Children's Services in the Digital Age: Technology Competencies

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Children's Services in the Digital Age: Technology Competencies

  1. 1. Children's Services in the Digital Age: Technology Competencies • Genesis Hansen, Mission Viejo Library Sunday, November 10, 13
  2. 2. Two Key Skills • Exploring new hardware • Evaluating digital media Sunday, November 10, 13
  3. 3. When someone has a question about an Sunday, November 10, 13
  4. 4. Observe • Look at the casing first • Buttons? • Power • Volume/mute • Home? • Headphone jack? • Ports Sunday, November 10, 13
  5. 5. Then turn it on • Are some controls on screen instead of on casing? • Settings: in an app or accessed from menu? • Multiple screens? - swipe to test • Apps and widgets? • Battery life indicator? Sunday, November 10, 13
  6. 6. Approach with a spirit of play Sunday, November 10, 13
  7. 7. When in doubt, tap stuff and see what happens (This works when evaluating apps and ebooks, too!) Sunday, November 10, 13
  8. 8. Question: Sunday, November 10, 13
  9. 9. Question: • What criteria do you use when evaluating children's books? Sunday, November 10, 13
  10. 10. Question: • What criteria do you use when evaluating children's books? • Apply the same criteria to digital media (apps and ebooks) Sunday, November 10, 13
  11. 11. Question: • What criteria do you use when evaluating children's books? • Apply the same criteria to digital media (apps and ebooks) • Plus, a few extra considerations Sunday, November 10, 13
  12. 12. Interactive elements: enhance or distract? Sunday, November 10, 13
  13. 13. Irrelevant interactivity • Doesn't relate to the story • Distracts from the flow Sunday, November 10, 13
  14. 14. Sunday, November 10, 13
  15. 15. Paid vs. free? • Watch out for ads and in-app purchase links • Use free versions for evaluation purposes • Always worth the investment to skip the ads • ESPECIALLY for kids Sunday, November 10, 13
  16. 16. Controls on bottom of screen • Easy to hit by accident Sunday, November 10, 13
  17. 17. Controls on bottom of screen • Easy to hit by accident • Attractive buttons lead out of the app... Sunday, November 10, 13
  18. 18. Controls on bottom of screen • Easy to hit by accident • Attractive buttons lead out of the app... • Which leads to this: Sunday, November 10, 13
  19. 19. Intrusive music, etc. Sunday, November 10, 13
  20. 20. Look for apps that support early literacy skills • Print motivation • Print awareness • Letter knowledge • Vocabulary • Phonological awareness • Narrative skills Sunday, November 10, 13
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  23. 23. Sunday, November 10, 13
  24. 24. Sunday, November 10, 13
  25. 25. Affordance: movement indicates interactivity Sunday, November 10, 13
  26. 26. Affordance: arrows indicate action to take Sunday, November 10, 13
  27. 27. Little delights Sunday, November 10, 13
  28. 28. Helpful cues • Letter is repeated when you touch tile or destination • Destination is highlighted when correct tile is close • "Magnetic" pull of tile to destination Sunday, November 10, 13
  29. 29. Unobtrusive controls: difficult to exit app unintentionally Sunday, November 10, 13
  30. 30. Ability to change or turn off features Sunday, November 10, 13
  31. 31. Customization options allow apps to grow with the child Sunday, November 10, 13
  32. 32. Sunday, November 10, 13
  33. 33. Sunday, November 10, 13
  34. 34. Effective, unobtrusive navigation Sunday, November 10, 13
  35. 35. Sunday, November 10, 13

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