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@Berttimmermans
Bert TImmermans
Application Designer @Digiti
About me
@Berttimmermans
@Berttimmermans
THE JOURNEY
The ConceptTHE JOURNEY
The Concept
Expirements
THE JOURNEY
The Concept
Expirements Troubleshooting
THE JOURNEY
The Concept
Expirements Troubleshooting
The Results
THE JOURNEY
The Concept
Expirements Troubleshooting
What’s next?
The Results
THE JOURNEY
The ConceptSetting the scope
1
I RPG
<canvas></canvas>
HTML5<canvas></canvas>
1 1 1 1 1 1 1 1 1 1 1
1 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 1
1 1 1 1 1 1 1 1 1 1 1
[ , , , , , , , , , , ],
[ , , , , , , , , , , ],
[ , , , , , , , , , , ],
[ , , , , , , , , , , ],
[ , , , , , , , , , , ],
[ , , , , , , , , , , ],
[ , , , , , , , , , , ]
1 1 1 1 1 1 1 1 1 1 1
1 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 1
1 1 1 1 1 1 1 1 1 1 1 ]
[
EXPIREMENTSConverting theory into practice
2
texture.png
EXAMPLE
var canvas = document.createElement('canvas');
var context = canvas.getContext('2d');
var map = [
[ 1, 1, 1, 1, 1, 1, 1 ],
[ 1, 0, 0, 0, 0, 0, 1 ],
[ 1, 0, 0, 0, 0, 0, 1 ],
[ 1, 0, 0, 0, 0, 0, 1 ],
[ 1, 0, 0, 0, 0, 0, 1 ],
[ 1, 0, 0, 0, 0, 0, 1 ],
[ 1, 1, 1, 1, 1, 1, 1 ]
];
var image = new Image();
var grid = 20;
var x = 0;
var y = 0;
EXAMPLE
EXAMPLE
canvas.width = 140;
canvas.height = 140;
image.onload = function() {
for (var i in map) {
for (var j in map[i]) {
context.drawImage(this, map[i][j]*grid, 0, grid,
grid, (x*grid), (y*grid), grid, grid );
x ++;
}
x = 0;
y ++;
}
};
image.src = ‘texture.png';
document.body.appendChild(canvas);
EXAMPLE
drawImage(
this,
map[i][j]*grid,
0,
grid,
grid,
(x*grid),
(y*grid),
grid,
grid
);
drawImage(
this,
mask-x,
mask-y,
mask-width,
mask-height,
x-position,
y-position,
width,
height
);
EXAMPLE
Expirements
Version 0.1
✓ Single canvas
✓ Redraw on interaction
✓ Textures + walls
✓ Switches
✓ Keyboard input
✓ Move map
✓ Only render what is

visible inside the canvas
✓ Increased map size
Expirements
Version 0.2
✓ Change maps
✓ Transitions
✓ Masks
✓ Switches
Expirements
Version 0.3
✓ Complex triggers
Expirements
Version 0.4
Troubleshooting
Getting it right
3
DesignING a Game is hard!
Preformance On mobile was bad!
Canvas
Current setup
‣ Drawing on canvas is expensive
‣ Use more then one canvas
‣ Max size of canvas on mobile Safari (3MP or 5MP)
‣ Buffer by drawing off screen
‣ Cache rendered screens for later use
‣ More tips:

http://www.html5rocks.com/en/tutorials/canvas/performance/

http://tinyurl.com/ioslimit
Research results
Canvas - Foreground
Current setup
Canvas - Background
Div - Mask
Div - Player
Structure your JS Code!
Current setup
var Game = {
!
init : function (){
// init game
},
start : function (){
// start game
}
}
!
Game.init();
Game.start();
(function() {
!
function Game(){
// init game
};
Game.prototype.start = (function() {
// start game
});
window.Game = Game;
})();
!
var game = new Game();
game.start();
New setup
BUILD new maps easily!
The ResultSolving the puzzle
4
Demo
✓ Mask player
✓ CSS animation
✓ Create tracks
FEATURES
Walking in tall grass
✓ Jump only down
✓ Extra animation details
FEATURES
Jump down ledges
✓ Complex animations
✓ Leave and enter
✓ Dynamic
FEATURES
Transitions
✓ Complex animations
✓ Leave and enter
✓ Dynamic
FEATURES
Transitions
✓ Different styles
✓ Text animation
✓ Dynamic
FEATURES
Signs & messages
✓ Specific location
✓ Random behaviour
✓ Interactions
FEATURES
Non-playable
characters (NPC)
What’s next?Where are the Pokémons?
5
Demo
‣ Build a new and better map editor
‣ Redraw more maps
‣ Retrieve missing data
‣ Find out how the battle system works
‣ Learn more about HTML audio
‣ …
Next steps
!
‣ Don’t get sued by Nintendo®!
Thank you
@Berttimmermans
One more thing...
Designers
Frontend Developers
Developers
Project Managers
We are looking for:
omorrowlApply now, get hired
join us at Tomorrowland!
and
jobs@digiti.be
Thank youhttp://berttimmermans.com/game/
@Berttimmermans

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Bert Timmermans' Journey Creating an HTML5-Based RPG Game