contend that prescribing a set of steps is
counter to the approach to critical thinking that
ADM promotes.
Although many of the Commanders and planners
interviewed agree with that notion, they also
report that teams engaging in ADM need a way to
get started. Therefore, it can be helpful to offer a
flexible framework as a starting point for discussion.
Strategies/Tips
The Commander (or other individual leading ADM)
can provide important support for the activity by
making available a flexible structure for the team’s
discourse.
Pages 26-27 show three frameworks for organizing
ADM. The frameworks provide sets of questions or
“periods of discourse” that are useful for promoting
inquiry. The questions generate curiosity, stimulate
learning, encourage thinking holistically and
critically, and provide a starting point for discourse.
Determining Whether and
How to Structure the Activity
C
1
24
SECTION 1
C
“There is a reluctance—a danger—that Design
might turn into another checklist. Some
want to keep it more free-flowing and less
structured to encourage creative thinking. I
agree. But that major in the field needs
a heuristic, a tool. So there is a tension
between those two things: keeping it non-
structured, but giving people something to
work with.”
(Design Instructor, CGSC)
“Design is about asking questions.”
(Design Instructor, CGSC)
“Because it’s wicked you can’t rely on one
way of doing it.”
(Logistics Instructor, CGSC)
1
C
25
1
26
SECTION 1
C
Framework A
This framework involves organizing the session into
four periods of discourse5:1
9 Impressions of the mess—What is going on in
this situation? And what are the critical factors
involved?
9 Identifying and structuring the problem—What
is the problem?
9 Crossing the boundary into systems thinking—
Now that we have identified the problem, can we
create a system model out of that?
9 Develop a solution for solving the problem—
Where can we “poke” that system? Where can
we apply energy to move it in the intended
direction?
Framework B
Organizing the activity into four areas of
exploration.62
9 What is going on in the environment?
9 What is our desired end-state?
9 What is preventing us from achieving the desired
end-state?
9 Where and how must we get in the environment
to achieve our end-state?
5Adapted from interview with John Schmitt (USMC Maj. Ret.)
6Adapted from Perez, T. (2011, March-Apr). A Practical Guide
to Design: A way to think
about it, and a way to do it. Military Review, 41-51.
1
C
27
Framework C
Organizing the activity into three phases.71
9 Framing the operational environment—What is
the nature of the situation? Who are the relevant
actors?
9 Framing the problem—What is the problem?
What are the areas of tension? What are the goals
and motivations among the relevant actors? And
what is the relationship among them?
9 Considering an operational approach—What
approach will solve the problem? How can the
situation be transformed toward the desired end
state?
Importantly, the discourse and learning that
occurs around each of these questions or periods
of discourse will not (and should not) proceed in
a step-by-step, linear way. The most productive
discussions are iterative and recursive, and
inform and build upon one another. The products
that come from these discussions will feed the
mission analysis, the intelligence preparation of
the battlefield, the initial reconnaissance, and the
Commander’s critical information requirements.
7Adapted from FM 5-0. The Operations Process.
“Simplicity is a virtue. For a practitioner in the
field, the 4 questions create a frame that he
can work with. And it is entirely consistent
with doctrine. It makes sure they don’t get lost.
They get you going. You can answer these
questions graphically and narratively.”
(Design Instructor, CGSC)
1
28
SECTION 1
Over view
Planning is Commander led. The Commander’s
involvement is central to successful ADM. However,
the multiple competing responsibilities and
demands on a Commander’s time may pose
significant barriers to engagement in ADM.
Something to consider before embarking on ADM is
how to manage your own level of involvement, and
the benefits and risks associated with varying levels
of participation.
Determining Level and Nature of
Commander Involvement
D
D
“If the Commander doesn’t have buy-in to
Design, and if it’s not in-line with his intent,
then it’s probably a wasted effort.”
(Instructor, USMC)
1
Models of Commander Involvement
Experienced Commanders and planners described
three different models that reflect varying levels of
Commander involvement:
1. Commander leads the team, facilitates the
discourse, and is engaged throughout the effort;
2. Commander requests and sanctions the activity,
but is disengaged from the process, except
perhaps at the start;
3. Commander comes in and out of the process;
is involved periodically, at various points
throughout the effort.
Risks
It is important to recognize the risks of both limited
Commander involvement in ADM, and of over-
involvement. Both can hamper the efforts to break
assumptions and refine understanding, and can
prevent the Commander and his/her staff from
achieving the maximum potential of ADM.
D
29
1
30
SECTION 1
D
“I’ve seen plenty of issues arise where the
Commander either wasn’t involved in the
process or was involved only up-front. When
you don’t have that engagement throughout
the process, you can easily get sidetracked
where you end up with a COA you selected
and figure out it doesn’t work because the
Commander is looking at it at the back-end of
the process.“
(Operational Planner, SAMS graduate)
“Commanders may have allocated resources
to Design efforts. But at the end of the day,
they weren’t involved. That was the key
reason the Design efforts failed.”
(Operational Planner, SAMS graduate)
“The Commanding General wasn’t all that
involved in the effort. Because he wasn’t
involved, he totally missed out on the
logic behind our efforts. He was totally
disconnected. So it was hard to convince him
at the end.”
(Operational Planner, SAMS graduate)
1
Risks of Limited Involvement. Limited
Commander engagement poses a risk that the
potential benefits of ADM will go unrealized, and
outcomes will have limited impact. This can happen
because Commanders who are not engaged in the
process can be disconnected from the logic behind
the understanding developed during ADM. Their
disconnection may make it much more difficult to
realize the legitimacy of the insights and outcomes
that emerge. It can be challenging for the team to
capture and communicate the logic and shared
meaning that builds over the course of ADM in a
way that conveys the richness and nuance of the
dialogue to the Commander.
Risks of Too Much Involvement. Too much
involvement from the Commander can also pose
risk to effective ADM. An important issue to
recognize is the influence the Commander has over
his/her staff. The commander has the potential to
dampen discourse by providing too many ideas
and interpretations upfront. A strategy employed
by some Commanders who have been successful in
applying ADM is to reserve opinions up front and
refrain from advocating a particular viewpoint.
D
31
The thing I have seen that has the potential
to inhibit discourse is when a Commander
provides so much direction up front that
everyone else just says, ‘Okay, I agree
with that.’ He has a lot of good ideas in his
head… But he has the responsibility in leading
discourse to reserve that information upfront.
(Operational Planner, USMC)
1
32
SECTION 1
D
“I would advocate the Commander should
be involved in every step of the effort. But
at least at various points as you struggle
through things. Maybe get in-process
reviews.Offer some kind of communication.”
(Strategic Planner, SAMS graduate)
“We had our boss come down at the
beginning and say one more time what
he was looking for so that we all clearly
understood what he wanted us to explore.
And then he said, “if you reach a point where
you kind of hit the wall, and need me to come
down, I’ll do that.” And we did, we kind of
reached a point where we were like, “you
know what, we need to bounce this off of him,
and see what his thoughts are on this.” And
we brought him back down and identified the
issue and then moved forward.”
(Strategic Planner, J5; SAMS graduate)
1
Strategies/Tips:
As Commander, you may want to consider the
following questions before embarking on ADM:
9 What will the level (and nature of) your
involvement be in the activity?
9 If you cannot be involved in all aspects, what are
the critical parts to be involved in? Where can
you have the greatest impact?
9 If you cannot be involved in all aspects, how do
you want the team to communicate their logic
and insights to you? How frequently? And in
what format? (Do you want a set of PowerPoint
slides? A narrative description? A graphic? An
email with bullet points? A combination of these
formats?)
As you determine the answers to these questions, it
will be helpful to communicate your expectations to
those on your staff who are engaging in ADM.
33
D
Over view
One of the issues to consider in preparing for ADM
is the types of resources the activity will require.
Resource considerations include physical space for
the team to engage in ADM and materials needed
for communicating and representing ideas.
Graphical depiction is a key element of ADM,
as it allows the team to visualize concepts and
depict relationships and interdependencies. The
ability to share information across the team, and to
manipulate and structure information in different
ways as discourse proceeds is fundamental to ADM.
Strategies/Tips
It is helpful to have a space that is dedicated to
the ADM effort. Particularly in situations where the
effort will span several days, it is recommended
that a room be made available where the team can
leave drawings and artifacts displayed.
The room should have ample wall space for posting
work products. It should also be large enough to
enable small group work, if the team determines
that it would be beneficial to have smaller break-
out groups working on particular aspects of the
problem set.
Determining the Resources Needed
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E
“It is important to consider how you set up a
room so that you can effectively sit around
and think about things. People don’t think
about the physical environment enough. That
really does impact your thinking.”
(Strategic Planner, J5; SAMS graduate)
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E
Because the team needs to share and display
information, it is necessary that the team have
access to materials such as whiteboards and
butcher block paper for drawing, structuring, and
displaying information.
Specifically, the materials you may want to consider
having available for ADM include:
9 Whiteboards (multiple if possible)
9 Butcher block paper or flip charts
9 Markers and other drawing tools, such as
colored pens or pencils
9 Post-it notes of varying sizes and colors
9 Notepads and sketch paper for individual use
9 Laptop computer
9 Projector
9 Audio recorder for capturing the discussion
9 Camera
9 Maps
9 Overlays
9 Sit reps
9 Command Post of the Future (CPOF) products
1
“We wanted a room that had a lot of
whiteboards, where we could walk around
if we wanted to….The night before I packed
a bag at work of markers, notepads, pencils,
and folders, because you just don’t know how
it’s going to take shape once you get there.”
(Strategic Planner, J5; SAMS graduate)
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Over view
The manner in which Commanders initiate ADM has
a direct impact on how the team engages in the task,
and what they produce. Two important aspects of
getting ADM started are:
y Setting the tone for interactions
y Defining the ADM activity
Setting the Tone
Effective ADM depends on team members who
are comfortable sharing and critiquing ideas. The
Commander sets a tone that will encourage or
dampen discourse. Creating a climate that supports
the energetic exchange of ideas requires open
communication between the Commander and
his/her staff, and trust that individuals will not be
reprimanded for voicing divergent views. It is up to
the Commander to convey the expectation that the
team will question assumptions, push back on ideas,
and collaborate on developing solutions.
Introducing and Framing ADM
F
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Defining the Design Activity:
Providing an explicit statement regarding your
expectations for the activity will provide important
guidance for the team. Your statement might
include:
y Your goals
y The format of the output and products you
anticipate
y Suggestions for how the team might approach
the activity
y Your expectations regarding how team members
will interact and work together
y Resources and suggestions for SMEs to contact
y What you anticipate your involvement will be, so
team members know how and when to bring you
into the process
F
“Commanders set the tone for critical thinking.
He needs to be willing to entertain input, be
open to feedback, be humble enough to know
that he doesn’t know everything. Surround
yourself with people who know more about
certain things than you do. Lean on them to fill
in gaps in your own knowledge.”
(Tactics Instructor, CGSC)
39
“For Design to work, you need higher authority
willing to give you leeway to do it.”
(Logistics Instructor, CGSC)
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“It’s a human organization. Relationships
have to be established just like any other
organization. If the relationship with the
Commander hasn’t been established, he
may not give legitimacy to the ideas. The
onus is on us, as leaders, to establish those
relationships so the communication can flow.
As a Commander, it’s incumbent on us to
learn about our people.”
(Strategist; Instructor, CGSC)
“What I have done is tried to communicate to
them that Design thinking has always existed.
We’re just calling it something new now. And
I think one of the easiest ways for people to
grasp Design is to call it what we call it in
our doctrine - ‘conceptual planning’.”
(Commanding General, USMC)F
1
Strategies/Tips:
9 It can be helpful to provide the key questions or
hypotheses you want to explore.
9 It can be helpful to provide read-ahead materials
to get people up to speed about ADM.
9 It may be helpful to encourage people to
acknowledge the typical ways in which they
think and approach planning, and to point out
ways in which ADM is a different approach.
9 Some have found it helpful to start by telling the
team “no putting pen to paper” to encourage
initial brainstorming and idea exchange.
9 Some have found it helpful to set some explicit
boundaries, assumptions, or constraints on the
activity to prevent teams from getting caught in
endless “what-iffing.”
9 It is helpful to be aware of one’s own typical
leadership style, and how it may impact the
desired climate of discourse and respectful
critique. Are your own habits-of-mind or
interactive style likely to interfere with the ADM?
9 It is helpful to be aware of some of the
organizational barriers to implementing ADM so
that you can anticipate and manage them. For an
overview of these barriers, see the Appendix of
this resource.
F
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Over view:
A key skill for leading ADM is effective facilitation of
group discussion, critical thinking, and collaborative
effort. The ability to work with disparate individuals
and harness their cognitive abilities toward an
effective outcome requires skill and discipline.
However, few military leaders receive specific
training and instruction in facilitating group
processes.
The linear, analytic nature of detailed planning
lends itself to individual task performance on
particular, well-defined task components. ADM
does not. ADM requires multiple perspectives, and
benefits from the interactions and dialogue among
diverse team members.
Challenges you may encounter when
facilitating discourse:
y Getting the discussion started and moving in a
meaningful direction.
y Developing effective open-ended questions to
stimulate thinking.
y Helping people “break their frame” and take
differing perspectives on the problem or issue.
y Guiding the discourse without limiting it;
allowing productive discussion to proceed while
redirecting discussion that is unfocused and
rambling.
y Recognizing when a team is down in the weeds
and helping to redirect their effort.
Facilitating Discourse
G
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y Managing team members who are disruptive,
dismissive, or who dominate conversation.
y Balancing input across the team, and
encouraging all members to engage in the
dialogue.
y Helping the team to (eventually) converge and
reach consensus.
G
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“Design assumes a certain level of complexity,
which means that you can’t expect one
person to understand everything. Therefore
you have to leverage the collective intellect,
and the way you’re able to do that is critical.”
(Senior Mentor, United Quest, Doctrine Writer)
“It’s a skill to facilitate a useful session of
discourse. Doing that well is a talent. There
are some character traits that stand in the
way. It’s difficult to be able to work the crowd,
to organize it, and have discipline and yet
maintain flexibility within that process. We
don’t teach anyone those things. There are
workshops in the civilian world. But we don’t
teach taking a group of disparate individuals,
and harnessing their cognitive skills through a
disciplined process.”
(Planner, USMC)
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Strategies/Tips
Strategies for facilitating effective discourse within
ADM that were reported by interviewees include
the following:
9 Open with the question: ‘What problem are we
trying to solve?’ to encourage the team to think
and discuss as the first step.
9 Discourage the team from jumping right to
written solutions; suggest ‘no putting pen to
paper’ for a period of time.
9 Reserve your own information and ideas early
on, so others are encouraged to speak up.
9 Refrain from advocating a position, so as not to
steer the discussion.
9 Play the role of devil’s advocate; demonstrate
how to push back on others’ ideas in ways that
are productive and respectful.
9 Ask probing questions; elicit the assessment and
reasoning behind judgments and decisions;
ask ‘why?’
9 Ask open-ended rather than yes/no questions.
9 A framework that can be helpful is to organize
the ADM around four overarching questions
(see “Determining Whether and How to
Structure ADM”).
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“Some people on the team had preconceived
ideas of what the strategy was going to be.
They wanted to start writing the strategy. And
my comment was, “anybody who puts any
words to paper right now is off the team
because you have a preconceived notion of a
problem that we do not yet understand.” I said
‘we need to look at the challenges we face’.”
(Commanding General, USMC)
“What I was presenting to the team is
our need to think our way through this
problem. What I wanted them to do was get
their heads in the problem and not in the
terminology or concepts. I had them read
John Schmitt’s8 paper because it was an
indicator of how we were going to do this.”
(Commanding General, USMC)
8 Schmitt, J. F. (2006). A systemic concept for operational
design. from
http://www.au.af.mil/au/awc/awcgate/usmc/mcwl_sc hmitt_op_d
esign.pdf.
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H
H
Over view
The complexity of social and geo-political issues
means nearly every topic one can imagine is
connected and relevant in some way to an ADM
effort. However, given real-world constraints in
time and personnel, it is necessary to limit the
activity somehow. Moreover, in the absence of any
boundaries, planning teams may find it difficult to
move the ADM effort in productive directions.
The challenge is balancing the open-ended,
creative problem space that ADM requires with
the practical considerations that characterize
operational settings. The Commander has a
critical role in determining what the balance can
and should be. The Commander’s guidance and
involvement over the course of the ADM activity can
provide important support for the team’s efforts to
move the activity forward.
Strategies/Tips
9 The Commander’s initial guidance to the team
(see “Introducing and Framing ADM”), including
ideas about topics to investigate and SMEs to
bring into the effort, provides a starting point for
the team.
9 Periodic check-ins over the course of the ADM
activity, or making oneself available in case
the team requires clarification, can provide
opportunities for the team to recalibrate with the
Commander.
Determining What To Include
1
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It wasn’t that we had to “figure out
Afghanistan”, but we felt we had to do that
to understand the problem. We even needed
to understand Pakistan, China, and Russia
in order to understand. We joked that we
wanted to throw in Jupiter too. If you deal
with a complex problem, you want to include
everything because there’s always an indirect
effect. You can’t leave Africa out because
there’s an indirect influence between the two.
So it was difficult to figure out what we actually
needed to study. We started big, and then got
smaller later. We started with Afghanistan and
then drilled down to specific regions.”
(Strategic Planner, SAMS graduate)
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I
I
Over view
Ultimately, the value of ADM depends on whether
the team is able to effectively convey newly
developed understanding to the Commander and
others outside the design activity. Communicating
the insights and knowledge that emerge from ADM
is a major challenge.
As central as discourse, critique, and dialogue are
to ADM, capturing emerging ideas in written and
graphical formats is equally important. Interim
knowledge products—notes, sketches, idea maps,
power points slides, and so forth—that teams
produce over the course of ADM can provide
an important audit trail for how insights and
recommendations were developed. However, those
interim products are often not very meaningful for
anyone who was not part of the ongoing design
activity. It is critical to keep assumptions explicit. As
the activity nears completion there is a critical task
of developing documents, briefing slides, and other
representations that will communicate key insights
and assumptions to an external audience.
Capturing and Communicating Key Insights
1
I
“A challenge is: how do you capture, represent,
and transfer the systemic understanding
developed during the iterative Design process
in a way that is useful?”
(Participant in United Quest; Doctrine author, USMC)
“You have to capture the knowledge, and that
was immensely difficult. We drew a spaghetti
diagram. It was awful. If you pulled it out
today, we could explain it, but you couldn’t
show it to someone else.”
(Strategic Planner, SAMS graduate)
“There are some times when we’ve been told,
‘this is a thought that the Chairman might like.’
And we would tweak it and clean it up. A lot
of times, slides are just not appropriate for
that level, certainly not the Chairman’s level.
The time it would take to explain a diagram
or picture is just not worth his time. You have
to find other ways to clearly articulate that.
That’s the art behind what you do with Design.”
(Strategic Planner, J5; SAMS graduate)
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Strategies/Tips
9 Commanders who convey their preferences for
information delivery provide a helpful target for
the team’s final products.
9 Recognize the difference between interim and
final knowledge products; allocate time and
resources for developing final products as part
of ADM.
9 Consider developing a final product that uses
both text and graphical images to convey
insights and rationale.
Some planning teams find it helpful to use a
particular representation format from the very
beginning of the ADM activity, revising and
adjusting content over the course of ADM. For
example, some have suggested using a set
of PowerPoint slides labeled “environmental
frame,” “problem frame,” “courses of action,” and
“approach.” However, it is important to recognize
that preselected formats may constrain creativity,
and should not be the only format used. Most
importantly, the Design team must understand
that what they produce has to get translated into
Commander’s planning guidance and Commander’s
critical information requirements.
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Examples from the Field
ADM can be used for a variety of problem sets,
follow a variety of different processes, and produce
a range of outcomes. There is no single way to
conduct ADM. The purpose of this section is to
offer some examples of what ADM can look like
in the field, and provide context for some of the
challenges described in this Resource.
y “Design During the Sunni Awakening”
(S3 perspective)
y “Design over Dinner”
(CJ5 Strategic Planner perspective)
y “Mapping out the Mess”
(J5 Strategic Planner perspective)
y “Illumination in Vietnam”
(Commander perspective)
y “Ongoing Design”
(Strategic Planner perspective)
Over view of Examples
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The Context
During the Sunni Awakening, we did Design but
we didn’t call it Design. We started realizing that
the same techniques we were applying previously
wouldn’t sustain security. We just weren’t getting
there using our standard process. That was our
‘aha’ moment. There was still conflict occurring, but
it wasn’t insurgency conflict. It was regular social
conflict. A lot of the security structures that would be
in a normal society (such as police forces) weren’t
there.
Understanding the Problem
We used the reflective-practitioner model where
you look at a scenario you have never seen before,
start applying action to it, and ask, ‘is it working
or is it not?’ We got to the new problem statement
through many engagements. We would make the
decision to engage, get feedback, and then adjust
based on that.
There was one particular clan further south (many
of whom had American blood on their hands), and
we were told by the previous unit: ‘Isolate them.
Don’t engage. Keep them compartmentalized.’ But
we realized we couldn’t secure the area unless we
engaged with them. So we started making lots of
engagements. We had to change our paradigm
of who we were going to deal with. We knew
we needed to do this in order to successfully
accomplish our mission.
Example:
“Design During the Sunni Awakening”
(S3 perspective)
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Re-Organizing the Staff
and Re-focusing Intel Collection
When we realized we had to expand the way we
think, it manifested in a change to the staff structure.
In the beginning, our staff structure looked like
any other staff structure geared toward combat
operations. Our lethal targeting cell was huge. By
the end, we had reduced the lethal targeting cell to
only a few. In addition, the non-lethal analysis cell
had grown exponentially.
We kept about 90% of the people, but people
changed functions. For example, we had a medical
service officer who doesn’t normally take lead on
anything in the normal organizational structure.
But this person was extremely smart in economics
and marketing, and so he took the lead on several
operations we were planning and provided
oversight when people were executing those
operations.
Our field artillery officers were well-trained in
targeting. We took half the cell to stay as lethal
targeting, and had the other half look at non-lethal
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targets. We tried to leverage the skills they had and
show them how they could apply them differently.
The same process of thinking that we applied to
lethal targeting, we started applying to non-lethal
targeting.
We had to have our intel officers stop looking at:
Where are the terrorists? Instead, they started
looking at: Who are the people who have leverage
in society? Instead of looking for targets to attack
or capture, we were looking at targets to support,
reinforce, sustain, and connect with other aspects
of society so they could build that network. I took
expertise that is trained on the targeting function
and had them change their focus. That is where we
started getting payback on our investment.
Seeking Multiple Perspectives
We also brought outsiders into our planning
meetings. We used the embedded Provincial
Reconstruction Team. We had a great State
Department person who taught city management.
He would coach the city councils. We would sustain
that, support that, and get him connected to the right
people.
Also, we used the Department of Agricultural
representative to help us look at canal systems
because there was a huge water issue. We were next
to a river. But people were starving for water, and
we didn’t know why. The agricultural representative
came in and helped us understand the canal
systems, how it should work, how a canal undulates,
and so forth. We started realizing things that helped
us understand the water problems such as: ‘this
particular farmer blocked it off, either intentionally
or unintentionally.’
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Outcome
Originally, we were paying the most attention to
kinetic activities. At the end, it was the non-kinetic
things that were getting us traction. We had to
change our rhythm—like how often we met for
normal targeting meetings—and how much time
we devoted to other issues. But, soon these other
issues became the crux of the mission. The result
was a reduction in violence and the return of
displaced people. In our area, we had thousands of
people coming back and settling. There were many
things that showed progress and indicated that
what we were doing was making a difference (like
a wedding dress store opening, which was a joint
business between Sunnis and Shi’ites). It showed
some progress that these other activities were
helping. Allowing structures of society to come
back was alleviating the conflict.
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The Context
The first Design effort in Afghanistan went for the
whole year. We met two times a week. It was more of
an informal Design effort that got punctuated every
now and then with a task.
The Team and the Process
After the ops order was written, I picked several
people from the different sections of the Command
and asked them to be part of a dinner group. We
would discuss issues about Afghanistan. We made
ourselves known to the command. We had NATO
officers in that group, and other planners that
weren’t SAMS-educated.
Example:
“Design over Dinner”
(CJ5 Strategic Planner perspective)
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The Command group had handed us a piece of
information about the paramilitary police. They
asked us to study the Afghan National police
and how to make them better. That is the way
we operated. We would take on a topic from the
Commanding General, switch gears to that topic,
and go back to the Commanding General with
results and conclusions. Then we would move on to
another topic.
Communicating the Ideas
Because we were not all planners, the ideas we
came up with would bubble up in other shops
in the Command. For example, the J3 used some
of our ideas in his shop. He would take it back
and influence things they came up with. So ideas
got used that way. We were able to influence the
Commander by having more than just planners
involved. People from other shops would bring
ideas from their shops with them into the group too.
We would share ideas with them, and they would
share with us. We would seed ideas within the
Command that way.
Challenges
Getting other people into our group was
tremendously frustrating. We were unable to get an
Afghan to our meetings twice a week. We did get
an Afghan police officer into our group a few times,
but not permanently. Our command was a NATO
command and it was hard to get people from other
commands into the group because of the obsession
with security. So getting different perspectives in
the group was a massive challenge.
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The Context
I deal with the transition in Iraq from a military-
led mission to a civilian-led one, as the US Forces
drawdown by 31 Dec 2011. I truly deal with wicked
problems. It involves working with interagency
and understanding Iraq’s political, economic, and
security environment. So many things influence
what direction you take for engagement and
development in Iraq, and things change very fast
due to the dynamics of our on-going relationship.
We used Design thinking fairly recently. There were
issues we were facing about how to transition from
a military-led to a civilian-led mission in Iraq. All
the things the military was doing up until now—
providing medical support, providing mail service,
delivering food and fuel—we were asking the State
Department to take over these essential activities.
State has relied on DOD support for so long. You
start pulling these things out of the mix and begin
realizing, ‘how are we really going to do this? Who
will run the hospital in Iraq when the military is not
there? What can we do? And what are the problems
we need to focus on, given the current constraints
and within the fiscal environment?’
Example:
“Mapping out the Mess”
(J5 Strategic Planner perspective)
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Recognizing the Need for Problem Framing
It’s very easy to get locked into trying to fix one
problem at a time or the one that is first in your
inbox. You may not realize that it is actually not the
main problem to fix right now. Our boss brought us
into his office and said, ‘we’re losing touch here…
We can’t get our arms around what the important
issues are that we need to work right now.’ And I
said, ‘Sir, I think you should let us Action Officers
go down to a room for a half day and reframe the
problem. We need to map out the mess.’ We needed
to remove ourselves from our Joint Staff cube farm,
get away from phone calls and email, and pack
ourselves in a room for a couple of hours and really
think through the issues.
Understanding the Problem
We looked at several different issues—everything
from funding authorities, to privileges and
immunities that the U.S. mission personnel must
have in Iraq post-2011. We tried to reframe some of
the problems that we were facing.
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We were given four hours to do this. We could
have used more time to clearly articulate it and
come up with an approach. But there were time
constraints. As we mapped out the mess, we
discussed different issues and then focused on
their interdependencies. We discussed everything
from the funding appropriation language, to
budget cycles, to potential agreements necessary
to achieve the end state we defined from the
beginning. We soon realized that we were actually
not doing too badly, despite our initial assessment.
We just needed to re-frame our problem in a way
that was understandable and could be acted upon.
The Process
I wanted to make sure that it wasn’t too academic.
I initially called it “Reframing Iraq.” I put together
about 10 slides in terms that the 4 of us would
understand, without having to teach Design to
somebody. I went through the SAMS Design student
text to see if there was something that sparked
my interest. I had some things in mind such as: we
need to map out the various issues and how they
relate to each other; what are the tensions between
these relationships? In which ones could we effect
change? And which ones, if left alone, will just go
their own course? We needed to describe what
our current environment was, and what we desired
as our end state for transition in Iraq, based on
national objectives.
I built the slide set based on the different frames of
an approach to design thinking: an environmental
frame, a problem frame, and developing an
operational approach. Within each of those frames,
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we started looking at factors and their relationship
to one another. In between each page in the slide
deck, I had a blank page. It was a note page,
because I really wanted them to doodle and be
creative. I gave them those slides about a half day
ahead of time.
I included a slide called “boundaries,” which
included a couple assumptions. I did this
intentionally because we could continually ‘what-
if’ a situation to death and that could unhinge our
ability to move forward. We had to assume certain
things.
By putting things on a whiteboard, it was easier
to work through some of these relationships and
issues. I acted as a recorder and drew all over the
board. As we shuffled through different issues,
we would erase, record, or re-diagram, and then
we’d go from there. It just flowed. All thoughts were
welcome.
Space and Materials
We wanted a room that had a lot of whiteboards,
where we could walk around if we wanted to. The
night before I packed a bag at work of markers,
notepads, pencils, and folders, because you just
don’t know how it is going to take shape once you
get there. I didn’t want us wasting time looking for
simple supplies.
Commander Guidance
We had our boss come down at the beginning.
He told us one more time what he was looking for
so we all clearly understood. His intent was very
clear about making sense of the mess and defining
the critical path. Then he wanted a narrative or
framework for a paper that defined the critical
path we needed to focus on for the next several
months. He told us, ‘if you reach a point where you
hit a wall and need me to come down, I’ll do that.’
And we did. We reached a point where we wanted
to bounce some ideas off of him and see what his
thoughts were. So we brought him back down,
identified the issue, and then moved forward.
Seeking Multiple Perspectives
There were only four of us. We thought about
who else we needed to bring in. We brought in
subject-matter experts and people from various
Directorates on the Joint Staff. We brought them in
one at a time. If there was a funding problem, we
had our money folks in there. If it was a discussion
on authorities, protections or immunities, we had
lawyers in there to make sure what we were saying
was accurate and within the legal constraints. They
came in for 15-20 minutes to look at how we were
describing things, and they provided a sanity
check.
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The Product
At the end, we began outlining a paper describing
the overarching issue and course of action. Then we
each took a stab at various aspects of the outline. It
became a living document. We also came up with a
graphic to describe what we were trying to achieve.
Outcome
The Design process reaffirmed that we were
actually heading in the right direction. It refocused
everybody. It helped us better define the critical
path that we needed to go down over the next
several months in order to keep us moving towards
transition. One of the biggest measures of our
effectiveness was that we didn’t have to dedicate
so much time working on a solution to something
that we determined wasn’t critical at that time. On
the Joint Staff, time is extremely valuable; we cannot
afford inefficiency in our daily work as it leads to
further inefficiencies and inaction to our warriors.
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The Context
This is a retrospective view of what I think was
Design. As a young company commander, I
was leading a company of about 200 Marines in
Vietnam. We had been sent into an area where the
Viet Cong were firing rockets into an airbase. No
unit had been able to stop them. There was nothing
in my formal instruction about how to stop rockets
being fired out of primitive areas into an airbase.
Organizing the Staff
I assembled my four platoon commanders. I had
the intelligence officer come from the battalion.
We brought in the forward air controller, the liaison
officer from artillery support, and a couple other
key people. And we just started talking about it.
Understanding the Problem
One of the things we learned was that Viet Cong
didn’t fire rockets whenever there was illumination.
So if you had a full moon, they never fired. They
never fired during daytime. The artillery liaison
officer said—‘sir, if we had 24 hours of daylight we
wouldn’t have this problem.’ Later he asked if he
could leave to get some material. When he came
back he had a piece of cardboard on which he had
laid out astronomical data for the next month—
beginning with morning nautical twilight, sunrise,
evening nautical twilight, sunset, and moon phases.
Against that, he had plotted all the resources we
had to put up illumination. He laid out a plan for
Example:
“Illumination in Vietnam”
(Commander perspective)
66
SECTION 2
2
4
4
where it would never be dark for more than 10
minutes in our area of operation.
Another thing we learned was that it took a flat
piece of ground (about 20 x 20 ft) to fire these
rockets. They could not fire them out of rice paddies,
or any place where there was a lot of brush or trees.
When he heard this, a lieutenant slipped off and
came back with a map where he had highlighted
every place in our AO that fit that description.
We did not compare options. We simply began
talking about it. We started understanding what
the logic of this problem was, and we developed
a counter logic. The logic was they need darkness
and a flat piece of ground, so let’s get rid of the
darkness. It came together into a coherent Design
and plan. I think it’s a question of: what sort of
problem are you faced with? Does it lend itself to
analysis? Is it so obvious that you understand what
you need to do intuitively? Or is it one of these
things that’s a mess, and the only way you can
approach it is sit down and talk to people who have
the potential to have some insight into it?
Outcome
What eventually came together was: every area
where they could fire from, we would either have
one our patrols on it, or we would fire a mortar or
artillery on it every 15-20 minutes so nobody would
have the opportunity to set up the rockets. We went
more than 3 months without a single rocket coming
out of the area. The enemy had previously fired
rockets every few days.
2
4
67
Context
I worked in a future plans shop led by a Ph.D. who
loved to get people around a table and explore
problems by discussing them, which is a very large
part of Design. It was continual learning through
discourse. One of the problems we studied had to
do with where troops would be staged. There were
some original beliefs that the bad guys operated
in a certain way.
Process
It was a constant discussion. It wasn’t: ‘let’s rally
around the table and have a Design team meeting.’
It was a discussion that went on for weeks and
months and happened at the dining facility,
happened in front of the Commanding General,
and happened at every level in between.
We had very open-floor discussions. We spent a
lot of time arguing about whether something was a
problem, what the environmental conditions were
telling us, and what the underlying problems were
that we were missing.
We would hammer through hard problems often
over a meal, and then we would put together
products and go to the Commanding General,
present to him what we thought the problems
were, and get his input. It was a continuous cycle of
organizational learning.
Example:
“Ongoing Design”
(Strategic Planner perspective)
68
SECTION 2
2
5
5
We were deeply immersed in it. We would spend
18-20 hours a day with the exact same people.
Tomorrow’s conversation would pick up where last
night’s left off. We would work together to develop
understanding.
Organizing the Staff
There was a core group of planners, which included
the G5, two maneuver planners and a logistic
planner. Those four guys were probably involved in
every conversation. From there, we would add more
depending on the problem we were addressing at
the time.
At one point we did a project called ‘safe
neighborhoods,’ where we started putting up
concrete around the city and walling off the
neighborhoods to reduce sectarian violence. As
a strategic planner, I didn’t need to be part of that
conversation. For that, we brought an engineer to
the table.
Investigating & Seeking Multiple Perspectives
The Commanding General was immersed in the
same information that we were, so we didn’t have
to write deep information papers. It was a very
organic conversation. We were all building the
knowledge together. When we had real insights and
epiphanies, the G5 would sit down with the Deputy
Commander and talk through it and clarify the idea.
Then the Deputy Commander would socialize the
ideas with the General. So when we briefed him, the
conversation had arrived before the briefing had.
The ideas had already been aired.
2
5
69
Capturing & Communicating Ideas
We were shameless researchers. We contacted
everybody. We had contacts with think-tanks. We
went to different Intel agencies. We read books.
We called friends that worked in units that were
walking the streets. There was a person who was
writing several articles on what was happening on
the streets. We would call and talk to the battalions
in those neighborhoods and would say: ‘here’s what
this person is saying about what’s happening on
the street; what’s your read on it?’ We were going
anywhere it made sense to get better information.
We never knew exactly the right person to call. We
would start with the people we knew; we would
pick up the phone and go from there. It was the
same thing as doing any other type of research. You
go into the library, read a book, and find a footnote
that takes you somewhere. And then that takes you
somewhere else. You follow it.
70
SECTION 2
2
5
Outcome
The problem we studied had a lot to do with where
the troops ended up being staged. There were some
original beliefs that the bad guys operated in a
certain way. But through our continuing research—
going back to the library, looking at the Intel, talking
to the experts—we recognized that where we
originally thought we would put extra troops would
not have solved any problems. We would have just
had more guys on the street. It was discovering the
enemy patterns of movement and the opportunity
that presented. That led to where we put large
formations on the ground.
2
5
71
72
SECTION 3
This section provides guidance for additional
material you may consider to augment the topics
covered in this resource. It is organized around topic
areas, and provides references that are oriented
toward practitioners.
Organizational Creativity and Innovation
Gardner, H. (2006) Five Minds for the Future.
Cambridge, MA: Harvard Business School Press.
Hurson, T. (2007).Think better: An innovator’s guide
to productive thinking. New York, NY: McGraw-Hill.
Lawson, B. (2005). How Designers think: The design
process demystified. Burlington, MA: Elsevier.
Michalko, M. (2006). Thinkertoys: A handbook of
creative thinking techniques. Berkley, CA: Ten Speed
Press.
Weick, K. E., & Sutcliffe, K. M. (2007). Managing the
Unexpected: Resilience performance in an age of
uncertainty. San Francisco, CA: Jossey Bass.
Sawyer, K. (2007). Group Genius: The creative
power of collaboration. New York, NY: Basic books.
SECTION 3
Additional Resources
3
Teamwork and Leading Teams
Gray, D., Brown, S., & Macanufo, J. (2010).
Gamestorming: A playbook for innovators,
rulebreakers, and changemakers. Sebastopol, CA:
O’Riley Media.
Hackman, J. R. (1989). Groups that work (and
those that don’t): Creating conditions for effective
teamwork. San Francisco, CA: Jossey-Bass.
Lencioni, P. (2002). The five dysfunctions of a team: A
leadership fable. San Francisco, CA: Jossey-Bass.
Organizational Learning
Argyris, C., & Schon, D. A. (1995). Organizational
learning II: Theory, method, and practice. Reading,
MA: Addison Wesley.
Kotter, J. (1996). Leading change. Boston, MA:
Harvard Business School Press.
Senge, P. M. (2006). The fifth discipline: The art &
practice of the learning organization. New York, NY:
Doubleday.
Reflective Practice
Browne, M. N., Keeley, S. M. (2011). Asking the right
questions: A guide to critical thinking. Upper Saddle
River, NJ: Prentice Hall.
73
3
74
SECTION 3
Schon, D. A. (1986). Educating the reflective
practitioner: Toward a new design for teaching and
learning in the professions. San Francisco, CA: Josey-
Bass.
Graphical Representation
Conklin, J. (2005). Dialogue mapping: Building
shared understanding of wicked problems.
Chichester, England: John Wiley & Sons.
Duarte, N. (2010). Resonate: Present visual stories
that transform audiences. Hoboken, NJ: John Wiley &
Sons.
Sibbet, D. (2010).Visual meetings: How graphics,
sticky notes and idea mapping can transform group
productivity. Hoboken, NJ: John Wiley & Sons.
Tufte, E. ( 1990 ). Envisioning information. Cheshire,
CT: Graphics Press.
Complexity/Wicked Problems
Conklin, J. (2005). Wicked problems & social
complexity. Accessible at http://cognexus.org/wpf/
wickedproblems.pdf.
Feltovich, P., Hoffman, R. Woods, D., Roesler, A.
(2004). Keeping it too simple: How the reductive
tendency affects cognitive engineering. IEEE
Intelligent Systems, 90-94.
Johnson, N. (2009). Simply complexity: A clear guide
to complexity theory. Oxford: Oneworld.
3
Meadows, D. H. (2008). Thinking in systems: A primer.
White River Junction, VT: Chelsea Green Publishing.
Rittel, H., & Webber, M. (1973). Dilemmas in a
general theory of planning. Policy Sciences, 4, 155-
169.
Design in the Military
Banach, S.J. & Ryan, A. (2009). The art of Design: A
Design methodology. Military Review, 89, 105-115.
Grigsby, W., Gorman, S., Marr, J., McLamb, J., Stewart,
M., & Schifferle, P. (2011). Integrated planning:
The operations process, Design, and the military
decision making process. Military Review, Jan-Feb
2011, 28-35.
Perez, C. (2011). A practical Guide to Design: A way
to think about it and a way to do it. Military Review,
March-April 2011, 41-51.
Schmitt, J. F. (2006, 23 June 2010). A systemic concept
for operational design. Accessible at http://www.
au.af.mil/au/awc/ awcgate/usmc/mcwl_schmitt_op_
Design.pdf.
Wass de Czege, H. (2011) Operational Art:
Continually making two kinds of choices in harmony
while learning and adapting. Army, 46-56.
75
3
76
APP
APPENDIX
Organizational Barriers
to Implementing ADM
In a recent effort sponsored by the Army Research
Institute for Behavioral and Social Sciences, research
was conducted to understand the issues associated
with introducing Design into Army doctrine and
education. In many organizations, change efforts
are met with resistance. Introducing new practices
into an organization can present a host of challenges
that are often unrelated to the technical merits of
new ideas, but nonetheless undermine successful
implementation. The source of these barriers can be
at the individual, team, and organizational levels.
The focus of the research project was to identify
and document significant barriers likely to
impede adoption of Design as the Army begins to
incorporate it into operational use. The table on
the following page provides a high-level summary
of the barriers to integrating Design into Army
operations. 91
9 For more detail around the barriers, please see the following
Research Report: Grome, A., Crandall, B., Rasmussen, L., &
Wolters, H. (2012). Incorporating Design into Army operations:
barriers and recommendations for facilitating integration. Final
Research Report under Contract No. W5J9CQ-11-C-0022.
77
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e
DISTRIBUTION RESTRICTION:
Approved for public release; distribution is unlimited.
HEADQUARTERS DEPARTMENT OF THE ARMY
OCTOBER 2011
UNIFIED LAND OPERATIONS
ADP 3-0
,
This publication is available at
Army Knowledge Online (www.us.army.mil) and
General Dennis J. Reimer Training and Doctrine
Digital Library at (www.train.army.mil).
Foreword
When we published Change 1 to the 2008 edition of (Field
Manual) FM 3-0, we
captured the most critical lessons of almost ten years of
sustained land combat. In
this edition, we not only reflect on the past but also look to an
uncertain future.
Army Doctrine Publication (ADP) 3-0, Unified Land
Operations, provides a
common operational concept for a future in which Army forces
must be prepared
to operate across the range of military operations, integrating
their actions with
joint, interagency, and multinational partners as part of a larger
effort.
Unified Land Operations is a natural intellectual outgrowth of
past capstone
doctrine. AirLand battle recognized the three-dimensional
nature of modern
warfare, while full spectrum operations recognized the need to
conduct a fluid mix
of offensive, defensive, and stability operations simultaneously.
This publication
builds on both these ideas, adding that success requires ful ly
integrating Army
operations with the efforts of joint, interagency, and
multinational partners.
The central idea of Unified Land Operations is that Army units
seize, retain, and
exploit the initiative to gain and maintain a position of relative
advantage in
sustained land operations to create conditions for favorable
conflict resolution.
This central idea applies to all military operations—offensive,
defensive, and
stability or defense support of civil authorities. This unifying
principle connects
the various tasks Army forces may perform. It adds the
founding principles of
flexibility, integration, lethality, adaptability, depth, and
synchronization. It
incorporates the principle that operational art is the connection
between strategic
objectives and tactical actions, and provides a common
construct for organizing
military operations. The construct consists of the Army
operations process, an
operations framework for visualizing and describing operations,
and the
warfighting functions.
ADP 3-0 serves as the common operational concept for the
Army. The central
idea, adapted to the unique conditions of each conflict,
represents the Army’s
unique contribution to unified action. It must permeate our
doctrine, our training,
and our leader professional development programs.
RAYMOND T. ODIERNO
GENERAL, UNITED STATES ARMY
CHIEF OF STAFF
This page intentionally left blank.
*ADP 3-0 (FM 3-0)
DISTRIBUTION RESTRICTION. Approved for public release;
distribution is unlimited.
* This manual supersedes FM 3-0, dated 27 February 2008 and
Change 1, dated 22 February 2011.
i
Army Doctrine Publication
No. 3-0
Headquarters
Department of the Army
Washington, DC, 10 October 2011
Unified Land Operations
Contents
Page
PREFACE
...............................................................................................
...... ii
The Role of Unified Land Operations
..................................................... 1
The Role of the United States Army
....................................................... 1
The Role of Doctrine
.............................................................................. 1
Strategic Context for Unified Land Operations
....................................... 2
Foundations of Unified Land Operations
................................................ 5
Tenets of Unified Land Operations
......................................................... 7
Operational Art
....................................................................................... 9
Operations Structure
............................................................................ 10
Conclusion
...........................................................................................
14
GLOSSARY
..................................................................................
Glossary-1
REFERENCES
.......................................................................... References-1
Figures
Figure 1. Unified land operations underlying logic
................................... iii
ii ADP 3-0 10 October 2011
Preface
Army Doctrine Publication (ADP) 3-0 is one of the Army’s two
capstone doctrine
publications; the other is Field Manual (FM) 1, The Army. ADP
3-0 presents overarching
doctrinal guidance and direction for conducting operations. (See
figure 1 on pages iv
and v.) It constitutes the Army’s view of how it conducts
prompt and sustained operations
on land and sets the foundation for developing the other
principles, tactics, techniques, and
procedures detailed in subordinate doctrine publications. ADP
3-0 is the first manual
published under Doctrine 2015 initiative. It provides
operational guidance for commanders
and trainers at all echelons and forms the basis for Army
Education System curricula.
The principal audience for ADP 3-0 is the middle and senior
leadership of the Army,
officers in the rank of major and above who command Army
forces in major operations
and campaigns or serve on the staffs that support those
commanders. It is also applicable to
the civilian leadership of the Army.
ADP 3-0 uses joint terms where applicable. Most terms with
joint or Army definitions are
in both the glossary and the text. Terms for which ADP 3-0 is
the proponent publication
(the authority) have an asterisk in the glossary. Definitions for
which ADP 3-0 is the
proponent publication are in boldfaced text. These terms and
their definitions will be in the
next revision of FM 1-02. For other definitions in the text, the
term is italicized and the
number of the proponent publication follows the definition.
ADP 3-0 applies to the Active Army, the Army National Guard
(ARNG)/Army National
Guard of the United States (ARNGUS), and United States Army
Reserve (USAR) unless
otherwise stated.
Headquarters, United States Army Training and Doctrine
Command, is the proponent for
this publication. The preparing agency is the Combined Arms
Doctrine Directorate, U.S.
Army Combined Arms Center. Send written comments and
recommendations on a DA
Form 2028 (Recommended Changes to Publications and Blank
Forms) to Commander,
U.S. Army Combined Arms Center and Fort Leavenworth,
ATTN: ATZL-MCK-D
(ADP 3-0), 300 McPherson Avenue, Fort Leavenworth, KS
66027-2337; by e-mail to leav-
[email protected]; or submit an electronic DA Form 2028.
Unified Land Operations
10 October 2011 ADP 3-0 iii
Figure 1. Unified land operations underlying logic
ADP 3-0
iv ADP 3-0 10 October 2011
Figure 1. Unified land operations underlying logic (continued)
10 October 2011 ADP 3-0 1
This publication first discusses and defines unified land
operations
and the role of doctrine. Then it discusses a description of the
strategic context within which Army forces expect to operate. It
also discusses the foundations of the operating concept and the
tenets of Army operations. It concludes by describing the link
between strategic aims and tactical actions (operational art) and
a
conceptual construct for organizing military effort (operations
structure).
THE ROLE OF UNIFIED LAND OPERATIONS
1. Unified land operations describes how the Army seizes,
retains, and exploits the
initiative to gain and maintain a position of relative advantage
in sustained land
operations through simultaneous offensive, defensive, and
stability operations in
order to prevent or deter conflict, prevail in war, and create the
conditions for
favorable conflict resolution. ADP 3-0, Unified Land
Operations, is the Army’s basic
warfighting doctrine and is the Army’s contribution to uni fied
action.
2. ADP 3-0, Unified Land Operations, is an intellectual
outgrowth of both previous
operations doctrine and recent combat experience. It recognizes
the three-dimensional
nature of modern warfare and the need to conduct a fluid mix of
offensive, defensive,
and stability operations or defense support of civil authorities
simultaneously. ADP 3-0,
Unified Land Operations, acknowledges that strategic success
requires fully integrating
U.S. military operations with the efforts of interagency and
multinational partners.
THE ROLE OF THE UNITED STATES ARMY
3. The United States Army is America’s sons and daughters,
men and women of
courage and character, and leaders of consequence —bonded
together in a profession of
Arms—organized, trained, and equipped to be the most decisive
land force in the world.
We are a clear symbol of national resolve and commitment.
From start to finish, in the
lead or in support, we remain ready to shape, influence, engage,
deter, and prevail.
THE ROLE OF DOCTRINE
4. Army doctrine is a body of thought on how Army forces
operate as an integral part of
a joint force. Army leaders who employ forces in operations
under the guidance
suggested by the doctrine are its primary audience. Doctrine
acts as a guide to action
rather than a set of fixed rules. Capstone doctrine establishes
the Army’s view of the
nature of operations, the fundamentals by which Army forces
conduct operations, and
the methods by which commanders exercise mission command.
Capstone doctrine also
serves as the basis for decisions about organization, training,
leader development,
materiel, Soldiers, and facilities. FM 1, The Army, and ADP 3-
0, Unified Land
Operations, represent Army capstone doctrine.
ADP 3-0
2 ADP 3-0 10 October 2011
5. Doctrine is also a statement of how the Army intends to fight.
In this sense, doctrine
often describes an idealized situation and then contrasts the
ideal with the reality Army
leaders can expect. Doctrine provides a means of
conceptualizing campaigns and
operations, as well as a detailed understanding of conditions,
frictions, and uncertainties
that make achieving the ideal difficult. Doctrine also helps
potential partners understand
how the Army will operate. It establishes a common frame of
reference and a common
cultural perspective to solving military problems, including
useful intellectual tools.
STRATEGIC CONTEXT FOR UNIFIED LAND
OPERATIONS
6. Army forces are employed within a strategic context defined
by the specific
operational environment, the character of the friendly force, and
the character of the
threat. Underpinning the strategic context enables Army forces
to preserve vital national
interests; foremost among these are sovereignty in the homeland
and the United States
Constitutional form of government.
THE OPERATIONAL ENVIRONMENT
7. The operational environment is a composite of the conditions,
circumstances, and
influences that affect the employment of capabilities and bear
on the decisions of the
commander (JP 1-02). Army leaders plan, prepare, execute, and
assess operations by
analyzing the operational environment in terms of the
operational variables and mission
variables. The operational variables consist of political,
military, economic, social,
information, infrastructure, physical environment, time (known
as PMESII-PT). The
mission variables consist of mission, enemy, terrain and
weather, troops and support
available, time available, civil considerations (known as METT-
TC). How these
variables interact in a specific situation, domain (land,
maritime, air, space, or
cyberspace), area of operations, or area of interest describes a
commander’s operational
environment but does not limit it. No two operational
environments are identical, even
within the same theater of operations, and every operational
environment changes over
time. Because of this, Army leaders consider how evolving
relevant operational or
mission variables affect force employment concepts and tactical
actions that contribute
to the strategic purpose.
8. Army leaders project and sustain forces in their operational
environment. This
requires the capability to secure multiple entry points into an
area of operations and the
lines of communications that connect those points. In some
cases, Army forces may have
to seize key facilities from a determined enemy to set
conditions for sustained land
operations, or a particular operational environment may demand
highly decentralized
operations to dominate the enemy. Army forces will encounter
new and unanticipated
enemy capabilities and will have to adapt to them while engaged
in operations.
9. Operational environments are not static. Within an
operational environment, an
Army leader may conduct major combat, military engagement,
and humanitarian
assistance simultaneously. Army doctrine has always stated that
Army forces must be
prepared to transition rapidly from one type of operation to
another. A decade of
sustained combat and deployments has refined that
understanding. Army forces
Unified Land Operations
10 October 2011 ADP 3-0 3
simultaneously and continuously combine offensive, defensive,
and stability operations
through a blend of combined arms maneuver and wide area
security.
10. The homeland is a distinct part of the operational
environment for Army forces.
Homeland defense requires simultaneous and continuous
application of combined arms
maneuver and wide area security in coordination with
designated civil authorities.
Continuous assessment of the mission variables enables Army
leaders to adjust the mix
of core competencies to gain a position of relative advantage
over the threat (whether
natural disaster or enemy attack) against populations and
infrastructure.
CHARACTER OF THE FRIENDLY FORCE
11. Army forces operate as part of a larger national effort
characterized as unified action.
Army leaders must integrate their actions and operations within
this larger framework,
collaborating with entities outside their direct control. All
echelons are required to
incorporate such integration, but it tends to become markedly
more demanding at higher
echelons. Senior Army leaders may find that integration within
unified action requires
more of their time and energy than the synchronization of their
own operations.
12. Effective unified action requires Army leaders who can
understand, influence, and
cooperate with unified action partners. The Army depends on its
joint partners for
capabilities that do not reside within the Army, and it cannot
operate effectively without
their support. Likewise, government agencies outside the
Department of Defense possess
knowledge, skills, and capabilities necessary for success. The
active cooperation of
partners often allows Army leaders to capitalize on
organizational strengths while
offsetting weaknesses. Only by creating a shared understanding
and purpose through
collaboration with all elements of the friendly force—a key
element of mission
command—can Army leaders integrate their actions within
unified action and
synchronize their own operations.
13. Unified action may require interorganizational efforts to
build the capacity of
partners to secure populations, protect infrastructure, and
strengthen institutions as a
means of protecting common security interests. Building partner
capacity is the outcome
of comprehensive interorganizational activities, programs, and
engagements that enhance
the ability of partners for security, governance, economic
development, essential
services, rule of law, and other critical government functions.
The Army integrates the
capabilities of the operating and generating forces, to include
special operations forces,
to support capacity-building efforts, primarily through security
cooperation activities.
Supported by the appropriate policy, legal frameworks, and
authorities, the Army leads
security force assistance for partner units, institutions, and
security sector functions.
Army operating and special operations forces units train and
advise partner units to
develop individual and unit proficiency in security operations.
Army generating forces
train and advise partner generating force activities to build
institutional capacity for
professional education, force generation, and force sustainment.
Elements of the
operating, generating, and special operations forces contribute
to security sector
programs that professionalize and strengthen partner security
capacity to synchronize
and sustain operations. These Army security cooperation
activities enable other
interorganizational coordination to build partner capacity for
governance, economic
development, essential services, rule of law, and other critical
government functions.
ADP 3-0
4 ADP 3-0 10 October 2011
CHARACTER OF THE THREAT
14. Threats are not static or monolithic. Threats can arise from
divergent interests or
competition among states, groups, or organizations in an
operational environment. While
it is possible to anticipate characteristics of potential future
conflict, dynamics of the
operational variables preclude making completely accurate
predictions about whom and
where Army forces might fight. The most likely security threats
that Army forces will
encounter are best described as hybrid threats. A hybrid threat
is the diverse and dynamic
combination of regular forces, irregular forces, terrorist forces,
criminal elements, or a
combination of these forces and elements all unified to achieve
mutually benefitting
effects. Hybrid threats may involve nation-state adversaries that
employ protracted forms
of warfare, possibly using proxy forces to coerce and
intimidate, or nonstate actors using
operational concepts and high-end capabilities traditionally
associated with nation-states.
15. Threats may use sophisticated weapons in specific niches to
create or exploit
vulnerabilities. Threats may organize themselves for operations
over many months. They
often work to secure the active support of other regional
powers. In the theater of
operations or homeland, threats may seek to disrupt U.S.
activities through cyber attacks
and terrorism.
16. Threats attempt to isolate and defeat U.S. tactical
formations while avoiding battle
under unfavorable conditions. They seek to be decisive by using
tactical engagements to
erode U.S. national or political commitment to the strategic
purpose of the operation.
Hybrid threats may choose to fight a protracted conflict in
populated areas. Often they
use people and urban settings to their advantage. They seek
populations for refuge, for
support, and to shield against attack and detection by U.S.
forces. The theater of
operations often contains more space and people than U.S.
forces can directly control.
Army leaders make risk mitigation decisions about where and
how to employ their
forces to achieve a position of relative advantage over the
enemy without alienating or
endangering noncombatants.
17. The most challenging potential enemy comes in two forms.
One form is a nonstate
entity possessing weapons of mass destruction or other unique
methods to challenge U.S.
dominance by attacking public will. This enemy could lack a
clearly defined
organization or geographic location on which U.S. forces can
focus. This enemy presents
a formidable challenge for decisive operations.
18. The other form is a nuclear-capable nation-state partnered
with one or more nonstate
actors through ideological, religious, political, or other ties.
This enemy can employ
advanced information technology, conventional military forces
armed with modern
equipment, and irregular forces at various levels of
organization, training, and
equipment. This enemy often retains control of conventional
forces and operates
irregular forces at various levels of autonomy, with some
groups sharing only one or
more objectives with the state actor. In some cases, defeating
U.S. forces may be the
only objective uniting the cooperating actors.
Unified Land Operations
10 October 2011 ADP 3-0 5
FOUNDATIONS OF UNIFIED LAND OPERATIONS
19. Unified land operations is the Army’s warfighting doctrine.
It is based on the central
idea that Army units seize, retain, and exploit the initiative to
gain a position of relative
advantage over the enemy. This is accomplished through
simultaneous combination of
offensive, defensive, and stability operations that set conditions
for favorable conflict
resolution. The Army’s two core competencies —combined arms
maneuver and wide
area security—provide the means for balancing the application
of Army warfighting
functions within the tactical actions and tasks inherent in
offensive, defensive, and
stability operations. It is the integrated application of these two
core competencies that
enables Army forces to defeat or destroy an enemy, seize or
occupy key terrain, protect
or secure critical assets and populations, and prevent the enemy
from gaining a position
of advantage. The philosophy of mission command —the
exercise of authority and
direction by the commander using mission orders to enable
disciplined initiative within
the commander’s intent—guides leaders in the execution of
unified land operations.
Unified land operations begins and ends with the exercise of
collective and individual
initiative to gain a position of advantage that degrades and
defeats the enemy throughout
the depth of the enemy’s organization. The foundation of
unified land operations is built
on initiative, decisive action, and mission command—linked
and nested through
purposeful and simultaneous execution of both combined arms
maneuver and wide area
security—to achieve the commander’s intent and desired end
state.
INITIATIVE
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
Produced ByUnited States Army  School of Advanced M
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Produced ByUnited States Army School of Advanced M

  • 1. Produced By: United States Army School of Advanced Military Studies In Partnership With: U.S. Army Research Institute for the Behavioral and Social Sciences Ft. Leavenworth, KS 66027-1361 POC: Dr. Heather Wolters 913-684-9795 [email protected] Approved for public release; distribution is unlimited. The authors would like to thank instructors from the School of Advanced Military Studies (SAMS) and the Command and General Staff School (CGSS), as well as COL Grigsby (former Director of SAMS) and Dr. Scott Gorman, who provided their knowledge and expertise related to the instruction of Army Design Methodology. The authors would like to also thank all those who participated in the interviews and shared their experiences and valuable perspectives related to Design.
  • 2. Acknowledgement 2 Introduction ........................................... 4 Army Design Methodology: What and Why .................................... 4 Views about Design ............................ 5 This Resource ..................................... 8 Section 1: Practical Challenges in Implementing ADM ............................... 11 Preparing for ADM Recognizing When to Apply ADM ... 13 Determining Team Composition ..... 17 Determining Whether and How to Structure the Activity ...................... 24 Determining the Level and Nature of Commander Involvement ........... 28 Determining the
  • 3. Resources Needed .......................... 34 Executing ADM Introducing and Framing ADM ....... 38 Facilitating Discourse ..................... 42 Determining What to Include .......... 46 Capturing and Communicating Key Insights .................................... 48 Table of ContentsTOC 1 B F A D H C I G E INT
  • 4. Section 2: Examples from the Field ................. 52 Design During the Sunni Awakening ..................... 53 Design over Dinner .................. 58 Mapping out the Mess.............. 60 Illumination in Vietnam ............ 66 Ongoing Design ....................... 68 Section 3: Additional Resources ......................... 72 Appendix: Organizational Barriers to Implementing ADM ..................... 76 TOC 3 2 3 APP
  • 5. 2 1 4 3 5 All photographs used in this publication are in the public domain and have been provided courtesy of the U.S. Army or the U.S. Air Force. INT 4 INTRODUCTION Army Design Methodology: What and Why In today’s operational environments, the U.S. Army is facing a range of problems and mission sets that are arguably more varied and complex than previously encountered. Forces face an array of demands that encompass geo-political, social, cultural, and military factors that interact in unpredictable ways. The inherent complexity of today’s operations has underscored the need for the Army to expand beyond its traditional approach to operational planning. In March 2010 in FM 5-0: The Operations
  • 6. Process, the Army incorporated the concept of Design1 into doctrine. This addition emphasized the importance of developing a deep and nuanced appreciation of complex problems and visualizing ways to solve them, prior to conducting detailed planning. The Army Design Methodology (ADM) offers Commanders and planning staff a tool for the conceptual component of an integrated planning process. It leverages critical thinking, innovation, discourse, and reflective practice to ask, “What problem are we trying to solve?” 1 The terminology associated with Design continues to evolve. The Army will be adopting the term “Army Design Methodology” in lieu of the term “Design” in forthcoming revisions of doctrine. However, many of the sources for this resource were unaware of this change or have not yet adopted that terminology. The literature reviewed and the military personnel interviewed as part of the research effort that informed this resource overwhelmingly refer to “Design.” Thus, in places where direct quotes are offered, or when describing Design Theory, the terminology of “Design” is maintained. Elsewhere, the phrase “Army Design Methodology” (ADM) is used in order to be consistent with the Army’s change in terminology. INT 5
  • 7. Views about Design Since the introduction of Design into doctrine, there has been spirited debate on the topic. There is a diversity of views and perceptions about Design. Discourse continues regarding what Design is, whether it is new or simply an expanded version of mission analysis, where and how it should fit within existing doctrinal processes, whether it should be treated as a philosophy, or mindset, or be codified and structured into a replicable process. INTRODUCTION INT 6 Despite the differing viewpoints, the debate has also revealed areas of convergence which are important to acknowledge and build upon. For example, most people agree that: y There is a need for a different type of thinking that allows for meaningful insights into unfamiliar, dynamic, and complex situations. y There is value in approaching operational problems from multiple perspectives in order to develop holistic understanding. y There is a need for continuous reflection, learning, and reframing of the problem space based on new information and changes in the
  • 8. environment. y Defaulting solely to traditional, linear, and reductionist detailed planning processes is not sufficient for the types of complex challenges that U.S. Forces face in operational environments. y ADM offers something qualitatively different than traditional planning methods in its emphasis on systems thinking and holistic understanding. y ADM should not be separated from planning. It represents the conceptual component of planning, and should be integrated with (and support) detailed planning. y ADM has the potential to provide important benefits for Commanders and their staffs, including avoidance of unintended second- or third-order effects that can result from taking action without a fully-developed understanding of key interdependencies in the operational environment. INT 7 y ADM supports the notion that to fully understand a system you have to interact with it and then assess in an iterative manner.
  • 9. y ADM should always be grounded in reality to produce an executable plan. Understanding alone is not enough; the products from ADM must connect to detailed plans. There is also general agreement that in order for Commanders and staffs to embed ADM into operations, there is a need for examples of what ADM looks like in the real world, as well as practical tips and strategies for implementing ADM. In other words, “What does this all mean to the planner in the tent in the desert somewhere?” INTRODUCTION INT 8 Purpose This resource is intended to help bridge the gap from Design theory and classroom instruction to application of ADM in the field. It offers practical suggestions, strategies, tips and examples to support incorporation of ADM into operations. This resource is not a prescriptive how-to guide or procedures manual. There is no standard process, no single way, to carry out the activities underpinning ADM. ADM is intended to be flexible, adaptive, creative, emergent and responsive to a particular problem and environment. ADM can take many forms, follow a variety of different processes, and produce a range of outcomes depending on a host
  • 10. of factors: the operational setting, timeframe, team composition, level of Commander involvement, and level of formal education in Design theory. While there is no single way to apply ADM, there are common practical challenges that Commanders and planning staff encounter when they seek to apply ADM principles and methods to “messy” real- world settings. For the potential benefits of ADM to be realized, Commanders and planning team leaders need support in anticipating, recognizing, and managing these challenges. In this resource, practical challenges of applying ADM in the field are provided, along with ideas and practical suggestions for managing them. This Resource Basis of Resource: Where does the information come from? This resource is based on findings from in- depth interviews with experienced planners and Commanders. Interview participants included students and instructors of Design theory. Many of the interviewees had experience applying elements of ADM in the field.21 Who Should Use the Resource? The ADM Resource is intended to support Commanders and planners who will be leading ADM efforts in operational settings, as well as planners who will be part of teams applying ADM.
  • 11. 21The interviews were part of a larger research effort sponsored by the Army Research Institute for the Behavioral and Social Sciences, aimed at identifying barriers to incorporating ADM into Army operations. For a summary of the barriers identified, see the Appendix. INT 9 INTRODUCTION INT 10 How the Resource is Organized The resource is organized in three major sections: Section 1: Practical Challenges in Implementing ADM The interviews revealed a set of issues and challenges that Commanders and their staffs encounter when applying ADM. For each topic, a general description is provided, the challenges are identified, and tips and strategies are offered for managing the challenges. Examples and quotes drawn from the interviews are also provided. Section 2: ADM Examples Examples and incidents described during the interviews are provided to illustrate the range of processes and outcomes of ADM.
  • 12. Section 3: Additional Resources Suggestions for additional readings and information sources about ADM and related topics are provided. Appendix: A summary of organizational barriers to integrating ADM into Army operations is provided. 1111 Preparing for ADM Executing ADM y Introducing and framing ADM y Facilitating discourse y Determining what to include and study y Determining how to capture and communicate insights y Recognizing when to apply ADM y Determining team composition y Determining necessary resources and materials y Determining the level and nature of commander involvement y Determining whether (and how) to structure
  • 13. the activity The Commanders and planners interviewed for this effort identified the following issues and challenges they encountered when engaging in Design efforts. The challenges are organized according to two principal phases: Preparing for ADM and Executing ADM. SECTION 1 Practical Challenges in Implementing ADM 1 A 1 12 “…because I’ve never had this experience before…never operated in this environment before…that’s a trigger that I should sit back and develop my understanding more effectively, and more completely before I even attempt to describe my visualization to my staff.” (Tactics Instructor, CGSC) “When is Design appropriate? …It has nothing to do with the size of the unit. It has to do with the nature of the problem. Does it lend itself to analysis? Or is it so obvious you know what to do intuitively? Or is it one that
  • 14. is more messy and requires multiple people discussing it?” (Senior mentor in Unified Quest; Instructor, USMC Command and Staff College) A SECTION 1 “Sometimes Design-type thinking is appropriate and sometimes it is not. The Commander has to sort out: Is this the kind of problem that it’s going to be appropriate for?” (Logistics Instructor, CGSC) 1 A A Over view One of the challenges in applying ADM in the field is recognizing the situations and problem sets where the activity might be appropriate. ADM has been described as useful for problems that are ill-structured, complex, or wicked. But, how does one recognize these types of problems in an operational setting? ADM Triggers Successful Commanders are adept at recognizing the triggers, cues, and characteristics of the situation or problem that indicate that ADM might be valuable. In some cases, it is a sense of surprise
  • 15. or confusion that triggers the recognition that a deeper understanding is needed. In other cases, it is a realization that actions are not achieving expected impacts, or are having unanticipated second- and third-order effects. Recognizing When to Apply ADM 13 SECTION 1 1 Strategies/Tips: Some of the questions you might consider in assessing whether ADM might be appropriate are provided here. Answers to these questions may indicate that stepping back and framing the problem space is necessary before engaging in detailed planning. 9 Do we know enough about the situation to move forward in a meaningful way? Is a course of action clear and evident? 9 Are the actions we are taking having unexpected and/or surprising effects? 9 Is the problem so familiar and solution so obvious that we already know what to do? Or is it one that is unfamiliar and would benefit from having multiple people discussing it? 9 Do we know what end-state we are trying to
  • 16. achieve? Or is the desired end-state, itself, unclear? 9 Are actions and techniques that were originally effective now falling short of achieving the desired impact? It is important to recognize that ADM is not intended to be conducted in isolation of detailed planning. As part of the integrated planning process, the use of ADM should inform, and be informed by, the detailed planning component. Planners need to understand and resolve problems at a conceptual level (i.e., through ADM), before figuring out the details. At the same time, details and practical constraints need to be considered in the context of ADM. Separating ADM from detailed planning could lead to insights or solutions that are not actionable, or to execution of detailed plans that solve the wrong problems. 14 A 1 We started realizing that the same techniques we were applying previously wouldn’t sustain security. We just weren’t getting there using our standard processes. Other things needed to be taken into consideration. I guess that was our ‘aha’ moment.31 (Army Strategist; Instructor, CGSC)
  • 17. We were facing some issues about how to transition from a military-led mission to a civilian- led mission in Iraq. We were getting ready to take out many of the military enablers. All the things that the military was doing—providing medical support, providing mail service, delivering food and fuel—we were asking the State Department to take over. Iraq has relied on DOD support for so long. You start pulling these things out of the mix and realize, ‘How are we really going to do this? Who will run the hospital in Iraq when the military is not there? What can we do? And what are the problems we need to focus on, given the current constraints and within the fiscal environment? ‘ That is what we faced.42 (Strategic planner, J5; SAMS graduate) 31For more detail, see Section 2: “Design During the Sunni Awakening.” 42For more detail, see Section 2: “Mapping out the Mess.” A 15 SECTION 1 1 16 “In Design, a lot boils down to human dynamics. You need the right personalities for
  • 18. honest discourse to happen; otherwise people put up barriers.” (Infantry Officer, SAMS graduate) “I tried to pick people who had open minds. What we ran into was that some people don’t have room for new ideas. They think they know everything. Those are the type of people you don’t want in your Design group. Trying to find the right people was tough sometimes.” (Operational Planner, SAMS graduate) B 1 B B Determining Team Composition Over view ADM is a team activity. The nature of problem sets appropriate for ADM are far too complex for any single individual to make sense of them. The activity relies on leveraging multiple, diverse perspectives and knowledge to construct a holistic understanding of a problem space. As in other fields, teams offer considerable advantages over individual endeavors. But they also pose an array of challenges. The interaction of personalities can lead to a complex set of team dynamics that require attention and energy to
  • 19. manage in order to achieve a quality outcome. Thus, building the team is a significant component of successful ADM. Interviewees described important decisions related to organizing the team. Some considerations that interviewees described include: y Skills and characteristics of potential team members y Applying skills to different functions y Size of the team y Who to bring in from outside the planning staff y What roles are needed 17 SECTION 1 1 18 B Strategies/Tips: Skills and Characteristics of Team Members Experienced Commanders and planners
  • 20. described a set of characteristics they seek when organizing a team for ADM. While some of these characteristics are likely to be desirable for most team activities, they hold particular importance for the activities of discourse, critical and divergent thinking, perspective taking, and reflective practice that underlie ADM. They include: 9 Having an open mind and room for new ideas 9 Having an inquisitive mindset; being curious and eager for knowledge 9 Being comfortable with ambiguity 9 Possessing creative-and innovative-thinking skills 9 Being willing to listen to others and valuing differing points of view 9 Being able to “decenter” and take different perspectives 9 Possessing an investigative mindset and investigative skills 9 Having formal training in ADM and the philosophy and theory that underpin it 9 Being experts in their fields 1 B
  • 21. Applying Skill Sets to Different Functions Interviewees also described the importance of recognizing how to leverage and apply team member skill sets in non-traditional ways. For example, an interviewee described leveraging skills of field artillery officers who were well-trained in targeting, and applying those skills to look at non-lethal targets. Being aware of how staff skill sets might be applied to manage functions outside of traditional roles can be particularly valuable for ADM. Size of the Team Determining the size of the team requires a fine balance between a team that is big enough to provide diversity of perspective, but small enough to be productive. “If you get too many people involved, it starts confusing the understanding you’re trying to develop” (Operational Planner, USMC). A rule of thumb offered by experienced Commanders and planners is to include six to nine people on the core team, and bring in other subject- matter experts (SMEs) as needed. 19 20 1 SECTION 1
  • 22. “It’s one thing to understand you need a different perspective. But getting that other perspective into the group is hard. Getting an Afghan into our Design group on the compound took an act of God. We did get them into our group, but not permanently.” (Strategic Planner, SAMS graduate) B “Drawing in people from outside the military into this process is important. Almost by definition, it can’t be just pure military.” (Senior Mentor, Unified Quest; Instructor, USMC Command and Staff College) Who to Include from Outside the Planning Staff In many cases, members of the team engaging in ADM will come from the planning staff. However, those who have applied ADM in the field describe the importance of including people from outside the existing planning staff, who have different perspectives and/or specialized knowledge and expertise. The optimal team composition will depend on the context, the nature of the problem space, and the gaps in knowledge and understanding that are identified. In many cases, it is unknown at the outset of the effort who will be the appropriate individuals. It is
  • 23. only after engaging with the problem space that the Commander and planning staff may recognize the needs for particular areas of expertise. 1 “We were in an agricultural area. I don’t know anything about agriculture. We’d use the Department of Agricultural representative to help us look at canal systems because there was a huge water issue. We were next to the Tigris River, but people were starving for water. We didn’t know why. The agricultural representative came in and helped us understand the canal systems, how a canal undulates, how it should work. He was an asset we would request.” (Strategist; Instructor, CGSC) B 21 1 22 SECTION 1 “Graphical representation is a critical piece. Not a lot of people can do that well. Once you start putting a picture up there it starts to capture everyone and create a life of its own. The guy who creates a picture has significant
  • 24. influence over the eventual Design that comes up. So you need to think carefully about who does that...” (Unified Quest participant; Doctrine Author, USMC) “On a Design team you need to have a ‘creative.’ That doesn’t mean they have to be in charge. But you need a couple dreamers in this group.” (Infantry Officer, SAMS graduate) B 1 B 23 What roles are needed As the team forms, it can also be useful to consider the roles that team members may hold. While the Commander will decide which roles are most necessary, some have found it helpful to assign roles such as: 9 Someone to capture the discussion 9 Someone to capture ideas in visual form— i.e., develop graphics 9 Someone to think about and develop metrics— i.e., how you might test the insights you develop 9 Someone to lead and monitor the team process
  • 25. 9 Someone to play ‘devil’s advocate,’ with the specific role of questioning assumptions 9 Someone who manages information on current operational constraints and evaluates the feasibility of the design concept that emerges Over view One of the issues you might consider is whether to structure the ADM activity in some way. There are a variety of views as to whether the activity should be structured at all, given that ADM by its nature is intended to be unbounded, flexible, and emergent. Some contend that prescribing a set of steps is counter to the approach to critical thinking that ADM promotes. Although many of the Commanders and planners interviewed agree with that notion, they also report that teams engaging in ADM need a way to get started. Therefore, it can be helpful to offer a flexible framework as a starting point for discussion. Strategies/Tips The Commander (or other individual leading ADM) can provide important support for the activity by making available a flexible structure for the team’s discourse. Pages 26-27 show three frameworks for organizing ADM. The frameworks provide sets of questions or “periods of discourse” that are useful for promoting inquiry. The questions generate curiosity, stimulate
  • 26. learning, encourage thinking holistically and critically, and provide a starting point for discourse. Determining Whether and How to Structure the Activity C 1 24 SECTION 1 C “There is a reluctance—a danger—that Design might turn into another checklist. Some want to keep it more free-flowing and less structured to encourage creative thinking. I agree. But that major in the field needs a heuristic, a tool. So there is a tension between those two things: keeping it non- structured, but giving people something to work with.” (Design Instructor, CGSC) “Design is about asking questions.” (Design Instructor, CGSC) “Because it’s wicked you can’t rely on one way of doing it.” (Logistics Instructor, CGSC)
  • 27. 1 C 25 1 26 SECTION 1 C Framework A This framework involves organizing the session into four periods of discourse5:1 9 Impressions of the mess—What is going on in this situation? And what are the critical factors involved? 9 Identifying and structuring the problem—What is the problem? 9 Crossing the boundary into systems thinking— Now that we have identified the problem, can we create a system model out of that? 9 Develop a solution for solving the problem— Where can we “poke” that system? Where can we apply energy to move it in the intended direction?
  • 28. Framework B Organizing the activity into four areas of exploration.62 9 What is going on in the environment? 9 What is our desired end-state? 9 What is preventing us from achieving the desired end-state? 9 Where and how must we get in the environment to achieve our end-state? 5Adapted from interview with John Schmitt (USMC Maj. Ret.) 6Adapted from Perez, T. (2011, March-Apr). A Practical Guide to Design: A way to think about it, and a way to do it. Military Review, 41-51. 1 C 27 Framework C Organizing the activity into three phases.71 9 Framing the operational environment—What is the nature of the situation? Who are the relevant actors? 9 Framing the problem—What is the problem? What are the areas of tension? What are the goals and motivations among the relevant actors? And
  • 29. what is the relationship among them? 9 Considering an operational approach—What approach will solve the problem? How can the situation be transformed toward the desired end state? Importantly, the discourse and learning that occurs around each of these questions or periods of discourse will not (and should not) proceed in a step-by-step, linear way. The most productive discussions are iterative and recursive, and inform and build upon one another. The products that come from these discussions will feed the mission analysis, the intelligence preparation of the battlefield, the initial reconnaissance, and the Commander’s critical information requirements. 7Adapted from FM 5-0. The Operations Process. “Simplicity is a virtue. For a practitioner in the field, the 4 questions create a frame that he can work with. And it is entirely consistent with doctrine. It makes sure they don’t get lost. They get you going. You can answer these questions graphically and narratively.” (Design Instructor, CGSC) 1 28 SECTION 1
  • 30. Over view Planning is Commander led. The Commander’s involvement is central to successful ADM. However, the multiple competing responsibilities and demands on a Commander’s time may pose significant barriers to engagement in ADM. Something to consider before embarking on ADM is how to manage your own level of involvement, and the benefits and risks associated with varying levels of participation. Determining Level and Nature of Commander Involvement D D “If the Commander doesn’t have buy-in to Design, and if it’s not in-line with his intent, then it’s probably a wasted effort.” (Instructor, USMC) 1 Models of Commander Involvement Experienced Commanders and planners described three different models that reflect varying levels of Commander involvement: 1. Commander leads the team, facilitates the discourse, and is engaged throughout the effort; 2. Commander requests and sanctions the activity,
  • 31. but is disengaged from the process, except perhaps at the start; 3. Commander comes in and out of the process; is involved periodically, at various points throughout the effort. Risks It is important to recognize the risks of both limited Commander involvement in ADM, and of over- involvement. Both can hamper the efforts to break assumptions and refine understanding, and can prevent the Commander and his/her staff from achieving the maximum potential of ADM. D 29 1 30 SECTION 1 D “I’ve seen plenty of issues arise where the Commander either wasn’t involved in the process or was involved only up-front. When you don’t have that engagement throughout the process, you can easily get sidetracked where you end up with a COA you selected and figure out it doesn’t work because the
  • 32. Commander is looking at it at the back-end of the process.“ (Operational Planner, SAMS graduate) “Commanders may have allocated resources to Design efforts. But at the end of the day, they weren’t involved. That was the key reason the Design efforts failed.” (Operational Planner, SAMS graduate) “The Commanding General wasn’t all that involved in the effort. Because he wasn’t involved, he totally missed out on the logic behind our efforts. He was totally disconnected. So it was hard to convince him at the end.” (Operational Planner, SAMS graduate) 1 Risks of Limited Involvement. Limited Commander engagement poses a risk that the potential benefits of ADM will go unrealized, and outcomes will have limited impact. This can happen because Commanders who are not engaged in the process can be disconnected from the logic behind the understanding developed during ADM. Their disconnection may make it much more difficult to realize the legitimacy of the insights and outcomes that emerge. It can be challenging for the team to capture and communicate the logic and shared meaning that builds over the course of ADM in a way that conveys the richness and nuance of the dialogue to the Commander.
  • 33. Risks of Too Much Involvement. Too much involvement from the Commander can also pose risk to effective ADM. An important issue to recognize is the influence the Commander has over his/her staff. The commander has the potential to dampen discourse by providing too many ideas and interpretations upfront. A strategy employed by some Commanders who have been successful in applying ADM is to reserve opinions up front and refrain from advocating a particular viewpoint. D 31 The thing I have seen that has the potential to inhibit discourse is when a Commander provides so much direction up front that everyone else just says, ‘Okay, I agree with that.’ He has a lot of good ideas in his head… But he has the responsibility in leading discourse to reserve that information upfront. (Operational Planner, USMC) 1 32 SECTION 1 D “I would advocate the Commander should
  • 34. be involved in every step of the effort. But at least at various points as you struggle through things. Maybe get in-process reviews.Offer some kind of communication.” (Strategic Planner, SAMS graduate) “We had our boss come down at the beginning and say one more time what he was looking for so that we all clearly understood what he wanted us to explore. And then he said, “if you reach a point where you kind of hit the wall, and need me to come down, I’ll do that.” And we did, we kind of reached a point where we were like, “you know what, we need to bounce this off of him, and see what his thoughts are on this.” And we brought him back down and identified the issue and then moved forward.” (Strategic Planner, J5; SAMS graduate) 1 Strategies/Tips: As Commander, you may want to consider the following questions before embarking on ADM: 9 What will the level (and nature of) your involvement be in the activity? 9 If you cannot be involved in all aspects, what are the critical parts to be involved in? Where can you have the greatest impact?
  • 35. 9 If you cannot be involved in all aspects, how do you want the team to communicate their logic and insights to you? How frequently? And in what format? (Do you want a set of PowerPoint slides? A narrative description? A graphic? An email with bullet points? A combination of these formats?) As you determine the answers to these questions, it will be helpful to communicate your expectations to those on your staff who are engaging in ADM. 33 D Over view One of the issues to consider in preparing for ADM is the types of resources the activity will require. Resource considerations include physical space for the team to engage in ADM and materials needed for communicating and representing ideas. Graphical depiction is a key element of ADM, as it allows the team to visualize concepts and depict relationships and interdependencies. The ability to share information across the team, and to manipulate and structure information in different ways as discourse proceeds is fundamental to ADM. Strategies/Tips It is helpful to have a space that is dedicated to the ADM effort. Particularly in situations where the effort will span several days, it is recommended
  • 36. that a room be made available where the team can leave drawings and artifacts displayed. The room should have ample wall space for posting work products. It should also be large enough to enable small group work, if the team determines that it would be beneficial to have smaller break- out groups working on particular aspects of the problem set. Determining the Resources Needed 1 34 SECTION 1 E E 1 35 E “It is important to consider how you set up a room so that you can effectively sit around and think about things. People don’t think about the physical environment enough. That really does impact your thinking.” (Strategic Planner, J5; SAMS graduate)
  • 37. 1 36 SECTION 1 E Because the team needs to share and display information, it is necessary that the team have access to materials such as whiteboards and butcher block paper for drawing, structuring, and displaying information. Specifically, the materials you may want to consider having available for ADM include: 9 Whiteboards (multiple if possible) 9 Butcher block paper or flip charts 9 Markers and other drawing tools, such as colored pens or pencils 9 Post-it notes of varying sizes and colors 9 Notepads and sketch paper for individual use 9 Laptop computer 9 Projector
  • 38. 9 Audio recorder for capturing the discussion 9 Camera 9 Maps 9 Overlays 9 Sit reps 9 Command Post of the Future (CPOF) products 1 “We wanted a room that had a lot of whiteboards, where we could walk around if we wanted to….The night before I packed a bag at work of markers, notepads, pencils, and folders, because you just don’t know how it’s going to take shape once you get there.” (Strategic Planner, J5; SAMS graduate) E 37 1 38 SECTION 1
  • 39. Over view The manner in which Commanders initiate ADM has a direct impact on how the team engages in the task, and what they produce. Two important aspects of getting ADM started are: y Setting the tone for interactions y Defining the ADM activity Setting the Tone Effective ADM depends on team members who are comfortable sharing and critiquing ideas. The Commander sets a tone that will encourage or dampen discourse. Creating a climate that supports the energetic exchange of ideas requires open communication between the Commander and his/her staff, and trust that individuals will not be reprimanded for voicing divergent views. It is up to the Commander to convey the expectation that the team will question assumptions, push back on ideas, and collaborate on developing solutions. Introducing and Framing ADM F F 1 Defining the Design Activity:
  • 40. Providing an explicit statement regarding your expectations for the activity will provide important guidance for the team. Your statement might include: y Your goals y The format of the output and products you anticipate y Suggestions for how the team might approach the activity y Your expectations regarding how team members will interact and work together y Resources and suggestions for SMEs to contact y What you anticipate your involvement will be, so team members know how and when to bring you into the process F “Commanders set the tone for critical thinking. He needs to be willing to entertain input, be open to feedback, be humble enough to know that he doesn’t know everything. Surround yourself with people who know more about certain things than you do. Lean on them to fill in gaps in your own knowledge.” (Tactics Instructor, CGSC) 39 “For Design to work, you need higher authority
  • 41. willing to give you leeway to do it.” (Logistics Instructor, CGSC) 1 40 SECTION 1 “It’s a human organization. Relationships have to be established just like any other organization. If the relationship with the Commander hasn’t been established, he may not give legitimacy to the ideas. The onus is on us, as leaders, to establish those relationships so the communication can flow. As a Commander, it’s incumbent on us to learn about our people.” (Strategist; Instructor, CGSC) “What I have done is tried to communicate to them that Design thinking has always existed. We’re just calling it something new now. And I think one of the easiest ways for people to grasp Design is to call it what we call it in our doctrine - ‘conceptual planning’.” (Commanding General, USMC)F 1 Strategies/Tips: 9 It can be helpful to provide the key questions or
  • 42. hypotheses you want to explore. 9 It can be helpful to provide read-ahead materials to get people up to speed about ADM. 9 It may be helpful to encourage people to acknowledge the typical ways in which they think and approach planning, and to point out ways in which ADM is a different approach. 9 Some have found it helpful to start by telling the team “no putting pen to paper” to encourage initial brainstorming and idea exchange. 9 Some have found it helpful to set some explicit boundaries, assumptions, or constraints on the activity to prevent teams from getting caught in endless “what-iffing.” 9 It is helpful to be aware of one’s own typical leadership style, and how it may impact the desired climate of discourse and respectful critique. Are your own habits-of-mind or interactive style likely to interfere with the ADM? 9 It is helpful to be aware of some of the organizational barriers to implementing ADM so that you can anticipate and manage them. For an overview of these barriers, see the Appendix of this resource. F 41
  • 43. 1 42 SECTION 1 Over view: A key skill for leading ADM is effective facilitation of group discussion, critical thinking, and collaborative effort. The ability to work with disparate individuals and harness their cognitive abilities toward an effective outcome requires skill and discipline. However, few military leaders receive specific training and instruction in facilitating group processes. The linear, analytic nature of detailed planning lends itself to individual task performance on particular, well-defined task components. ADM does not. ADM requires multiple perspectives, and benefits from the interactions and dialogue among diverse team members. Challenges you may encounter when facilitating discourse: y Getting the discussion started and moving in a meaningful direction. y Developing effective open-ended questions to stimulate thinking. y Helping people “break their frame” and take differing perspectives on the problem or issue.
  • 44. y Guiding the discourse without limiting it; allowing productive discussion to proceed while redirecting discussion that is unfocused and rambling. y Recognizing when a team is down in the weeds and helping to redirect their effort. Facilitating Discourse G G 1 y Managing team members who are disruptive, dismissive, or who dominate conversation. y Balancing input across the team, and encouraging all members to engage in the dialogue. y Helping the team to (eventually) converge and reach consensus. G 43 “Design assumes a certain level of complexity, which means that you can’t expect one person to understand everything. Therefore
  • 45. you have to leverage the collective intellect, and the way you’re able to do that is critical.” (Senior Mentor, United Quest, Doctrine Writer) “It’s a skill to facilitate a useful session of discourse. Doing that well is a talent. There are some character traits that stand in the way. It’s difficult to be able to work the crowd, to organize it, and have discipline and yet maintain flexibility within that process. We don’t teach anyone those things. There are workshops in the civilian world. But we don’t teach taking a group of disparate individuals, and harnessing their cognitive skills through a disciplined process.” (Planner, USMC) 1 44 SECTION 1 Strategies/Tips Strategies for facilitating effective discourse within ADM that were reported by interviewees include the following: 9 Open with the question: ‘What problem are we trying to solve?’ to encourage the team to think and discuss as the first step. 9 Discourage the team from jumping right to written solutions; suggest ‘no putting pen to
  • 46. paper’ for a period of time. 9 Reserve your own information and ideas early on, so others are encouraged to speak up. 9 Refrain from advocating a position, so as not to steer the discussion. 9 Play the role of devil’s advocate; demonstrate how to push back on others’ ideas in ways that are productive and respectful. 9 Ask probing questions; elicit the assessment and reasoning behind judgments and decisions; ask ‘why?’ 9 Ask open-ended rather than yes/no questions. 9 A framework that can be helpful is to organize the ADM around four overarching questions (see “Determining Whether and How to Structure ADM”). G 1 G 45 “Some people on the team had preconceived ideas of what the strategy was going to be. They wanted to start writing the strategy. And
  • 47. my comment was, “anybody who puts any words to paper right now is off the team because you have a preconceived notion of a problem that we do not yet understand.” I said ‘we need to look at the challenges we face’.” (Commanding General, USMC) “What I was presenting to the team is our need to think our way through this problem. What I wanted them to do was get their heads in the problem and not in the terminology or concepts. I had them read John Schmitt’s8 paper because it was an indicator of how we were going to do this.” (Commanding General, USMC) 8 Schmitt, J. F. (2006). A systemic concept for operational design. from http://www.au.af.mil/au/awc/awcgate/usmc/mcwl_sc hmitt_op_d esign.pdf. 1 46 SECTION 1 H H Over view The complexity of social and geo-political issues means nearly every topic one can imagine is
  • 48. connected and relevant in some way to an ADM effort. However, given real-world constraints in time and personnel, it is necessary to limit the activity somehow. Moreover, in the absence of any boundaries, planning teams may find it difficult to move the ADM effort in productive directions. The challenge is balancing the open-ended, creative problem space that ADM requires with the practical considerations that characterize operational settings. The Commander has a critical role in determining what the balance can and should be. The Commander’s guidance and involvement over the course of the ADM activity can provide important support for the team’s efforts to move the activity forward. Strategies/Tips 9 The Commander’s initial guidance to the team (see “Introducing and Framing ADM”), including ideas about topics to investigate and SMEs to bring into the effort, provides a starting point for the team. 9 Periodic check-ins over the course of the ADM activity, or making oneself available in case the team requires clarification, can provide opportunities for the team to recalibrate with the Commander. Determining What To Include 1
  • 49. H It wasn’t that we had to “figure out Afghanistan”, but we felt we had to do that to understand the problem. We even needed to understand Pakistan, China, and Russia in order to understand. We joked that we wanted to throw in Jupiter too. If you deal with a complex problem, you want to include everything because there’s always an indirect effect. You can’t leave Africa out because there’s an indirect influence between the two. So it was difficult to figure out what we actually needed to study. We started big, and then got smaller later. We started with Afghanistan and then drilled down to specific regions.” (Strategic Planner, SAMS graduate) 47 1 48 SECTION 1 I I Over view Ultimately, the value of ADM depends on whether the team is able to effectively convey newly
  • 50. developed understanding to the Commander and others outside the design activity. Communicating the insights and knowledge that emerge from ADM is a major challenge. As central as discourse, critique, and dialogue are to ADM, capturing emerging ideas in written and graphical formats is equally important. Interim knowledge products—notes, sketches, idea maps, power points slides, and so forth—that teams produce over the course of ADM can provide an important audit trail for how insights and recommendations were developed. However, those interim products are often not very meaningful for anyone who was not part of the ongoing design activity. It is critical to keep assumptions explicit. As the activity nears completion there is a critical task of developing documents, briefing slides, and other representations that will communicate key insights and assumptions to an external audience. Capturing and Communicating Key Insights 1 I “A challenge is: how do you capture, represent, and transfer the systemic understanding developed during the iterative Design process in a way that is useful?” (Participant in United Quest; Doctrine author, USMC) “You have to capture the knowledge, and that
  • 51. was immensely difficult. We drew a spaghetti diagram. It was awful. If you pulled it out today, we could explain it, but you couldn’t show it to someone else.” (Strategic Planner, SAMS graduate) “There are some times when we’ve been told, ‘this is a thought that the Chairman might like.’ And we would tweak it and clean it up. A lot of times, slides are just not appropriate for that level, certainly not the Chairman’s level. The time it would take to explain a diagram or picture is just not worth his time. You have to find other ways to clearly articulate that. That’s the art behind what you do with Design.” (Strategic Planner, J5; SAMS graduate) 49 1 50 SECTION 1 Strategies/Tips 9 Commanders who convey their preferences for information delivery provide a helpful target for the team’s final products. 9 Recognize the difference between interim and final knowledge products; allocate time and resources for developing final products as part
  • 52. of ADM. 9 Consider developing a final product that uses both text and graphical images to convey insights and rationale. Some planning teams find it helpful to use a particular representation format from the very beginning of the ADM activity, revising and adjusting content over the course of ADM. For example, some have suggested using a set of PowerPoint slides labeled “environmental frame,” “problem frame,” “courses of action,” and “approach.” However, it is important to recognize that preselected formats may constrain creativity, and should not be the only format used. Most importantly, the Design team must understand that what they produce has to get translated into Commander’s planning guidance and Commander’s critical information requirements. I 1 I 51 52 2
  • 53. SECTION 2 Examples from the Field ADM can be used for a variety of problem sets, follow a variety of different processes, and produce a range of outcomes. There is no single way to conduct ADM. The purpose of this section is to offer some examples of what ADM can look like in the field, and provide context for some of the challenges described in this Resource. y “Design During the Sunni Awakening” (S3 perspective) y “Design over Dinner” (CJ5 Strategic Planner perspective) y “Mapping out the Mess” (J5 Strategic Planner perspective) y “Illumination in Vietnam” (Commander perspective) y “Ongoing Design” (Strategic Planner perspective) Over view of Examples 2 53 The Context
  • 54. During the Sunni Awakening, we did Design but we didn’t call it Design. We started realizing that the same techniques we were applying previously wouldn’t sustain security. We just weren’t getting there using our standard process. That was our ‘aha’ moment. There was still conflict occurring, but it wasn’t insurgency conflict. It was regular social conflict. A lot of the security structures that would be in a normal society (such as police forces) weren’t there. Understanding the Problem We used the reflective-practitioner model where you look at a scenario you have never seen before, start applying action to it, and ask, ‘is it working or is it not?’ We got to the new problem statement through many engagements. We would make the decision to engage, get feedback, and then adjust based on that. There was one particular clan further south (many of whom had American blood on their hands), and we were told by the previous unit: ‘Isolate them. Don’t engage. Keep them compartmentalized.’ But we realized we couldn’t secure the area unless we engaged with them. So we started making lots of engagements. We had to change our paradigm of who we were going to deal with. We knew we needed to do this in order to successfully accomplish our mission. Example: “Design During the Sunni Awakening” (S3 perspective)
  • 55. 1 1 54 SECTION 2 2 1 Re-Organizing the Staff and Re-focusing Intel Collection When we realized we had to expand the way we think, it manifested in a change to the staff structure. In the beginning, our staff structure looked like any other staff structure geared toward combat operations. Our lethal targeting cell was huge. By the end, we had reduced the lethal targeting cell to only a few. In addition, the non-lethal analysis cell had grown exponentially. We kept about 90% of the people, but people changed functions. For example, we had a medical service officer who doesn’t normally take lead on anything in the normal organizational structure. But this person was extremely smart in economics and marketing, and so he took the lead on several operations we were planning and provided oversight when people were executing those operations. Our field artillery officers were well-trained in targeting. We took half the cell to stay as lethal
  • 56. targeting, and had the other half look at non-lethal 2 1 55 targets. We tried to leverage the skills they had and show them how they could apply them differently. The same process of thinking that we applied to lethal targeting, we started applying to non-lethal targeting. We had to have our intel officers stop looking at: Where are the terrorists? Instead, they started looking at: Who are the people who have leverage in society? Instead of looking for targets to attack or capture, we were looking at targets to support, reinforce, sustain, and connect with other aspects of society so they could build that network. I took expertise that is trained on the targeting function and had them change their focus. That is where we started getting payback on our investment. Seeking Multiple Perspectives We also brought outsiders into our planning meetings. We used the embedded Provincial Reconstruction Team. We had a great State Department person who taught city management. He would coach the city councils. We would sustain that, support that, and get him connected to the right people. Also, we used the Department of Agricultural representative to help us look at canal systems
  • 57. because there was a huge water issue. We were next to a river. But people were starving for water, and we didn’t know why. The agricultural representative came in and helped us understand the canal systems, how it should work, how a canal undulates, and so forth. We started realizing things that helped us understand the water problems such as: ‘this particular farmer blocked it off, either intentionally or unintentionally.’ 56 SECTION 2 2 1 Outcome Originally, we were paying the most attention to kinetic activities. At the end, it was the non-kinetic things that were getting us traction. We had to change our rhythm—like how often we met for normal targeting meetings—and how much time we devoted to other issues. But, soon these other issues became the crux of the mission. The result was a reduction in violence and the return of displaced people. In our area, we had thousands of people coming back and settling. There were many things that showed progress and indicated that what we were doing was making a difference (like a wedding dress store opening, which was a joint business between Sunnis and Shi’ites). It showed some progress that these other activities were helping. Allowing structures of society to come
  • 58. back was alleviating the conflict. 2 1 57 58 SECTION 2 2 2 2 The Context The first Design effort in Afghanistan went for the whole year. We met two times a week. It was more of an informal Design effort that got punctuated every now and then with a task. The Team and the Process After the ops order was written, I picked several people from the different sections of the Command and asked them to be part of a dinner group. We would discuss issues about Afghanistan. We made ourselves known to the command. We had NATO officers in that group, and other planners that weren’t SAMS-educated. Example:
  • 59. “Design over Dinner” (CJ5 Strategic Planner perspective) 2 2 59 The Command group had handed us a piece of information about the paramilitary police. They asked us to study the Afghan National police and how to make them better. That is the way we operated. We would take on a topic from the Commanding General, switch gears to that topic, and go back to the Commanding General with results and conclusions. Then we would move on to another topic. Communicating the Ideas Because we were not all planners, the ideas we came up with would bubble up in other shops in the Command. For example, the J3 used some of our ideas in his shop. He would take it back and influence things they came up with. So ideas got used that way. We were able to influence the Commander by having more than just planners involved. People from other shops would bring ideas from their shops with them into the group too. We would share ideas with them, and they would share with us. We would seed ideas within the Command that way. Challenges Getting other people into our group was
  • 60. tremendously frustrating. We were unable to get an Afghan to our meetings twice a week. We did get an Afghan police officer into our group a few times, but not permanently. Our command was a NATO command and it was hard to get people from other commands into the group because of the obsession with security. So getting different perspectives in the group was a massive challenge. 60 SECTION 2 2 3 The Context I deal with the transition in Iraq from a military- led mission to a civilian-led one, as the US Forces drawdown by 31 Dec 2011. I truly deal with wicked problems. It involves working with interagency and understanding Iraq’s political, economic, and security environment. So many things influence what direction you take for engagement and development in Iraq, and things change very fast due to the dynamics of our on-going relationship. We used Design thinking fairly recently. There were issues we were facing about how to transition from a military-led to a civilian-led mission in Iraq. All the things the military was doing up until now— providing medical support, providing mail service, delivering food and fuel—we were asking the State
  • 61. Department to take over these essential activities. State has relied on DOD support for so long. You start pulling these things out of the mix and begin realizing, ‘how are we really going to do this? Who will run the hospital in Iraq when the military is not there? What can we do? And what are the problems we need to focus on, given the current constraints and within the fiscal environment?’ Example: “Mapping out the Mess” (J5 Strategic Planner perspective) 3 2 3 61 Recognizing the Need for Problem Framing It’s very easy to get locked into trying to fix one problem at a time or the one that is first in your inbox. You may not realize that it is actually not the main problem to fix right now. Our boss brought us into his office and said, ‘we’re losing touch here… We can’t get our arms around what the important issues are that we need to work right now.’ And I said, ‘Sir, I think you should let us Action Officers go down to a room for a half day and reframe the problem. We need to map out the mess.’ We needed to remove ourselves from our Joint Staff cube farm, get away from phone calls and email, and pack
  • 62. ourselves in a room for a couple of hours and really think through the issues. Understanding the Problem We looked at several different issues—everything from funding authorities, to privileges and immunities that the U.S. mission personnel must have in Iraq post-2011. We tried to reframe some of the problems that we were facing. 62 SECTION 2 2 3 We were given four hours to do this. We could have used more time to clearly articulate it and come up with an approach. But there were time constraints. As we mapped out the mess, we discussed different issues and then focused on their interdependencies. We discussed everything from the funding appropriation language, to budget cycles, to potential agreements necessary to achieve the end state we defined from the beginning. We soon realized that we were actually not doing too badly, despite our initial assessment. We just needed to re-frame our problem in a way that was understandable and could be acted upon. The Process I wanted to make sure that it wasn’t too academic.
  • 63. I initially called it “Reframing Iraq.” I put together about 10 slides in terms that the 4 of us would understand, without having to teach Design to somebody. I went through the SAMS Design student text to see if there was something that sparked my interest. I had some things in mind such as: we need to map out the various issues and how they relate to each other; what are the tensions between these relationships? In which ones could we effect change? And which ones, if left alone, will just go their own course? We needed to describe what our current environment was, and what we desired as our end state for transition in Iraq, based on national objectives. I built the slide set based on the different frames of an approach to design thinking: an environmental frame, a problem frame, and developing an operational approach. Within each of those frames, 2 3 63 we started looking at factors and their relationship to one another. In between each page in the slide deck, I had a blank page. It was a note page, because I really wanted them to doodle and be creative. I gave them those slides about a half day ahead of time. I included a slide called “boundaries,” which included a couple assumptions. I did this
  • 64. intentionally because we could continually ‘what- if’ a situation to death and that could unhinge our ability to move forward. We had to assume certain things. By putting things on a whiteboard, it was easier to work through some of these relationships and issues. I acted as a recorder and drew all over the board. As we shuffled through different issues, we would erase, record, or re-diagram, and then we’d go from there. It just flowed. All thoughts were welcome. Space and Materials We wanted a room that had a lot of whiteboards, where we could walk around if we wanted to. The night before I packed a bag at work of markers, notepads, pencils, and folders, because you just don’t know how it is going to take shape once you get there. I didn’t want us wasting time looking for simple supplies. Commander Guidance We had our boss come down at the beginning. He told us one more time what he was looking for so we all clearly understood. His intent was very clear about making sense of the mess and defining the critical path. Then he wanted a narrative or framework for a paper that defined the critical path we needed to focus on for the next several months. He told us, ‘if you reach a point where you hit a wall and need me to come down, I’ll do that.’ And we did. We reached a point where we wanted to bounce some ideas off of him and see what his
  • 65. thoughts were. So we brought him back down, identified the issue, and then moved forward. Seeking Multiple Perspectives There were only four of us. We thought about who else we needed to bring in. We brought in subject-matter experts and people from various Directorates on the Joint Staff. We brought them in one at a time. If there was a funding problem, we had our money folks in there. If it was a discussion on authorities, protections or immunities, we had lawyers in there to make sure what we were saying was accurate and within the legal constraints. They came in for 15-20 minutes to look at how we were describing things, and they provided a sanity check. 64 SECTION 2 2 3 The Product At the end, we began outlining a paper describing the overarching issue and course of action. Then we each took a stab at various aspects of the outline. It became a living document. We also came up with a graphic to describe what we were trying to achieve. Outcome The Design process reaffirmed that we were
  • 66. actually heading in the right direction. It refocused everybody. It helped us better define the critical path that we needed to go down over the next several months in order to keep us moving towards transition. One of the biggest measures of our effectiveness was that we didn’t have to dedicate so much time working on a solution to something that we determined wasn’t critical at that time. On the Joint Staff, time is extremely valuable; we cannot afford inefficiency in our daily work as it leads to further inefficiencies and inaction to our warriors. 2 3 65 The Context This is a retrospective view of what I think was Design. As a young company commander, I was leading a company of about 200 Marines in Vietnam. We had been sent into an area where the Viet Cong were firing rockets into an airbase. No unit had been able to stop them. There was nothing in my formal instruction about how to stop rockets being fired out of primitive areas into an airbase. Organizing the Staff I assembled my four platoon commanders. I had the intelligence officer come from the battalion. We brought in the forward air controller, the liaison officer from artillery support, and a couple other key people. And we just started talking about it.
  • 67. Understanding the Problem One of the things we learned was that Viet Cong didn’t fire rockets whenever there was illumination. So if you had a full moon, they never fired. They never fired during daytime. The artillery liaison officer said—‘sir, if we had 24 hours of daylight we wouldn’t have this problem.’ Later he asked if he could leave to get some material. When he came back he had a piece of cardboard on which he had laid out astronomical data for the next month— beginning with morning nautical twilight, sunrise, evening nautical twilight, sunset, and moon phases. Against that, he had plotted all the resources we had to put up illumination. He laid out a plan for Example: “Illumination in Vietnam” (Commander perspective) 66 SECTION 2 2 4 4 where it would never be dark for more than 10 minutes in our area of operation.
  • 68. Another thing we learned was that it took a flat piece of ground (about 20 x 20 ft) to fire these rockets. They could not fire them out of rice paddies, or any place where there was a lot of brush or trees. When he heard this, a lieutenant slipped off and came back with a map where he had highlighted every place in our AO that fit that description. We did not compare options. We simply began talking about it. We started understanding what the logic of this problem was, and we developed a counter logic. The logic was they need darkness and a flat piece of ground, so let’s get rid of the darkness. It came together into a coherent Design and plan. I think it’s a question of: what sort of problem are you faced with? Does it lend itself to analysis? Is it so obvious that you understand what you need to do intuitively? Or is it one of these things that’s a mess, and the only way you can approach it is sit down and talk to people who have the potential to have some insight into it? Outcome What eventually came together was: every area where they could fire from, we would either have one our patrols on it, or we would fire a mortar or artillery on it every 15-20 minutes so nobody would have the opportunity to set up the rockets. We went more than 3 months without a single rocket coming out of the area. The enemy had previously fired rockets every few days. 2 4
  • 69. 67 Context I worked in a future plans shop led by a Ph.D. who loved to get people around a table and explore problems by discussing them, which is a very large part of Design. It was continual learning through discourse. One of the problems we studied had to do with where troops would be staged. There were some original beliefs that the bad guys operated in a certain way. Process It was a constant discussion. It wasn’t: ‘let’s rally around the table and have a Design team meeting.’ It was a discussion that went on for weeks and months and happened at the dining facility, happened in front of the Commanding General, and happened at every level in between. We had very open-floor discussions. We spent a lot of time arguing about whether something was a problem, what the environmental conditions were telling us, and what the underlying problems were that we were missing. We would hammer through hard problems often over a meal, and then we would put together products and go to the Commanding General, present to him what we thought the problems were, and get his input. It was a continuous cycle of organizational learning. Example:
  • 70. “Ongoing Design” (Strategic Planner perspective) 68 SECTION 2 2 5 5 We were deeply immersed in it. We would spend 18-20 hours a day with the exact same people. Tomorrow’s conversation would pick up where last night’s left off. We would work together to develop understanding. Organizing the Staff There was a core group of planners, which included the G5, two maneuver planners and a logistic planner. Those four guys were probably involved in every conversation. From there, we would add more depending on the problem we were addressing at the time. At one point we did a project called ‘safe neighborhoods,’ where we started putting up concrete around the city and walling off the neighborhoods to reduce sectarian violence. As a strategic planner, I didn’t need to be part of that conversation. For that, we brought an engineer to
  • 71. the table. Investigating & Seeking Multiple Perspectives The Commanding General was immersed in the same information that we were, so we didn’t have to write deep information papers. It was a very organic conversation. We were all building the knowledge together. When we had real insights and epiphanies, the G5 would sit down with the Deputy Commander and talk through it and clarify the idea. Then the Deputy Commander would socialize the ideas with the General. So when we briefed him, the conversation had arrived before the briefing had. The ideas had already been aired. 2 5 69 Capturing & Communicating Ideas We were shameless researchers. We contacted everybody. We had contacts with think-tanks. We went to different Intel agencies. We read books. We called friends that worked in units that were walking the streets. There was a person who was writing several articles on what was happening on the streets. We would call and talk to the battalions in those neighborhoods and would say: ‘here’s what this person is saying about what’s happening on the street; what’s your read on it?’ We were going anywhere it made sense to get better information.
  • 72. We never knew exactly the right person to call. We would start with the people we knew; we would pick up the phone and go from there. It was the same thing as doing any other type of research. You go into the library, read a book, and find a footnote that takes you somewhere. And then that takes you somewhere else. You follow it. 70 SECTION 2 2 5 Outcome The problem we studied had a lot to do with where the troops ended up being staged. There were some original beliefs that the bad guys operated in a certain way. But through our continuing research— going back to the library, looking at the Intel, talking to the experts—we recognized that where we originally thought we would put extra troops would not have solved any problems. We would have just had more guys on the street. It was discovering the enemy patterns of movement and the opportunity that presented. That led to where we put large formations on the ground. 2 5
  • 73. 71 72 SECTION 3 This section provides guidance for additional material you may consider to augment the topics covered in this resource. It is organized around topic areas, and provides references that are oriented toward practitioners. Organizational Creativity and Innovation Gardner, H. (2006) Five Minds for the Future. Cambridge, MA: Harvard Business School Press. Hurson, T. (2007).Think better: An innovator’s guide to productive thinking. New York, NY: McGraw-Hill. Lawson, B. (2005). How Designers think: The design process demystified. Burlington, MA: Elsevier. Michalko, M. (2006). Thinkertoys: A handbook of creative thinking techniques. Berkley, CA: Ten Speed Press. Weick, K. E., & Sutcliffe, K. M. (2007). Managing the Unexpected: Resilience performance in an age of uncertainty. San Francisco, CA: Jossey Bass. Sawyer, K. (2007). Group Genius: The creative power of collaboration. New York, NY: Basic books.
  • 74. SECTION 3 Additional Resources 3 Teamwork and Leading Teams Gray, D., Brown, S., & Macanufo, J. (2010). Gamestorming: A playbook for innovators, rulebreakers, and changemakers. Sebastopol, CA: O’Riley Media. Hackman, J. R. (1989). Groups that work (and those that don’t): Creating conditions for effective teamwork. San Francisco, CA: Jossey-Bass. Lencioni, P. (2002). The five dysfunctions of a team: A leadership fable. San Francisco, CA: Jossey-Bass. Organizational Learning Argyris, C., & Schon, D. A. (1995). Organizational learning II: Theory, method, and practice. Reading, MA: Addison Wesley. Kotter, J. (1996). Leading change. Boston, MA: Harvard Business School Press. Senge, P. M. (2006). The fifth discipline: The art & practice of the learning organization. New York, NY: Doubleday. Reflective Practice
  • 75. Browne, M. N., Keeley, S. M. (2011). Asking the right questions: A guide to critical thinking. Upper Saddle River, NJ: Prentice Hall. 73 3 74 SECTION 3 Schon, D. A. (1986). Educating the reflective practitioner: Toward a new design for teaching and learning in the professions. San Francisco, CA: Josey- Bass. Graphical Representation Conklin, J. (2005). Dialogue mapping: Building shared understanding of wicked problems. Chichester, England: John Wiley & Sons. Duarte, N. (2010). Resonate: Present visual stories that transform audiences. Hoboken, NJ: John Wiley & Sons. Sibbet, D. (2010).Visual meetings: How graphics, sticky notes and idea mapping can transform group productivity. Hoboken, NJ: John Wiley & Sons. Tufte, E. ( 1990 ). Envisioning information. Cheshire, CT: Graphics Press.
  • 76. Complexity/Wicked Problems Conklin, J. (2005). Wicked problems & social complexity. Accessible at http://cognexus.org/wpf/ wickedproblems.pdf. Feltovich, P., Hoffman, R. Woods, D., Roesler, A. (2004). Keeping it too simple: How the reductive tendency affects cognitive engineering. IEEE Intelligent Systems, 90-94. Johnson, N. (2009). Simply complexity: A clear guide to complexity theory. Oxford: Oneworld. 3 Meadows, D. H. (2008). Thinking in systems: A primer. White River Junction, VT: Chelsea Green Publishing. Rittel, H., & Webber, M. (1973). Dilemmas in a general theory of planning. Policy Sciences, 4, 155- 169. Design in the Military Banach, S.J. & Ryan, A. (2009). The art of Design: A Design methodology. Military Review, 89, 105-115. Grigsby, W., Gorman, S., Marr, J., McLamb, J., Stewart, M., & Schifferle, P. (2011). Integrated planning: The operations process, Design, and the military decision making process. Military Review, Jan-Feb 2011, 28-35.
  • 77. Perez, C. (2011). A practical Guide to Design: A way to think about it and a way to do it. Military Review, March-April 2011, 41-51. Schmitt, J. F. (2006, 23 June 2010). A systemic concept for operational design. Accessible at http://www. au.af.mil/au/awc/ awcgate/usmc/mcwl_schmitt_op_ Design.pdf. Wass de Czege, H. (2011) Operational Art: Continually making two kinds of choices in harmony while learning and adapting. Army, 46-56. 75 3 76 APP APPENDIX Organizational Barriers to Implementing ADM In a recent effort sponsored by the Army Research Institute for Behavioral and Social Sciences, research was conducted to understand the issues associated with introducing Design into Army doctrine and education. In many organizations, change efforts are met with resistance. Introducing new practices into an organization can present a host of challenges that are often unrelated to the technical merits of
  • 78. new ideas, but nonetheless undermine successful implementation. The source of these barriers can be at the individual, team, and organizational levels. The focus of the research project was to identify and document significant barriers likely to impede adoption of Design as the Army begins to incorporate it into operational use. The table on the following page provides a high-level summary of the barriers to integrating Design into Army operations. 91 9 For more detail around the barriers, please see the following Research Report: Grome, A., Crandall, B., Rasmussen, L., & Wolters, H. (2012). Incorporating Design into Army operations: barriers and recommendations for facilitating integration. Final Research Report under Contract No. W5J9CQ-11-C-0022. 77 B a rr ie rs t o I n te
  • 111. rs e DISTRIBUTION RESTRICTION: Approved for public release; distribution is unlimited. HEADQUARTERS DEPARTMENT OF THE ARMY OCTOBER 2011 UNIFIED LAND OPERATIONS ADP 3-0 , This publication is available at Army Knowledge Online (www.us.army.mil) and General Dennis J. Reimer Training and Doctrine Digital Library at (www.train.army.mil). Foreword When we published Change 1 to the 2008 edition of (Field Manual) FM 3-0, we captured the most critical lessons of almost ten years of sustained land combat. In this edition, we not only reflect on the past but also look to an
  • 112. uncertain future. Army Doctrine Publication (ADP) 3-0, Unified Land Operations, provides a common operational concept for a future in which Army forces must be prepared to operate across the range of military operations, integrating their actions with joint, interagency, and multinational partners as part of a larger effort. Unified Land Operations is a natural intellectual outgrowth of past capstone doctrine. AirLand battle recognized the three-dimensional nature of modern warfare, while full spectrum operations recognized the need to conduct a fluid mix of offensive, defensive, and stability operations simultaneously. This publication builds on both these ideas, adding that success requires ful ly integrating Army operations with the efforts of joint, interagency, and multinational partners. The central idea of Unified Land Operations is that Army units seize, retain, and exploit the initiative to gain and maintain a position of relative advantage in sustained land operations to create conditions for favorable conflict resolution. This central idea applies to all military operations—offensive, defensive, and stability or defense support of civil authorities. This unifying principle connects the various tasks Army forces may perform. It adds the founding principles of flexibility, integration, lethality, adaptability, depth, and
  • 113. synchronization. It incorporates the principle that operational art is the connection between strategic objectives and tactical actions, and provides a common construct for organizing military operations. The construct consists of the Army operations process, an operations framework for visualizing and describing operations, and the warfighting functions. ADP 3-0 serves as the common operational concept for the Army. The central idea, adapted to the unique conditions of each conflict, represents the Army’s unique contribution to unified action. It must permeate our doctrine, our training, and our leader professional development programs. RAYMOND T. ODIERNO GENERAL, UNITED STATES ARMY CHIEF OF STAFF This page intentionally left blank. *ADP 3-0 (FM 3-0) DISTRIBUTION RESTRICTION. Approved for public release; distribution is unlimited.
  • 114. * This manual supersedes FM 3-0, dated 27 February 2008 and Change 1, dated 22 February 2011. i Army Doctrine Publication No. 3-0 Headquarters Department of the Army Washington, DC, 10 October 2011 Unified Land Operations Contents Page PREFACE ............................................................................................... ...... ii The Role of Unified Land Operations ..................................................... 1 The Role of the United States Army ....................................................... 1 The Role of Doctrine .............................................................................. 1 Strategic Context for Unified Land Operations ....................................... 2 Foundations of Unified Land Operations ................................................ 5 Tenets of Unified Land Operations
  • 115. ......................................................... 7 Operational Art ....................................................................................... 9 Operations Structure ............................................................................ 10 Conclusion ........................................................................................... 14 GLOSSARY .................................................................................. Glossary-1 REFERENCES .......................................................................... References-1 Figures Figure 1. Unified land operations underlying logic ................................... iii ii ADP 3-0 10 October 2011 Preface Army Doctrine Publication (ADP) 3-0 is one of the Army’s two capstone doctrine publications; the other is Field Manual (FM) 1, The Army. ADP 3-0 presents overarching doctrinal guidance and direction for conducting operations. (See figure 1 on pages iv and v.) It constitutes the Army’s view of how it conducts
  • 116. prompt and sustained operations on land and sets the foundation for developing the other principles, tactics, techniques, and procedures detailed in subordinate doctrine publications. ADP 3-0 is the first manual published under Doctrine 2015 initiative. It provides operational guidance for commanders and trainers at all echelons and forms the basis for Army Education System curricula. The principal audience for ADP 3-0 is the middle and senior leadership of the Army, officers in the rank of major and above who command Army forces in major operations and campaigns or serve on the staffs that support those commanders. It is also applicable to the civilian leadership of the Army. ADP 3-0 uses joint terms where applicable. Most terms with joint or Army definitions are in both the glossary and the text. Terms for which ADP 3-0 is the proponent publication (the authority) have an asterisk in the glossary. Definitions for which ADP 3-0 is the proponent publication are in boldfaced text. These terms and their definitions will be in the next revision of FM 1-02. For other definitions in the text, the term is italicized and the number of the proponent publication follows the definition. ADP 3-0 applies to the Active Army, the Army National Guard (ARNG)/Army National Guard of the United States (ARNGUS), and United States Army Reserve (USAR) unless otherwise stated.
  • 117. Headquarters, United States Army Training and Doctrine Command, is the proponent for this publication. The preparing agency is the Combined Arms Doctrine Directorate, U.S. Army Combined Arms Center. Send written comments and recommendations on a DA Form 2028 (Recommended Changes to Publications and Blank Forms) to Commander, U.S. Army Combined Arms Center and Fort Leavenworth, ATTN: ATZL-MCK-D (ADP 3-0), 300 McPherson Avenue, Fort Leavenworth, KS 66027-2337; by e-mail to leav- [email protected]; or submit an electronic DA Form 2028. Unified Land Operations 10 October 2011 ADP 3-0 iii Figure 1. Unified land operations underlying logic ADP 3-0 iv ADP 3-0 10 October 2011 Figure 1. Unified land operations underlying logic (continued)
  • 118. 10 October 2011 ADP 3-0 1 This publication first discusses and defines unified land operations and the role of doctrine. Then it discusses a description of the strategic context within which Army forces expect to operate. It also discusses the foundations of the operating concept and the tenets of Army operations. It concludes by describing the link between strategic aims and tactical actions (operational art) and a conceptual construct for organizing military effort (operations structure). THE ROLE OF UNIFIED LAND OPERATIONS 1. Unified land operations describes how the Army seizes, retains, and exploits the initiative to gain and maintain a position of relative advantage in sustained land operations through simultaneous offensive, defensive, and stability operations in order to prevent or deter conflict, prevail in war, and create the conditions for favorable conflict resolution. ADP 3-0, Unified Land Operations, is the Army’s basic warfighting doctrine and is the Army’s contribution to uni fied action. 2. ADP 3-0, Unified Land Operations, is an intellectual outgrowth of both previous operations doctrine and recent combat experience. It recognizes the three-dimensional nature of modern warfare and the need to conduct a fluid mix of offensive, defensive, and stability operations or defense support of civil authorities
  • 119. simultaneously. ADP 3-0, Unified Land Operations, acknowledges that strategic success requires fully integrating U.S. military operations with the efforts of interagency and multinational partners. THE ROLE OF THE UNITED STATES ARMY 3. The United States Army is America’s sons and daughters, men and women of courage and character, and leaders of consequence —bonded together in a profession of Arms—organized, trained, and equipped to be the most decisive land force in the world. We are a clear symbol of national resolve and commitment. From start to finish, in the lead or in support, we remain ready to shape, influence, engage, deter, and prevail. THE ROLE OF DOCTRINE 4. Army doctrine is a body of thought on how Army forces operate as an integral part of a joint force. Army leaders who employ forces in operations under the guidance suggested by the doctrine are its primary audience. Doctrine acts as a guide to action rather than a set of fixed rules. Capstone doctrine establishes the Army’s view of the nature of operations, the fundamentals by which Army forces conduct operations, and the methods by which commanders exercise mission command. Capstone doctrine also serves as the basis for decisions about organization, training, leader development, materiel, Soldiers, and facilities. FM 1, The Army, and ADP 3- 0, Unified Land Operations, represent Army capstone doctrine.
  • 120. ADP 3-0 2 ADP 3-0 10 October 2011 5. Doctrine is also a statement of how the Army intends to fight. In this sense, doctrine often describes an idealized situation and then contrasts the ideal with the reality Army leaders can expect. Doctrine provides a means of conceptualizing campaigns and operations, as well as a detailed understanding of conditions, frictions, and uncertainties that make achieving the ideal difficult. Doctrine also helps potential partners understand how the Army will operate. It establishes a common frame of reference and a common cultural perspective to solving military problems, including useful intellectual tools. STRATEGIC CONTEXT FOR UNIFIED LAND OPERATIONS 6. Army forces are employed within a strategic context defined by the specific operational environment, the character of the friendly force, and the character of the threat. Underpinning the strategic context enables Army forces to preserve vital national interests; foremost among these are sovereignty in the homeland and the United States Constitutional form of government. THE OPERATIONAL ENVIRONMENT
  • 121. 7. The operational environment is a composite of the conditions, circumstances, and influences that affect the employment of capabilities and bear on the decisions of the commander (JP 1-02). Army leaders plan, prepare, execute, and assess operations by analyzing the operational environment in terms of the operational variables and mission variables. The operational variables consist of political, military, economic, social, information, infrastructure, physical environment, time (known as PMESII-PT). The mission variables consist of mission, enemy, terrain and weather, troops and support available, time available, civil considerations (known as METT- TC). How these variables interact in a specific situation, domain (land, maritime, air, space, or cyberspace), area of operations, or area of interest describes a commander’s operational environment but does not limit it. No two operational environments are identical, even within the same theater of operations, and every operational environment changes over time. Because of this, Army leaders consider how evolving relevant operational or mission variables affect force employment concepts and tactical actions that contribute to the strategic purpose. 8. Army leaders project and sustain forces in their operational environment. This requires the capability to secure multiple entry points into an area of operations and the lines of communications that connect those points. In some
  • 122. cases, Army forces may have to seize key facilities from a determined enemy to set conditions for sustained land operations, or a particular operational environment may demand highly decentralized operations to dominate the enemy. Army forces will encounter new and unanticipated enemy capabilities and will have to adapt to them while engaged in operations. 9. Operational environments are not static. Within an operational environment, an Army leader may conduct major combat, military engagement, and humanitarian assistance simultaneously. Army doctrine has always stated that Army forces must be prepared to transition rapidly from one type of operation to another. A decade of sustained combat and deployments has refined that understanding. Army forces Unified Land Operations 10 October 2011 ADP 3-0 3 simultaneously and continuously combine offensive, defensive, and stability operations through a blend of combined arms maneuver and wide area security. 10. The homeland is a distinct part of the operational environment for Army forces. Homeland defense requires simultaneous and continuous application of combined arms maneuver and wide area security in coordination with
  • 123. designated civil authorities. Continuous assessment of the mission variables enables Army leaders to adjust the mix of core competencies to gain a position of relative advantage over the threat (whether natural disaster or enemy attack) against populations and infrastructure. CHARACTER OF THE FRIENDLY FORCE 11. Army forces operate as part of a larger national effort characterized as unified action. Army leaders must integrate their actions and operations within this larger framework, collaborating with entities outside their direct control. All echelons are required to incorporate such integration, but it tends to become markedly more demanding at higher echelons. Senior Army leaders may find that integration within unified action requires more of their time and energy than the synchronization of their own operations. 12. Effective unified action requires Army leaders who can understand, influence, and cooperate with unified action partners. The Army depends on its joint partners for capabilities that do not reside within the Army, and it cannot operate effectively without their support. Likewise, government agencies outside the Department of Defense possess knowledge, skills, and capabilities necessary for success. The active cooperation of partners often allows Army leaders to capitalize on organizational strengths while offsetting weaknesses. Only by creating a shared understanding
  • 124. and purpose through collaboration with all elements of the friendly force—a key element of mission command—can Army leaders integrate their actions within unified action and synchronize their own operations. 13. Unified action may require interorganizational efforts to build the capacity of partners to secure populations, protect infrastructure, and strengthen institutions as a means of protecting common security interests. Building partner capacity is the outcome of comprehensive interorganizational activities, programs, and engagements that enhance the ability of partners for security, governance, economic development, essential services, rule of law, and other critical government functions. The Army integrates the capabilities of the operating and generating forces, to include special operations forces, to support capacity-building efforts, primarily through security cooperation activities. Supported by the appropriate policy, legal frameworks, and authorities, the Army leads security force assistance for partner units, institutions, and security sector functions. Army operating and special operations forces units train and advise partner units to develop individual and unit proficiency in security operations. Army generating forces train and advise partner generating force activities to build institutional capacity for professional education, force generation, and force sustainment. Elements of the operating, generating, and special operations forces contribute
  • 125. to security sector programs that professionalize and strengthen partner security capacity to synchronize and sustain operations. These Army security cooperation activities enable other interorganizational coordination to build partner capacity for governance, economic development, essential services, rule of law, and other critical government functions. ADP 3-0 4 ADP 3-0 10 October 2011 CHARACTER OF THE THREAT 14. Threats are not static or monolithic. Threats can arise from divergent interests or competition among states, groups, or organizations in an operational environment. While it is possible to anticipate characteristics of potential future conflict, dynamics of the operational variables preclude making completely accurate predictions about whom and where Army forces might fight. The most likely security threats that Army forces will encounter are best described as hybrid threats. A hybrid threat is the diverse and dynamic combination of regular forces, irregular forces, terrorist forces, criminal elements, or a combination of these forces and elements all unified to achieve mutually benefitting effects. Hybrid threats may involve nation-state adversaries that employ protracted forms
  • 126. of warfare, possibly using proxy forces to coerce and intimidate, or nonstate actors using operational concepts and high-end capabilities traditionally associated with nation-states. 15. Threats may use sophisticated weapons in specific niches to create or exploit vulnerabilities. Threats may organize themselves for operations over many months. They often work to secure the active support of other regional powers. In the theater of operations or homeland, threats may seek to disrupt U.S. activities through cyber attacks and terrorism. 16. Threats attempt to isolate and defeat U.S. tactical formations while avoiding battle under unfavorable conditions. They seek to be decisive by using tactical engagements to erode U.S. national or political commitment to the strategic purpose of the operation. Hybrid threats may choose to fight a protracted conflict in populated areas. Often they use people and urban settings to their advantage. They seek populations for refuge, for support, and to shield against attack and detection by U.S. forces. The theater of operations often contains more space and people than U.S. forces can directly control. Army leaders make risk mitigation decisions about where and how to employ their forces to achieve a position of relative advantage over the enemy without alienating or endangering noncombatants. 17. The most challenging potential enemy comes in two forms.
  • 127. One form is a nonstate entity possessing weapons of mass destruction or other unique methods to challenge U.S. dominance by attacking public will. This enemy could lack a clearly defined organization or geographic location on which U.S. forces can focus. This enemy presents a formidable challenge for decisive operations. 18. The other form is a nuclear-capable nation-state partnered with one or more nonstate actors through ideological, religious, political, or other ties. This enemy can employ advanced information technology, conventional military forces armed with modern equipment, and irregular forces at various levels of organization, training, and equipment. This enemy often retains control of conventional forces and operates irregular forces at various levels of autonomy, with some groups sharing only one or more objectives with the state actor. In some cases, defeating U.S. forces may be the only objective uniting the cooperating actors. Unified Land Operations 10 October 2011 ADP 3-0 5 FOUNDATIONS OF UNIFIED LAND OPERATIONS 19. Unified land operations is the Army’s warfighting doctrine. It is based on the central idea that Army units seize, retain, and exploit the initiative to gain a position of relative
  • 128. advantage over the enemy. This is accomplished through simultaneous combination of offensive, defensive, and stability operations that set conditions for favorable conflict resolution. The Army’s two core competencies —combined arms maneuver and wide area security—provide the means for balancing the application of Army warfighting functions within the tactical actions and tasks inherent in offensive, defensive, and stability operations. It is the integrated application of these two core competencies that enables Army forces to defeat or destroy an enemy, seize or occupy key terrain, protect or secure critical assets and populations, and prevent the enemy from gaining a position of advantage. The philosophy of mission command —the exercise of authority and direction by the commander using mission orders to enable disciplined initiative within the commander’s intent—guides leaders in the execution of unified land operations. Unified land operations begins and ends with the exercise of collective and individual initiative to gain a position of advantage that degrades and defeats the enemy throughout the depth of the enemy’s organization. The foundation of unified land operations is built on initiative, decisive action, and mission command—linked and nested through purposeful and simultaneous execution of both combined arms maneuver and wide area security—to achieve the commander’s intent and desired end state. INITIATIVE