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Planning &
Pre-Production
Connor Wiffen
Story Development
Umbra - Story Idea I
Story Development
Act I
• A girl is helping clear out the garage for her Nan and looking for any items of interest that could
have possibly been collected over time. After finding some old photos amongst other items in the
garage she notices a blank DVD case which she opens to check if there is a disk in there and puts
it aside to watch later.
• Time passes as she continues to take things out of the garage but is visibly curious about what is
on the DVD, something keeps drawing her back to it. An unforeseen force comes over her and
she decides to run upstairs to watch it. (Shouting for her Nan who doesn’t seem to be there). She
puts the DVD into a DVD Player and it suddenly plays, there’s no sound and it seems to be of a
woman (Who looks other worldly yet familiar to her for some reason) walking through some woods
as moonlight passes through the trees along with cuts to an ominous building.
• The footage suddenly cuts out and she realises that she seems to have completely lost track of
the time as it’s now dark outside, she’s confused but shrugs it off as just becoming distracted by it
(However the footage was in no way long enough for that to be the case). In a slight daze she
turns around and sees what appears to be a long white dress before it vanishes around the corner
of the door as she rushes over to see what it was she catches a glimpse of a figure in the mirror.
• Thinking she’s just tired she goes to the bathroom to wash her face and then gets into bed but as
she closes her eyes the room suddenly changes into a strange dark older location which she
doesn’t recognise.
Story Development
Act II
• She gets up and begins to look around, trying the doors etc. but can’t really see anything apart from what
seems to be light coming through a window that won’t open either. She proceeds to run around looking
for a way out until she notices that she isn’t getting anywhere, it’s as if she is trapped in an infinite loop
with no foreseeable way of escaping.
• Panic engulfs her and she breaks down, screaming, crying and punching the wall – she doesn’t know
what is going and it is starting to tear her apart. Maybe she’s just asleep? Maybe this is just a nightmare?
She cant tell but it feels real. Suddenly there’s a crashing sound which snaps her completely out of the
mental break and after composing herself a little she notices a picture frame on the floor, it’s cracked
(She thinks It must have fallen during the breakdown surely?) but she can just about see the picture
inside – it’s of an old building (She’s seen it before… but where?) – the building from the DVD flashes
into her mind as she comes to the realisation that they are the same.
• At this moment something starkly white appears in the room, only seen in her provisional vision at first
she slowly turns her head to look (It’s the same white dress as the girl was wearing in the DVD footage)
and takes a step back – the figure is visible now, It’s the girl in the footage and the one she saw in the
mirror.
• Panic and Fear engulf her again as the figure begins to slowly move its arm up as if reaching for her, she
takes another set back (She’s trapped in this never ending room, there’s no way out from what she can
tell) and turns around towards the light with her back to the figure and head in her hands – The room
goes silent and everything appears to freeze. The figure’s arm suspended in the air. All she can hear is
her own heartbeat, the seconds feel like forever until the figures hand suddenly moves into a disjointed
position that resembles clicking fingers. In the silence the figure clicks her finger but the sound is more
like bones snapping and the location changes again.
Story Development
Act III
• She notices she’s outside and slowly takes her hands away from her face to see that she’s now in some
sort of woods. She looks around but can’t see anything, not even the figure so just runs in any direction
(She realises that It’s better to do so than staying still) – after running through the woods for a little while
the figure walks out from behind a tree, causing her to fall back onto the ground.
• The figure slowly walks towards her as she backs away into a tree but the figure kneels down in front of
her and the scene cuts before any explicit conclusion is shown to keep her fate kind of ambiguous.
• The sequence ends with separate shots of empty locations from previously in the film, I.e the garage
(now eerie, no one in sight), the room from earlier (now completely absent) and the woods with no sign of
her anywhere – however there is a blood soaked arm visible from behind a tree.
• The film ends with a sudden cut to the same footage of the old building seen on the DVD and it is
revealed to be being watched by someone else in front of a TV. Leaving the audience with more
questions than answers yet implying that the process goes on and on.
Story Development
Synopsis
A girl is helping clear out the garage for her Nan and looking for any items of interest that could have possibly been
collected over time. After finding a blank DVD amongst some old photos she decides to watch it which is the catalyst for
the events of the film, the DVD shows her seemingly random clips of an otherworldly woman walking through a wood
and shots of an old building without any context before long she starts to see a strange figure in the corner of her eye
but shakes it off as being nothing until the moment when she’s trying to go to sleep and is suddenly somewhere else.
She begins to look around to no avail until she notices that she isn’t getting anywhere, it’s as if she is trapped in an
infinite loop with no foreseeable way of escaping. Before long the figure appears in front of her and stretches out a hand
to which she backs away from causing the figure to snap its fingers and transport her to another location, this time an
eerie wood. She starts to run in a random direction, not knowing where she’ll end up but she’s too scared and confused
to care at this point. after running through the woods for a little while the figure walks out from behind a tree, causing
her to fall back onto the ground. The figure slowly walks towards her as she backs away into a tree but the figure kneels
down in front of her sequence ends with separate shots of empty locations seen previously with no sign of her
anywhere – however there is a blood soaked arm visible from behind a tree. The film ends with the same footage of the
old building seen on the DVD and it is revealed to be being watched by someone else in front of a TV.
Umbra - Story Idea II
Story Development
Act I
• A girl is helping clear out the garage for her Nan and looking for any items of interest that could
have possibly been collected over time. After finding some old photos amongst other items in the
garage she notices a blank DVD case which she opens to check if there is a disk in there and puts
it aside to watch later.
• Time passes as she continues to take things out of the garage but is visibly curious about what is
on the DVD, something keeps drawing her back to it. An unforeseen force comes over her and
she decides to run upstairs to watch it. (Shouting for her Nan who doesn’t seem to be there). She
puts the DVD into a Laptop and it suddenly plays, there’s no sound and it seems to be of a woman
(Who looks other worldly yet familiar to her for some reason) walking through some woods as
moonlight passes through the trees along with cuts to an ominous building.
• The footage suddenly cuts out and she realises that she seems to have completely lost track of
the time as it’s now dark outside, she’s confused but shrugs it off as just becoming distracted by it
(However the footage was in no way long enough for that to be the case). In a slight daze she
turns around and sees what appears to be a long white dress before it vanishes around the corner
of the door as she rushes over to see what it was she catches a glimpse of a figure in the mirror.
• Thinking she’s just tired she goes to the bathroom to wash her face and then gets into bed but as
she closes her eyes the room suddenly changes into a strange dark older location which she
doesn’t recognise.
Story Development
Act II
• She gets up and begins to look around, trying the doors etc. but can’t really see anything apart from what
seems to be light coming through a window that won’t open either. She proceeds to run around looking
for a way out until she notices that she isn’t getting anywhere, it’s as if she is trapped in an infinite loop
with no foreseeable way of escaping.
• Panic engulfs her and she breaks down, screaming, crying and punching the wall – she doesn’t know
what is going and it is starting to tear her apart. Maybe she’s just asleep? Maybe this is just a nightmare?
She cant tell but it feels real. Suddenly there’s a crashing sound which snaps her completely out of the
mental break and after composing herself a little she notices a picture frame on the floor, it’s cracked
(She thinks It must have fallen during the breakdown surely?) but she can just about see the picture
inside – it’s of an old building (She’s seen it before… but where?) – the building from the DVD flashes
into her mind as she comes to the realisation that they are the same.
• At this moment something starkly white appears in the room, only seen in her provisional vision at first
she slowly turns her head to look (It’s the same white dress as the girl was wearing in the DVD footage)
and takes a step back – the figure is visible now, It’s the girl in the footage and the one she saw in the
mirror.
• Panic and Fear engulf her again as the figure begins to slowly move its arm up as if reaching for her, she
takes another set back (She’s trapped in this never ending room, there’s no way out from what she can
tell) and turns around towards the light with her back to the figure and head in her hands – The room
goes silent and everything appears to freeze. The figure’s arm suspended in the air. All she can hear is
her own heartbeat, the seconds feel like forever until the figures hand suddenly moves into a disjointed
position that resembles clicking fingers. In the silence the figure clicks her finger but the sound is more
like bones snapping and the location changes again.
Story Development
Act III
• She notices she’s outside and slowly takes her hands away from her face to see that she’s now in some
sort of woods. She looks around but can’t see anything, not even the figure so just runs in any direction
(She realises that It’s better to do so than staying still) – after running through the woods for a little while
the figure walks out from behind a tree, causing her to fall back onto the ground.
• The figure slowly walks towards her as she backs away into a tree but the figure kneels down in front of
her and the scene cuts before any explicit conclusion is shown to keep her fate kind of ambiguous.
• The sequence ends with separate shots of empty locations from previously in the film, I.e the garage
(now eerie, no one in sight), the room from earlier (now completely absent) and the woods with no sign of
her anywhere – however there is a blood soaked arm visible from behind a tree.
• The film ends with a sudden cut to the same footage of the old building seen on the DVD and it is
revealed to be spreading itself around online (Youtube) and as the view counter goes up, the screen
goes black .
Story Development
Synopsis
A girl is helping clear out the garage for her Nan and looking for any items of interest that could have possibly been
collected over time. After finding a blank DVD amongst some old photos she decides to watch it which is the catalyst for
the events of the film, the DVD shows her seemingly random clips of an otherworldly woman walking through a wood
and shots of an old building without any context before long she starts to see a strange figure in the corner of her eye
but shakes it off as being nothing until the moment when she’s trying to go to sleep and is suddenly somewhere else.
She begins to look around to no avail until she notices that she isn’t getting anywhere, it’s as if she is trapped in an
infinite loop with no foreseeable way of escaping. Before long the figure appears in front of her and stretches out a hand
to which she backs away from causing the figure to snap its fingers and transport her to another location, this time an
eerie wood. She starts to run in a random direction, not knowing where she’ll end up but she’s too scared and confused
to care at this point. after running through the woods for a little while the figure walks out from behind a tree, causing
her to fall back onto the ground. The figure slowly walks towards her as she backs away into a tree but the figure kneels
down in front of her sequence ends with separate shots of empty locations seen previously with no sign of her
anywhere – however there is a blood soaked arm visible from behind a tree. The film ends with the same footage of the
old building seen on the DVD and it is revealed to be uploading itself to the internet as the view count goes up.
Umbra - Story Idea III
Story Development
Act I
• A girl is helping clear out the garage for her Nan and looking for any items of interest that could have possibly
been collected over time. After finding some old photos amongst other items in the garage she notices a blank
DVD case which she opens to check if there is a disk in there and puts it aside to watch later.
• Time passes as she continues to take things out of the garage but is visibly curious about what is on the DVD,
something keeps drawing her back to it. An unforeseen force comes over her and she decides to run upstairs to
watch it. (Shouting for her Nan who doesn’t seem to be there). She puts the DVD into a DVD Player and it
suddenly plays, there’s no sound and it seems to be of a woman (Who looks other worldly yet familiar to her for
some reason) walking through some woods as moonlight passes through the trees along with cuts to an ominous
building.
• The footage suddenly cuts out and she realises that she seems to have completely lost track of the time as it’s
now dark outside, she’s confused but shrugs it off as just becoming distracted by it (However the footage was in
no way long enough for that to be the case). In a slight daze she turns around. Thinking she’s just tired she goes
to the bathroom to wash her face and then gets into bed but as she closes her eyes the room suddenly changes
into a strange dark older location which she doesn’t recognise.
Story Development
Act II
• She gets up and begins to look around, trying the doors etc. but can’t really see anything apart from what
seems to be light coming through a window that won’t open either. She proceeds to run around looking
for a way out until she notices that she isn’t getting anywhere, it’s as if she is trapped in an infinite loop
with no foreseeable way of escaping.
• Panic engulfs her and she breaks down, screaming, crying and punching the wall – she doesn’t know
what is going and it is starting to tear her apart. Maybe she’s just asleep? Maybe this is just a nightmare?
She cant tell but it feels real. Suddenly there’s a crashing sound which snaps her completely out of the
mental break and after composing herself a little she notices a picture frame on the floor, it’s cracked
(She thinks It must have fallen during the breakdown surely?) but she can just about see the picture
inside – it’s of an old building (She’s seen it before… but where?) – the building from the DVD flashes
into her mind as she comes to the realisation that they are the same.
• At this moment something starkly white appears in the room, only seen in her provisional vision at first
she slowly turns her head to look (It’s the same white dress as the girl was wearing in the DVD footage)
and takes a step back – the figure is visible now, It’s the girl in the footage (scars and weird eyes).
• Panic and Fear engulf her again as the figure begins to slowly move its arm up as if reaching for her, she
takes another set back (She’s trapped in this never ending room, there’s no way out from what she can
tell) and turns around towards the light with her back to the figure and head in her hands – The room
goes silent and everything appears to freeze. The figure’s arm suspended in the air. All she can hear is
her own heartbeat, the seconds feel like forever until the figures hand suddenly moves into a disjointed
position that resembles clicking fingers. In the silence the figure clicks her finger but the sound is more
like bones snapping and the location changes again.
Story Development
Act III
• She notices she’s outside and slowly takes her hands away from her face to see that she’s now in some
sort of woods. She looks around but can’t see anything, not even the figure so just runs in any direction
(She realises that It’s better to do so than staying still) – after running through the woods for a little while
the figure walks out from behind a tree, causing her to fall back onto the ground.
• The figure slowly walks towards her as she backs away into a tree but the figure kneels down in front of
her and the scene cuts before any explicit conclusion is shown to keep her fate kind of ambiguous.
• The sequence ends with separate shots of empty locations from previously in the film, I.e the garage
(now eerie, no one in sight), the room from earlier (now completely absent) and the woods with no sign of
her anywhere.
• The film ends with the figure walking through the woods and the camera pans up to the spirit’s eyes
which are now the same as hers.
Story Development
Synopsis
A girl is helping clear out the garage for her Nan and looking for any items of interest that could have possibly been
collected over time. After finding a blank DVD amongst some old photos she decides to watch it which is the catalyst for
the events of the film, the DVD shows her seemingly random clips of an otherworldly woman walking through a wood
and shots of an old building without any context before long she starts to see a strange figure in the corner of her eye
but shakes it off as being nothing until the moment when she’s trying to go to sleep and is suddenly somewhere else.
She begins to look around to no avail until she notices that she isn’t getting anywhere, it’s as if she is trapped in an
infinite loop with no foreseeable way of escaping. Before long the figure appears in front of her and stretches out a hand
to which she backs away from causing the figure to snap its fingers and transport her to another location, this time an
eerie wood. She starts to run in a random direction, not knowing where she’ll end up but she’s too scared and confused
to care at this point. after running through the woods for a little while the figure walks out from behind a tree, causing
her to fall back onto the ground. The figure slowly walks towards her as she backs away into a tree but the figure kneels
down in front of her sequence ends with separate shots of empty locations seen previously with no sign of her
anywhere. The film ends with the figure walking through the woods and the camera pans up to the spirit’s eyes which
are now the same as hers.
Umbra - Story Idea IV
Story Development
Act I
• A girl is helping clear out the garage for her Nan and looking for any items of interest that could have possibly
been collected over time. After finding some old photos amongst other items in the garage she notices a blank
DVD case which she opens to check if there is a disk in there and puts it aside to watch later.
• Time passes as she continues to take things out of the garage but is visibly curious about what is on the DVD,
something keeps drawing her back to it. An unforeseen force comes over her and she decides to run upstairs to
watch it. (Shouting for her Nan who doesn’t seem to be there). She puts the DVD into a DVD Player and it
suddenly plays, there’s no sound and it seems to be of a woman (Who looks other worldly yet familiar to her for
some reason) walking through some woods as moonlight passes through the trees along with cuts to an ominous
building.
• The footage suddenly cuts out and she realises that she seems to have completely lost track of the time as it’s
now dark outside, she’s confused but shrugs it off as just becoming distracted by it (However the footage was in
no way long enough for that to be the case). In a slight daze she turns around. Thinking she’s just tired she goes
to the bathroom to wash her face and then gets into bed but as she closes her eyes the room suddenly changes
into a strange dark older location which she doesn’t recognise.
Story Development
Act II
• She gets up and begins to look around, trying the doors etc. but can’t really see anything apart from what
seems to be light coming through a window that won’t open either. She proceeds to run around looking
for a way out until she notices that she isn’t getting anywhere, it’s as if she is trapped in an infinite loop
with no foreseeable way of escaping.
• Panic engulfs her and she breaks down, screaming, crying and punching the wall – she doesn’t know
what is going and it is starting to tear her apart. Maybe she’s just asleep? Maybe this is just a nightmare?
She cant tell but it feels real. Suddenly there’s a crashing sound which snaps her completely out of the
mental break and after composing herself a little she notices a picture frame on the floor, it’s cracked
(She thinks It must have fallen during the breakdown surely?) but she can just about see the picture
inside – it’s of an old building (She’s seen it before… but where?) – the building from the DVD flashes
into her mind as she comes to the realisation that they are the same.
• At this moment something starkly white appears in the room, only seen in her provisional vision at first
she slowly turns her head to look (It’s the same white dress as the girl was wearing in the DVD footage)
and takes a step back – the figure is visible now, It’s the girl in the footage (scars and weird eyes).
• Panic and Fear engulf her again as the figure begins to slowly move its arm up as if reaching for her, she
takes another set back (She’s trapped in this never ending room, there’s no way out from what she can
tell) and turns around towards the light with her back to the figure and head in her hands – The room
goes silent and everything appears to freeze. The figure’s arm suspended in the air. All she can hear is
her own heartbeat, the seconds feel like forever until the figures hand suddenly moves into a disjointed
position that resembles clicking fingers. In the silence the figure clicks her finger but the sound is more
like bones snapping and the location changes again.
Story Development
Act III
• She notices she’s outside and slowly takes her hands away from her face to see that she’s now in some
sort of woods. She looks around but can’t see anything, not even the figure so just runs in any direction
(She realises that It’s better to do so than staying still) – after running through the woods for a little while
the figure walks out from behind a tree, causing her to fall back onto the ground.
• The figure slowly walks towards her as she backs away into a tree but the figure kneels down in front of
her and the scene cuts before any explicit conclusion is shown to keep her fate kind of ambiguous.
• The sequence ends with separate shots of empty locations from previously in the film, I.e the garage
(now eerie, no one in sight), the room from earlier (now completely absent) and the woods with no sign of
her anywhere.
• The film ends with someone watching the DVD which is then revealed to have been her the sat in the
same exact spot as if nothing had happened… was it a dream? Was it real? It is never explained.
Story Development Summary
As I began to flesh out the initial concept as a fully fledged narrative, I noticed that there were a few gaps in the story
that needed to be explained and connected to the rest of the plot. I ended up with three slightly different narratives that
don’t stray too far from the original concept but end differently, this is the point where I began to realise and was told
that the initial ending could be seen a mile away which is something I didn’t particularly want, I didn't’t want to be
making a narrative that is either too generic or safe with the story beats it follows as I intended for the film to end with
someone else watching the DVD yet I also needed to be careful about not overcomplicating the narrative for the
audience as well as from a production stand point so I came up with two other endings which either altered the DVD to
be played on a Computer instead leading it to be uploaded online for everyone to see or had the supposed figure
walking through the woods before it is revealed to actually be the main character, leaving it rather ambiguous - I settled
with this final idea after discussing it with people as I think it works well as an expansion on my initial concept where the
Spirit takes the form of her because it signifies ‘death catching up with her’ however this had been molded into several
different concepts during the process of deciding on an idea to go with. For example the DVD being in a box that has
other items that are far older than it, it having a date on (close to when the first DVDs were produced) possibly
connecting it to the fear of technology shutting down when the year hit 2000 but it didn't because the DVD was never
played. I have ended up with an amalgamation of concepts, story beats and ideas from each iteration which if
told/presented well will be something I can be proud of. The res
Themes/Context
• The figure represents the character’s death catching up to them
• When Alanah turns around towards the light coming through the window and covers her face
when the figure puts her hand out, it implies that she has turned her back on death with the light
representing heaven and the figure clearly representing death.
• When the figure snaps her fingers and sends Alanah to the woods which in this case represents
Limbo this shows that she made the wrong choice which leads to her being ‘killed’ whilst in
Limbo.
• She then finds herself sat in front of the TV as if nothing had happened – She is given multiple
chances with the short ending leaving the audience wondering.
• The figure takes the form of her from the previous loop until she essentially accepts her death
and stops turning away towards a path that she is not supposed to be on.
Structural Breakdown
Scene
No.
Approx
Timing
What Happens Audio Notes
1 3 Minutes A girl named ALANAH, Early 20's dressed in standard modern clothes
is clearing out a garage for her Nan. She finds some old pictures and
amongst them is a blank DVD case which she checks but puts aside..
Ambient Noise
(Cars, Wind,
Moving Objects)
2 2 Minutes ALANAH grabs the DVD and runs through the entrance and up the
stairs to the front door of the Flat.
Echoed footsteps
3 2 Minutes
Alanah opens the door to the flat, asks if anyone is in then walks into
the living room.
• Door opening
• Dialogue
• Footsteps on
carpet
4 3 Minutes Alanah walks over to the cabinet with the DVD in hand and opens it to
get to the DVD Player inside. She puts the DVD into the Player and it
suddenly plays. On the DVD A female figure in a white dress walks
slowly through the woods as moonlight passes through the trees. An old
building is seen through the trees and a lone lamp post near the entrance
to the woods.
• DVD case
opening
• Light thud on
carpet
• DVD Player
starting sound
• Static
5 2 Minutes The footage suddenly cuts out and she looks out the window and
notices that a lot of time has passed without her realising. ALANAH
composes herself and turns around, slightly dazed and walks out of the
room towards the bathroom.
Footsteps on
carpet
Scene
No.
Approx
Timing
What Happens Audio Notes
6 1 Minutes She splashes her face with cold water from the tap and leaves the bathroom
through the hallway, towards the bedroom. ALANAH gets into bed,
relaxed and thinking nothing of what happened previously.
• Water splash against face
sound
• Walking on carpet
• Covers moving sound
7 3 Minutes But as she closes her eyes the room suddenly changes around her and she
is in a different, older location with what seems to be moonlight coming
through the windows. She gets up and begins to look around, trying the
doors and windows to no avail. She breaks out into a run, until she notices
that she isn’t getting anywhere, it’s as if she is trapped in an infinite loop
with no foreseeable way of escaping
• Jumpscare boom (possibly)
• Eerie music builds into panic
8 3 Minutes • She breaks down, slumps to the floor, screaming, crying and punching
the wall
• Suddenly there’s a crashing sound which snaps her completely out of
the mental break .
• She composes herself a little and notices a picture frame on the floor, it’s
cracked and must have fallen when she hit against the wall.
• The clip of the building from the DVD flashes into her mind as she
comes to the realisation that they are the same.
• Thud on floor and against the
wall
• Screaming
• Crying
• Crashing
9 2 Minutes • Something starkly white appears in the room, only seen in her
provisional vision at first as she slowly turns her head to look and takes
a step back
• The figure begins to slowly move its arm up as if reaching for her, she
takes another set back, turns around towards the light with her back to
the figure and head in her hands
• The figure’s hand suddenly moves into a disjointed position that
resembles clicking fingers and clicks.
• Main theme of the
Soundtrack
• Heartbeat
• Heavy breathing
• Bone snapping
Scene
No.
Approx
Timing
What Happens Audio Notes
10 2 Minutes • She slowly takes her hands away from her face to see that she’s now in some sort
of wood. She looks around but can’t see anything.
• She breaks into a run, in a random direction, she realises that it is better to do so
than staying still.
• Wind
• Whispers
• Running steps in the
woods sounds
11 4 Minutes • After running for a little while the ghostly figure walks out from behind a tree,
causing her to fall back onto the ground.
• The figure slowly walks towards her as ALANAH backs away into a tree.
• The figure gets until it stops before kneeling down in front of her.
• The ghostly figure just stays there, un-moving as her heartbeat is all she can hear.
• ALANAH notices something familiar about the figure as she seems to have a
piece of jewellery on that is almost identical to her's
• It raises its hand again...
• Wind
• Whispers
• Running steps in the
woods sounds
• Heartbeat
• Main theme
12 50 Seconds
each
• Garage - There's nothing but the open garage and ambient sounds of every day
life.
• Living Room -There's no signs of anyone with only the TV showing static.
• Woods - No signs of ALANAH or the figure but there is a bloodied arm
protruding from behind a tree, the same one she backed up against.
• Ambient Noises
• Static
13 2 Minute There's someone walking through the woods who resembles the spirit until it is
shown to be ALANAH mysteriously in the same clothing as her but with a normal
human eye.
• Natural walking sounds
Scene
No.
Approx
Timing
What Happens Audio Notes
10 2 Minutes • She slowly takes her hands away from her face to see that she’s now in some sort
of wood. She looks around but can’t see anything.
• She breaks into a run, in a random direction, she realises that it is better to do so
than staying still.
• Wind
• Whispers
• Running steps in the
woods sounds
11 4 Minutes • After running for a little while the ghostly figure walks out from behind a tree,
causing her to fall back onto the ground.
• The figure slowly walks towards her as ALANAH backs away into a tree.
• The figure gets until it stops before kneeling down in front of her.
• The ghostly figure just stays there, un-moving as her heartbeat is all she can hear.
• ALANAH notices something familiar about the figure as she seems to have a
piece of jewellery on that is almost identical to her's
• It raises its hand again...
• Wind
• Whispers
• Running steps in the
woods sounds
• Heartbeat
• Main theme
12 50 Seconds
each
• Garage - There's nothing but the open garage and ambient sounds of every day
life.
• Living Room -There's no signs of anyone with only the TV showing static.
• Woods - No signs of ALANAH or the figure but there is a bloodied arm
protruding from behind a tree, the same one she backed up against.
• Ambient Noises
• Static
13 2 Minute There's someone walking through the woods who resembles the spirit until it is
shown to be ALANAH mysteriously in the same clothing as her but with a normal
human eye.
• Natural walking sounds
Scene
No.
Approx
Timing
What Happens Audio Notes
12 50 Seconds
each
• Garage - There's nothing but the open garage and ambient sounds of every day
life.
Woods - No signs of ALANAH or the figure but there is a bloodied arm protruding
from behind a tree, the same one she backed up against.
• Ambient Noises
13 2 Minute The film ends with someone watching the DVD which is then revealed to have been her the
whole time… was it a dream? Was it real? It is never explained.
• Static
Revised Ending
Shot List
Shot No. Shot Type Description
1 Long shot from outside Alanah emptying things from the garage
2 Medium Shot Alanah Opens a Box and pulls out some old Pictures and looks through
them
3 Over the Shoulder Shot of Hands She looks through the pictures in her hand.
4 Medium Full Shot Camera is situated in a somewhat unnatural positron as she notices and
pulls out a blank DVD case
5 Point of View Shot She checks the back of the case for information before opening it to see if
there’s a disk inside.
6 Close Up/Tilt Shift She places the case on the side somewhere.
7 Tight Medium Shot with case in frame She walks away to continue with the garage
8 Long shot from outside She continues to empty the garage
9 Tight Medium Shot with case in frame Something seems to be dragging her back to the case as she keeps looking
back at it
10 Loose close up on feet She beings to turn away before walking towards where she left the case
11 Medium Shot She grabs the case and runs out of the garage towards the flat entrance
12 Close up on Feet Same continuity as previous shot but focused on her feet.
Shot No. Shot Type Description
13 Over the Shoulder Shot Same continuity as previous shot but behind her shoulder as she reaches the
door
14 .Medium Shot She runs up the stairs towards the front door
15 Close up Shot She pushes the door open
16 Medium Full Shot She enters the flat and speaks
17 Point of View Shot Empty Flat
18 Medium Full Shot She walks into the living room
19 Full Shot from within cupboard She opens the cupboard with the DVD player in
20 Medium Full Shot The DVD plays and she sits there watching it
21 Close up Shot of eye She comes back to reality and notices she’s been sat there for what feels
like forever
22 Medium Shot from behind She gets up, feeling tired and walks out of the room
23 Over the Shoulder Shot Walks towards and into the bathroom where she throws water into her
face.
24 Tight Medium Shot She walks into her bedroom
Shot No. Shot Type Description
25 Medium Shot She gets into bed
26 Extreme Close up Shot As she closes her eyes the background changes to the next location.
27 Extreme Close up Shot Laying on the floor she opens the and the room is clearly different
28 Ground Level Shot She places her hand on the floor and pushes herself up
29 Over The Shoulder Shot As she gets up and confusedly looks around
30 Full Shot She gets up and looks around the room for anything recognisable
31 Medium Shot She begins to try the doors and windows
32 Close up Shot of feet She breaks into a run until she notices that she isn’t getting anywhere
33 Medium full shot She slumps to the floor, screaming
34 Extreme Close up Shot of eyes She breaks down and begins to cry
35 Extreme Close up Shot of hand She hits the wall
36 Loose Close up She brings her hands up to her face
Shot No. Shot Type Description
37 Close Up The picture falls and snaps her out of the mental
38 Full Shot She’s lying against the wall with the picture frame on the floor
39 Medium Shot She picks up the picture frame for a closer look
40 Point of view Shot She looks down at the picture
41 N/A Video of the building shown in the DVD video flashes into her mind
42 Extreme Close Up of eyes/Dutch Angle Something starkly white appears in the room in her peripheral vision and
she slowly turns her head to look at it
43 Medium Full shot Fear and Panic engulfs her and she moves back away from the figure
before getting up.
44 Medium Shot The figure just stands there
45 Loose Close Up She takes another step back, turns around towards the light with her back
to the figure
46 Close Up Her head in her hands
47 Medium Shot The room goes silent and everything appears to freeze. The figure’s arm
suspended in the air.
48 Close Up All she can hear is her own heartbeat.
Shot No. Shot Type Description
49 Full Shot The seconds feel like forever as nothing happens
50 Loose Close Up The figure’s hand suddenly moves into a disjointed position
51 Close Up of hand In the silence the figure clicks her finger but the sound is more like bones
snapping, causing the location to change again
52 Point of view shot Alanah takes her hands away from her face and the audience is shown to
suddenly be in some kind of woods. She looks around but can’t see
anything, not even the figure.
53 Ground Level Shot She breaks into a run, in a random direction
54 Tracking shot Running through the woods
55 Close Up from behind tree (looks like someone is watching her)
56 Over the Shoulder Shot Running through the woods
57 Handheld from behind tree The ghostly figure walks out from behind a tree in front of her
58 POV from high angle She falls onto the ground and crawls backwards to back up
against a tree as the figure slowly walks towards her
59 POV from low angle The figure slowly walks towards her as she’s unmoving (frozen
in fear)
60 Full Shot The figure stops before kneeling down in front of her.
The ghostly figure just stays there, un-moving as her heartbeat is all she
can hear.
Shot No. Shot Type Description
61 Point of view shot ALANAH notices something familiar about the figure as she seems to
have a piece of jewellery on that is almost identical to her own.
62 Loose close up shot The figure raises its hand again
51 Long shot There's nothing but the open garage and ambient sounds of every day
life.
52 Long shot No signs of ALANAH or the figure but there is a bloodied arm
protruding from behind a tree, the same one she backed up against.
53 Ground Level Shot (Pan) to close up of eye There's someone walking through the woods who resembles the spirit
until it is shown to be ALANAH mysteriously in the same clothing as her
but with a normal human eye.
Shot No. Shot Type Description
61 Point of view shot ALANAH notices something familiar about the figure as she seems to
have a piece of jewellery on that is almost identical to her own.
62 Loose close up shot The figure raises its hand again
63 Long shot Garage: There's nothing but the open garage and ambient sounds of every
day life.
64 Long shot Woods : No signs of ALANAH or the figure but there is a bloodied arm
protruding from behind a tree, the same one she backed up against.
65 Re-Use shots from previous scene or reshoot She comes back to reality and notices she’s been sat there for what feels
like forever
Revised Ending
Storyboard
Style Sheets
Style sheet I: Colour Scheme
I have chosen to focus on a similar colour scheme to that of how Hollywood would present their remakes of Asian horror films with
distinct Dark Blues ,Yellows, Blacks and Browns alongside brighter shades. I plan to use a selection of alternative blue shades which
have connotations of health, healing, tranquility, understanding, authority, peace and spiritual pursuits- these mostly juxtapose the
concept and world presented in the film with the nature of it being closer to a horror in terms of genre however looking deeper into
the story I am personally trying to tell (although it could be perceived differently for some people) you will see that the spirit
presented is not supposed to be seen as evil, it is simply there to show that the character’s death is catching up to her and bring her to
the after life but she turns away causing the sinister nature to surface but using this colour scheme will not only appeal to the
audience’s eyes but reference the true nature of the film. I will also be using different shades of yellow which are associated with joy,
happiness, intellect, and energy. It produces a warming effect, arouses cheerfulness, stimulates mental activity and generates muscle
energy. This again juxtaposes the style of the film but I want the audience to feel a little out of place as they watch just like the
character in the film, they also share two distinct connotations with death – the most notable being that the colour blue can be
associated with sadness, melancholy and mourning but in terms of The Ring it is used to represent the way in which the antagonist of
the story was drowned so it gives the audience the sense that they themselves are drowning, now on the opposite side with Dark
Water there is a distinct yellow glow which could give the audience the feeling of burning. This different style will be able to clearly
split the moods and acts in connection to the events on screen – The blue colouring for when the figure first appears but the more
violent ‘burning’ colour is in line with the turn in The Figure’s personality.
Style Sheet II: Poster
The poster for SCREAM is made up of several different fonts which encapsulate the style the poster was going for. ‘S C R E A M’ is written along the bottom in white, bold and block capital
letters. Due to this, the title is large and easy to be seen by the audience. Each letter is spaced out which could be in reference to the length of a scream and show that it is a long drawn out song.
Another significant detail is that of the end letter ‘M’ has been edited. The middle has been stretched downwards to a sharp point this clearly represents a knife which the victims are killed by.
The main image on the poster is a close up of a young girl’s face. The girl’s eyes are wide, making her look shocked - these follow the viewer which causes an unsettling feeling within them as if
they were being watched which is a feeling felt by a lot of characters within the film. This is to attract their attention and draw them to the poster as well as the movie. The girl is portrayed as
being very pale which could suggest she is very frightened or has been killed off by the killer. These are aspects which could possibly lead to the audience being intrigued to find out what is really
going on in the film. The girl has a hand covering her mouth, this could suggest several different things to the audience and lead them to ask.. Is it her hand? And is she covering her mouth
because she is shocked or it could be someone else’s hand that is preventing her from screaming which refers back to the film’s title. The poster colour scheme is in black and white, this could
represent the darkness within the soul of the killer, death within the film or the darkness which shrouds the killer’s identity. There is some extra narrative at the top of the poster in white text.
‘Someone has taken their love of scary movies too far. Solving this mystery is going to be murder.’ This gives the audience a slightly clearer understanding of what the film will be about because it
tells them that it will be a film which is based upon finding out who is committing the murders depicted on screen. This text also plants the idea into the audience’s head that makes them feel as if
the film’s events could potentially happen because it uses everyday terminology like ‘scary movies’. By talking about a ‘scary movie’ on the poster for a scary movie it makes the film feel less
fictional to the audience. By using the word ‘murder’ to describe how hard it will be to find the killer who committed the murders give the word a double meaning, it also has a lot of significance.
The text is also an introduction to the poster and allows the audience to have their own opinion on what might occur in the film.
These are a list of Fonts that I could potentially be using throughout my project taken from
sources like DaFont. The first of which is Mother Danger, this font is very 80’s inspired which fits
with my vision of the film taking inspiration from Horror films within that era – The font’s letters
are clearly visibly different from each other and are easy to read. The next is Real Horror which is
a more generic font but it is effective in its simpleness with the sharp edges and blood-esque
design. The next is Blood Crow which shares a lot of the same aspects as the others but is far
thicker which could potentially look better depending on what is around the place where I would
place the title. The fourth font is called Nightmare Pills and shares resemblance to ones used In the
Final Destination franchise and is slick in design which would strike attention in the viewers eyes.
The final font is called Bleeding Freaks and is a lot like the first in how it is designed but is unique
enough to stand out on the front of the poster. However each font also comes with disadvantages,
for example both Another Danger and Bleeding Freaks are possibly overly designed for the style of
film I am creating. The Real Horror font is rather generic and uninspired in comparison but could
work with its simplicity. Blood Crow could only work well in Black and I’m not sure if that is the
colour I want to be going for and finally Nightmare Pill may be too similar to that used by other
existing films which may distract from the design of the poster and take away some of its
uniqueness .
Locations
Filming Map
Filming Location I
Details
• Easy access and is hardly used for parked cars
• Near main road and noise may interfere with recording (unless I incorporate it into the
soundscape)
• Equipment can easily be moved around here as it next to my base of operations (My Nan’s flat)
• Facilities include everything a home would have.
Filming Location II
Details
• Easy access as it is in the main reception area of the school which is directly across from my
Nan’s flat.
• Near main road and noise may interfere with recording but I will be filming inside.
• Equipment can be less easily be moved around here than the previous filming location as it is
across the road from my base of operations (My Nan’s flat)
• Facilities are more spread out but easily accessible.
Filming Location III
Details
• Easy access as it is also across the road from my Nan’s flat.
• Near main road and noise may interfere with recording.
• Equipment will need to be carried here and protected from the environment i.e rain and wind.
• There is a lack of facilities around here as you would need to walk into the school buildings that
may or may not be unlocked at the time of filming.
Finance
Price of the Production
Item Reason for Purchase Price (£)
Romacci Women Dress Casual
Vintage Loose Long Sleeve Cotton
Viscose Dress
Potential Costume for the Figure 8.90
Womens Ladies Summer Beach Midi
Strappy Button Sun Dress
Potential Costume for the Figure 8.46
Andoer® E27 Photo Studio Bulb
Energy Saving Photography Daylight
Lamp 175W 5500K 170-240V
Light source made out of an Ikea bin 9.99
Ikea Fniss waste bin Light source made out of an Ikea bin 4.84
EMMA Cord White Light source made out of an Ikea bin 3.00
Ex-Pro® Tripod Bag Protection for the Tripod 10.97
Velbon DV-7000N Video Tripod with
PH-368 Fluid Head
Easy access to a Tripod 94.97
Continuous Softbox Studio Light Extra Lighting for the scenes 25.00
TOTAL 166.07
Time
Deadlines
• First Draft of content – Week beginning with April 29th
• Draft Poster
 Test Shots
 Draft Soundtrack
• Second Draft of content – Week beginning with May 16th
• Edited Film
• Second Soundtrack
• Diegetic sound and Non-Diegetic
• Finished content – Week beginning with May 20th
• Edited Film
• Finished Soundtrack
• Diegetic and Non-Diegetic Sound
• Public Showing: Monday 24th June – Evening
Equipment
Personnel
Time Scales of Locations
• My Nan’s flat is available for whenever I need it and I can be lenient with it
• The Queenswood School reception is only available over the Easter Holidays as I cannot film when the school is in
operation.
• The woods around the School is more accessible but would be ideal to film the scenes around the same time
Availability: Filming Easter Holidays
• The only planned Actor is available during the evenings and a couple of days during the week if she can have the days
off.
• I may have to get some help from other members of my family but it depends on when and where it is needed.
• I have access to equipment such as a Camera, Tripod, Fog machine and a light made out of an Ikea bin at all times.
• I will need to book equipment out from College such as Audio recorder, Boom Mic and a 50mm lens for filming at nigh.
Production Schedule
Task Day Time of Day Location
Soundtrack
Production
Tuesday 2nd April 2019 – Friday 4th April 2019 N/A Anywhere – Mostly at home.
Filming of Test Footage Friday 5th April 2019 - Saturday 6th April 2019 Day and Night Woods outside Queenswood School
Poster
Production
Saturday 6th April 2019 – Tuesday 9th April 2019 N/A Anywhere – College/Home
Filming of DVD
Footage
Saturday 13th April 2019 Dusk or Night Woods outside Queenswood School
Filming of Garage and Flat Scenes Sunday 14th April 2019 Day and Night Outside/
Inside Nan’s Flat
Filming of Single room of old building
Scene
Monday 15th April 2019 Dusk or Night Queenswood School Reception
Filming of Wood Scenes Tuesday 16th April 2019 Dusk or Night Woods outside Queenswood School
Reshoots if necessary Wednesday 17th April – Friday 19th April 2019 Day, Dusk and Night Woods outside Queenswood School
Outside/Inside Nan’s Flat
Queenswood School Reception
Audio Recording Saturday 20th April 2019 – Sunday 21st April
2019
N/A Woods outside Queenswood School
Outside/Inside Nan’s Flat
Queenswood School Reception
Editing of Production Monday 22nd April 2019 – Friday 17th May 2019 N/A Home
Personnel
Production Team
Name Role Contact Number
Connor Wiffen Director, Producer, Videographer,
Soundtrack Producer, Audio
Recorder, Editor etc
077949 733620
Aaliyah Carling Actor, Make Up Artist 077940 393377
Materials
Costumes and Make Up Design
These two dresses are the final choices for what the
figure will wear in the production which I will
decide on by seeing whether they are comfortable
and/or suite the ideal look for the production I
have. They are both of a similar style but will be
finalised on with whichever is more comfortable for
the actress to wear and is more appropriate for the
film – they will then be dirtied and made to look
more worn
For the makeup design I will be mixing these two
as my sister and I have agreed on it. Most of her
face will be covered by her hair to reduce the work
load and allow the makeup to be quickly applied
and replicated with it being blocked also making
any small differences less noticeable if they occur.
The first image has root like shapes which connects
to the wood location shown in the film whilst the
black aspects create a sense of mystery in the look
of the figure.
Equipment
• CANON 600D Camera
• Boom Mic + Handheld – Audio Recording
• Handheld Audio Recorder – Audio Recording
• Tripod
• 50mm Lens
• Home Made Light
• 2x Continuous Softbox Studio Lights
• Outside Light
• Gas Machine – Add atmosphere to the location
• Portable Generator – Power equipment
Make Up
• Ben nye -nose & scar wax nw-2 fair (for realistic scar/cuts/wounds )
• Ben nye - fresh scab fake blood- dark (clumpy dark intense colour )
• Smith ya vampire blood (more bright/fresh colour for outer parts of wound)
• Stage fake blood (more runny /consistency)
• Basic base cream contour palette for cover up all over skin (this covers and blends over materials such as scar wax and liquid latex mesh)
• Morphe boss mode artistry multi-colour eye shadow palette (this is for bruise effects using dark colours such as red/purple/browns and blacks)
• Mehron FX clown white face
• Paint
• Cue tips
• Brissle face sponge
• Liquid latex
• Cotton wool
• Blending brush
• Base of an open cut /wound; Water activated face and body paint in bright red
• Metal spool and manicure scissors (to cut into smaller areas for finer detail)
• Grey contour cream by smiffys FX for a cold / dead complexion
• Character makeup before death - natural girl next door look - just a little bit of mascara and blush with foundation base.
Camera
Settings
Framing
Lighting
Sound
Diegetic
Non-Diegetic
Rushes Log
Recorded Shots
Post-Production
Audio
Colour Grading
Colour Grading
Drafts
Soundtrack
Poster
Main Production

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Planning

  • 3. Umbra - Story Idea I
  • 4. Story Development Act I • A girl is helping clear out the garage for her Nan and looking for any items of interest that could have possibly been collected over time. After finding some old photos amongst other items in the garage she notices a blank DVD case which she opens to check if there is a disk in there and puts it aside to watch later. • Time passes as she continues to take things out of the garage but is visibly curious about what is on the DVD, something keeps drawing her back to it. An unforeseen force comes over her and she decides to run upstairs to watch it. (Shouting for her Nan who doesn’t seem to be there). She puts the DVD into a DVD Player and it suddenly plays, there’s no sound and it seems to be of a woman (Who looks other worldly yet familiar to her for some reason) walking through some woods as moonlight passes through the trees along with cuts to an ominous building. • The footage suddenly cuts out and she realises that she seems to have completely lost track of the time as it’s now dark outside, she’s confused but shrugs it off as just becoming distracted by it (However the footage was in no way long enough for that to be the case). In a slight daze she turns around and sees what appears to be a long white dress before it vanishes around the corner of the door as she rushes over to see what it was she catches a glimpse of a figure in the mirror. • Thinking she’s just tired she goes to the bathroom to wash her face and then gets into bed but as she closes her eyes the room suddenly changes into a strange dark older location which she doesn’t recognise.
  • 5. Story Development Act II • She gets up and begins to look around, trying the doors etc. but can’t really see anything apart from what seems to be light coming through a window that won’t open either. She proceeds to run around looking for a way out until she notices that she isn’t getting anywhere, it’s as if she is trapped in an infinite loop with no foreseeable way of escaping. • Panic engulfs her and she breaks down, screaming, crying and punching the wall – she doesn’t know what is going and it is starting to tear her apart. Maybe she’s just asleep? Maybe this is just a nightmare? She cant tell but it feels real. Suddenly there’s a crashing sound which snaps her completely out of the mental break and after composing herself a little she notices a picture frame on the floor, it’s cracked (She thinks It must have fallen during the breakdown surely?) but she can just about see the picture inside – it’s of an old building (She’s seen it before… but where?) – the building from the DVD flashes into her mind as she comes to the realisation that they are the same. • At this moment something starkly white appears in the room, only seen in her provisional vision at first she slowly turns her head to look (It’s the same white dress as the girl was wearing in the DVD footage) and takes a step back – the figure is visible now, It’s the girl in the footage and the one she saw in the mirror. • Panic and Fear engulf her again as the figure begins to slowly move its arm up as if reaching for her, she takes another set back (She’s trapped in this never ending room, there’s no way out from what she can tell) and turns around towards the light with her back to the figure and head in her hands – The room goes silent and everything appears to freeze. The figure’s arm suspended in the air. All she can hear is her own heartbeat, the seconds feel like forever until the figures hand suddenly moves into a disjointed position that resembles clicking fingers. In the silence the figure clicks her finger but the sound is more like bones snapping and the location changes again.
  • 6. Story Development Act III • She notices she’s outside and slowly takes her hands away from her face to see that she’s now in some sort of woods. She looks around but can’t see anything, not even the figure so just runs in any direction (She realises that It’s better to do so than staying still) – after running through the woods for a little while the figure walks out from behind a tree, causing her to fall back onto the ground. • The figure slowly walks towards her as she backs away into a tree but the figure kneels down in front of her and the scene cuts before any explicit conclusion is shown to keep her fate kind of ambiguous. • The sequence ends with separate shots of empty locations from previously in the film, I.e the garage (now eerie, no one in sight), the room from earlier (now completely absent) and the woods with no sign of her anywhere – however there is a blood soaked arm visible from behind a tree. • The film ends with a sudden cut to the same footage of the old building seen on the DVD and it is revealed to be being watched by someone else in front of a TV. Leaving the audience with more questions than answers yet implying that the process goes on and on.
  • 7. Story Development Synopsis A girl is helping clear out the garage for her Nan and looking for any items of interest that could have possibly been collected over time. After finding a blank DVD amongst some old photos she decides to watch it which is the catalyst for the events of the film, the DVD shows her seemingly random clips of an otherworldly woman walking through a wood and shots of an old building without any context before long she starts to see a strange figure in the corner of her eye but shakes it off as being nothing until the moment when she’s trying to go to sleep and is suddenly somewhere else. She begins to look around to no avail until she notices that she isn’t getting anywhere, it’s as if she is trapped in an infinite loop with no foreseeable way of escaping. Before long the figure appears in front of her and stretches out a hand to which she backs away from causing the figure to snap its fingers and transport her to another location, this time an eerie wood. She starts to run in a random direction, not knowing where she’ll end up but she’s too scared and confused to care at this point. after running through the woods for a little while the figure walks out from behind a tree, causing her to fall back onto the ground. The figure slowly walks towards her as she backs away into a tree but the figure kneels down in front of her sequence ends with separate shots of empty locations seen previously with no sign of her anywhere – however there is a blood soaked arm visible from behind a tree. The film ends with the same footage of the old building seen on the DVD and it is revealed to be being watched by someone else in front of a TV.
  • 8. Umbra - Story Idea II
  • 9. Story Development Act I • A girl is helping clear out the garage for her Nan and looking for any items of interest that could have possibly been collected over time. After finding some old photos amongst other items in the garage she notices a blank DVD case which she opens to check if there is a disk in there and puts it aside to watch later. • Time passes as she continues to take things out of the garage but is visibly curious about what is on the DVD, something keeps drawing her back to it. An unforeseen force comes over her and she decides to run upstairs to watch it. (Shouting for her Nan who doesn’t seem to be there). She puts the DVD into a Laptop and it suddenly plays, there’s no sound and it seems to be of a woman (Who looks other worldly yet familiar to her for some reason) walking through some woods as moonlight passes through the trees along with cuts to an ominous building. • The footage suddenly cuts out and she realises that she seems to have completely lost track of the time as it’s now dark outside, she’s confused but shrugs it off as just becoming distracted by it (However the footage was in no way long enough for that to be the case). In a slight daze she turns around and sees what appears to be a long white dress before it vanishes around the corner of the door as she rushes over to see what it was she catches a glimpse of a figure in the mirror. • Thinking she’s just tired she goes to the bathroom to wash her face and then gets into bed but as she closes her eyes the room suddenly changes into a strange dark older location which she doesn’t recognise.
  • 10. Story Development Act II • She gets up and begins to look around, trying the doors etc. but can’t really see anything apart from what seems to be light coming through a window that won’t open either. She proceeds to run around looking for a way out until she notices that she isn’t getting anywhere, it’s as if she is trapped in an infinite loop with no foreseeable way of escaping. • Panic engulfs her and she breaks down, screaming, crying and punching the wall – she doesn’t know what is going and it is starting to tear her apart. Maybe she’s just asleep? Maybe this is just a nightmare? She cant tell but it feels real. Suddenly there’s a crashing sound which snaps her completely out of the mental break and after composing herself a little she notices a picture frame on the floor, it’s cracked (She thinks It must have fallen during the breakdown surely?) but she can just about see the picture inside – it’s of an old building (She’s seen it before… but where?) – the building from the DVD flashes into her mind as she comes to the realisation that they are the same. • At this moment something starkly white appears in the room, only seen in her provisional vision at first she slowly turns her head to look (It’s the same white dress as the girl was wearing in the DVD footage) and takes a step back – the figure is visible now, It’s the girl in the footage and the one she saw in the mirror. • Panic and Fear engulf her again as the figure begins to slowly move its arm up as if reaching for her, she takes another set back (She’s trapped in this never ending room, there’s no way out from what she can tell) and turns around towards the light with her back to the figure and head in her hands – The room goes silent and everything appears to freeze. The figure’s arm suspended in the air. All she can hear is her own heartbeat, the seconds feel like forever until the figures hand suddenly moves into a disjointed position that resembles clicking fingers. In the silence the figure clicks her finger but the sound is more like bones snapping and the location changes again.
  • 11. Story Development Act III • She notices she’s outside and slowly takes her hands away from her face to see that she’s now in some sort of woods. She looks around but can’t see anything, not even the figure so just runs in any direction (She realises that It’s better to do so than staying still) – after running through the woods for a little while the figure walks out from behind a tree, causing her to fall back onto the ground. • The figure slowly walks towards her as she backs away into a tree but the figure kneels down in front of her and the scene cuts before any explicit conclusion is shown to keep her fate kind of ambiguous. • The sequence ends with separate shots of empty locations from previously in the film, I.e the garage (now eerie, no one in sight), the room from earlier (now completely absent) and the woods with no sign of her anywhere – however there is a blood soaked arm visible from behind a tree. • The film ends with a sudden cut to the same footage of the old building seen on the DVD and it is revealed to be spreading itself around online (Youtube) and as the view counter goes up, the screen goes black .
  • 12. Story Development Synopsis A girl is helping clear out the garage for her Nan and looking for any items of interest that could have possibly been collected over time. After finding a blank DVD amongst some old photos she decides to watch it which is the catalyst for the events of the film, the DVD shows her seemingly random clips of an otherworldly woman walking through a wood and shots of an old building without any context before long she starts to see a strange figure in the corner of her eye but shakes it off as being nothing until the moment when she’s trying to go to sleep and is suddenly somewhere else. She begins to look around to no avail until she notices that she isn’t getting anywhere, it’s as if she is trapped in an infinite loop with no foreseeable way of escaping. Before long the figure appears in front of her and stretches out a hand to which she backs away from causing the figure to snap its fingers and transport her to another location, this time an eerie wood. She starts to run in a random direction, not knowing where she’ll end up but she’s too scared and confused to care at this point. after running through the woods for a little while the figure walks out from behind a tree, causing her to fall back onto the ground. The figure slowly walks towards her as she backs away into a tree but the figure kneels down in front of her sequence ends with separate shots of empty locations seen previously with no sign of her anywhere – however there is a blood soaked arm visible from behind a tree. The film ends with the same footage of the old building seen on the DVD and it is revealed to be uploading itself to the internet as the view count goes up.
  • 13. Umbra - Story Idea III
  • 14. Story Development Act I • A girl is helping clear out the garage for her Nan and looking for any items of interest that could have possibly been collected over time. After finding some old photos amongst other items in the garage she notices a blank DVD case which she opens to check if there is a disk in there and puts it aside to watch later. • Time passes as she continues to take things out of the garage but is visibly curious about what is on the DVD, something keeps drawing her back to it. An unforeseen force comes over her and she decides to run upstairs to watch it. (Shouting for her Nan who doesn’t seem to be there). She puts the DVD into a DVD Player and it suddenly plays, there’s no sound and it seems to be of a woman (Who looks other worldly yet familiar to her for some reason) walking through some woods as moonlight passes through the trees along with cuts to an ominous building. • The footage suddenly cuts out and she realises that she seems to have completely lost track of the time as it’s now dark outside, she’s confused but shrugs it off as just becoming distracted by it (However the footage was in no way long enough for that to be the case). In a slight daze she turns around. Thinking she’s just tired she goes to the bathroom to wash her face and then gets into bed but as she closes her eyes the room suddenly changes into a strange dark older location which she doesn’t recognise.
  • 15. Story Development Act II • She gets up and begins to look around, trying the doors etc. but can’t really see anything apart from what seems to be light coming through a window that won’t open either. She proceeds to run around looking for a way out until she notices that she isn’t getting anywhere, it’s as if she is trapped in an infinite loop with no foreseeable way of escaping. • Panic engulfs her and she breaks down, screaming, crying and punching the wall – she doesn’t know what is going and it is starting to tear her apart. Maybe she’s just asleep? Maybe this is just a nightmare? She cant tell but it feels real. Suddenly there’s a crashing sound which snaps her completely out of the mental break and after composing herself a little she notices a picture frame on the floor, it’s cracked (She thinks It must have fallen during the breakdown surely?) but she can just about see the picture inside – it’s of an old building (She’s seen it before… but where?) – the building from the DVD flashes into her mind as she comes to the realisation that they are the same. • At this moment something starkly white appears in the room, only seen in her provisional vision at first she slowly turns her head to look (It’s the same white dress as the girl was wearing in the DVD footage) and takes a step back – the figure is visible now, It’s the girl in the footage (scars and weird eyes). • Panic and Fear engulf her again as the figure begins to slowly move its arm up as if reaching for her, she takes another set back (She’s trapped in this never ending room, there’s no way out from what she can tell) and turns around towards the light with her back to the figure and head in her hands – The room goes silent and everything appears to freeze. The figure’s arm suspended in the air. All she can hear is her own heartbeat, the seconds feel like forever until the figures hand suddenly moves into a disjointed position that resembles clicking fingers. In the silence the figure clicks her finger but the sound is more like bones snapping and the location changes again.
  • 16. Story Development Act III • She notices she’s outside and slowly takes her hands away from her face to see that she’s now in some sort of woods. She looks around but can’t see anything, not even the figure so just runs in any direction (She realises that It’s better to do so than staying still) – after running through the woods for a little while the figure walks out from behind a tree, causing her to fall back onto the ground. • The figure slowly walks towards her as she backs away into a tree but the figure kneels down in front of her and the scene cuts before any explicit conclusion is shown to keep her fate kind of ambiguous. • The sequence ends with separate shots of empty locations from previously in the film, I.e the garage (now eerie, no one in sight), the room from earlier (now completely absent) and the woods with no sign of her anywhere. • The film ends with the figure walking through the woods and the camera pans up to the spirit’s eyes which are now the same as hers.
  • 17. Story Development Synopsis A girl is helping clear out the garage for her Nan and looking for any items of interest that could have possibly been collected over time. After finding a blank DVD amongst some old photos she decides to watch it which is the catalyst for the events of the film, the DVD shows her seemingly random clips of an otherworldly woman walking through a wood and shots of an old building without any context before long she starts to see a strange figure in the corner of her eye but shakes it off as being nothing until the moment when she’s trying to go to sleep and is suddenly somewhere else. She begins to look around to no avail until she notices that she isn’t getting anywhere, it’s as if she is trapped in an infinite loop with no foreseeable way of escaping. Before long the figure appears in front of her and stretches out a hand to which she backs away from causing the figure to snap its fingers and transport her to another location, this time an eerie wood. She starts to run in a random direction, not knowing where she’ll end up but she’s too scared and confused to care at this point. after running through the woods for a little while the figure walks out from behind a tree, causing her to fall back onto the ground. The figure slowly walks towards her as she backs away into a tree but the figure kneels down in front of her sequence ends with separate shots of empty locations seen previously with no sign of her anywhere. The film ends with the figure walking through the woods and the camera pans up to the spirit’s eyes which are now the same as hers.
  • 18. Umbra - Story Idea IV
  • 19. Story Development Act I • A girl is helping clear out the garage for her Nan and looking for any items of interest that could have possibly been collected over time. After finding some old photos amongst other items in the garage she notices a blank DVD case which she opens to check if there is a disk in there and puts it aside to watch later. • Time passes as she continues to take things out of the garage but is visibly curious about what is on the DVD, something keeps drawing her back to it. An unforeseen force comes over her and she decides to run upstairs to watch it. (Shouting for her Nan who doesn’t seem to be there). She puts the DVD into a DVD Player and it suddenly plays, there’s no sound and it seems to be of a woman (Who looks other worldly yet familiar to her for some reason) walking through some woods as moonlight passes through the trees along with cuts to an ominous building. • The footage suddenly cuts out and she realises that she seems to have completely lost track of the time as it’s now dark outside, she’s confused but shrugs it off as just becoming distracted by it (However the footage was in no way long enough for that to be the case). In a slight daze she turns around. Thinking she’s just tired she goes to the bathroom to wash her face and then gets into bed but as she closes her eyes the room suddenly changes into a strange dark older location which she doesn’t recognise.
  • 20. Story Development Act II • She gets up and begins to look around, trying the doors etc. but can’t really see anything apart from what seems to be light coming through a window that won’t open either. She proceeds to run around looking for a way out until she notices that she isn’t getting anywhere, it’s as if she is trapped in an infinite loop with no foreseeable way of escaping. • Panic engulfs her and she breaks down, screaming, crying and punching the wall – she doesn’t know what is going and it is starting to tear her apart. Maybe she’s just asleep? Maybe this is just a nightmare? She cant tell but it feels real. Suddenly there’s a crashing sound which snaps her completely out of the mental break and after composing herself a little she notices a picture frame on the floor, it’s cracked (She thinks It must have fallen during the breakdown surely?) but she can just about see the picture inside – it’s of an old building (She’s seen it before… but where?) – the building from the DVD flashes into her mind as she comes to the realisation that they are the same. • At this moment something starkly white appears in the room, only seen in her provisional vision at first she slowly turns her head to look (It’s the same white dress as the girl was wearing in the DVD footage) and takes a step back – the figure is visible now, It’s the girl in the footage (scars and weird eyes). • Panic and Fear engulf her again as the figure begins to slowly move its arm up as if reaching for her, she takes another set back (She’s trapped in this never ending room, there’s no way out from what she can tell) and turns around towards the light with her back to the figure and head in her hands – The room goes silent and everything appears to freeze. The figure’s arm suspended in the air. All she can hear is her own heartbeat, the seconds feel like forever until the figures hand suddenly moves into a disjointed position that resembles clicking fingers. In the silence the figure clicks her finger but the sound is more like bones snapping and the location changes again.
  • 21. Story Development Act III • She notices she’s outside and slowly takes her hands away from her face to see that she’s now in some sort of woods. She looks around but can’t see anything, not even the figure so just runs in any direction (She realises that It’s better to do so than staying still) – after running through the woods for a little while the figure walks out from behind a tree, causing her to fall back onto the ground. • The figure slowly walks towards her as she backs away into a tree but the figure kneels down in front of her and the scene cuts before any explicit conclusion is shown to keep her fate kind of ambiguous. • The sequence ends with separate shots of empty locations from previously in the film, I.e the garage (now eerie, no one in sight), the room from earlier (now completely absent) and the woods with no sign of her anywhere. • The film ends with someone watching the DVD which is then revealed to have been her the sat in the same exact spot as if nothing had happened… was it a dream? Was it real? It is never explained.
  • 22. Story Development Summary As I began to flesh out the initial concept as a fully fledged narrative, I noticed that there were a few gaps in the story that needed to be explained and connected to the rest of the plot. I ended up with three slightly different narratives that don’t stray too far from the original concept but end differently, this is the point where I began to realise and was told that the initial ending could be seen a mile away which is something I didn’t particularly want, I didn't’t want to be making a narrative that is either too generic or safe with the story beats it follows as I intended for the film to end with someone else watching the DVD yet I also needed to be careful about not overcomplicating the narrative for the audience as well as from a production stand point so I came up with two other endings which either altered the DVD to be played on a Computer instead leading it to be uploaded online for everyone to see or had the supposed figure walking through the woods before it is revealed to actually be the main character, leaving it rather ambiguous - I settled with this final idea after discussing it with people as I think it works well as an expansion on my initial concept where the Spirit takes the form of her because it signifies ‘death catching up with her’ however this had been molded into several different concepts during the process of deciding on an idea to go with. For example the DVD being in a box that has other items that are far older than it, it having a date on (close to when the first DVDs were produced) possibly connecting it to the fear of technology shutting down when the year hit 2000 but it didn't because the DVD was never played. I have ended up with an amalgamation of concepts, story beats and ideas from each iteration which if told/presented well will be something I can be proud of. The res
  • 23. Themes/Context • The figure represents the character’s death catching up to them • When Alanah turns around towards the light coming through the window and covers her face when the figure puts her hand out, it implies that she has turned her back on death with the light representing heaven and the figure clearly representing death. • When the figure snaps her fingers and sends Alanah to the woods which in this case represents Limbo this shows that she made the wrong choice which leads to her being ‘killed’ whilst in Limbo. • She then finds herself sat in front of the TV as if nothing had happened – She is given multiple chances with the short ending leaving the audience wondering. • The figure takes the form of her from the previous loop until she essentially accepts her death and stops turning away towards a path that she is not supposed to be on.
  • 25. Scene No. Approx Timing What Happens Audio Notes 1 3 Minutes A girl named ALANAH, Early 20's dressed in standard modern clothes is clearing out a garage for her Nan. She finds some old pictures and amongst them is a blank DVD case which she checks but puts aside.. Ambient Noise (Cars, Wind, Moving Objects) 2 2 Minutes ALANAH grabs the DVD and runs through the entrance and up the stairs to the front door of the Flat. Echoed footsteps 3 2 Minutes Alanah opens the door to the flat, asks if anyone is in then walks into the living room. • Door opening • Dialogue • Footsteps on carpet 4 3 Minutes Alanah walks over to the cabinet with the DVD in hand and opens it to get to the DVD Player inside. She puts the DVD into the Player and it suddenly plays. On the DVD A female figure in a white dress walks slowly through the woods as moonlight passes through the trees. An old building is seen through the trees and a lone lamp post near the entrance to the woods. • DVD case opening • Light thud on carpet • DVD Player starting sound • Static 5 2 Minutes The footage suddenly cuts out and she looks out the window and notices that a lot of time has passed without her realising. ALANAH composes herself and turns around, slightly dazed and walks out of the room towards the bathroom. Footsteps on carpet
  • 26. Scene No. Approx Timing What Happens Audio Notes 6 1 Minutes She splashes her face with cold water from the tap and leaves the bathroom through the hallway, towards the bedroom. ALANAH gets into bed, relaxed and thinking nothing of what happened previously. • Water splash against face sound • Walking on carpet • Covers moving sound 7 3 Minutes But as she closes her eyes the room suddenly changes around her and she is in a different, older location with what seems to be moonlight coming through the windows. She gets up and begins to look around, trying the doors and windows to no avail. She breaks out into a run, until she notices that she isn’t getting anywhere, it’s as if she is trapped in an infinite loop with no foreseeable way of escaping • Jumpscare boom (possibly) • Eerie music builds into panic 8 3 Minutes • She breaks down, slumps to the floor, screaming, crying and punching the wall • Suddenly there’s a crashing sound which snaps her completely out of the mental break . • She composes herself a little and notices a picture frame on the floor, it’s cracked and must have fallen when she hit against the wall. • The clip of the building from the DVD flashes into her mind as she comes to the realisation that they are the same. • Thud on floor and against the wall • Screaming • Crying • Crashing 9 2 Minutes • Something starkly white appears in the room, only seen in her provisional vision at first as she slowly turns her head to look and takes a step back • The figure begins to slowly move its arm up as if reaching for her, she takes another set back, turns around towards the light with her back to the figure and head in her hands • The figure’s hand suddenly moves into a disjointed position that resembles clicking fingers and clicks. • Main theme of the Soundtrack • Heartbeat • Heavy breathing • Bone snapping
  • 27. Scene No. Approx Timing What Happens Audio Notes 10 2 Minutes • She slowly takes her hands away from her face to see that she’s now in some sort of wood. She looks around but can’t see anything. • She breaks into a run, in a random direction, she realises that it is better to do so than staying still. • Wind • Whispers • Running steps in the woods sounds 11 4 Minutes • After running for a little while the ghostly figure walks out from behind a tree, causing her to fall back onto the ground. • The figure slowly walks towards her as ALANAH backs away into a tree. • The figure gets until it stops before kneeling down in front of her. • The ghostly figure just stays there, un-moving as her heartbeat is all she can hear. • ALANAH notices something familiar about the figure as she seems to have a piece of jewellery on that is almost identical to her's • It raises its hand again... • Wind • Whispers • Running steps in the woods sounds • Heartbeat • Main theme 12 50 Seconds each • Garage - There's nothing but the open garage and ambient sounds of every day life. • Living Room -There's no signs of anyone with only the TV showing static. • Woods - No signs of ALANAH or the figure but there is a bloodied arm protruding from behind a tree, the same one she backed up against. • Ambient Noises • Static 13 2 Minute There's someone walking through the woods who resembles the spirit until it is shown to be ALANAH mysteriously in the same clothing as her but with a normal human eye. • Natural walking sounds
  • 28. Scene No. Approx Timing What Happens Audio Notes 10 2 Minutes • She slowly takes her hands away from her face to see that she’s now in some sort of wood. She looks around but can’t see anything. • She breaks into a run, in a random direction, she realises that it is better to do so than staying still. • Wind • Whispers • Running steps in the woods sounds 11 4 Minutes • After running for a little while the ghostly figure walks out from behind a tree, causing her to fall back onto the ground. • The figure slowly walks towards her as ALANAH backs away into a tree. • The figure gets until it stops before kneeling down in front of her. • The ghostly figure just stays there, un-moving as her heartbeat is all she can hear. • ALANAH notices something familiar about the figure as she seems to have a piece of jewellery on that is almost identical to her's • It raises its hand again... • Wind • Whispers • Running steps in the woods sounds • Heartbeat • Main theme 12 50 Seconds each • Garage - There's nothing but the open garage and ambient sounds of every day life. • Living Room -There's no signs of anyone with only the TV showing static. • Woods - No signs of ALANAH or the figure but there is a bloodied arm protruding from behind a tree, the same one she backed up against. • Ambient Noises • Static 13 2 Minute There's someone walking through the woods who resembles the spirit until it is shown to be ALANAH mysteriously in the same clothing as her but with a normal human eye. • Natural walking sounds
  • 29. Scene No. Approx Timing What Happens Audio Notes 12 50 Seconds each • Garage - There's nothing but the open garage and ambient sounds of every day life. Woods - No signs of ALANAH or the figure but there is a bloodied arm protruding from behind a tree, the same one she backed up against. • Ambient Noises 13 2 Minute The film ends with someone watching the DVD which is then revealed to have been her the whole time… was it a dream? Was it real? It is never explained. • Static Revised Ending
  • 31. Shot No. Shot Type Description 1 Long shot from outside Alanah emptying things from the garage 2 Medium Shot Alanah Opens a Box and pulls out some old Pictures and looks through them 3 Over the Shoulder Shot of Hands She looks through the pictures in her hand. 4 Medium Full Shot Camera is situated in a somewhat unnatural positron as she notices and pulls out a blank DVD case 5 Point of View Shot She checks the back of the case for information before opening it to see if there’s a disk inside. 6 Close Up/Tilt Shift She places the case on the side somewhere. 7 Tight Medium Shot with case in frame She walks away to continue with the garage 8 Long shot from outside She continues to empty the garage 9 Tight Medium Shot with case in frame Something seems to be dragging her back to the case as she keeps looking back at it 10 Loose close up on feet She beings to turn away before walking towards where she left the case 11 Medium Shot She grabs the case and runs out of the garage towards the flat entrance 12 Close up on Feet Same continuity as previous shot but focused on her feet.
  • 32. Shot No. Shot Type Description 13 Over the Shoulder Shot Same continuity as previous shot but behind her shoulder as she reaches the door 14 .Medium Shot She runs up the stairs towards the front door 15 Close up Shot She pushes the door open 16 Medium Full Shot She enters the flat and speaks 17 Point of View Shot Empty Flat 18 Medium Full Shot She walks into the living room 19 Full Shot from within cupboard She opens the cupboard with the DVD player in 20 Medium Full Shot The DVD plays and she sits there watching it 21 Close up Shot of eye She comes back to reality and notices she’s been sat there for what feels like forever 22 Medium Shot from behind She gets up, feeling tired and walks out of the room 23 Over the Shoulder Shot Walks towards and into the bathroom where she throws water into her face. 24 Tight Medium Shot She walks into her bedroom
  • 33. Shot No. Shot Type Description 25 Medium Shot She gets into bed 26 Extreme Close up Shot As she closes her eyes the background changes to the next location. 27 Extreme Close up Shot Laying on the floor she opens the and the room is clearly different 28 Ground Level Shot She places her hand on the floor and pushes herself up 29 Over The Shoulder Shot As she gets up and confusedly looks around 30 Full Shot She gets up and looks around the room for anything recognisable 31 Medium Shot She begins to try the doors and windows 32 Close up Shot of feet She breaks into a run until she notices that she isn’t getting anywhere 33 Medium full shot She slumps to the floor, screaming 34 Extreme Close up Shot of eyes She breaks down and begins to cry 35 Extreme Close up Shot of hand She hits the wall 36 Loose Close up She brings her hands up to her face
  • 34. Shot No. Shot Type Description 37 Close Up The picture falls and snaps her out of the mental 38 Full Shot She’s lying against the wall with the picture frame on the floor 39 Medium Shot She picks up the picture frame for a closer look 40 Point of view Shot She looks down at the picture 41 N/A Video of the building shown in the DVD video flashes into her mind 42 Extreme Close Up of eyes/Dutch Angle Something starkly white appears in the room in her peripheral vision and she slowly turns her head to look at it 43 Medium Full shot Fear and Panic engulfs her and she moves back away from the figure before getting up. 44 Medium Shot The figure just stands there 45 Loose Close Up She takes another step back, turns around towards the light with her back to the figure 46 Close Up Her head in her hands 47 Medium Shot The room goes silent and everything appears to freeze. The figure’s arm suspended in the air. 48 Close Up All she can hear is her own heartbeat.
  • 35. Shot No. Shot Type Description 49 Full Shot The seconds feel like forever as nothing happens 50 Loose Close Up The figure’s hand suddenly moves into a disjointed position 51 Close Up of hand In the silence the figure clicks her finger but the sound is more like bones snapping, causing the location to change again 52 Point of view shot Alanah takes her hands away from her face and the audience is shown to suddenly be in some kind of woods. She looks around but can’t see anything, not even the figure. 53 Ground Level Shot She breaks into a run, in a random direction 54 Tracking shot Running through the woods 55 Close Up from behind tree (looks like someone is watching her) 56 Over the Shoulder Shot Running through the woods 57 Handheld from behind tree The ghostly figure walks out from behind a tree in front of her 58 POV from high angle She falls onto the ground and crawls backwards to back up against a tree as the figure slowly walks towards her 59 POV from low angle The figure slowly walks towards her as she’s unmoving (frozen in fear) 60 Full Shot The figure stops before kneeling down in front of her. The ghostly figure just stays there, un-moving as her heartbeat is all she can hear.
  • 36. Shot No. Shot Type Description 61 Point of view shot ALANAH notices something familiar about the figure as she seems to have a piece of jewellery on that is almost identical to her own. 62 Loose close up shot The figure raises its hand again 51 Long shot There's nothing but the open garage and ambient sounds of every day life. 52 Long shot No signs of ALANAH or the figure but there is a bloodied arm protruding from behind a tree, the same one she backed up against. 53 Ground Level Shot (Pan) to close up of eye There's someone walking through the woods who resembles the spirit until it is shown to be ALANAH mysteriously in the same clothing as her but with a normal human eye.
  • 37. Shot No. Shot Type Description 61 Point of view shot ALANAH notices something familiar about the figure as she seems to have a piece of jewellery on that is almost identical to her own. 62 Loose close up shot The figure raises its hand again 63 Long shot Garage: There's nothing but the open garage and ambient sounds of every day life. 64 Long shot Woods : No signs of ALANAH or the figure but there is a bloodied arm protruding from behind a tree, the same one she backed up against. 65 Re-Use shots from previous scene or reshoot She comes back to reality and notices she’s been sat there for what feels like forever Revised Ending
  • 40. Style sheet I: Colour Scheme I have chosen to focus on a similar colour scheme to that of how Hollywood would present their remakes of Asian horror films with distinct Dark Blues ,Yellows, Blacks and Browns alongside brighter shades. I plan to use a selection of alternative blue shades which have connotations of health, healing, tranquility, understanding, authority, peace and spiritual pursuits- these mostly juxtapose the concept and world presented in the film with the nature of it being closer to a horror in terms of genre however looking deeper into the story I am personally trying to tell (although it could be perceived differently for some people) you will see that the spirit presented is not supposed to be seen as evil, it is simply there to show that the character’s death is catching up to her and bring her to the after life but she turns away causing the sinister nature to surface but using this colour scheme will not only appeal to the audience’s eyes but reference the true nature of the film. I will also be using different shades of yellow which are associated with joy, happiness, intellect, and energy. It produces a warming effect, arouses cheerfulness, stimulates mental activity and generates muscle energy. This again juxtaposes the style of the film but I want the audience to feel a little out of place as they watch just like the character in the film, they also share two distinct connotations with death – the most notable being that the colour blue can be associated with sadness, melancholy and mourning but in terms of The Ring it is used to represent the way in which the antagonist of the story was drowned so it gives the audience the sense that they themselves are drowning, now on the opposite side with Dark Water there is a distinct yellow glow which could give the audience the feeling of burning. This different style will be able to clearly split the moods and acts in connection to the events on screen – The blue colouring for when the figure first appears but the more violent ‘burning’ colour is in line with the turn in The Figure’s personality.
  • 41. Style Sheet II: Poster The poster for SCREAM is made up of several different fonts which encapsulate the style the poster was going for. ‘S C R E A M’ is written along the bottom in white, bold and block capital letters. Due to this, the title is large and easy to be seen by the audience. Each letter is spaced out which could be in reference to the length of a scream and show that it is a long drawn out song. Another significant detail is that of the end letter ‘M’ has been edited. The middle has been stretched downwards to a sharp point this clearly represents a knife which the victims are killed by. The main image on the poster is a close up of a young girl’s face. The girl’s eyes are wide, making her look shocked - these follow the viewer which causes an unsettling feeling within them as if they were being watched which is a feeling felt by a lot of characters within the film. This is to attract their attention and draw them to the poster as well as the movie. The girl is portrayed as being very pale which could suggest she is very frightened or has been killed off by the killer. These are aspects which could possibly lead to the audience being intrigued to find out what is really going on in the film. The girl has a hand covering her mouth, this could suggest several different things to the audience and lead them to ask.. Is it her hand? And is she covering her mouth because she is shocked or it could be someone else’s hand that is preventing her from screaming which refers back to the film’s title. The poster colour scheme is in black and white, this could represent the darkness within the soul of the killer, death within the film or the darkness which shrouds the killer’s identity. There is some extra narrative at the top of the poster in white text. ‘Someone has taken their love of scary movies too far. Solving this mystery is going to be murder.’ This gives the audience a slightly clearer understanding of what the film will be about because it tells them that it will be a film which is based upon finding out who is committing the murders depicted on screen. This text also plants the idea into the audience’s head that makes them feel as if the film’s events could potentially happen because it uses everyday terminology like ‘scary movies’. By talking about a ‘scary movie’ on the poster for a scary movie it makes the film feel less fictional to the audience. By using the word ‘murder’ to describe how hard it will be to find the killer who committed the murders give the word a double meaning, it also has a lot of significance. The text is also an introduction to the poster and allows the audience to have their own opinion on what might occur in the film. These are a list of Fonts that I could potentially be using throughout my project taken from sources like DaFont. The first of which is Mother Danger, this font is very 80’s inspired which fits with my vision of the film taking inspiration from Horror films within that era – The font’s letters are clearly visibly different from each other and are easy to read. The next is Real Horror which is a more generic font but it is effective in its simpleness with the sharp edges and blood-esque design. The next is Blood Crow which shares a lot of the same aspects as the others but is far thicker which could potentially look better depending on what is around the place where I would place the title. The fourth font is called Nightmare Pills and shares resemblance to ones used In the Final Destination franchise and is slick in design which would strike attention in the viewers eyes. The final font is called Bleeding Freaks and is a lot like the first in how it is designed but is unique enough to stand out on the front of the poster. However each font also comes with disadvantages, for example both Another Danger and Bleeding Freaks are possibly overly designed for the style of film I am creating. The Real Horror font is rather generic and uninspired in comparison but could work with its simplicity. Blood Crow could only work well in Black and I’m not sure if that is the colour I want to be going for and finally Nightmare Pill may be too similar to that used by other existing films which may distract from the design of the poster and take away some of its uniqueness .
  • 44. Filming Location I Details • Easy access and is hardly used for parked cars • Near main road and noise may interfere with recording (unless I incorporate it into the soundscape) • Equipment can easily be moved around here as it next to my base of operations (My Nan’s flat) • Facilities include everything a home would have.
  • 45. Filming Location II Details • Easy access as it is in the main reception area of the school which is directly across from my Nan’s flat. • Near main road and noise may interfere with recording but I will be filming inside. • Equipment can be less easily be moved around here than the previous filming location as it is across the road from my base of operations (My Nan’s flat) • Facilities are more spread out but easily accessible.
  • 46. Filming Location III Details • Easy access as it is also across the road from my Nan’s flat. • Near main road and noise may interfere with recording. • Equipment will need to be carried here and protected from the environment i.e rain and wind. • There is a lack of facilities around here as you would need to walk into the school buildings that may or may not be unlocked at the time of filming.
  • 48. Price of the Production Item Reason for Purchase Price (£) Romacci Women Dress Casual Vintage Loose Long Sleeve Cotton Viscose Dress Potential Costume for the Figure 8.90 Womens Ladies Summer Beach Midi Strappy Button Sun Dress Potential Costume for the Figure 8.46 Andoer® E27 Photo Studio Bulb Energy Saving Photography Daylight Lamp 175W 5500K 170-240V Light source made out of an Ikea bin 9.99 Ikea Fniss waste bin Light source made out of an Ikea bin 4.84 EMMA Cord White Light source made out of an Ikea bin 3.00 Ex-Pro® Tripod Bag Protection for the Tripod 10.97 Velbon DV-7000N Video Tripod with PH-368 Fluid Head Easy access to a Tripod 94.97 Continuous Softbox Studio Light Extra Lighting for the scenes 25.00 TOTAL 166.07
  • 49. Time
  • 50. Deadlines • First Draft of content – Week beginning with April 29th • Draft Poster  Test Shots  Draft Soundtrack • Second Draft of content – Week beginning with May 16th • Edited Film • Second Soundtrack • Diegetic sound and Non-Diegetic • Finished content – Week beginning with May 20th • Edited Film • Finished Soundtrack • Diegetic and Non-Diegetic Sound • Public Showing: Monday 24th June – Evening
  • 51. Equipment Personnel Time Scales of Locations • My Nan’s flat is available for whenever I need it and I can be lenient with it • The Queenswood School reception is only available over the Easter Holidays as I cannot film when the school is in operation. • The woods around the School is more accessible but would be ideal to film the scenes around the same time Availability: Filming Easter Holidays • The only planned Actor is available during the evenings and a couple of days during the week if she can have the days off. • I may have to get some help from other members of my family but it depends on when and where it is needed. • I have access to equipment such as a Camera, Tripod, Fog machine and a light made out of an Ikea bin at all times. • I will need to book equipment out from College such as Audio recorder, Boom Mic and a 50mm lens for filming at nigh.
  • 52. Production Schedule Task Day Time of Day Location Soundtrack Production Tuesday 2nd April 2019 – Friday 4th April 2019 N/A Anywhere – Mostly at home. Filming of Test Footage Friday 5th April 2019 - Saturday 6th April 2019 Day and Night Woods outside Queenswood School Poster Production Saturday 6th April 2019 – Tuesday 9th April 2019 N/A Anywhere – College/Home Filming of DVD Footage Saturday 13th April 2019 Dusk or Night Woods outside Queenswood School Filming of Garage and Flat Scenes Sunday 14th April 2019 Day and Night Outside/ Inside Nan’s Flat Filming of Single room of old building Scene Monday 15th April 2019 Dusk or Night Queenswood School Reception Filming of Wood Scenes Tuesday 16th April 2019 Dusk or Night Woods outside Queenswood School Reshoots if necessary Wednesday 17th April – Friday 19th April 2019 Day, Dusk and Night Woods outside Queenswood School Outside/Inside Nan’s Flat Queenswood School Reception Audio Recording Saturday 20th April 2019 – Sunday 21st April 2019 N/A Woods outside Queenswood School Outside/Inside Nan’s Flat Queenswood School Reception Editing of Production Monday 22nd April 2019 – Friday 17th May 2019 N/A Home
  • 54. Production Team Name Role Contact Number Connor Wiffen Director, Producer, Videographer, Soundtrack Producer, Audio Recorder, Editor etc 077949 733620 Aaliyah Carling Actor, Make Up Artist 077940 393377
  • 56. Costumes and Make Up Design These two dresses are the final choices for what the figure will wear in the production which I will decide on by seeing whether they are comfortable and/or suite the ideal look for the production I have. They are both of a similar style but will be finalised on with whichever is more comfortable for the actress to wear and is more appropriate for the film – they will then be dirtied and made to look more worn For the makeup design I will be mixing these two as my sister and I have agreed on it. Most of her face will be covered by her hair to reduce the work load and allow the makeup to be quickly applied and replicated with it being blocked also making any small differences less noticeable if they occur. The first image has root like shapes which connects to the wood location shown in the film whilst the black aspects create a sense of mystery in the look of the figure.
  • 57. Equipment • CANON 600D Camera • Boom Mic + Handheld – Audio Recording • Handheld Audio Recorder – Audio Recording • Tripod • 50mm Lens • Home Made Light • 2x Continuous Softbox Studio Lights • Outside Light • Gas Machine – Add atmosphere to the location • Portable Generator – Power equipment
  • 58. Make Up • Ben nye -nose & scar wax nw-2 fair (for realistic scar/cuts/wounds ) • Ben nye - fresh scab fake blood- dark (clumpy dark intense colour ) • Smith ya vampire blood (more bright/fresh colour for outer parts of wound) • Stage fake blood (more runny /consistency) • Basic base cream contour palette for cover up all over skin (this covers and blends over materials such as scar wax and liquid latex mesh) • Morphe boss mode artistry multi-colour eye shadow palette (this is for bruise effects using dark colours such as red/purple/browns and blacks) • Mehron FX clown white face • Paint • Cue tips • Brissle face sponge • Liquid latex • Cotton wool • Blending brush • Base of an open cut /wound; Water activated face and body paint in bright red • Metal spool and manicure scissors (to cut into smaller areas for finer detail) • Grey contour cream by smiffys FX for a cold / dead complexion • Character makeup before death - natural girl next door look - just a little bit of mascara and blush with foundation base.
  • 63. Sound
  • 69. Audio

Editor's Notes

  1. Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to