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A Synergy Between the Technological Process
and a Methodology for Web Design: Implications
for Technological Problem Solving and Design
MARIA JAKOVLJEVIC*
School of Economics and Business Sciences, Information Systems, University of the Witwaters-
rand, Johannesburg, South Africa
PIET ANKIEWICZ, ESTELLE DE SWARDT AND ELNA GROSS
Department of Curriculum Studies, Rand Afrikaans University (RAU), P. O. Box 524, Auckland
Park, Johannesburg, South Africa
ABSTRACT: Traditional instructional methodology in the Information System Design (ISD)
environment lacks explicit strategies for promoting the cognitive skills of prospective system
designers. This contributes to the fragmented knowledge and low motivational and creative
involvement of learners in system design tasks. In addition, present ISD methodologies,
including web design methodologies, do not focus suļ¬ƒciently on technological problem solving
and design. Engagement in system design tasks demands critical thinking [Shelly, Cashman &
Rosenblatt, 2001, Systems Analysis and Design, 4th edn. Course Technology, Boston] and
abstraction skills [Harris, 1999, Systems Analysis and Design for the Small Enterprise, The
Dryden Press, Harcourt Brace College Publishers, Fort Worth]. The aim of this paper is to
explain a synergy between the technological process and web design methodology and its
inļ¬‚uence on the development of the cognitive skills of learners in the ISD context. In this
research, the Team Structure Software Process (TSSP) methodology was integrated with the
stages of the technological process. An interface approach between Information Systems and
Technology Education was adopted during the implementation of an Instructional Web De-
sign Program (IWDP), which served as a framework for building a software product. This
research was based on a qualitative, action-research approach where individual interviews,
focus group interviews, observation and document sources were used to gather data. Seventeen
students at an institution of higher education were observed and their experiences were
investigated through a focus group interview, journals and an essay. In addition, an interview
with the teacher was conducted to investigate her thoughts and feelings during the imple-
mentation of the IWDP. During the implementation of the IWDP, multi-method learning was
promoted, enlarging learnersā€™ insight into the design process and a climate for enhancing
intellectual processes and skills created [Jakovljevic, 2002, An Instructional Model for
Teaching Complex Thinking through Web Page Design, DEd thesis, Rand Afrikaan Univer-
sity, Johannesburg]
Keywords: complex thinking, information technology, instructional web design program,
technological process, technology education, web design
*
D.Ed. student at Rand Afrikaans University.
International Journal of Technology and Design Education 14, 261ā€“290, 2004.
 2004 Kluwer Academic Publishers. Printed in the Netherlands.
INTRODUCTION
Research ļ¬ndings (DeLuca 1992; Johnson 1997, p. 175; Magadla 1996,
p. 83; Winn 1990, p. 55) support constructivism as a theoretical approach
that highlights important aspects of contextual learning, peer-based learn-
ing, activity-based and reļ¬‚ective practice, factors that are critical for the
development of thinking skills and creating a positive motivational atmo-
sphere for learning. Gardner (1983, p. 10) developed the concept of multiple
intelligences, pointing out that many types of intelligence exist which should
be considered in a constructivist classroom. Learners with diļ¬€erent domi-
nant intelligences (e.g. artistic, linguistic, logical-mathematical, spatial,
personal, bodily, kinaesthetic, and musical) can practise their skills and
thinking processes through collaborative activities in an Information Sys-
tems Design (ISD) context. In the ISD environment learners design
appropriate information systems software as a solution to an identiļ¬ed
business problem.
Though numerous research reports have provided a body of information
about instructional methodologies (Laurillard 1994, pp. 94ā€“95; Wheatley
1991, p. 11), far less research has been conducted on those aspects of soft-
ware development methodologies and constructivist principles which can
create a meaningful learning atmosphere and meet the technological prob-
lem solving and design needs of learners in an ISD environment.
The present software development methodologies including the Team
Structure Software Process (TSSP) methodology, contain a wide range of
techniques in software design and development (Greenberg  Lakeland
1999; Shelly Cashman  Rosenblatt et al. 2001). However, this range of
techniques without adequate problem solving tasks does not support learners
in developing their technological problem solving and design skills. Teachers
must make these techniques, the rationale and criteria explicit to learners
(McCormick, Murphy  Hennessy 1994, p. 31). Although a distinction is
made between design and problem solving in Technology Education
(Johnsey 1995, pp. 199ā€“200; McCormick 1997, pp. 150ā€“153), there is a
relationship between the two concepts. ā€˜The design process ā€¦ is seen as the
manifestation of the problem-solving process ā€¦ā€™ (McCormick et al. 1994, p.
5). Problem solving does not always occur within a regular sequence, but ā€˜ā€¦
is shaped by the tools and resources availableā€™ (McCormick et al. 1994, p. 6).
Learners are usually not provided with tasks relevant to their experience,
knowledge and skills, thus diminishing the utilisation of multiple intelli-
gences during collaborative projects in the ISD environment. ā€˜The ways in
which tasks are presented, and the degree of explicitness about the nature of
tasks are important determinants of the problem-solving approaches pupils
adoptā€™ (Black 1990, Roazzi  Bryant 1992; cited by McCormick et al. 1994,
p. 6). The complexity of the system design tasks and the lack of their
explicitness as well as lack of appropriate methods in allocating tasks to
learners with diļ¬€erent problem solving skills are common practice in the
ISD context. The inability to satisfy the technological problem solving needs
262 MARIA JAKOVLJEVIC ET AL.
MARIA JAKOVLJEVIC ET AL.
of learners through present software development methodologies has pro-
moted research in state-of-the-art web design as a technological process.
The technological process and its stages (Ankiewicz, De Swardt  Stark
2000, pp. 122ā€“133) address those problem solving and design aspects which
are lacking within the phases of the TSSP methodology. Based on this fact,
it is assumed that the synergy between the stages of the technological process
and the phases of the TSSP methodology will provide learners with
opportunities to reļ¬‚ect on problem solving and design aspects during web
design. This research focuses on the eļ¬€ect of a synergy between the stages of
the technological process and the phases of the TSSP methodology on
learnersā€™ technological problem solving and design skills during web design.
The research questions addressed in this paper are:
1. How can the stages of the technological process and the TSSP method-
ology be integrated and accommodated in a learning program for web
design to promote learnersā€™ problem solving and design skills?
2. What is the eļ¬€ect of such an integrated learning programme on learnersā€™
technological problem solving and design skills in web design?
In considering the purpose of this study, in-depth research on the aspects
related to the procedural knowledge of technology was taken into account
(McCormick 1997; McCormick et al. 1994; Todd 1990) and an interdisci-
plinary approach for facilitating meaningful learning was adopted. There is
a need to consider both the conceptual knowledge ā€˜know whatā€™ and pro-
cedural knowledge ā€˜know howā€™ in an attempt to promote problem solving
skills of learners in technology classrooms (McCormick 1997, p. 143). This
paper reports on ļ¬ndings based on learnersā€™ and the teacherā€™s experience of
an Instructional Web Design Program (IWDP), which was implemented in a
project-based classroom at an institution of higher education in Johannes-
burg, South Africa.
THE FRAMEWORK FOR TECHNOLOGICAL PROBLEM SOLVING AND DESIGN
The techological process of web design with a description of its stages are
presented in the next section in order to create a theoretical framework
underpinning the empirical research.
The stages of the technological process
Diļ¬€erent design models of the technological process can be found. Johnsey
(1995, p. 216) points out that the present design models do not recognise the
importance of research skills and planning research during the designing
and planning stages of the technological process. Most models of the
technological process depict linear design, which presume that the process
follows a sequence (Johnsey 1995, pp. 202ā€“205). Some of the shortcomings
of these models, even where they are seen as iterative and circular, were
spelled out by McCormick (1997, p. 151):
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They are unlikely to represent what is carried out in practice either by
expert technologists or students.
 Students can follow it like a ritual exhibiting a veneer of accomplishment
while actually following their own process of design.
 Students are fatally unaware that there is a process (procedural knowl-
edge) to be learnt.
It is well known that procedural knowledge in technology can be described
as a number of stages (Ankiewicz et al. 2000; GDE  GICD 1999; Johnsey
1995; Jones 1997). We believe that the design and development of an
information system as a challenging task for learners requires additional
stages to provide them with opportunities for technological problem solving
and design, and for developing complex thinking. A model consisting of ten
stages was employed to teach procedural knowledge and to serve as an
organisational framework for the teacher and learners during the web design
process (Jakovljevic 2000, 2002). The sequence of the technological stages
and the inclusion of all stages should be examined (Ankiewicz et al. 2000;
Jakovljevic 2002). The following is a brief description of each of the ten
stages of the technological process:
 Statement of the problem refers to the identiļ¬cation of the problem, need
or want in the form of a short descriptive sentence.
 Design brief is the general outline of the intention on how to solve the
problem specifying special requirements and the context or the environ-
ment.
 Investigation is the process of gathering information related to the
problem, needs or wants as identiļ¬ed in the ļ¬rst stage.
 Proposal implies a formal, written commitment of what needs to be done
or designed in order to meet the need or want, or to solve the problem.
The proposal consists of a written description of the speciļ¬cation for the
product, as well as a time plan indicating how long the project will take to
complete.
 Initial ideas imply generating ideas, discussion, analysis and choosing the
best idea or combination of ideas.
 Research: During this stage an investigation is undertaken to solve
problems and answer questions with regard to problematic aspects of the
chosen idea, in order to develop it into a workable solution. Research
implies a more in-depth and more speciļ¬c search for information than the
initial investigation.
 Development refers to the reļ¬nement of the chosen idea by applying the
research results to the problematic aspects.
 Planning refers to planning on how to make, assemble and ļ¬nalise the
product. The ļ¬nal idea is represented in a work drawing. The various
drawings can be used to indicate diļ¬€erent parts of the proposed system
and the relationships between the components. A list of required re-
sources is compiled and installed.
264 MARIA JAKOVLJEVIC ET AL.
MARIA JAKOVLJEVIC ET AL.
Realisation/Making consists of the production of a product. It includes
the realisation of the planning and designing into a product.
 Testing, Evaluation and Improvement involve the testing and ļ¬nal evalu-
ation of the product based on the criteria included in the Design brief and
Proposal (Adapted from Ankiewicz  De Swardt 2002, p. 76).
Learners are encouraged to be involved with iterative design activities in the
form of a loop (Garratt 1998; Harris 1999; Johnsey 1995; Satzinger, Jackson 
Burd 2002; Todd, 1990). Each stage of the technological process provides
opportunities for learners to practise the subprocesses of complex thinking
through a variety of learner tasks and activities that also cater for the diļ¬€erent
phases of the TSSP methodology. Each stage helps learners to conceptualise
the components of the intended ISD system. According to Harris (1999, p. 61)
ā€˜ā€¦ we are forced to conceptualise the component, which helps us identify the
crucial elements and their relationship with respect to the overall system ā€¦ā€™.
In the next section, we outline the TSSP methodology in terms of our intention
to highlight its phases and their inļ¬‚uence on learnersā€™ web design skills.
The phases of the TSSP methodology
The phases of the TSSP methodology were incorporated within the IWDP in
the form of learner tasks, and the teacher and learner activities. During web
design the following phases of the TSSP methodology were implemented:
 Scoping: Problem deļ¬nition, requirements analysis and project justiļ¬ca-
tion are performed. The basic information to resolve the business prob-
lem is collected and documented.
 High-level or functional design: The functions that are needed to satisfy
business requirements are enumerated and described. The platform
design, hardware, software and networking tools are chosen and docu-
mented.
 The detailed design consists of layouts and detailed logic of the functions
in the high-level design. It also includes the design of the database, unit
test plan and system test plan.
 The infrastructure ramp up: The hardware and software components
necessary for the development of a web site are installed.
 Construction: The applications are coded using development application
architecture and the unit is tested.
 Testing: End-to-end system testing is performed, and if applicable user-
acceptance testing is conducted.
 Support design: The Internet Service Provider (ISP) who will provide
support, is identiļ¬ed.
 Implementation: The tasks necessary to bring the solution on-line, such as
system testing, installation and training are executed (Adapted from
Greenberg  Lakeland 1999).
The phases of the TSSP and their functions were taught to learners. Being
involved only with the phases of the TSSP methodology means that
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learners are at risk of wandering too close to the technical side of ISD
without having opportunities to develop their own competence in problem
solving. This motivated the idea for the integration of the phases of the
TSSP methodology with the stages of the technological process.
A synergy between the stages of the technological process and the TSSP
methodology
An important focus of this paper is the integration of the phases of the
TSSP methodology (embedded in Information Systems) with the stages of
the technological process within the framework for Technology Education
(Jakovljevic, Ankiewicz  De Swardt 2000, p. 18; Jakovljevic, Ankiewicz,
De Swardt  Gross 2001, p. 3). When designing a web page we took into
account the function triangle proposed by De Vries (1999, p. 23) neces-
sary for designing a technological product. According to this author ā€˜ā€¦
when designing we have to take into account the relationship between the
function that is to be fulļ¬lled, the materials of which the product has to
be made, the shapes we want to give to these materials and the treatments
through which we want to give the shapes to the materialsā€™ (De Vries
1999, p. 23). Learners develop an understanding of the relationship be-
tween the task that is to be fulļ¬lled, the data which has to be included in
the web page, the meaning and appearance of the data, and treatments
necessary to shape a web page. Thus, the advantage of the functionally
and strategically similar processes used in Technology Education and
Information Systems, and the perspectives they bring to the study of
design, point to the necessity of a synergy between these two areas of
learning. However, this synergy has to be investigated during the imple-
mentation of the IWDP.
The phases of the TSSP methodology and the stages of the technological
process were incorporated into the IWDP through learner tasks and activ-
ities. In other words, learners were given a set of small pre-deļ¬ned tasks, on-
and oļ¬€-line activities, which catered for diļ¬€erent functionalities of both the
stages of the technological process and the phases of the TSSP methodology.
As the stages of the technological process and the TSSP methodology
were incorporated within the IWDP it is necessary to examine some aspects
of the IWDP that were included to impact on the technological problem
solving and design skills of learners in the project-based classroom.
The instructional web design program (IWDP)
To derive an answer to the ļ¬rst research question, the IWDP was developed
by integrating the technological process and the TSSP methodology. In
addition to this, the IWDP was developed to meet the requirements for
facilitating learnersā€™ problem solving and design skills during web design.
The IWDP was based on classroom practice, research literature and edu-
cational policy.
266 MARIA JAKOVLJEVIC ET AL.
MARIA JAKOVLJEVIC ET AL.
A theoretical framework, based on complex thinking, mind tools,
learning theories, instructional models and strategies as essential pillars, was
used for developing the IWDP. These pillars provided a wide range of
interdisciplinary issues, which were considered necessary in facilitating
technological problem solving and design in the ISD context.
There are diļ¬€erent types of thinking such as critical, creative, problem
solving, decision making and design which are recognised as critical as-
pects of learning and instruction in technology education (Ankiewicz 
De Swardt, 2002; Jakovljevic, 2002). The processes of problem solving
and design are critical elements in technology education (Sharpe 1996;
cited by Reddy, Ankiewicz, De Swardt and Gross, 2003, p. 30). ā€˜The
thinking processes can be viewed as ā€˜ā€˜cognitive scaļ¬€oldingā€™ā€™ that direct
learnersā€™ thinking, learning and doing towards the solution of practical
problemsā€™ (McCade  Weymer 1996; cited by Ankiewicz  De Swardt
2002, p. 2).
Most authors have no common interpretation relating to the composition
of the thinking processes on higher levels (Jakovljevic 2002, pp. 78ā€“79; Iowa
Department of Education, 1989; cited by Jonassen 1996, pp. 27ā€“28). Dif-
ferent perspectives on complex thinking provided a sound basis for the
development of the IWDP. ā€˜Complex thinking includes goal-directed, multi-
step strategic processes, such as designing, decision making and problem
solving and this is an essential core of higher-order thinkingā€™ (The Iowa
Department of Education 1989; cited by Jonassen 1996, pp. 27ā€“29). The
inclusion of the main thinking processes and skills, which comprise complex
thinking, are as yet not agreed upon.
The term proposed for the purpose of this research is ā€˜complex thinkingā€™
as an umbrella term under which all other subprocesses (creative thinking,
critical thinking, decision-making, problem solving and design) and skills of
higher level thinking belong. These subprocesses as learning outcomes are
emphasised by the South African Qualiļ¬cation Authority (Mebl 1997;
SAQA 1997).
An in-depth investigation of the essential pillars of the theoretical
framework has produced criteria for the development of the IWDP, which
together with existing educational policy in South Africa (DoE 1997; GDE 
GICD 1999; SAQA 1997), inļ¬‚uenced the design of the IWDP (Jakovljevic
2002). For example, the most prominent criteria for the IWDP drawn from
learning theories, instructional models and strategies are presented in
Table I.
The IWDP was structured according to the framework for the national
school curriculum in South Africa, and the following components have been
identiļ¬ed: Theme; Outcomes: critical and speciļ¬c outcomes; Content, for-
mulated as Range Statements (RS) and Performance Indicators (PI), to
include both conceptual and procedural knowledge (including the ten stages
of the technological process); Learner tasks (case study, resource and
capability tasks); Learner on- and oļ¬€-line activities; Teacher activities
(Instructional strategies); Assessment criteria (AC); and Notional time
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(Ankiewicz et al. 2000, p. 122; Jakovljevic 2002, pp. 289ā€“291; Reddy et al.
2003, p. 32).
In developing the IWDP it was necessary to consider the importance of
conceptual and procedural knowledge (McCormick 1997, p. 149), supported
by the current constructivist focus in technology classrooms which is
moving towards facilitating thinking skills and concentrating on activity-
based and reļ¬‚ective practice, informal and peer-based learning. The
procedural knowledge in technology can be expressed as stages of the
technological process (Jakovljevic 2002, p. 274). A brief illustration of only
one stage of the technological process namely Initial Ideas is provided in
Table II. The components such as theme and critical outcomes are not
presented in the table.
Within each stage of the technological process a set of case study, resource
and capability tasks, oļ¬€-line activities (activities performed without the use
of computer technology) and on-line activities (activities performed using
web development software tools and the Internet) were created (Jakovljevic
2002). During the technological stages learners have opportunities to ex-
plore a range of small, sequenced and pre-deļ¬ned tasks and activities which
support the phases of the TSSP methodology.
The IWDP oļ¬€ers case study tasks to help learners get a basic under-
standing of the nature of web design in a wider community context. The
program includes resource tasks that guide learners through a variety of
graphical means and mind tools through which they build technological
knowledge and creative, reļ¬‚ective and problem solving skills. The IWDP
contains capability tasks that assist learners to improve design, planning,
modelling and developing skills, providing an opportunity for the innova-
tive engagement in technological problem solving and design. The program
uses capability tasks to help learners to demonstrate cognitive, psychomotor
and technology related skills, content (subject matter) knowledge, values
Table I. Most prominent criteria for the IWDP drawn from learning theories, instructional
models and strategies
Criteria (Learning theories, instructional models and strategies)
Direct teaching and fostering observational learning during demonstrations are essential for
acquiring factual knowledge and basic skills in the project-based classroom.
Technological design should be taught through a guided discovery approach, where learners are
not presented with the subject matter in its ļ¬nal form.
Cognitive apprenticeship with coaching, scaļ¬€olding, prompting and fading in a collaborative
learning environment is essential in the project-based classroom.
In web page design instructional strategies that support reļ¬‚ective practice, activity-based
practice, and peer-based learning in a rich contextual environment help learners to develop
intellectual skills.
When applying a constructivist approach, a variety of instructional strategies (e.g. brainstorm-
ing, inquiry/investigation, discussions, case studies, activity-based practice, project work) are
essential for technological problem solving.
268 MARIA JAKOVLJEVIC ET AL.
MARIA JAKOVLJEVIC ET AL.
TABLE II. Technological stage Initial Ideas with its components
Assessment Criteria (AC) Range Statements (RS) Performance Indicators (PI) (Cognitive,
behavioural and aļ¬€ective)
Learners should produce work in
which:
AC1 of SO4: Products and systems
are eļ¬€ectively selected.
AC2 of SO4: Products and systems are
eļ¬€ectively evaluated.
AC1 of SO5: Various factors inļ¬‚uencing
car-purchasing solutions are considered.
AC2 of SO5: Casual relationships between
main factors inļ¬‚uencing technological
development related to car-purchasing
schemes are reļ¬‚ected upon.
AC3 of SO5: Diļ¬€erent technological
solutions are compared.
AC4 of SO5: New solutions are predicted.
Learners should show detailed, logical
work which reļ¬‚ects:
Content:
Research of three main ideas
Analysis of relevant ideas
Context and perspective: local, national
Mode: individuals, pairs, groups.
Presentation: oral, written, graphic.
Resources: texts, interviews, observations.
This will be evident when learners:
PI25 Research, observe and analyse
communication features of on-line
products and systems.
PI26 Display emotional readiness in composing a
proposal structure.
PI27 Motivate whether and how one solution
may be more eļ¬€ective than the other.
PI28 Show excitement in reļ¬ning ideas and
sensitivity to team membersā€™
contributions.
PI29 Use numeric, textual and graphical data
in searching and locating technological
resources.
PI30 Generate ideas as possible solutions to
the problem and describe their
advantages and disadvantages.
PI31 Share and justify propositions regarding
risks/beneļ¬ts and constraints of the
business case.
Time Allocation: 4 h (Notional time).
Speciļ¬c outcome 4 (SO4): Select and evaluate products and systems.
Speciļ¬c outcome 5 (SO5):Demonstrate an understanding of how diļ¬€erent societies create and adapt technological solutions to particular problems.
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Table II. Continued
Learner Tasks, Oļ¬€-Line, On-Line Activities and Teacher Activities for the Technological Stage INITIAL IDEAS
Type of tasks Learner activities Teacher
activities (Used as a guide)
Resource tasks Capability tasks Oļ¬€-line activities On-line activities
Task 6.E-2.1
Formulate the idea
of what has to be
done in order to
create a car-
purchasing scheme.
Task 6.E-2.2
Write down at least three
ideas each on a
separate page as possible
solutions to the problem.Task
6.E-2.3
List disadvantages and
advantages of proposed
ideas. Use colours and labels
to add a descriptive
quality to your list.
Ac1. Decompose the problem
intosub-problems
(diļ¬€erent dimensions
of a problem canmerge
or be combined into a
net of relationships).
Ac2. Elaborate on ideas
writing their advantages
and disadvantages.
Ac3. Generate alternatives.
Ac4. Assess and understand
the underlying
organisation of the
proposed solution and
decide on important
characteristics.
Ac5. Reļ¬‚ect on the previous
knowledge.
Ac6. After brainstorming,
organise ideas into
categories, lists,
and patterns.
AC1. Familiarise yourself
with the Mind
Map software and develop
net of ideas with
possible links
between ideas.
Ta1. Discuss the characteristics of the
stage Initial Ideas and relevant
performance indicators with learners.
Ta2. Assign tasks, activities to
collaborative groups.
Ta3. Help in conducting brainstorming
sessions and questioning to
encourage ļ¬nding and
formulating of new ideas.
Ta4. Allow time for ideas to build and settle.
Ta5. Help learners to focus on the goal
clearly. Understand, assimilate,
classify and/or verbalise ideas,
practice and demonstrate
(Edminson 1995, 27).
Ta6. Discuss with learners how to
motivate an idea emphasising
critical thinking and facilitating
creativity.
Ta7. Stimulate insight and decision making
through demonstrating categorisation
of ideas during brainstorming.
270
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TABLE III. Examples of learner tasks, activities and outcomes
Description of learner tasks (Lt) Description of learner activities (La) Description of learning outcomes (Lo)
Lt1. Analyse oļ¬€-line and
on-line marketing techniques
related to car-purchasing schemes.
Ac1. Conduct research in a library.
Ac2. Organise an interview with a person
responsible for marketing tasks
and discuss marketing tools, techniques
and procedures involved with car-purchasing schemes.
Ac3. Search the popular web sites related to
business-to-customerrelationships.
Lo1. Searching the Internet and
documents concerning purchasing policies
and schemes.
Lo2. An interview transcript
(with a person responsible for marketing
tasks) and a table of ļ¬ndings.
Lo3. A chart of resources and a summary of
marketing oļ¬€-line and on-line tools,
techniques and procedures.
Lt2. Reļ¬‚ect on the purpose of
developing on-line solutions
concerning an eļ¬€ective
purchasing cheme yourself.
Lt3. How can this task contribute to
your personal development?
Ac1. Write down advantages and disadvantages of the
existing car-purchasing schemes in the form of a list.
Ac2. Write down your opinions, perceptions about the
proposed web site.
Ac3. Practise self-direction and other metacognitive
skills by reļ¬‚ecting on your past experiences.
Ac4. Observe the teacher while she performs reļ¬‚ective
strategies through modelling.
Lo4. A short essay containing:
Expertsā€™ opinions and perceptions
about the proposed web site.
Reļ¬‚ections on the pre-construction
process with constructive suggestions.
Lt4. Set the envisioning phase of the
development (modelling) process.
Ac1. Visualise a sequence of design steps.
Ac2. Present a design in a form of computer-generated map.
Ac3. Brainstorm ideas with regard to the plan and
strategies, information style and multimedia design features. Ac4.
Indicate the steps o be taken on a planning list.
Ac5. Do interactivity planning, interface and navigational
map design according to the checklists and guidelines.
Ac6. Decide on the segmentation of information.
Ac7. Draw detailed design (screen design, scripting,
multimedia assets).
Lo5. A chart containing:
Project goals
Tasks to reach project goals
A plan to accomplish the tasks
Steps to implement the plan
Criteria to evaluate the plan.
Lo6. A list which contains:
The plan and strategies
Information style Interactivity design
Multimedia design.
Lo7. A computer-generatedmap which contains
detailed design features.
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and attitudes, and utilise technological problem solving. Case study, re-
source tasks, capability tasks and activities, which learners perform during
web design, might enrich the learning process in an ISD context. Table 3
provides an example and a brief description of some learner tasks and
activities with corresponding learning outcomes.
The learner tasks focus on diļ¬€erent ISD requirements and emphasise the
technological problem solving capabilities of learners (e.g. isolating
the problem, researching the problem, evaluating the project plan, testing
the solution) during web design. Case study, resource and capability tasks
provide a foundation for learner activities (see Tables 2 and 3) and these are
supported by the corresponding teacher activities (e.g. cognitive appren-
ticeship, modelling, direct instruction, demonstrating).
A variety of instructional strategies during the stages of the technological
process guided the teacher towards the eļ¬ƒcient facilitation of technological
problem solving and design (Jakovljevic 2002). The IWDP promotes
apprenticeship and situated learning by synchronising learner tasks and
activities with teacher activities. Cognitive apprenticeship promotes situated
learning by giving learners the opportunity to ā€˜ā€¦ observe, engage in, and
invent or discover expert strategies in contextā€™ (Johnson  Thomas 1992, p. 7).
Arzarello, Chiappini, Lemut, Marara and Pellery (1993, p. 284) state that
learning computer programming is a cognitive apprenticeship, an interaction
between an expert and novice aimed at enhancing the cognitive and meta-
cognitive skills of learners. Roth (1995) refers to an expertā€“novice or peer
tutoring type of cognitive apprenticeship when a higher achieving student
assists the lesser able students.
ISD, including web design, is considered as a technological process and
its stages can serve as a framework for building software products. The
stages of the technological process, as well as principles of web design
(Morris  Hinrichs 1996, p. 32; Powell 2000) and web design issues like
content design, cognitive design, interface design, interactivity design, nav-
igational design, and maintaining and testing the web site (Conger  Mason
1998), were explicitly explained and demonstrated to learners. Some web
design principles highlighted by Morris and Hinrichs (1996, p. 85) determine
the arrangement of information objects on a web page, thus inļ¬‚uencing
interface design. These web design principles are as follows:
 Contrast is the use of diļ¬€erent design elements to highlight the diļ¬€erences
between elements and to identify a focal point.
 Repetition refers to consistent use of design elements, which inļ¬‚uence
assimilation of information.
 Proximity refers to the practice of placing information objects that
contain similar or related information near each other.
 Alignment is positioning of page elements relative to the edges of the
page.
A variety of learner tasks and activities embedded within the technolog-
ical stages provide a means of reinforcing the problem solving process of
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learners as they cater for the development of diļ¬€erent technological
problem solving capabilities of learners. Learner tasks and activities re-
lated to the problem solving component within the stages of the tech-
nological process are supplemented with tasks that satisfy the technical
aspects of the ISD (conceptual knowledge), which are linked to the phases
of the TSSP methodology. This should bring about a better balance of
the conceptual and procedural knowledge of learners (McCormick 1997,
p. 149). The pre-deļ¬ned and explicit nature of the tasks occupies learners
with developing solutions to the problem rather than concentrating on the
organisational aspects of the design (Jones 1997, pp. 85, 89). Learners are
encouraged to investigate the context of the potential design task (Johnsey
1995, p. 208) and build their conceptual and procedural knowledge
(McCormick 1997, p. 149).
The variety of problem solving tasks concerning the stages of the tech-
nological process provides instructional opportunities for the teacher in
facilitating technological problem solving. The problem solving component
of the technological process complements the TSSP methodology and could
positively inļ¬‚uence complex thinking. These might strengthen the interface
between Information Systems and Technology Education. Based on the
conceptualisation regarding a synergy between the stages of the techno-
logical process and the TSSP methodology the following criterion for the
design of the IWDP was derived:
The information gap in the literature about the synergy between the
technological process of web design and the TSSP methodology is the point
of departure in this study. To ļ¬nd an answer to the second research question
the eļ¬€ect of the IWDP on learnersā€™ technological problem solving and de-
sign was researched.
RESEARCH DESIGN
Research approach
This research can be described as a qualitative, single case study as the
learning experience of students was investigated relating to a speciļ¬c event
in a bounded context (Creswell 1994; Merriam 1998; Yin 1994). In this case
study, action research was applied to simultaneously create and investigate
changes during the investigation of web design with new instructional
strategies and tools. The urgency of improving instructional strategies and
outcomes such as complex thinking in the ISD context necessitates an action
research paradigm. Action research is an iterative process with ļ¬ve phases:
Methodological steps in the form of learner tasks relevant to the
technological process of web design and the TSSP methodology should
be integrated during technological design.
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diagnosing, action planning, action taking, evaluating, and specifying
learning (Baskerville  Pries-Heje 1999; Baskerville  Wood-Harper 1996,
p. 238; Susman 1983). The researcher was thus in a position to diagnose,
plan and implement diļ¬€erent instructional strategies and techniques as the
process of web design progressed. The learners evaluated the intervention in
the project-based classroom through an essay and journals.
The urgency of improving outcomes such as technological problem
solving and design skills necessitates an action research paradigm. The
teacher who played the role of a participant-researcher recognised the
problems of teaching programming skills. Through the action research
process (Susman 1983) of diagnosing, action planning, and action taking of
a variety of teacher activities (e.g. demonstrating the syntactical and
semantic meaning of code using visual means; applying cognitive appren-
ticeship; guiding the Internet based self-learning initiative; allocating pro-
gramming roles, for example, a coder and a reader) were implemented in the
project-based classroom.
Proļ¬le of the students, intervention and setting
In this study two distinct mixed cultural groups of learners were identiļ¬ed.
These consisted of ļ¬ve second-year learners (two females and three males ā€“
average age of 20) enrolled for the Information Systems Diploma at a
Technikon, 12 ļ¬rst-year learners (ļ¬ve females and seven males ā€“ average age
of 19) enrolled for the International Diploma in Computer Studies at a
Higher Education Institution. The majority of learners were from a middle
socio-economic environment. Participants from the two groups presented a
purposive convenient sample as they were available and inexpensive to this
study (Patton 1980, p. 104).
The researcher of this study who took the role of the teacher organised an
extra-curricular classroom in a well-equipped computer centre at a university
and presented the IWDP in order to teach learners web design and to
facilitate complex thinking (Jakovljevic 2002). The IWDP was presented
once a week for 13 weeks, with the duration of four hours per session.
Participants were divided into ļ¬ve groups following the Jigsaw II Model
of co-operative learning. Jigsaw II is a form of co-operative learning in
which individual learners become experts on subsections of a topic and
teach those subsections to others. Task specialisation requires that diļ¬€erent
learners assume specialised roles in reaching the goals of a learning activity
(Blignaut 1993, p. 23; Eggen  Kauchak 1996, p. 286). Learners worked on
a real-world project that consisted of a car-purchasing scheme. Jonassen
(1996, pp. 193ā€“204) suggests the need for real-world problems to promote
learnersā€™ motivation, thinking skills, enthusiasm and creativity. ā€˜The more
the problem solving learning situation is representative of the real world, the
more likely that the learners will transfer these skills to other areasā€™ (Dick
1991, p. 41), provided that learners are interested in the real-world problem.
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The researcher designed the following criteria (Jakovljevic 2002, p. 36),
which served as a basis for admission to the web design course. Participants
should:
(a) have a basic knowledge of at least one programming language;
(b) be able to work co-operatively;
(c) have a positive attitude towards the course; and
(d) possess the willingness to participate in the research.
Subsequently, these criteria were applied based on an interview with learners
prior to the course. Due to the fact that learners had no previous knowledge
of web design, the teacher assisted them with the design brief as the second
stage of the technological process. The design brief with the key aspects of
the problem and the special requirements is presented in Table IV.
Data collecting methods
The IWDP was implemented in a project-based classroom and evaluated by
the teacher who conducted the classroom observations. The teacher
immediately recorded an extensive description of her activities, thoughts and
feelings related to instructional strategies, events, words and interactions in
the project-based classroom.
The teacher observed learnersā€™ design activities and the extent to which a
project-based classroom has become a design community (Carver, Lehrer,
Connell  Erickson 1992, p. 388), which helped in the assessment of com-
plex thinking. Learner design teams were observed, and continuous
assessment and monitoring of learner performance (e.g. use of graphical
data in searching and locating technological resources) were established that
coincided with particular types of instructional strategies applied in the
project-based classroom. The following checklist was used to assess and
record diļ¬€erent activities during the technological process:
Table IV. The design brief
The design brief
Design and develop a web site that will oļ¬€er an innovative purchasing scheme for buying a car
and motivate people to make an informed choice for this type of an investment in the present
market. The web site should be stimulating with animation, movement, video and sound.
Key aspects of the problem and special requirements:
 The web site should be cost-eļ¬€ective, user-friendly, attractive and reliable
 Use mind map software to complete the system analysis and design
 Use HTML, Cascading Style Sheets, Applets and JavaScript to develop a web site
 The project should be communicated through a design portfolio (Geyser 1998:1). A design
portfolio consists of a ļ¬le with appropriate components, milestones and deliverables and a
web site stored in an electronic format.
 The project should be completed within 13 weeks (150 h in total) including work outside the
project-based classroom.
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Activities and interactions: Is there a deļ¬nable sequence of activities?
How do the learners interact with the activity and with one another?
What is the reason for certain activities and interactions? When did the
activity begin? How long did it last?
 Conversations: What is the content of conversations in the setting?
 Subtle factors: What informal and unplanned activities, nonverbal
communication and physical clues occur? (Merriam 1998, pp. 97ā€“98)
An independent researcher conducted the retrospective interview with the
teacher and a focus group interview with the learners. Learners expressed
their experience with regard to the IWDP through journals written after
each session of the course. Their experience of the adaptation of instruction
was recorded in an essay during the implementation of the IWDP. Tran-
scripts of interviews, ļ¬eld notes, comments in journals and the essay were
carefully recorded and were available for analysis and reļ¬‚ection.
Analysis of data
Analysis of observational and interview data consisted of examining, cate-
gorising and tabulating the data to address the initial prepositions of the
study (Yin 1994, p. 102). The researcher of this study looked for recurring
patterns in observation protocols and interview transcriptions that reļ¬‚ect
various themes regarding the topic of the investigation. Patterns and themes
depicted through data analysis were segmented into categories and subcat-
egories (Creswell 1994), which were described and supported by evidence.
A constant comparative method was applied to data within interviews
and between interviews (Merriam 1998, p. 159). Data gathered through
multiple data gathering methods (which satisfy the criteria for triangulation)
were consolidated and analysed through a constant comparison of the data
on the teacherā€™s and learnersā€™ experience of the IWDP.
The researcher of this study performed the necessary preparations to
improve her essential competence in the ļ¬eld, which included the clariļ¬ca-
tion of biases, and assumptions (LeCompte, Preissle  Renata 1993, p. 341)
as well as investigating the social context of the case. This should enhance
the validity and reliability of the ļ¬ndings.
The assessment of trustworthiness
The following measures were used for judging the quality of the research
design: reliability, construct validity, internal validity and external validity
(Creswell 1994; Yin 1994; Merriam 1998). The use of various sources of
evidence: the teacher and learners, multiple data gathering methods, case
study protocols and a rich description of phenomena, which was embedded
in a theoretical framework, enhanced the construct validity of this study.
These aspects were also contributed to reliability of this study (Kerlinger
1992; Merriam 1998; Yin 1994).
276 MARIA JAKOVLJEVIC ET AL.
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Merriamā€™s (1998, pp. 204, 205) strategies (peer/colleague examination,
the statement of the researcherā€™s biases, submerging the researcher in the
study) and Yinā€™s (1994, p. 33) conceptions about internal validity (making
inferences, analytical pattern matching) enhanced the internal validity of the
ļ¬ndings in this study. In addition, a rich, thick description of the researched
phenomenon, which was embedded in a theoretical framework, contributes
to the external validity of this study (Merriam 1998, p. 211).
RESULTS
The results reļ¬‚ect the teacherā€™s and learnersā€™ feelings and thoughts regarding
a synergy between the stages of the technological process and the TSSP
methodology. This section is organised into two main parts: ļ¬ndings
regarding the teacherā€™s experience of the IWDP; and ļ¬ndings in terms of the
learnersā€™ experience of the IWDP. Figure 1 presents an overview of the
teacherā€™s and learnersā€™ experience of the IWDP.
A range of learner tasks based on both the stages of the technological
process and the phases of the TSSP methodology provides a basis for explicit
guidance creating a climate for technological problem solving and design.
The symbols in the diagram (Figure 1) represent the following categories:
A - A pre-deļ¬ned set of instructional strategies provided opportunities for
the teacher to teach complex thinking to learners.
F
E
D
C
B
A
IWDP
A synergy
between the
TSSP and the
stages of the
technological
process
Time
constraints
Technological
problem
solving and
design
L
T
Figure 1. The teacherā€™s and learnersā€™ experience of the IWDP.
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277
B - A range of learner tasks based on both the stages of the technological
process and the phases of the TSSP methodology provided a basis for
explicit guidance, thus creating a climate for technological problem
solving and design.
C - The lack of suļ¬ƒcient time impacted on the quality of the teaching and
on the learnersā€™ design solutions.
D - Acquiring complex thinking through apprenticeship and collaborative
learning within the stages of the technological process.
E - Learner tasks (case study, resource and capability) provided direction
and organisational beneļ¬ts for learners during the web design.
F - Too little time was allocated for learners to have completed the IWDP.
The indicated path Tā€“Aā€“Bā€“C focuses on the teacherā€™s (T) experience of the
IWDP. The indicated path Lā€“Dā€“Eā€“F focuses on learnersā€™ (L) experience of
the IWDP.
Part A: Findings regarding the teacherā€™s experience of the IWDP
From the interview and classroom observation relating to the teacherā€™s
experience of the IWDP, the following ļ¬ndings relevant to the eļ¬€ect of the
synergy between the stages of the technological process and the TSSP
methodology on learners were made.
A pre-deļ¬ned set of instructional strategies provided opportunities for the
teacher to teach complex thinking to learners
The teacher applied a variety of instructional strategies for facilitating
problem analysis, reļ¬‚ective thinking and the reļ¬nement of ideas. The teacher
commented: ā€˜Technological stages provided the opportunities for problem
decomposition ā€¦ A large number of strategies was necessary to help stu-
dents, to improve system design skills, to demonstrate to reļ¬‚ect on ā€¦
Reļ¬‚ective thinking skills were discussed ā€¦ The teacher was reļ¬‚ecting not
only the knowledge ā€¦ Reļ¬nement of ideas is happening throughout tech-
nological stages ā€¦ They were taught how to express ideas, how to write
down ideas and how to write immediately ideas once they have embarked ā€¦.ā€™
The teacher further commented: ā€˜They discussed diļ¬€erent research
methods during the Investigation and Research stage ā€¦ They observed and
interviewed people, they sent e-mails, searched on-line and oļ¬€-line material
ā€¦ Technological stages do not follow in the exact order ā€¦.ā€™
Observations revealed that the teacher demonstrated and modelled
reļ¬‚ective strategies, which helped learners to plan and perform their
reļ¬‚ective activities. Learners were encouraged to think loudly ā€˜ā€¦ wow, can I
show my diagram how can my functions ļ¬t into my map compositionā€¦?ā€™
Diļ¬€erent instructional strategies (e.g. discussions in small groups,
scaļ¬€olding through cognitive apprenticeship) were applied in the project-
based classroom. The teacher discussed ideas, which emerged during
brainstorming sessions, and monitored the process of recording ideas. In
addition, the teacher modelled the steps during the problem analysis
278 MARIA JAKOVLJEVIC ET AL.
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which focus on the technical aspects of the design. This empowered
learners in linking their practical activities to the understanding of system
design tools while observing the teacher who modelled design activities
during cognitive apprenticeship.
During classroom observation it was clear that careful consideration
should be given to the sequence and the inclusion of all the technological
stages. Learners ignored the stage ā€˜Initial Ideasā€™ as the generation and
reļ¬nement of ideas occurred during previous stages. The teacher activities
were designed to control the basic aspects of technological problem
solving starting with demonstrations of technological skills and providing
a frequent modelling of thinking through a repetitive, cyclic mode of
teaching. The teacher helped learners in constructing and implementing
interviews, writing reļ¬‚ective notes and analysing documents and statistics
relevant to the technological problem.
The teacher felt that the pre-deļ¬ned set of instructional strategies
(presented in the form of a map) released time for monitoring and
assessing learnersā€™ work. She acted as a facilitator supporting learnersā€™
design activities rather than concentrating on classroom preparations. The
teacher made comments in the observation notebook: ā€˜I felt that the pre-
deļ¬ned set [of teacher activities] allowed me to increase the frequency of
interactions with learners through discussions, questioning, cognitive
apprenticeship and the modelling of the system design features. I could
choose an appropriate instructional strategy according to the particular
technological stage and the needs of learners.ā€™
A range of learner tasks based on both the stages of the technological process
and the phases of the TSSP methodology provided a basis for explicit guidance
creating a climate for technological problem solving and design
Learners were given complete freedom when choosing any sequence of the
prescribed tasks and activities relevant for the phases of the TSSP
methodology and the stages of the technological process. The teacher
commented: ā€˜They performed tasks-activities in any order, they con-
structed their own set of tasks and activities but the focus was on a
particular set of tasks and activities during technological stages and
corresponding phases of the TSSP.ā€™
The teacher reported that incorporating learner tasks and activities,
based on both the stages of the technological process and the TSSP meth-
odology, provided explicit guidance: ā€˜Learner tasks and activities are very
useful ā€¦ learners had feelings that there was guidance ā€¦ there was no need
for an extensive preparation ā€¦ students used their own initiative, they had
done a lot, but they still needed extra guidance ā€¦ technological stages
proved to be very useful because with the structured work students had the
feeling that they were being guided and had more time for research and
solving the problem.ā€™
A variety of learner tasks facilitated by step-by-step instruction in a
collaborative learning environment were observed. They spent little time
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on the organisation of web design activities. It was evident through their
demonstrations of understanding of the whole process of web design and
their explicit statements such as ā€˜I can see all the steps in design ā€¦ I am
not lost.ā€™
The technological stages, the phases of the TSSP methodology and
corresponding learner tasks were explicitly discussed, analysed and visu-
ally displayed to learners. The purpose was to involve learners actively in
planning web design activities and to prepare them for tasks in terms of
required conceptual and procedural knowledge, available tools and
expertise in their teams. The teacher discussed and explained diļ¬€erent web
design issues and technical aspects of the ISD with the learners. The
climate for practising conceptual knowledge was established serving as a
prerequisite for problem solving and design activities (procedural knowl-
edge) speciļ¬ed in the TSSP methodology.
The teacher observed that learners were actively involved in diļ¬€erent
resource and capability tasks, which cater for complex thinking. They were
researching (e.g. Internet, libraries), analysing data in small groups, dis-
cussing design solutions and performing design tasks. It was diļ¬ƒcult to
interrupt them, as they were completely occupied in critical discussions.
The lack of suļ¬ƒcient time impacted on the quality of the teaching and on the
learnersā€™ design solutions
The teacher reported that there was insuļ¬ƒcient time allocated for some of
the technological stages: ā€˜They were coming once a week ā€¦ Learners need
more time for design ... there was no time for modelling ā€¦ More time
should be allocated for the teaching of thinking skills and their attributes.ā€™
Diļ¬ƒculties observed by the teacher in facilitating problem solving skills
were evident as learners expressed the feeling that time allocation was
insuļ¬ƒcient. Most of the learners commented: ā€˜if we had more time it
would be easier to complete the designā€™. The teacher also felt that the
time allocated for each stage of the technological process was inadequate.
Learners within their groups performed only certain tasks and activi-
ties. In addition they spent excessive time on some tasks which gave the
impression that they lack time management skills. However, insuļ¬ƒcient
time didnā€™t interfere in the acquisition of conceptual knowledge by the
learners as they discussed and demonstrated diļ¬€erent concepts and
technical aspects of web design. In addition, ā€˜there was suļ¬ƒcient time for
resource tasks and the problem decompositionā€™ during the web design.
Some of the learners decided not to follow all the stages of the tech-
nological process in their prescribed sequence within the limited time
frame.
Evidence based on the teacherā€™s experience thus reveals the accomplish-
ment of the previously set criterion: methodological steps in the form of
learner tasks relevant to the technological process of web design and the
TSSP methodology should be integrated during technological design.
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Part B: Findings regarding learnersā€™ experience of the IWDP
From multiple data gathering sources relating to the learnersā€™ experience of
the technological stages and inclusion of the TSSP methodology, the fol-
lowing ļ¬ndings were formulated:
Acquiring complex thinking through apprenticeship and collaborative learning
within the stages of the technological process
Learners were involved with diverse tasks, which positively inļ¬‚uenced their
thinking processes. They commented: ā€˜In the beginning we had to go out to
diļ¬€erent places, and get some information on diļ¬€erent ways how things are
actually done, and then we had to sit down and then ļ¬gure out a way which
suits us best, which we think would be best ā€¦ afterwards had to take out
some stuļ¬€ that you found ā€¦ and also put some of your own thoughts. To
get information you had to do research ā€¦ you do the research and then you
do decision making.ā€™
Learners commented on diļ¬€erent thinking skills: ā€˜Reļ¬‚ective thinking help
you to solve a problem, how to research your alternatives ā€¦ Decision
making is ultimately based on the results of reļ¬‚ective thinking, after having
done ā€¦ your research ā€¦ you get an overall idea of what the design is going
to look like.ā€™
Learners commented on collaborative learning in groups and its inļ¬‚uence
on their technological problem solving and design: ā€˜You decide on what you
are going to do, speak to the members of your group, ā€¦ then you come to a
ļ¬nal conclusion with your group ā€¦ how to solve the problem ā€¦ or the
proposal ā€¦ how to handle stress ā€¦ it is taking less time to complete the step
and then we can have less stress on everybody else ā€¦ because everyone in
the group gives own ideas, and you build on the ideas together ā€¦ then you
come to a ļ¬nal conclusion with your group ā€¦ then you draw up proposal.ā€™
Learners further commented on apprenticeship learning: ā€˜... only in class
there was somebody, right Maria was there, but when we met up on our own
ā€¦ we need more guidanceā€¦.ā€™
During the ISD expertā€“novice type of interactions were observed.
Learners enjoyed the individual help provided by the teacher or peers as
they were exposed to expert strategies in the ISD context that contributed to
their technological problem solving and design.
Learners commented on the beneļ¬ts of collaborative learning on their idea
generation:ā€˜Thegroupworkhasalsobeenanadvantageandithelpedyouwith
ideastobuildonideasfromotherpeopleā€¦youknowwhenyougooutandyou
see diļ¬€erent things and then you come up with your own ideas.ā€™
The teacher observed that learners could not complete the project with-
out collaborative work through the sharing of tasks. The following activities
were noted during observations: ā€˜Some learners were sitting in large groups,
talking, discussing, drawing a sketch on a paper, completely immersed in the
design activities. Often they were sitting in pairs when a higher achieving
student assisted the lesser able students. They exchanged their roles during
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diļ¬€erent stages in technological design. Learners were thinking aloud, they
were reļ¬‚ecting on design steps.ā€™
Furthermore, one learner from each group was chosen as a tutor dem-
onstrating the design steps to members within their own group and to other
groups. They expressed their feelings of enjoyment through body language,
informal talk, commenting, ā€˜our group members have diļ¬€erent skills and it
helps in designing a web site.ā€™
Learners continually wanted the teacherā€™s immediate attention and her
involvement in diļ¬€erent activities, particularly during learning the detailed
design. The teacher noted the following comments: I was active, moving
between groups, facilitating brainstorming sessions, talking to individual
learners, debating and demonstrating design steps ā€¦ discussing with small
groups and acting as an expert during cognitive apprenticeship.ā€™
Learner tasks (case study, resource and capability) provided direction and
organisational beneļ¬ts for learners during the web design
Learners commented on the usefulness of pre-deļ¬ned tasks and activities in
terms of their organisational beneļ¬ts: ā€˜It (case study, resource and capability
tasks) helps ā€¦ to organise and to clarify, see what you did and what you
would do ā€¦ā€™
They experienced a sense of direction during web design: ā€˜The tasks gave
us a direction, where we are supposed to go ā€¦ the processing of developing
software, itā€™s a step-by-step process, you canā€™t just start at one point and
ļ¬nish at a certain point. You have to keep things going a certain order; you
canā€™t just jump, because you know the other steps are comingā€™.
Notes written in journals revealed that the pre-deļ¬ned learner tasks and
activities gave them ā€˜a directionā€™, ā€˜keeping them focusedā€™, ā€˜helps in moni-
toring design stepsā€™.
Learners recorded that their involvement in some learner tasks had cer-
tain eļ¬€ects: ā€˜Tasks such as evaluation of information, material search ā€¦
fulļ¬lment of proposal ā€¦ give you ideas ā€¦ Online and oļ¬€ line activities are
important because they keep you focused.ā€™
The teacher observed that learners were asking critical questions, brain-
storming and recording ideas, searching the Internet, and demonstrating
design sketches to each other. Thus, a variety of learner tasks extended their
technological problem solving and design skills through diverse activity-
based practice. Rather than concentrating on organisational aspects,
learners spent time on designing a proposed information system and dis-
cussing web design issues. They attempted to focus on the problem while
visualising the end product.
It was evident during classroom observations that pre-deļ¬ned learner
tasks relating to the stages of the technological process and phases of the
TSSP methodology led learners towards in-depth design activities (e.g.
reļ¬‚ecting on the design aspects, demonstrating, explaining, and discussing
diļ¬€erent features of web design, designing a unit test plan and the system
test plan).
282 MARIA JAKOVLJEVIC ET AL.
MARIA JAKOVLJEVIC ET AL.
Learners were given a map with a set of tasks and activities for each stage
of the technological process and phases of the TSSP methodology. The
following teacher comments were noted down: ā€˜I thought that visual
exposure to the tasks gave them direction during technological design. They
were reļ¬‚ecting on previous tasks and activities, ticking oļ¬€ the completed
activities, highlighting outstanding activities and adding new activities to
suit their needs and skills. Learners were involved to a small extent with
respect to the organisation of their work, concentrating on their research
and design activities.ā€™
Evidence revealed that learner tasks provided guidance, and a clear sense
of direction during web design. Learners said that they enjoyed the real-
world project of a car-purchasing scheme as they attached personal meaning
to the theme.
Too little time was allocated for learners to have completed the IWDP
Learners commented: ā€˜We need more formal time ā€¦ we spend a lot of time
on the ļ¬rst two stages ā€¦ we had time to think about the problem and
investigate ā€¦ā€™ Learners commented in their journals: ā€˜There is little time left
for us to complete work ā€¦.ā€™
The teacher observed that due to the underestimated time allocation for
each stage of the technological process, time was mostly used for problem
solving, research and design activities. The fact that learners were able to
complete tasks relating to problem decomposition and research positively
inļ¬‚uenced the complex thinking of learners. Evidence based on learnersā€™
experience reveals the fulļ¬lment of the proposed criterion used for the
IWDP design.
DISCUSSION
From the results, and as an answer to the ļ¬rst research question, it is evident
that it is possible to integrate the stages of the technological process and the
TSSP methodology in a learning program for web design to promote
learnersā€™ technological problem solving and design skills.
The synergy between the stages of the technological process and the TSSP
methodology is accommodated and integrated in the IWDP through learner
tasks and activities and corresponding teacher activities which enhanced the
instructional capabilities of the teacher in promoting learnersā€™ technological
problem solving. The choice of instructional strategies selected by the tea-
cher assisted learners to focus on the elements of the problem, perhaps
linking them into an integrated structure. A range of instructional strategies
was designed to control the basic aspects of technological problem solving
and design, starting with demonstrations of technological skills and pro-
viding a frequent modelling of thinking through a repetitive, cyclic mode of
teaching and collaborative learning.
The pre-deļ¬ned stucture of case study, resource and capability learner
tasks which cater for both the TSSP methodology and the technological
A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND
A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND
WEB DESIGN METHODOLOGY
WEB DESIGN METHODOLOGY
283
stages allow a repetitive, cyclic mode of learning and promote technological
problem solving. Learners experienced a multi-tasked learning environment
through case study, resource and capability tasks catering both to the stages
of the technological process and the phases of the TSSP methodology. The
speciļ¬c sequence of the technological stages and the necessity of including
all the stages during the web design need to be considered during techno-
logical problem solving.
The engagement with a variety of resource and capabilities tasks dealing
with problem decomposition, research and techniques in software design
and development, created a positive motivational atmosphere empowering
learners with the opportunity to practise thinking skills. Through the syn-
ergy between learner and/or teacher activities catering for the stages of the
technological process and the TSSP methodology, an explicit link between
decision-making, research and critical and creative skills was formed pro-
ducing the basis for technological problem solving and design.
The ļ¬ndings also indicate that an integrated program in web design (as an
answer to the second research question) had an eļ¬€ect on learnersā€™ problem
solving and design skills.
Provision was made within the IWDP to explicitly guide learners
through the technological stages and the TSSP methodology. This helped
learners to progressively move through the technological stages of the
whole system and eļ¬€ectively deal with organisational aspects of web de-
sign. Explicit instruction is required to teach learners in the technological
context to manage and control (self-regulate) their conceptual knowledge
(Schoenfeld 1985; cited by McCormick 1997, p. 146). The teacher felt that
only after the establishment of reļ¬ned ideas, through explicit instruction
and providing explanation (Jones  Carter 1998, p.270), learners were
able to link new ideas with previous knowledge and move to a ā€˜ā€¦ real-life
context using design processes as tools for creation and explorationā€™ (Hill
1998, p. 217). Although there is a certain ā€˜ā€˜unpredictability of the
knowledge required in some learning tasks ā€¦ā€™ (McCormick 1997, p. 144)
it may be partially sorted if the learner tasks and the knowledge base
required are explicitly deļ¬ned.
The advance planning of learner tasks and activities and the teacher
activities within an integrated learning program, provided the teacher and
learners the opportunity to concentrate on the research and creative features
of technological design rather than the organisational aspects of the web
design. The minimum requirements for the organisational responsibilities of
the learners that are supported in literature (e.g. DeLuca 1992; Jones 1997;
Winn 1990) were evident through reļ¬‚ections on the system design as learners
went through the stages of the technological process and the phases of the
TSSP methodology. Experience with a variety of pre-deļ¬ned tasks gave
learners a sense of direction and organisational beneļ¬ts furnishing learners
with an opportunity to do research and planning (Johnsey 1995) and con-
centrate on design and problem solving skills based on a real-world prob-
lem.
284 MARIA JAKOVLJEVIC ET AL.
MARIA JAKOVLJEVIC ET AL.
Furthermore, by providing structured guidelines through the pre-deļ¬ned
tasks and activities based on the stages of the technological process and the
TSSP methodology, learners created a link between the stages in system
design, and conceptual and procedural knowledge. Some researchers sup-
port structured tasks (Doornekamp  Streumer 1996, p. 63) but Hill (1998,
p. 207) states that technological problem solving is open-ended and creative
depending on the problem. McCormick (1997, p. 151) indicated the dangers
of a step-by-step process during technological problem solving. It was,
however, evident through learnersā€™ demand for orderly step-by-step
instruction as well as their explicit statements ā€˜I can see all the steps in design
ā€¦ itā€™s a step-by-step process ā€¦ you canā€™t just jump ā€¦ā€™, that technological
problem solving is also a systematic, step-by-step guided process.
Learnersā€™ understanding of the technological design emerged from the
data by getting an ā€˜overall idea of what the design is going to look likeā€™. A
conceptual overview of a system helps learners to initiate and understand
the technological design and to remain on track (Harris 1999) as indicated
by their statement: ā€˜ā€¦ you get an overall idea of what the design is going to
look likeā€¦.ā€™
Learners were involved with resource tasks such as gathering documents
and searching the Internet for relevant web pages. They were applying ā€˜the
problem decompositionā€™ which is the breaking down of a problem into the
relevant parts and discussing these in groups. This assisted them in
obtaining a clearer understanding with regard to web design issues, which
improved their conceptual knowledge.
Learners concentrated on ā€˜a particular set of tasks and activitiesā€™ meaning
that they were aware of the set of pre-deļ¬ned tasks and activities for each
stage of the technological process and the phases of the TSSP methodology.
Although the learners constructed their own tasks and activities there was a
primary focus on a set of pre-deļ¬ned tasks and activities for each stage of
the technological process and the phases of the TSSP methodology. The
predeļ¬ned set of tasks and activities created awareness of the value of basic
guidelines among the learners. ā€˜Learners had feelings that there was guid-
ance ā€¦ā€™ and expressed their positive feelings by immersing themselves into
the tasks and activities during the web design.
Learners discussed web design issues in larger collaborative groups or in
pairs when a higher achieving student assisted a less able student. This
indicated that apprenticeship and collaborative learning as well as the
diversity of learner tasks promoted learnersā€™ decision making, research,
reļ¬‚ective, critical and creative thinking, forming a background for problem
solving. The synergy between the technological stages and the TSSP meth-
odology with learner tasks and a variety of the teacher activities can provide
learners with direction during cognitive apprenticeship in a peer-based
learning environment. The synchronising of learner tasks and the teacher
activities within an integrated learning program gradually gave way to en-
hanced thinking through apprenticeship learning and promoting situated
learning (Johnson  Thomas 1992, p. 7). Incorporating cognitive appren-
A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND
A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND
WEB DESIGN METHODOLOGY
WEB DESIGN METHODOLOGY
285
ticeship during learning systems design aspects could contribute to teaching
procedural knowledge that is most signiļ¬cant for technological problem
solving (McCormick 1997).
Conceptual knowledge gave learners some power to think about tech-
nological tasks during the stages of the technological process (procedural
knowledge) and this is in line with McCormick (1997). Conceptual knowl-
edge served as a prerequisite for design activities speciļ¬ed in the TSSP
methodology. Learners possessed conceptual understanding as they could
see the links in systems design. They were concerned with the links between
knowledge items and creating active (procedural) knowledge taking into
account the function triangle (De Vries 1999). Based on the teacher and
learnersā€™ experience, the criterion for the IWDP was met, thus conļ¬rming
the fact that a synergy between the technological stages and the phases of
the TSSP methodology can be successfully integrated in a learning program
enriching learnersā€™ technological problem solving and design skills in an ISD
environment.
The need for allocating more time for creativity and reļ¬‚ection is an
important aspect revealed in the project-based classroom. Learners must
have the time and freedom to think of what is being discussed and be able to
compare this with their experiences (Whitney 1987, p. 12). Dissatisfaction
with the fulļ¬lment of some technological tasks indicates the essential need
for accurate time planning for both the teacher and learners for each
technological stage and its corresponding tasks. In addition, suļ¬ƒcient time
should be allocated for the explicit teaching of thinking skills. Time plan-
ning is noted in the teacherā€™s comments as ā€˜For this program we had no idea
how many hours should be allocated for the use of mind toolsā€™. Time
constraints are evident in learnersā€™ comments such as ā€¦ there was little time
left for us to complete work.ā€™
Learnersā€™ time management skills and the teacherā€™s underestimation of
the required time during the design of the IWDP can impede the comple-
tion of tasks and activities during the ISD. The underestimation was due,
inter alia, to the fact that there were no reported research ļ¬ndings on the
synergy between the stages of the technological process and the phases of
the TSSP methodology, and the fact that this was the ļ¬rst attempt by the
researcher.
However, by providing opportunities for the development of system de-
sign skills through activity-based practice, as well as collaborative work
during the technological design, opportunities for critical and creative
thinking are formed (Shelly, et al. 2001). Perhaps, the utilisation of multiple
intelligences (Gardner 1983, p. 3) can be realized through the synergy be-
tween the stages of the technological process and the TSSP methodology. As
ā€˜technological activity is by its nature multi-dimensional, requiring under-
standing from a variety of points of viewā€¦ā€™ (McCormick 1997, p. 144),
bringing an interdisciplinary approach, such as the idea that underlines the
title of this study, could enhance the learning and teaching process in the
ISD context.
286 MARIA JAKOVLJEVIC ET AL.
MARIA JAKOVLJEVIC ET AL.
IMPLICATIONS FOR TECHNOLOGY EDUCATION IN AN ISD CONTEXT
The following implications for Technology Education in an ISD context can
be drawn from this study.
The synergy between the stages of the technological process and a web
design methodology integrated within the IWDP has positive implications
for the development of complex thinking of learners during web design.
Designing instruction around this synergy can help learners develop their
conceptual and procedural knowledge through a set of pre-deļ¬ned tasks and
activities in the ISD context where the role of the design activities and
changing their knowledge base in a real-world environment is dominant.
An array of pre-deļ¬ned learner tasks and corresponding teacher activities
allocated within the IWDP create opportunities for the teacher to facilitate
learnersā€™ problem solving and can assist learners in developing their design
skills, knowledge and thinking. The structure and diļ¬€erent functionalities of
the technological stages and phases of the TSSP methodology provide the
teacher with very concrete and speciļ¬c support. These also assist learners in
incorporating technological problem solving components into the web de-
sign. Consequently, the implementation of the IWDP in the project-based
classroom had a positive impact on learnersā€™ experience providing the
opportunities for practising complex thinking.
Learners need to develop technological problem solving and design skills
through the interface between Technology Education and Information
Systems. This interface is important for adding meaning to teaching in a
project-based classroom and inviting learners to be responsible for building
their problem solving capabilities. This interface enriched the instructional
process as well as learnersā€™ learning in the ISD environment. Learners have
to be guided through the integration of the stages of the technological
process and a software development methodology that can help them in
problem analysis, extensive research and critical thinking.
Time allocation for learner task completion should be carefully consid-
ered to contribute to the appropriate integration of the stages of the tech-
nological process and the TSSP methodology into an ISD context.
In conclusion, the synergy between the stages of the technological process
and the TSSP methodology, can be used for further investigations on
instructional aspects and the development of learning programmes relevant
to the ISD context.
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Authors:
Maria Jakovljevic is currently a senior lecturer in the Information Systems,
School of Economics and Business Sciences at University of the Witwa-
tersrand and specialises in programming languages, Electronic Commerce,
Commercial Web Page Design, Internet Technologies, Systems Analysis and
Design, E-learning and Research Methodologies. She teaches and researches
in these areas. She obtained a BA (Hons) at the University of Sarajevo (ex
Yugosolavia) and an M.Ed. at the University of Pretoria. She holds a D.Ed.
in Technology Education from Rand Afrikaans University.
Her address is:
Information Systems, University of the Witwatersrand, Private bag 3,
Wits 2050, South Africa, Tel: +27-11-717-8161; Fax: +27-11-717-8139;
E-mail: jakovm@sebs.wits.ac.za
Prof. Piet Ankiewics holds an M.Sc. (Physics) and a D.Ed. both from
Potchefstroom University for Christian Higher Education. He is professor
in technology education at Rand Afrikaans University, with special interest
in the philosophical and theoretical foundation of technology education,
instructional methodology, learning programmes and learnersā€™ attitudes
towards technology. He teaches and researches in these areas, and is also
appointed Head of the RAU Centre for Technology Education (RAUTEC).
His address is:
Department of Curriculum Studies, Rand Afrikaans Univeristy (RAU),
P.O. Box 524, Aucklandpark, 2006, South Africa, Tel: +27-11-489-2640,
Fax: +27-11-489-2048, E-mail: pja@rau.ac.za
Prof. Estelle de Swardt hold an M.Ed. (Technology Education) and a D.Ed.
both from the Rand Afrikaans University. She is an associate professor at
the Rand Afrikaans University and is presently involved in the training of
teachers for technology education with a special focus on the development
of critical and creative thinking.
Her address is:
Department of Curriculum Studies, Rand Afrikaans University (RAU),
P.O. Box 524, Aucklandpark, 2006, South Africa, Tel: +27-11-489-2695,
Fax: +27-11-489-2048, E-mail: aeds@rau.ac.za
290 MARIA JAKOVLJEVIC ET AL.
MARIA JAKOVLJEVIC ET AL.

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A Synergy Between The Technological Process And A Methodology For Web Design Implications For Technological Problem Solving And Design

  • 1. A Synergy Between the Technological Process and a Methodology for Web Design: Implications for Technological Problem Solving and Design MARIA JAKOVLJEVIC* School of Economics and Business Sciences, Information Systems, University of the Witwaters- rand, Johannesburg, South Africa PIET ANKIEWICZ, ESTELLE DE SWARDT AND ELNA GROSS Department of Curriculum Studies, Rand Afrikaans University (RAU), P. O. Box 524, Auckland Park, Johannesburg, South Africa ABSTRACT: Traditional instructional methodology in the Information System Design (ISD) environment lacks explicit strategies for promoting the cognitive skills of prospective system designers. This contributes to the fragmented knowledge and low motivational and creative involvement of learners in system design tasks. In addition, present ISD methodologies, including web design methodologies, do not focus suļ¬ƒciently on technological problem solving and design. Engagement in system design tasks demands critical thinking [Shelly, Cashman & Rosenblatt, 2001, Systems Analysis and Design, 4th edn. Course Technology, Boston] and abstraction skills [Harris, 1999, Systems Analysis and Design for the Small Enterprise, The Dryden Press, Harcourt Brace College Publishers, Fort Worth]. The aim of this paper is to explain a synergy between the technological process and web design methodology and its inļ¬‚uence on the development of the cognitive skills of learners in the ISD context. In this research, the Team Structure Software Process (TSSP) methodology was integrated with the stages of the technological process. An interface approach between Information Systems and Technology Education was adopted during the implementation of an Instructional Web De- sign Program (IWDP), which served as a framework for building a software product. This research was based on a qualitative, action-research approach where individual interviews, focus group interviews, observation and document sources were used to gather data. Seventeen students at an institution of higher education were observed and their experiences were investigated through a focus group interview, journals and an essay. In addition, an interview with the teacher was conducted to investigate her thoughts and feelings during the imple- mentation of the IWDP. During the implementation of the IWDP, multi-method learning was promoted, enlarging learnersā€™ insight into the design process and a climate for enhancing intellectual processes and skills created [Jakovljevic, 2002, An Instructional Model for Teaching Complex Thinking through Web Page Design, DEd thesis, Rand Afrikaan Univer- sity, Johannesburg] Keywords: complex thinking, information technology, instructional web design program, technological process, technology education, web design * D.Ed. student at Rand Afrikaans University. International Journal of Technology and Design Education 14, 261ā€“290, 2004. 2004 Kluwer Academic Publishers. Printed in the Netherlands.
  • 2. INTRODUCTION Research ļ¬ndings (DeLuca 1992; Johnson 1997, p. 175; Magadla 1996, p. 83; Winn 1990, p. 55) support constructivism as a theoretical approach that highlights important aspects of contextual learning, peer-based learn- ing, activity-based and reļ¬‚ective practice, factors that are critical for the development of thinking skills and creating a positive motivational atmo- sphere for learning. Gardner (1983, p. 10) developed the concept of multiple intelligences, pointing out that many types of intelligence exist which should be considered in a constructivist classroom. Learners with diļ¬€erent domi- nant intelligences (e.g. artistic, linguistic, logical-mathematical, spatial, personal, bodily, kinaesthetic, and musical) can practise their skills and thinking processes through collaborative activities in an Information Sys- tems Design (ISD) context. In the ISD environment learners design appropriate information systems software as a solution to an identiļ¬ed business problem. Though numerous research reports have provided a body of information about instructional methodologies (Laurillard 1994, pp. 94ā€“95; Wheatley 1991, p. 11), far less research has been conducted on those aspects of soft- ware development methodologies and constructivist principles which can create a meaningful learning atmosphere and meet the technological prob- lem solving and design needs of learners in an ISD environment. The present software development methodologies including the Team Structure Software Process (TSSP) methodology, contain a wide range of techniques in software design and development (Greenberg Lakeland 1999; Shelly Cashman Rosenblatt et al. 2001). However, this range of techniques without adequate problem solving tasks does not support learners in developing their technological problem solving and design skills. Teachers must make these techniques, the rationale and criteria explicit to learners (McCormick, Murphy Hennessy 1994, p. 31). Although a distinction is made between design and problem solving in Technology Education (Johnsey 1995, pp. 199ā€“200; McCormick 1997, pp. 150ā€“153), there is a relationship between the two concepts. ā€˜The design process ā€¦ is seen as the manifestation of the problem-solving process ā€¦ā€™ (McCormick et al. 1994, p. 5). Problem solving does not always occur within a regular sequence, but ā€˜ā€¦ is shaped by the tools and resources availableā€™ (McCormick et al. 1994, p. 6). Learners are usually not provided with tasks relevant to their experience, knowledge and skills, thus diminishing the utilisation of multiple intelli- gences during collaborative projects in the ISD environment. ā€˜The ways in which tasks are presented, and the degree of explicitness about the nature of tasks are important determinants of the problem-solving approaches pupils adoptā€™ (Black 1990, Roazzi Bryant 1992; cited by McCormick et al. 1994, p. 6). The complexity of the system design tasks and the lack of their explicitness as well as lack of appropriate methods in allocating tasks to learners with diļ¬€erent problem solving skills are common practice in the ISD context. The inability to satisfy the technological problem solving needs 262 MARIA JAKOVLJEVIC ET AL. MARIA JAKOVLJEVIC ET AL.
  • 3. of learners through present software development methodologies has pro- moted research in state-of-the-art web design as a technological process. The technological process and its stages (Ankiewicz, De Swardt Stark 2000, pp. 122ā€“133) address those problem solving and design aspects which are lacking within the phases of the TSSP methodology. Based on this fact, it is assumed that the synergy between the stages of the technological process and the phases of the TSSP methodology will provide learners with opportunities to reļ¬‚ect on problem solving and design aspects during web design. This research focuses on the eļ¬€ect of a synergy between the stages of the technological process and the phases of the TSSP methodology on learnersā€™ technological problem solving and design skills during web design. The research questions addressed in this paper are: 1. How can the stages of the technological process and the TSSP method- ology be integrated and accommodated in a learning program for web design to promote learnersā€™ problem solving and design skills? 2. What is the eļ¬€ect of such an integrated learning programme on learnersā€™ technological problem solving and design skills in web design? In considering the purpose of this study, in-depth research on the aspects related to the procedural knowledge of technology was taken into account (McCormick 1997; McCormick et al. 1994; Todd 1990) and an interdisci- plinary approach for facilitating meaningful learning was adopted. There is a need to consider both the conceptual knowledge ā€˜know whatā€™ and pro- cedural knowledge ā€˜know howā€™ in an attempt to promote problem solving skills of learners in technology classrooms (McCormick 1997, p. 143). This paper reports on ļ¬ndings based on learnersā€™ and the teacherā€™s experience of an Instructional Web Design Program (IWDP), which was implemented in a project-based classroom at an institution of higher education in Johannes- burg, South Africa. THE FRAMEWORK FOR TECHNOLOGICAL PROBLEM SOLVING AND DESIGN The techological process of web design with a description of its stages are presented in the next section in order to create a theoretical framework underpinning the empirical research. The stages of the technological process Diļ¬€erent design models of the technological process can be found. Johnsey (1995, p. 216) points out that the present design models do not recognise the importance of research skills and planning research during the designing and planning stages of the technological process. Most models of the technological process depict linear design, which presume that the process follows a sequence (Johnsey 1995, pp. 202ā€“205). Some of the shortcomings of these models, even where they are seen as iterative and circular, were spelled out by McCormick (1997, p. 151): A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND WEB DESIGN METHODOLOGY WEB DESIGN METHODOLOGY 263
  • 4. They are unlikely to represent what is carried out in practice either by expert technologists or students. Students can follow it like a ritual exhibiting a veneer of accomplishment while actually following their own process of design. Students are fatally unaware that there is a process (procedural knowl- edge) to be learnt. It is well known that procedural knowledge in technology can be described as a number of stages (Ankiewicz et al. 2000; GDE GICD 1999; Johnsey 1995; Jones 1997). We believe that the design and development of an information system as a challenging task for learners requires additional stages to provide them with opportunities for technological problem solving and design, and for developing complex thinking. A model consisting of ten stages was employed to teach procedural knowledge and to serve as an organisational framework for the teacher and learners during the web design process (Jakovljevic 2000, 2002). The sequence of the technological stages and the inclusion of all stages should be examined (Ankiewicz et al. 2000; Jakovljevic 2002). The following is a brief description of each of the ten stages of the technological process: Statement of the problem refers to the identiļ¬cation of the problem, need or want in the form of a short descriptive sentence. Design brief is the general outline of the intention on how to solve the problem specifying special requirements and the context or the environ- ment. Investigation is the process of gathering information related to the problem, needs or wants as identiļ¬ed in the ļ¬rst stage. Proposal implies a formal, written commitment of what needs to be done or designed in order to meet the need or want, or to solve the problem. The proposal consists of a written description of the speciļ¬cation for the product, as well as a time plan indicating how long the project will take to complete. Initial ideas imply generating ideas, discussion, analysis and choosing the best idea or combination of ideas. Research: During this stage an investigation is undertaken to solve problems and answer questions with regard to problematic aspects of the chosen idea, in order to develop it into a workable solution. Research implies a more in-depth and more speciļ¬c search for information than the initial investigation. Development refers to the reļ¬nement of the chosen idea by applying the research results to the problematic aspects. Planning refers to planning on how to make, assemble and ļ¬nalise the product. The ļ¬nal idea is represented in a work drawing. The various drawings can be used to indicate diļ¬€erent parts of the proposed system and the relationships between the components. A list of required re- sources is compiled and installed. 264 MARIA JAKOVLJEVIC ET AL. MARIA JAKOVLJEVIC ET AL.
  • 5. Realisation/Making consists of the production of a product. It includes the realisation of the planning and designing into a product. Testing, Evaluation and Improvement involve the testing and ļ¬nal evalu- ation of the product based on the criteria included in the Design brief and Proposal (Adapted from Ankiewicz De Swardt 2002, p. 76). Learners are encouraged to be involved with iterative design activities in the form of a loop (Garratt 1998; Harris 1999; Johnsey 1995; Satzinger, Jackson Burd 2002; Todd, 1990). Each stage of the technological process provides opportunities for learners to practise the subprocesses of complex thinking through a variety of learner tasks and activities that also cater for the diļ¬€erent phases of the TSSP methodology. Each stage helps learners to conceptualise the components of the intended ISD system. According to Harris (1999, p. 61) ā€˜ā€¦ we are forced to conceptualise the component, which helps us identify the crucial elements and their relationship with respect to the overall system ā€¦ā€™. In the next section, we outline the TSSP methodology in terms of our intention to highlight its phases and their inļ¬‚uence on learnersā€™ web design skills. The phases of the TSSP methodology The phases of the TSSP methodology were incorporated within the IWDP in the form of learner tasks, and the teacher and learner activities. During web design the following phases of the TSSP methodology were implemented: Scoping: Problem deļ¬nition, requirements analysis and project justiļ¬ca- tion are performed. The basic information to resolve the business prob- lem is collected and documented. High-level or functional design: The functions that are needed to satisfy business requirements are enumerated and described. The platform design, hardware, software and networking tools are chosen and docu- mented. The detailed design consists of layouts and detailed logic of the functions in the high-level design. It also includes the design of the database, unit test plan and system test plan. The infrastructure ramp up: The hardware and software components necessary for the development of a web site are installed. Construction: The applications are coded using development application architecture and the unit is tested. Testing: End-to-end system testing is performed, and if applicable user- acceptance testing is conducted. Support design: The Internet Service Provider (ISP) who will provide support, is identiļ¬ed. Implementation: The tasks necessary to bring the solution on-line, such as system testing, installation and training are executed (Adapted from Greenberg Lakeland 1999). The phases of the TSSP and their functions were taught to learners. Being involved only with the phases of the TSSP methodology means that A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND WEB DESIGN METHODOLOGY WEB DESIGN METHODOLOGY 265
  • 6. learners are at risk of wandering too close to the technical side of ISD without having opportunities to develop their own competence in problem solving. This motivated the idea for the integration of the phases of the TSSP methodology with the stages of the technological process. A synergy between the stages of the technological process and the TSSP methodology An important focus of this paper is the integration of the phases of the TSSP methodology (embedded in Information Systems) with the stages of the technological process within the framework for Technology Education (Jakovljevic, Ankiewicz De Swardt 2000, p. 18; Jakovljevic, Ankiewicz, De Swardt Gross 2001, p. 3). When designing a web page we took into account the function triangle proposed by De Vries (1999, p. 23) neces- sary for designing a technological product. According to this author ā€˜ā€¦ when designing we have to take into account the relationship between the function that is to be fulļ¬lled, the materials of which the product has to be made, the shapes we want to give to these materials and the treatments through which we want to give the shapes to the materialsā€™ (De Vries 1999, p. 23). Learners develop an understanding of the relationship be- tween the task that is to be fulļ¬lled, the data which has to be included in the web page, the meaning and appearance of the data, and treatments necessary to shape a web page. Thus, the advantage of the functionally and strategically similar processes used in Technology Education and Information Systems, and the perspectives they bring to the study of design, point to the necessity of a synergy between these two areas of learning. However, this synergy has to be investigated during the imple- mentation of the IWDP. The phases of the TSSP methodology and the stages of the technological process were incorporated into the IWDP through learner tasks and activ- ities. In other words, learners were given a set of small pre-deļ¬ned tasks, on- and oļ¬€-line activities, which catered for diļ¬€erent functionalities of both the stages of the technological process and the phases of the TSSP methodology. As the stages of the technological process and the TSSP methodology were incorporated within the IWDP it is necessary to examine some aspects of the IWDP that were included to impact on the technological problem solving and design skills of learners in the project-based classroom. The instructional web design program (IWDP) To derive an answer to the ļ¬rst research question, the IWDP was developed by integrating the technological process and the TSSP methodology. In addition to this, the IWDP was developed to meet the requirements for facilitating learnersā€™ problem solving and design skills during web design. The IWDP was based on classroom practice, research literature and edu- cational policy. 266 MARIA JAKOVLJEVIC ET AL. MARIA JAKOVLJEVIC ET AL.
  • 7. A theoretical framework, based on complex thinking, mind tools, learning theories, instructional models and strategies as essential pillars, was used for developing the IWDP. These pillars provided a wide range of interdisciplinary issues, which were considered necessary in facilitating technological problem solving and design in the ISD context. There are diļ¬€erent types of thinking such as critical, creative, problem solving, decision making and design which are recognised as critical as- pects of learning and instruction in technology education (Ankiewicz De Swardt, 2002; Jakovljevic, 2002). The processes of problem solving and design are critical elements in technology education (Sharpe 1996; cited by Reddy, Ankiewicz, De Swardt and Gross, 2003, p. 30). ā€˜The thinking processes can be viewed as ā€˜ā€˜cognitive scaļ¬€oldingā€™ā€™ that direct learnersā€™ thinking, learning and doing towards the solution of practical problemsā€™ (McCade Weymer 1996; cited by Ankiewicz De Swardt 2002, p. 2). Most authors have no common interpretation relating to the composition of the thinking processes on higher levels (Jakovljevic 2002, pp. 78ā€“79; Iowa Department of Education, 1989; cited by Jonassen 1996, pp. 27ā€“28). Dif- ferent perspectives on complex thinking provided a sound basis for the development of the IWDP. ā€˜Complex thinking includes goal-directed, multi- step strategic processes, such as designing, decision making and problem solving and this is an essential core of higher-order thinkingā€™ (The Iowa Department of Education 1989; cited by Jonassen 1996, pp. 27ā€“29). The inclusion of the main thinking processes and skills, which comprise complex thinking, are as yet not agreed upon. The term proposed for the purpose of this research is ā€˜complex thinkingā€™ as an umbrella term under which all other subprocesses (creative thinking, critical thinking, decision-making, problem solving and design) and skills of higher level thinking belong. These subprocesses as learning outcomes are emphasised by the South African Qualiļ¬cation Authority (Mebl 1997; SAQA 1997). An in-depth investigation of the essential pillars of the theoretical framework has produced criteria for the development of the IWDP, which together with existing educational policy in South Africa (DoE 1997; GDE GICD 1999; SAQA 1997), inļ¬‚uenced the design of the IWDP (Jakovljevic 2002). For example, the most prominent criteria for the IWDP drawn from learning theories, instructional models and strategies are presented in Table I. The IWDP was structured according to the framework for the national school curriculum in South Africa, and the following components have been identiļ¬ed: Theme; Outcomes: critical and speciļ¬c outcomes; Content, for- mulated as Range Statements (RS) and Performance Indicators (PI), to include both conceptual and procedural knowledge (including the ten stages of the technological process); Learner tasks (case study, resource and capability tasks); Learner on- and oļ¬€-line activities; Teacher activities (Instructional strategies); Assessment criteria (AC); and Notional time A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND WEB DESIGN METHODOLOGY WEB DESIGN METHODOLOGY 267
  • 8. (Ankiewicz et al. 2000, p. 122; Jakovljevic 2002, pp. 289ā€“291; Reddy et al. 2003, p. 32). In developing the IWDP it was necessary to consider the importance of conceptual and procedural knowledge (McCormick 1997, p. 149), supported by the current constructivist focus in technology classrooms which is moving towards facilitating thinking skills and concentrating on activity- based and reļ¬‚ective practice, informal and peer-based learning. The procedural knowledge in technology can be expressed as stages of the technological process (Jakovljevic 2002, p. 274). A brief illustration of only one stage of the technological process namely Initial Ideas is provided in Table II. The components such as theme and critical outcomes are not presented in the table. Within each stage of the technological process a set of case study, resource and capability tasks, oļ¬€-line activities (activities performed without the use of computer technology) and on-line activities (activities performed using web development software tools and the Internet) were created (Jakovljevic 2002). During the technological stages learners have opportunities to ex- plore a range of small, sequenced and pre-deļ¬ned tasks and activities which support the phases of the TSSP methodology. The IWDP oļ¬€ers case study tasks to help learners get a basic under- standing of the nature of web design in a wider community context. The program includes resource tasks that guide learners through a variety of graphical means and mind tools through which they build technological knowledge and creative, reļ¬‚ective and problem solving skills. The IWDP contains capability tasks that assist learners to improve design, planning, modelling and developing skills, providing an opportunity for the innova- tive engagement in technological problem solving and design. The program uses capability tasks to help learners to demonstrate cognitive, psychomotor and technology related skills, content (subject matter) knowledge, values Table I. Most prominent criteria for the IWDP drawn from learning theories, instructional models and strategies Criteria (Learning theories, instructional models and strategies) Direct teaching and fostering observational learning during demonstrations are essential for acquiring factual knowledge and basic skills in the project-based classroom. Technological design should be taught through a guided discovery approach, where learners are not presented with the subject matter in its ļ¬nal form. Cognitive apprenticeship with coaching, scaļ¬€olding, prompting and fading in a collaborative learning environment is essential in the project-based classroom. In web page design instructional strategies that support reļ¬‚ective practice, activity-based practice, and peer-based learning in a rich contextual environment help learners to develop intellectual skills. When applying a constructivist approach, a variety of instructional strategies (e.g. brainstorm- ing, inquiry/investigation, discussions, case studies, activity-based practice, project work) are essential for technological problem solving. 268 MARIA JAKOVLJEVIC ET AL. MARIA JAKOVLJEVIC ET AL.
  • 9. TABLE II. Technological stage Initial Ideas with its components Assessment Criteria (AC) Range Statements (RS) Performance Indicators (PI) (Cognitive, behavioural and aļ¬€ective) Learners should produce work in which: AC1 of SO4: Products and systems are eļ¬€ectively selected. AC2 of SO4: Products and systems are eļ¬€ectively evaluated. AC1 of SO5: Various factors inļ¬‚uencing car-purchasing solutions are considered. AC2 of SO5: Casual relationships between main factors inļ¬‚uencing technological development related to car-purchasing schemes are reļ¬‚ected upon. AC3 of SO5: Diļ¬€erent technological solutions are compared. AC4 of SO5: New solutions are predicted. Learners should show detailed, logical work which reļ¬‚ects: Content: Research of three main ideas Analysis of relevant ideas Context and perspective: local, national Mode: individuals, pairs, groups. Presentation: oral, written, graphic. Resources: texts, interviews, observations. This will be evident when learners: PI25 Research, observe and analyse communication features of on-line products and systems. PI26 Display emotional readiness in composing a proposal structure. PI27 Motivate whether and how one solution may be more eļ¬€ective than the other. PI28 Show excitement in reļ¬ning ideas and sensitivity to team membersā€™ contributions. PI29 Use numeric, textual and graphical data in searching and locating technological resources. PI30 Generate ideas as possible solutions to the problem and describe their advantages and disadvantages. PI31 Share and justify propositions regarding risks/beneļ¬ts and constraints of the business case. Time Allocation: 4 h (Notional time). Speciļ¬c outcome 4 (SO4): Select and evaluate products and systems. Speciļ¬c outcome 5 (SO5):Demonstrate an understanding of how diļ¬€erent societies create and adapt technological solutions to particular problems. A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND WEB DESIGN METHODOLOGY WEB DESIGN METHODOLOGY 269
  • 10. Table II. Continued Learner Tasks, Oļ¬€-Line, On-Line Activities and Teacher Activities for the Technological Stage INITIAL IDEAS Type of tasks Learner activities Teacher activities (Used as a guide) Resource tasks Capability tasks Oļ¬€-line activities On-line activities Task 6.E-2.1 Formulate the idea of what has to be done in order to create a car- purchasing scheme. Task 6.E-2.2 Write down at least three ideas each on a separate page as possible solutions to the problem.Task 6.E-2.3 List disadvantages and advantages of proposed ideas. Use colours and labels to add a descriptive quality to your list. Ac1. Decompose the problem intosub-problems (diļ¬€erent dimensions of a problem canmerge or be combined into a net of relationships). Ac2. Elaborate on ideas writing their advantages and disadvantages. Ac3. Generate alternatives. Ac4. Assess and understand the underlying organisation of the proposed solution and decide on important characteristics. Ac5. Reļ¬‚ect on the previous knowledge. Ac6. After brainstorming, organise ideas into categories, lists, and patterns. AC1. Familiarise yourself with the Mind Map software and develop net of ideas with possible links between ideas. Ta1. Discuss the characteristics of the stage Initial Ideas and relevant performance indicators with learners. Ta2. Assign tasks, activities to collaborative groups. Ta3. Help in conducting brainstorming sessions and questioning to encourage ļ¬nding and formulating of new ideas. Ta4. Allow time for ideas to build and settle. Ta5. Help learners to focus on the goal clearly. Understand, assimilate, classify and/or verbalise ideas, practice and demonstrate (Edminson 1995, 27). Ta6. Discuss with learners how to motivate an idea emphasising critical thinking and facilitating creativity. Ta7. Stimulate insight and decision making through demonstrating categorisation of ideas during brainstorming. 270 MARIA JAKOVLJEVIC ET AL. MARIA JAKOVLJEVIC ET AL.
  • 11. TABLE III. Examples of learner tasks, activities and outcomes Description of learner tasks (Lt) Description of learner activities (La) Description of learning outcomes (Lo) Lt1. Analyse oļ¬€-line and on-line marketing techniques related to car-purchasing schemes. Ac1. Conduct research in a library. Ac2. Organise an interview with a person responsible for marketing tasks and discuss marketing tools, techniques and procedures involved with car-purchasing schemes. Ac3. Search the popular web sites related to business-to-customerrelationships. Lo1. Searching the Internet and documents concerning purchasing policies and schemes. Lo2. An interview transcript (with a person responsible for marketing tasks) and a table of ļ¬ndings. Lo3. A chart of resources and a summary of marketing oļ¬€-line and on-line tools, techniques and procedures. Lt2. Reļ¬‚ect on the purpose of developing on-line solutions concerning an eļ¬€ective purchasing cheme yourself. Lt3. How can this task contribute to your personal development? Ac1. Write down advantages and disadvantages of the existing car-purchasing schemes in the form of a list. Ac2. Write down your opinions, perceptions about the proposed web site. Ac3. Practise self-direction and other metacognitive skills by reļ¬‚ecting on your past experiences. Ac4. Observe the teacher while she performs reļ¬‚ective strategies through modelling. Lo4. A short essay containing: Expertsā€™ opinions and perceptions about the proposed web site. Reļ¬‚ections on the pre-construction process with constructive suggestions. Lt4. Set the envisioning phase of the development (modelling) process. Ac1. Visualise a sequence of design steps. Ac2. Present a design in a form of computer-generated map. Ac3. Brainstorm ideas with regard to the plan and strategies, information style and multimedia design features. Ac4. Indicate the steps o be taken on a planning list. Ac5. Do interactivity planning, interface and navigational map design according to the checklists and guidelines. Ac6. Decide on the segmentation of information. Ac7. Draw detailed design (screen design, scripting, multimedia assets). Lo5. A chart containing: Project goals Tasks to reach project goals A plan to accomplish the tasks Steps to implement the plan Criteria to evaluate the plan. Lo6. A list which contains: The plan and strategies Information style Interactivity design Multimedia design. Lo7. A computer-generatedmap which contains detailed design features. A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND WEB DESIGN METHODOLOGY WEB DESIGN METHODOLOGY 271
  • 12. and attitudes, and utilise technological problem solving. Case study, re- source tasks, capability tasks and activities, which learners perform during web design, might enrich the learning process in an ISD context. Table 3 provides an example and a brief description of some learner tasks and activities with corresponding learning outcomes. The learner tasks focus on diļ¬€erent ISD requirements and emphasise the technological problem solving capabilities of learners (e.g. isolating the problem, researching the problem, evaluating the project plan, testing the solution) during web design. Case study, resource and capability tasks provide a foundation for learner activities (see Tables 2 and 3) and these are supported by the corresponding teacher activities (e.g. cognitive appren- ticeship, modelling, direct instruction, demonstrating). A variety of instructional strategies during the stages of the technological process guided the teacher towards the eļ¬ƒcient facilitation of technological problem solving and design (Jakovljevic 2002). The IWDP promotes apprenticeship and situated learning by synchronising learner tasks and activities with teacher activities. Cognitive apprenticeship promotes situated learning by giving learners the opportunity to ā€˜ā€¦ observe, engage in, and invent or discover expert strategies in contextā€™ (Johnson Thomas 1992, p. 7). Arzarello, Chiappini, Lemut, Marara and Pellery (1993, p. 284) state that learning computer programming is a cognitive apprenticeship, an interaction between an expert and novice aimed at enhancing the cognitive and meta- cognitive skills of learners. Roth (1995) refers to an expertā€“novice or peer tutoring type of cognitive apprenticeship when a higher achieving student assists the lesser able students. ISD, including web design, is considered as a technological process and its stages can serve as a framework for building software products. The stages of the technological process, as well as principles of web design (Morris Hinrichs 1996, p. 32; Powell 2000) and web design issues like content design, cognitive design, interface design, interactivity design, nav- igational design, and maintaining and testing the web site (Conger Mason 1998), were explicitly explained and demonstrated to learners. Some web design principles highlighted by Morris and Hinrichs (1996, p. 85) determine the arrangement of information objects on a web page, thus inļ¬‚uencing interface design. These web design principles are as follows: Contrast is the use of diļ¬€erent design elements to highlight the diļ¬€erences between elements and to identify a focal point. Repetition refers to consistent use of design elements, which inļ¬‚uence assimilation of information. Proximity refers to the practice of placing information objects that contain similar or related information near each other. Alignment is positioning of page elements relative to the edges of the page. A variety of learner tasks and activities embedded within the technolog- ical stages provide a means of reinforcing the problem solving process of 272 MARIA JAKOVLJEVIC ET AL. MARIA JAKOVLJEVIC ET AL.
  • 13. learners as they cater for the development of diļ¬€erent technological problem solving capabilities of learners. Learner tasks and activities re- lated to the problem solving component within the stages of the tech- nological process are supplemented with tasks that satisfy the technical aspects of the ISD (conceptual knowledge), which are linked to the phases of the TSSP methodology. This should bring about a better balance of the conceptual and procedural knowledge of learners (McCormick 1997, p. 149). The pre-deļ¬ned and explicit nature of the tasks occupies learners with developing solutions to the problem rather than concentrating on the organisational aspects of the design (Jones 1997, pp. 85, 89). Learners are encouraged to investigate the context of the potential design task (Johnsey 1995, p. 208) and build their conceptual and procedural knowledge (McCormick 1997, p. 149). The variety of problem solving tasks concerning the stages of the tech- nological process provides instructional opportunities for the teacher in facilitating technological problem solving. The problem solving component of the technological process complements the TSSP methodology and could positively inļ¬‚uence complex thinking. These might strengthen the interface between Information Systems and Technology Education. Based on the conceptualisation regarding a synergy between the stages of the techno- logical process and the TSSP methodology the following criterion for the design of the IWDP was derived: The information gap in the literature about the synergy between the technological process of web design and the TSSP methodology is the point of departure in this study. To ļ¬nd an answer to the second research question the eļ¬€ect of the IWDP on learnersā€™ technological problem solving and de- sign was researched. RESEARCH DESIGN Research approach This research can be described as a qualitative, single case study as the learning experience of students was investigated relating to a speciļ¬c event in a bounded context (Creswell 1994; Merriam 1998; Yin 1994). In this case study, action research was applied to simultaneously create and investigate changes during the investigation of web design with new instructional strategies and tools. The urgency of improving instructional strategies and outcomes such as complex thinking in the ISD context necessitates an action research paradigm. Action research is an iterative process with ļ¬ve phases: Methodological steps in the form of learner tasks relevant to the technological process of web design and the TSSP methodology should be integrated during technological design. A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND WEB DESIGN METHODOLOGY WEB DESIGN METHODOLOGY 273
  • 14. diagnosing, action planning, action taking, evaluating, and specifying learning (Baskerville Pries-Heje 1999; Baskerville Wood-Harper 1996, p. 238; Susman 1983). The researcher was thus in a position to diagnose, plan and implement diļ¬€erent instructional strategies and techniques as the process of web design progressed. The learners evaluated the intervention in the project-based classroom through an essay and journals. The urgency of improving outcomes such as technological problem solving and design skills necessitates an action research paradigm. The teacher who played the role of a participant-researcher recognised the problems of teaching programming skills. Through the action research process (Susman 1983) of diagnosing, action planning, and action taking of a variety of teacher activities (e.g. demonstrating the syntactical and semantic meaning of code using visual means; applying cognitive appren- ticeship; guiding the Internet based self-learning initiative; allocating pro- gramming roles, for example, a coder and a reader) were implemented in the project-based classroom. Proļ¬le of the students, intervention and setting In this study two distinct mixed cultural groups of learners were identiļ¬ed. These consisted of ļ¬ve second-year learners (two females and three males ā€“ average age of 20) enrolled for the Information Systems Diploma at a Technikon, 12 ļ¬rst-year learners (ļ¬ve females and seven males ā€“ average age of 19) enrolled for the International Diploma in Computer Studies at a Higher Education Institution. The majority of learners were from a middle socio-economic environment. Participants from the two groups presented a purposive convenient sample as they were available and inexpensive to this study (Patton 1980, p. 104). The researcher of this study who took the role of the teacher organised an extra-curricular classroom in a well-equipped computer centre at a university and presented the IWDP in order to teach learners web design and to facilitate complex thinking (Jakovljevic 2002). The IWDP was presented once a week for 13 weeks, with the duration of four hours per session. Participants were divided into ļ¬ve groups following the Jigsaw II Model of co-operative learning. Jigsaw II is a form of co-operative learning in which individual learners become experts on subsections of a topic and teach those subsections to others. Task specialisation requires that diļ¬€erent learners assume specialised roles in reaching the goals of a learning activity (Blignaut 1993, p. 23; Eggen Kauchak 1996, p. 286). Learners worked on a real-world project that consisted of a car-purchasing scheme. Jonassen (1996, pp. 193ā€“204) suggests the need for real-world problems to promote learnersā€™ motivation, thinking skills, enthusiasm and creativity. ā€˜The more the problem solving learning situation is representative of the real world, the more likely that the learners will transfer these skills to other areasā€™ (Dick 1991, p. 41), provided that learners are interested in the real-world problem. 274 MARIA JAKOVLJEVIC ET AL. MARIA JAKOVLJEVIC ET AL.
  • 15. The researcher designed the following criteria (Jakovljevic 2002, p. 36), which served as a basis for admission to the web design course. Participants should: (a) have a basic knowledge of at least one programming language; (b) be able to work co-operatively; (c) have a positive attitude towards the course; and (d) possess the willingness to participate in the research. Subsequently, these criteria were applied based on an interview with learners prior to the course. Due to the fact that learners had no previous knowledge of web design, the teacher assisted them with the design brief as the second stage of the technological process. The design brief with the key aspects of the problem and the special requirements is presented in Table IV. Data collecting methods The IWDP was implemented in a project-based classroom and evaluated by the teacher who conducted the classroom observations. The teacher immediately recorded an extensive description of her activities, thoughts and feelings related to instructional strategies, events, words and interactions in the project-based classroom. The teacher observed learnersā€™ design activities and the extent to which a project-based classroom has become a design community (Carver, Lehrer, Connell Erickson 1992, p. 388), which helped in the assessment of com- plex thinking. Learner design teams were observed, and continuous assessment and monitoring of learner performance (e.g. use of graphical data in searching and locating technological resources) were established that coincided with particular types of instructional strategies applied in the project-based classroom. The following checklist was used to assess and record diļ¬€erent activities during the technological process: Table IV. The design brief The design brief Design and develop a web site that will oļ¬€er an innovative purchasing scheme for buying a car and motivate people to make an informed choice for this type of an investment in the present market. The web site should be stimulating with animation, movement, video and sound. Key aspects of the problem and special requirements: The web site should be cost-eļ¬€ective, user-friendly, attractive and reliable Use mind map software to complete the system analysis and design Use HTML, Cascading Style Sheets, Applets and JavaScript to develop a web site The project should be communicated through a design portfolio (Geyser 1998:1). A design portfolio consists of a ļ¬le with appropriate components, milestones and deliverables and a web site stored in an electronic format. The project should be completed within 13 weeks (150 h in total) including work outside the project-based classroom. A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND WEB DESIGN METHODOLOGY WEB DESIGN METHODOLOGY 275
  • 16. Activities and interactions: Is there a deļ¬nable sequence of activities? How do the learners interact with the activity and with one another? What is the reason for certain activities and interactions? When did the activity begin? How long did it last? Conversations: What is the content of conversations in the setting? Subtle factors: What informal and unplanned activities, nonverbal communication and physical clues occur? (Merriam 1998, pp. 97ā€“98) An independent researcher conducted the retrospective interview with the teacher and a focus group interview with the learners. Learners expressed their experience with regard to the IWDP through journals written after each session of the course. Their experience of the adaptation of instruction was recorded in an essay during the implementation of the IWDP. Tran- scripts of interviews, ļ¬eld notes, comments in journals and the essay were carefully recorded and were available for analysis and reļ¬‚ection. Analysis of data Analysis of observational and interview data consisted of examining, cate- gorising and tabulating the data to address the initial prepositions of the study (Yin 1994, p. 102). The researcher of this study looked for recurring patterns in observation protocols and interview transcriptions that reļ¬‚ect various themes regarding the topic of the investigation. Patterns and themes depicted through data analysis were segmented into categories and subcat- egories (Creswell 1994), which were described and supported by evidence. A constant comparative method was applied to data within interviews and between interviews (Merriam 1998, p. 159). Data gathered through multiple data gathering methods (which satisfy the criteria for triangulation) were consolidated and analysed through a constant comparison of the data on the teacherā€™s and learnersā€™ experience of the IWDP. The researcher of this study performed the necessary preparations to improve her essential competence in the ļ¬eld, which included the clariļ¬ca- tion of biases, and assumptions (LeCompte, Preissle Renata 1993, p. 341) as well as investigating the social context of the case. This should enhance the validity and reliability of the ļ¬ndings. The assessment of trustworthiness The following measures were used for judging the quality of the research design: reliability, construct validity, internal validity and external validity (Creswell 1994; Yin 1994; Merriam 1998). The use of various sources of evidence: the teacher and learners, multiple data gathering methods, case study protocols and a rich description of phenomena, which was embedded in a theoretical framework, enhanced the construct validity of this study. These aspects were also contributed to reliability of this study (Kerlinger 1992; Merriam 1998; Yin 1994). 276 MARIA JAKOVLJEVIC ET AL. MARIA JAKOVLJEVIC ET AL.
  • 17. Merriamā€™s (1998, pp. 204, 205) strategies (peer/colleague examination, the statement of the researcherā€™s biases, submerging the researcher in the study) and Yinā€™s (1994, p. 33) conceptions about internal validity (making inferences, analytical pattern matching) enhanced the internal validity of the ļ¬ndings in this study. In addition, a rich, thick description of the researched phenomenon, which was embedded in a theoretical framework, contributes to the external validity of this study (Merriam 1998, p. 211). RESULTS The results reļ¬‚ect the teacherā€™s and learnersā€™ feelings and thoughts regarding a synergy between the stages of the technological process and the TSSP methodology. This section is organised into two main parts: ļ¬ndings regarding the teacherā€™s experience of the IWDP; and ļ¬ndings in terms of the learnersā€™ experience of the IWDP. Figure 1 presents an overview of the teacherā€™s and learnersā€™ experience of the IWDP. A range of learner tasks based on both the stages of the technological process and the phases of the TSSP methodology provides a basis for explicit guidance creating a climate for technological problem solving and design. The symbols in the diagram (Figure 1) represent the following categories: A - A pre-deļ¬ned set of instructional strategies provided opportunities for the teacher to teach complex thinking to learners. F E D C B A IWDP A synergy between the TSSP and the stages of the technological process Time constraints Technological problem solving and design L T Figure 1. The teacherā€™s and learnersā€™ experience of the IWDP. A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND WEB DESIGN METHODOLOGY WEB DESIGN METHODOLOGY 277
  • 18. B - A range of learner tasks based on both the stages of the technological process and the phases of the TSSP methodology provided a basis for explicit guidance, thus creating a climate for technological problem solving and design. C - The lack of suļ¬ƒcient time impacted on the quality of the teaching and on the learnersā€™ design solutions. D - Acquiring complex thinking through apprenticeship and collaborative learning within the stages of the technological process. E - Learner tasks (case study, resource and capability) provided direction and organisational beneļ¬ts for learners during the web design. F - Too little time was allocated for learners to have completed the IWDP. The indicated path Tā€“Aā€“Bā€“C focuses on the teacherā€™s (T) experience of the IWDP. The indicated path Lā€“Dā€“Eā€“F focuses on learnersā€™ (L) experience of the IWDP. Part A: Findings regarding the teacherā€™s experience of the IWDP From the interview and classroom observation relating to the teacherā€™s experience of the IWDP, the following ļ¬ndings relevant to the eļ¬€ect of the synergy between the stages of the technological process and the TSSP methodology on learners were made. A pre-deļ¬ned set of instructional strategies provided opportunities for the teacher to teach complex thinking to learners The teacher applied a variety of instructional strategies for facilitating problem analysis, reļ¬‚ective thinking and the reļ¬nement of ideas. The teacher commented: ā€˜Technological stages provided the opportunities for problem decomposition ā€¦ A large number of strategies was necessary to help stu- dents, to improve system design skills, to demonstrate to reļ¬‚ect on ā€¦ Reļ¬‚ective thinking skills were discussed ā€¦ The teacher was reļ¬‚ecting not only the knowledge ā€¦ Reļ¬nement of ideas is happening throughout tech- nological stages ā€¦ They were taught how to express ideas, how to write down ideas and how to write immediately ideas once they have embarked ā€¦.ā€™ The teacher further commented: ā€˜They discussed diļ¬€erent research methods during the Investigation and Research stage ā€¦ They observed and interviewed people, they sent e-mails, searched on-line and oļ¬€-line material ā€¦ Technological stages do not follow in the exact order ā€¦.ā€™ Observations revealed that the teacher demonstrated and modelled reļ¬‚ective strategies, which helped learners to plan and perform their reļ¬‚ective activities. Learners were encouraged to think loudly ā€˜ā€¦ wow, can I show my diagram how can my functions ļ¬t into my map compositionā€¦?ā€™ Diļ¬€erent instructional strategies (e.g. discussions in small groups, scaļ¬€olding through cognitive apprenticeship) were applied in the project- based classroom. The teacher discussed ideas, which emerged during brainstorming sessions, and monitored the process of recording ideas. In addition, the teacher modelled the steps during the problem analysis 278 MARIA JAKOVLJEVIC ET AL. MARIA JAKOVLJEVIC ET AL.
  • 19. which focus on the technical aspects of the design. This empowered learners in linking their practical activities to the understanding of system design tools while observing the teacher who modelled design activities during cognitive apprenticeship. During classroom observation it was clear that careful consideration should be given to the sequence and the inclusion of all the technological stages. Learners ignored the stage ā€˜Initial Ideasā€™ as the generation and reļ¬nement of ideas occurred during previous stages. The teacher activities were designed to control the basic aspects of technological problem solving starting with demonstrations of technological skills and providing a frequent modelling of thinking through a repetitive, cyclic mode of teaching. The teacher helped learners in constructing and implementing interviews, writing reļ¬‚ective notes and analysing documents and statistics relevant to the technological problem. The teacher felt that the pre-deļ¬ned set of instructional strategies (presented in the form of a map) released time for monitoring and assessing learnersā€™ work. She acted as a facilitator supporting learnersā€™ design activities rather than concentrating on classroom preparations. The teacher made comments in the observation notebook: ā€˜I felt that the pre- deļ¬ned set [of teacher activities] allowed me to increase the frequency of interactions with learners through discussions, questioning, cognitive apprenticeship and the modelling of the system design features. I could choose an appropriate instructional strategy according to the particular technological stage and the needs of learners.ā€™ A range of learner tasks based on both the stages of the technological process and the phases of the TSSP methodology provided a basis for explicit guidance creating a climate for technological problem solving and design Learners were given complete freedom when choosing any sequence of the prescribed tasks and activities relevant for the phases of the TSSP methodology and the stages of the technological process. The teacher commented: ā€˜They performed tasks-activities in any order, they con- structed their own set of tasks and activities but the focus was on a particular set of tasks and activities during technological stages and corresponding phases of the TSSP.ā€™ The teacher reported that incorporating learner tasks and activities, based on both the stages of the technological process and the TSSP meth- odology, provided explicit guidance: ā€˜Learner tasks and activities are very useful ā€¦ learners had feelings that there was guidance ā€¦ there was no need for an extensive preparation ā€¦ students used their own initiative, they had done a lot, but they still needed extra guidance ā€¦ technological stages proved to be very useful because with the structured work students had the feeling that they were being guided and had more time for research and solving the problem.ā€™ A variety of learner tasks facilitated by step-by-step instruction in a collaborative learning environment were observed. They spent little time A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND WEB DESIGN METHODOLOGY WEB DESIGN METHODOLOGY 279
  • 20. on the organisation of web design activities. It was evident through their demonstrations of understanding of the whole process of web design and their explicit statements such as ā€˜I can see all the steps in design ā€¦ I am not lost.ā€™ The technological stages, the phases of the TSSP methodology and corresponding learner tasks were explicitly discussed, analysed and visu- ally displayed to learners. The purpose was to involve learners actively in planning web design activities and to prepare them for tasks in terms of required conceptual and procedural knowledge, available tools and expertise in their teams. The teacher discussed and explained diļ¬€erent web design issues and technical aspects of the ISD with the learners. The climate for practising conceptual knowledge was established serving as a prerequisite for problem solving and design activities (procedural knowl- edge) speciļ¬ed in the TSSP methodology. The teacher observed that learners were actively involved in diļ¬€erent resource and capability tasks, which cater for complex thinking. They were researching (e.g. Internet, libraries), analysing data in small groups, dis- cussing design solutions and performing design tasks. It was diļ¬ƒcult to interrupt them, as they were completely occupied in critical discussions. The lack of suļ¬ƒcient time impacted on the quality of the teaching and on the learnersā€™ design solutions The teacher reported that there was insuļ¬ƒcient time allocated for some of the technological stages: ā€˜They were coming once a week ā€¦ Learners need more time for design ... there was no time for modelling ā€¦ More time should be allocated for the teaching of thinking skills and their attributes.ā€™ Diļ¬ƒculties observed by the teacher in facilitating problem solving skills were evident as learners expressed the feeling that time allocation was insuļ¬ƒcient. Most of the learners commented: ā€˜if we had more time it would be easier to complete the designā€™. The teacher also felt that the time allocated for each stage of the technological process was inadequate. Learners within their groups performed only certain tasks and activi- ties. In addition they spent excessive time on some tasks which gave the impression that they lack time management skills. However, insuļ¬ƒcient time didnā€™t interfere in the acquisition of conceptual knowledge by the learners as they discussed and demonstrated diļ¬€erent concepts and technical aspects of web design. In addition, ā€˜there was suļ¬ƒcient time for resource tasks and the problem decompositionā€™ during the web design. Some of the learners decided not to follow all the stages of the tech- nological process in their prescribed sequence within the limited time frame. Evidence based on the teacherā€™s experience thus reveals the accomplish- ment of the previously set criterion: methodological steps in the form of learner tasks relevant to the technological process of web design and the TSSP methodology should be integrated during technological design. 280 MARIA JAKOVLJEVIC ET AL. MARIA JAKOVLJEVIC ET AL.
  • 21. Part B: Findings regarding learnersā€™ experience of the IWDP From multiple data gathering sources relating to the learnersā€™ experience of the technological stages and inclusion of the TSSP methodology, the fol- lowing ļ¬ndings were formulated: Acquiring complex thinking through apprenticeship and collaborative learning within the stages of the technological process Learners were involved with diverse tasks, which positively inļ¬‚uenced their thinking processes. They commented: ā€˜In the beginning we had to go out to diļ¬€erent places, and get some information on diļ¬€erent ways how things are actually done, and then we had to sit down and then ļ¬gure out a way which suits us best, which we think would be best ā€¦ afterwards had to take out some stuļ¬€ that you found ā€¦ and also put some of your own thoughts. To get information you had to do research ā€¦ you do the research and then you do decision making.ā€™ Learners commented on diļ¬€erent thinking skills: ā€˜Reļ¬‚ective thinking help you to solve a problem, how to research your alternatives ā€¦ Decision making is ultimately based on the results of reļ¬‚ective thinking, after having done ā€¦ your research ā€¦ you get an overall idea of what the design is going to look like.ā€™ Learners commented on collaborative learning in groups and its inļ¬‚uence on their technological problem solving and design: ā€˜You decide on what you are going to do, speak to the members of your group, ā€¦ then you come to a ļ¬nal conclusion with your group ā€¦ how to solve the problem ā€¦ or the proposal ā€¦ how to handle stress ā€¦ it is taking less time to complete the step and then we can have less stress on everybody else ā€¦ because everyone in the group gives own ideas, and you build on the ideas together ā€¦ then you come to a ļ¬nal conclusion with your group ā€¦ then you draw up proposal.ā€™ Learners further commented on apprenticeship learning: ā€˜... only in class there was somebody, right Maria was there, but when we met up on our own ā€¦ we need more guidanceā€¦.ā€™ During the ISD expertā€“novice type of interactions were observed. Learners enjoyed the individual help provided by the teacher or peers as they were exposed to expert strategies in the ISD context that contributed to their technological problem solving and design. Learners commented on the beneļ¬ts of collaborative learning on their idea generation:ā€˜Thegroupworkhasalsobeenanadvantageandithelpedyouwith ideastobuildonideasfromotherpeopleā€¦youknowwhenyougooutandyou see diļ¬€erent things and then you come up with your own ideas.ā€™ The teacher observed that learners could not complete the project with- out collaborative work through the sharing of tasks. The following activities were noted during observations: ā€˜Some learners were sitting in large groups, talking, discussing, drawing a sketch on a paper, completely immersed in the design activities. Often they were sitting in pairs when a higher achieving student assisted the lesser able students. They exchanged their roles during A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND WEB DESIGN METHODOLOGY WEB DESIGN METHODOLOGY 281
  • 22. diļ¬€erent stages in technological design. Learners were thinking aloud, they were reļ¬‚ecting on design steps.ā€™ Furthermore, one learner from each group was chosen as a tutor dem- onstrating the design steps to members within their own group and to other groups. They expressed their feelings of enjoyment through body language, informal talk, commenting, ā€˜our group members have diļ¬€erent skills and it helps in designing a web site.ā€™ Learners continually wanted the teacherā€™s immediate attention and her involvement in diļ¬€erent activities, particularly during learning the detailed design. The teacher noted the following comments: I was active, moving between groups, facilitating brainstorming sessions, talking to individual learners, debating and demonstrating design steps ā€¦ discussing with small groups and acting as an expert during cognitive apprenticeship.ā€™ Learner tasks (case study, resource and capability) provided direction and organisational beneļ¬ts for learners during the web design Learners commented on the usefulness of pre-deļ¬ned tasks and activities in terms of their organisational beneļ¬ts: ā€˜It (case study, resource and capability tasks) helps ā€¦ to organise and to clarify, see what you did and what you would do ā€¦ā€™ They experienced a sense of direction during web design: ā€˜The tasks gave us a direction, where we are supposed to go ā€¦ the processing of developing software, itā€™s a step-by-step process, you canā€™t just start at one point and ļ¬nish at a certain point. You have to keep things going a certain order; you canā€™t just jump, because you know the other steps are comingā€™. Notes written in journals revealed that the pre-deļ¬ned learner tasks and activities gave them ā€˜a directionā€™, ā€˜keeping them focusedā€™, ā€˜helps in moni- toring design stepsā€™. Learners recorded that their involvement in some learner tasks had cer- tain eļ¬€ects: ā€˜Tasks such as evaluation of information, material search ā€¦ fulļ¬lment of proposal ā€¦ give you ideas ā€¦ Online and oļ¬€ line activities are important because they keep you focused.ā€™ The teacher observed that learners were asking critical questions, brain- storming and recording ideas, searching the Internet, and demonstrating design sketches to each other. Thus, a variety of learner tasks extended their technological problem solving and design skills through diverse activity- based practice. Rather than concentrating on organisational aspects, learners spent time on designing a proposed information system and dis- cussing web design issues. They attempted to focus on the problem while visualising the end product. It was evident during classroom observations that pre-deļ¬ned learner tasks relating to the stages of the technological process and phases of the TSSP methodology led learners towards in-depth design activities (e.g. reļ¬‚ecting on the design aspects, demonstrating, explaining, and discussing diļ¬€erent features of web design, designing a unit test plan and the system test plan). 282 MARIA JAKOVLJEVIC ET AL. MARIA JAKOVLJEVIC ET AL.
  • 23. Learners were given a map with a set of tasks and activities for each stage of the technological process and phases of the TSSP methodology. The following teacher comments were noted down: ā€˜I thought that visual exposure to the tasks gave them direction during technological design. They were reļ¬‚ecting on previous tasks and activities, ticking oļ¬€ the completed activities, highlighting outstanding activities and adding new activities to suit their needs and skills. Learners were involved to a small extent with respect to the organisation of their work, concentrating on their research and design activities.ā€™ Evidence revealed that learner tasks provided guidance, and a clear sense of direction during web design. Learners said that they enjoyed the real- world project of a car-purchasing scheme as they attached personal meaning to the theme. Too little time was allocated for learners to have completed the IWDP Learners commented: ā€˜We need more formal time ā€¦ we spend a lot of time on the ļ¬rst two stages ā€¦ we had time to think about the problem and investigate ā€¦ā€™ Learners commented in their journals: ā€˜There is little time left for us to complete work ā€¦.ā€™ The teacher observed that due to the underestimated time allocation for each stage of the technological process, time was mostly used for problem solving, research and design activities. The fact that learners were able to complete tasks relating to problem decomposition and research positively inļ¬‚uenced the complex thinking of learners. Evidence based on learnersā€™ experience reveals the fulļ¬lment of the proposed criterion used for the IWDP design. DISCUSSION From the results, and as an answer to the ļ¬rst research question, it is evident that it is possible to integrate the stages of the technological process and the TSSP methodology in a learning program for web design to promote learnersā€™ technological problem solving and design skills. The synergy between the stages of the technological process and the TSSP methodology is accommodated and integrated in the IWDP through learner tasks and activities and corresponding teacher activities which enhanced the instructional capabilities of the teacher in promoting learnersā€™ technological problem solving. The choice of instructional strategies selected by the tea- cher assisted learners to focus on the elements of the problem, perhaps linking them into an integrated structure. A range of instructional strategies was designed to control the basic aspects of technological problem solving and design, starting with demonstrations of technological skills and pro- viding a frequent modelling of thinking through a repetitive, cyclic mode of teaching and collaborative learning. The pre-deļ¬ned stucture of case study, resource and capability learner tasks which cater for both the TSSP methodology and the technological A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND WEB DESIGN METHODOLOGY WEB DESIGN METHODOLOGY 283
  • 24. stages allow a repetitive, cyclic mode of learning and promote technological problem solving. Learners experienced a multi-tasked learning environment through case study, resource and capability tasks catering both to the stages of the technological process and the phases of the TSSP methodology. The speciļ¬c sequence of the technological stages and the necessity of including all the stages during the web design need to be considered during techno- logical problem solving. The engagement with a variety of resource and capabilities tasks dealing with problem decomposition, research and techniques in software design and development, created a positive motivational atmosphere empowering learners with the opportunity to practise thinking skills. Through the syn- ergy between learner and/or teacher activities catering for the stages of the technological process and the TSSP methodology, an explicit link between decision-making, research and critical and creative skills was formed pro- ducing the basis for technological problem solving and design. The ļ¬ndings also indicate that an integrated program in web design (as an answer to the second research question) had an eļ¬€ect on learnersā€™ problem solving and design skills. Provision was made within the IWDP to explicitly guide learners through the technological stages and the TSSP methodology. This helped learners to progressively move through the technological stages of the whole system and eļ¬€ectively deal with organisational aspects of web de- sign. Explicit instruction is required to teach learners in the technological context to manage and control (self-regulate) their conceptual knowledge (Schoenfeld 1985; cited by McCormick 1997, p. 146). The teacher felt that only after the establishment of reļ¬ned ideas, through explicit instruction and providing explanation (Jones Carter 1998, p.270), learners were able to link new ideas with previous knowledge and move to a ā€˜ā€¦ real-life context using design processes as tools for creation and explorationā€™ (Hill 1998, p. 217). Although there is a certain ā€˜ā€˜unpredictability of the knowledge required in some learning tasks ā€¦ā€™ (McCormick 1997, p. 144) it may be partially sorted if the learner tasks and the knowledge base required are explicitly deļ¬ned. The advance planning of learner tasks and activities and the teacher activities within an integrated learning program, provided the teacher and learners the opportunity to concentrate on the research and creative features of technological design rather than the organisational aspects of the web design. The minimum requirements for the organisational responsibilities of the learners that are supported in literature (e.g. DeLuca 1992; Jones 1997; Winn 1990) were evident through reļ¬‚ections on the system design as learners went through the stages of the technological process and the phases of the TSSP methodology. Experience with a variety of pre-deļ¬ned tasks gave learners a sense of direction and organisational beneļ¬ts furnishing learners with an opportunity to do research and planning (Johnsey 1995) and con- centrate on design and problem solving skills based on a real-world prob- lem. 284 MARIA JAKOVLJEVIC ET AL. MARIA JAKOVLJEVIC ET AL.
  • 25. Furthermore, by providing structured guidelines through the pre-deļ¬ned tasks and activities based on the stages of the technological process and the TSSP methodology, learners created a link between the stages in system design, and conceptual and procedural knowledge. Some researchers sup- port structured tasks (Doornekamp Streumer 1996, p. 63) but Hill (1998, p. 207) states that technological problem solving is open-ended and creative depending on the problem. McCormick (1997, p. 151) indicated the dangers of a step-by-step process during technological problem solving. It was, however, evident through learnersā€™ demand for orderly step-by-step instruction as well as their explicit statements ā€˜I can see all the steps in design ā€¦ itā€™s a step-by-step process ā€¦ you canā€™t just jump ā€¦ā€™, that technological problem solving is also a systematic, step-by-step guided process. Learnersā€™ understanding of the technological design emerged from the data by getting an ā€˜overall idea of what the design is going to look likeā€™. A conceptual overview of a system helps learners to initiate and understand the technological design and to remain on track (Harris 1999) as indicated by their statement: ā€˜ā€¦ you get an overall idea of what the design is going to look likeā€¦.ā€™ Learners were involved with resource tasks such as gathering documents and searching the Internet for relevant web pages. They were applying ā€˜the problem decompositionā€™ which is the breaking down of a problem into the relevant parts and discussing these in groups. This assisted them in obtaining a clearer understanding with regard to web design issues, which improved their conceptual knowledge. Learners concentrated on ā€˜a particular set of tasks and activitiesā€™ meaning that they were aware of the set of pre-deļ¬ned tasks and activities for each stage of the technological process and the phases of the TSSP methodology. Although the learners constructed their own tasks and activities there was a primary focus on a set of pre-deļ¬ned tasks and activities for each stage of the technological process and the phases of the TSSP methodology. The predeļ¬ned set of tasks and activities created awareness of the value of basic guidelines among the learners. ā€˜Learners had feelings that there was guid- ance ā€¦ā€™ and expressed their positive feelings by immersing themselves into the tasks and activities during the web design. Learners discussed web design issues in larger collaborative groups or in pairs when a higher achieving student assisted a less able student. This indicated that apprenticeship and collaborative learning as well as the diversity of learner tasks promoted learnersā€™ decision making, research, reļ¬‚ective, critical and creative thinking, forming a background for problem solving. The synergy between the technological stages and the TSSP meth- odology with learner tasks and a variety of the teacher activities can provide learners with direction during cognitive apprenticeship in a peer-based learning environment. The synchronising of learner tasks and the teacher activities within an integrated learning program gradually gave way to en- hanced thinking through apprenticeship learning and promoting situated learning (Johnson Thomas 1992, p. 7). Incorporating cognitive appren- A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND WEB DESIGN METHODOLOGY WEB DESIGN METHODOLOGY 285
  • 26. ticeship during learning systems design aspects could contribute to teaching procedural knowledge that is most signiļ¬cant for technological problem solving (McCormick 1997). Conceptual knowledge gave learners some power to think about tech- nological tasks during the stages of the technological process (procedural knowledge) and this is in line with McCormick (1997). Conceptual knowl- edge served as a prerequisite for design activities speciļ¬ed in the TSSP methodology. Learners possessed conceptual understanding as they could see the links in systems design. They were concerned with the links between knowledge items and creating active (procedural) knowledge taking into account the function triangle (De Vries 1999). Based on the teacher and learnersā€™ experience, the criterion for the IWDP was met, thus conļ¬rming the fact that a synergy between the technological stages and the phases of the TSSP methodology can be successfully integrated in a learning program enriching learnersā€™ technological problem solving and design skills in an ISD environment. The need for allocating more time for creativity and reļ¬‚ection is an important aspect revealed in the project-based classroom. Learners must have the time and freedom to think of what is being discussed and be able to compare this with their experiences (Whitney 1987, p. 12). Dissatisfaction with the fulļ¬lment of some technological tasks indicates the essential need for accurate time planning for both the teacher and learners for each technological stage and its corresponding tasks. In addition, suļ¬ƒcient time should be allocated for the explicit teaching of thinking skills. Time plan- ning is noted in the teacherā€™s comments as ā€˜For this program we had no idea how many hours should be allocated for the use of mind toolsā€™. Time constraints are evident in learnersā€™ comments such as ā€¦ there was little time left for us to complete work.ā€™ Learnersā€™ time management skills and the teacherā€™s underestimation of the required time during the design of the IWDP can impede the comple- tion of tasks and activities during the ISD. The underestimation was due, inter alia, to the fact that there were no reported research ļ¬ndings on the synergy between the stages of the technological process and the phases of the TSSP methodology, and the fact that this was the ļ¬rst attempt by the researcher. However, by providing opportunities for the development of system de- sign skills through activity-based practice, as well as collaborative work during the technological design, opportunities for critical and creative thinking are formed (Shelly, et al. 2001). Perhaps, the utilisation of multiple intelligences (Gardner 1983, p. 3) can be realized through the synergy be- tween the stages of the technological process and the TSSP methodology. As ā€˜technological activity is by its nature multi-dimensional, requiring under- standing from a variety of points of viewā€¦ā€™ (McCormick 1997, p. 144), bringing an interdisciplinary approach, such as the idea that underlines the title of this study, could enhance the learning and teaching process in the ISD context. 286 MARIA JAKOVLJEVIC ET AL. MARIA JAKOVLJEVIC ET AL.
  • 27. IMPLICATIONS FOR TECHNOLOGY EDUCATION IN AN ISD CONTEXT The following implications for Technology Education in an ISD context can be drawn from this study. The synergy between the stages of the technological process and a web design methodology integrated within the IWDP has positive implications for the development of complex thinking of learners during web design. Designing instruction around this synergy can help learners develop their conceptual and procedural knowledge through a set of pre-deļ¬ned tasks and activities in the ISD context where the role of the design activities and changing their knowledge base in a real-world environment is dominant. An array of pre-deļ¬ned learner tasks and corresponding teacher activities allocated within the IWDP create opportunities for the teacher to facilitate learnersā€™ problem solving and can assist learners in developing their design skills, knowledge and thinking. The structure and diļ¬€erent functionalities of the technological stages and phases of the TSSP methodology provide the teacher with very concrete and speciļ¬c support. These also assist learners in incorporating technological problem solving components into the web de- sign. Consequently, the implementation of the IWDP in the project-based classroom had a positive impact on learnersā€™ experience providing the opportunities for practising complex thinking. Learners need to develop technological problem solving and design skills through the interface between Technology Education and Information Systems. This interface is important for adding meaning to teaching in a project-based classroom and inviting learners to be responsible for building their problem solving capabilities. This interface enriched the instructional process as well as learnersā€™ learning in the ISD environment. Learners have to be guided through the integration of the stages of the technological process and a software development methodology that can help them in problem analysis, extensive research and critical thinking. Time allocation for learner task completion should be carefully consid- ered to contribute to the appropriate integration of the stages of the tech- nological process and the TSSP methodology into an ISD context. In conclusion, the synergy between the stages of the technological process and the TSSP methodology, can be used for further investigations on instructional aspects and the development of learning programmes relevant to the ISD context. REFERENCES Ankiewicz, P. J. De Swardt, A. E.: 2002, Aspects to be Taken into Account When Compiling Learning Programme to Support Eļ¬€ective Facilitation of Technology Education. National Conference for Technology Teachers, Port Natal School, Durban, Conference Proceedings, 76ā€“81, 30 Septemberā€“1 October. Ankiewicz, P. J., De Swardt, A. E. Stark, R.: 2000, Principles, Methods and Techniques of Technology Education I, RAU College for Education and Health, Johannesburg. A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND A SYNERGY BETWEEN THE TECHNOLOGICAL PROCESS AND WEB DESIGN METHODOLOGY WEB DESIGN METHODOLOGY 287
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  • 30. Whitney, P.: 1987, ā€˜On Practice and Research: Confession of an Educational Researcherā€™, Lifelong Learning 10(8), 12ā€“15. Winn, W.: 1990, ā€˜Some Implications of Cognitive Theory for Instructional Designā€™, Instruc- tional Science 19, 53ā€“69. Yin, K. R.: 1994, Case Study Research ā€“ Design and Methods, Sage Publications, Thousand Oaks. Authors: Maria Jakovljevic is currently a senior lecturer in the Information Systems, School of Economics and Business Sciences at University of the Witwa- tersrand and specialises in programming languages, Electronic Commerce, Commercial Web Page Design, Internet Technologies, Systems Analysis and Design, E-learning and Research Methodologies. She teaches and researches in these areas. She obtained a BA (Hons) at the University of Sarajevo (ex Yugosolavia) and an M.Ed. at the University of Pretoria. She holds a D.Ed. in Technology Education from Rand Afrikaans University. Her address is: Information Systems, University of the Witwatersrand, Private bag 3, Wits 2050, South Africa, Tel: +27-11-717-8161; Fax: +27-11-717-8139; E-mail: jakovm@sebs.wits.ac.za Prof. Piet Ankiewics holds an M.Sc. (Physics) and a D.Ed. both from Potchefstroom University for Christian Higher Education. He is professor in technology education at Rand Afrikaans University, with special interest in the philosophical and theoretical foundation of technology education, instructional methodology, learning programmes and learnersā€™ attitudes towards technology. He teaches and researches in these areas, and is also appointed Head of the RAU Centre for Technology Education (RAUTEC). His address is: Department of Curriculum Studies, Rand Afrikaans Univeristy (RAU), P.O. Box 524, Aucklandpark, 2006, South Africa, Tel: +27-11-489-2640, Fax: +27-11-489-2048, E-mail: pja@rau.ac.za Prof. Estelle de Swardt hold an M.Ed. (Technology Education) and a D.Ed. both from the Rand Afrikaans University. She is an associate professor at the Rand Afrikaans University and is presently involved in the training of teachers for technology education with a special focus on the development of critical and creative thinking. Her address is: Department of Curriculum Studies, Rand Afrikaans University (RAU), P.O. Box 524, Aucklandpark, 2006, South Africa, Tel: +27-11-489-2695, Fax: +27-11-489-2048, E-mail: aeds@rau.ac.za 290 MARIA JAKOVLJEVIC ET AL. MARIA JAKOVLJEVIC ET AL.