SlideShare a Scribd company logo
1 of 7
What and Where is
Gamification?
“Gamification is about taking something that is not a game and applying game
mechanics to increase engagement, happiness and loyalty!”. We can find
gamification in many things and activities in real life, for example:
 In the School.
 In a Business.
 In games.
 At work.
 E-Learning
 In the government.
 Many others…
GAMIFICATION IN
THE CLASSROOM
The gamification of learning is an educational approach to motivate students to learn by
using video game design and game elements in learning environments. The goal is to
maximize enjoyment and engagement through capturing the interest of learners and
inspiring them to continue learning.
In the classroom games promoted situated learning; learning that occurs in groups of
practice during immersive experiences.
Playing games are the first method children use to explore higher-order thinking skills
associated with:
 Creating.
 Evaluation.
 Analyzing.
 Applying new knowledge.
The impact of technology on Curiosity
Games are powerful vehicles for human learning. They are structured for players to solve a
problem.
Many games promotes communication, cooperation and even competition amongst
Depending on how they are designed, games can both teach and test their players.
The structural elements of games are also especially suited to serve this current generation
of learners. Commonly known as gamification.
The impact of technology on Curiosity
Games are powerful vehicles for human learning. They are structured for players to solve a
problem.
Many games promotes communication, cooperation and even competition amongst
Depending on how they are designed, games can both teach and test their players.
The structural elements of games are also especially suited to serve this current generation
of learners. Commonly known as gamification.
“games are great at resolving several common classroom issues such as: Student
participation / talk-time, student engagement, differentiation, data-tracking and increasing
student achievement.”
12 examples of gamification in the classroom:
1.- Giving points for meeting academic objectives.
2.- giving points for meeting procedural / non-academic objectives.
3.- Creating playful barriers.
4.- Creating competition within the classroom.
5.- Comparing and reflecting on performance in nuanced ways personalized for each
student.
6.- Creating range of unique rewards desirable for a range of unique students.
7.- Using levels, checkpoints, and others methods of “progression”.
8.- Grading backwards.
9.- Creating challenges with more than one way to be solved and emphasize the different
approaches.
10.- Giving learning badges.
11.- Letting students set their own goals, then track their own progress in a
fun/visual/social/personal way.
12.- Helping students assume specific perspective in learning-as-a judge, designer, father,
etc.

More Related Content

What's hot

What is Gamification in Education ?
What is Gamification in Education ?What is Gamification in Education ?
What is Gamification in Education ?Madhu Ranjani
 
Gamification in education websites
Gamification in education websitesGamification in education websites
Gamification in education websitesMariaPiperkova
 
Games for primary school education
Games for primary school educationGames for primary school education
Games for primary school educationMaritza Heuvel
 
Gamification / Social Gamification of Education
Gamification / Social Gamification of EducationGamification / Social Gamification of Education
Gamification / Social Gamification of EducationJorge Simões
 
Nottingham Trent Symposium on Games and Gamification
Nottingham Trent Symposium on Games and GamificationNottingham Trent Symposium on Games and Gamification
Nottingham Trent Symposium on Games and Gamificationnicwhitton
 
Anagnostou serious games in education v2
Anagnostou   serious games in education v2Anagnostou   serious games in education v2
Anagnostou serious games in education v2kostasan
 
SAGA (Story and Game Academy)
SAGA (Story and Game Academy)SAGA (Story and Game Academy)
SAGA (Story and Game Academy)Lucas Gillispie
 
Gaming to Learn: Research Meets Classroom Practice
Gaming to Learn:  Research Meets Classroom PracticeGaming to Learn:  Research Meets Classroom Practice
Gaming to Learn: Research Meets Classroom PracticeLeigh Zeitz
 
Final Presentation on Gamification
Final Presentation on GamificationFinal Presentation on Gamification
Final Presentation on GamificationVasumathy Vardarajan
 
Introduction To Game-Based Learning
Introduction To Game-Based LearningIntroduction To Game-Based Learning
Introduction To Game-Based LearningRandall Fujimoto
 
Lbe game concept v1.2
Lbe game concept v1.2Lbe game concept v1.2
Lbe game concept v1.2antonistsiv
 
Positive payoff of games
Positive payoff of gamesPositive payoff of games
Positive payoff of gamesManu Melwin Joy
 
Trends and issues ppt
Trends and issues pptTrends and issues ppt
Trends and issues pptMartha Rice
 
Game-based Learning
Game-based LearningGame-based Learning
Game-based LearningMan Su
 
State of Serious Games
State of Serious GamesState of Serious Games
State of Serious GamesKam Star
 

What's hot (20)

What is Gamification in Education ?
What is Gamification in Education ?What is Gamification in Education ?
What is Gamification in Education ?
 
Gamification in education websites
Gamification in education websitesGamification in education websites
Gamification in education websites
 
Games for primary school education
Games for primary school educationGames for primary school education
Games for primary school education
 
Gamification / Social Gamification of Education
Gamification / Social Gamification of EducationGamification / Social Gamification of Education
Gamification / Social Gamification of Education
 
Nottingham Trent Symposium on Games and Gamification
Nottingham Trent Symposium on Games and GamificationNottingham Trent Symposium on Games and Gamification
Nottingham Trent Symposium on Games and Gamification
 
Chelle
ChelleChelle
Chelle
 
Anagnostou serious games in education v2
Anagnostou   serious games in education v2Anagnostou   serious games in education v2
Anagnostou serious games in education v2
 
Introducing SAGA
Introducing SAGAIntroducing SAGA
Introducing SAGA
 
Game based learning
Game based learningGame based learning
Game based learning
 
SAGA (Story and Game Academy)
SAGA (Story and Game Academy)SAGA (Story and Game Academy)
SAGA (Story and Game Academy)
 
Explore like a pirate
Explore like a pirateExplore like a pirate
Explore like a pirate
 
Gaming to Learn: Research Meets Classroom Practice
Gaming to Learn:  Research Meets Classroom PracticeGaming to Learn:  Research Meets Classroom Practice
Gaming to Learn: Research Meets Classroom Practice
 
Final Presentation on Gamification
Final Presentation on GamificationFinal Presentation on Gamification
Final Presentation on Gamification
 
Introduction To Game-Based Learning
Introduction To Game-Based LearningIntroduction To Game-Based Learning
Introduction To Game-Based Learning
 
Let The Games Begin 2.0
Let The Games Begin 2.0Let The Games Begin 2.0
Let The Games Begin 2.0
 
Lbe game concept v1.2
Lbe game concept v1.2Lbe game concept v1.2
Lbe game concept v1.2
 
Positive payoff of games
Positive payoff of gamesPositive payoff of games
Positive payoff of games
 
Trends and issues ppt
Trends and issues pptTrends and issues ppt
Trends and issues ppt
 
Game-based Learning
Game-based LearningGame-based Learning
Game-based Learning
 
State of Serious Games
State of Serious GamesState of Serious Games
State of Serious Games
 

Similar to Gamification

Game based learning lesson plans
Game based learning lesson plansGame based learning lesson plans
Game based learning lesson plansRAVINDRA JEEVARAJ
 
A Comprehensive Guide to Game-Based Learning Solutions
A Comprehensive Guide to Game-Based Learning SolutionsA Comprehensive Guide to Game-Based Learning Solutions
A Comprehensive Guide to Game-Based Learning SolutionsDaisy Wilson
 
The use of video games in special education
The use of video games in special educationThe use of video games in special education
The use of video games in special educationApostolos Syropoulos
 
Gamification-vs-Game-Based-Learning.pptx
Gamification-vs-Game-Based-Learning.pptxGamification-vs-Game-Based-Learning.pptx
Gamification-vs-Game-Based-Learning.pptxtristandapito1
 
Coursera Reflections on Gamification
Coursera Reflections on GamificationCoursera Reflections on Gamification
Coursera Reflections on Gamificationanitadeciannibrown
 
Using Games in the Classroom
Using Games in the ClassroomUsing Games in the Classroom
Using Games in the ClassroomMae Guerra
 
Gaming
GamingGaming
Gaminglukejr
 
CREATIVITY OF STUDENT AS A GAME DESIGNER: AN EXPLORATORY STUDY
CREATIVITY OF STUDENT AS A GAME DESIGNER: AN EXPLORATORY STUDYCREATIVITY OF STUDENT AS A GAME DESIGNER: AN EXPLORATORY STUDY
CREATIVITY OF STUDENT AS A GAME DESIGNER: AN EXPLORATORY STUDYijma
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Dorina.Izbisciuc
 
Game consoles used in the classroom
Game consoles used in the classroomGame consoles used in the classroom
Game consoles used in the classroomDiana A. Pérez
 
The Rise of Gamification in Education Engaging Students in Learning.pdf
The Rise of Gamification in Education Engaging Students in Learning.pdfThe Rise of Gamification in Education Engaging Students in Learning.pdf
The Rise of Gamification in Education Engaging Students in Learning.pdfBirtikendrajit
 
How Mobile Games are Reshaping Education?
How Mobile Games are Reshaping Education? How Mobile Games are Reshaping Education?
How Mobile Games are Reshaping Education? Red Apple Technologies
 
Game based learning
Game based learningGame based learning
Game based learningJack Dalton
 
Serious Games and Formal and Informal Learning
Serious Games and Formal and Informal LearningSerious Games and Formal and Informal Learning
Serious Games and Formal and Informal LearningeLearning Papers
 
The Use Of Computer Simulation And Gaming To
The Use Of Computer Simulation And Gaming ToThe Use Of Computer Simulation And Gaming To
The Use Of Computer Simulation And Gaming Tolotorres09
 

Similar to Gamification (20)

Game based learning lesson plans
Game based learning lesson plansGame based learning lesson plans
Game based learning lesson plans
 
A Comprehensive Guide to Game-Based Learning Solutions
A Comprehensive Guide to Game-Based Learning SolutionsA Comprehensive Guide to Game-Based Learning Solutions
A Comprehensive Guide to Game-Based Learning Solutions
 
The use of video games in special education
The use of video games in special educationThe use of video games in special education
The use of video games in special education
 
Gamification-vs-Game-Based-Learning.pptx
Gamification-vs-Game-Based-Learning.pptxGamification-vs-Game-Based-Learning.pptx
Gamification-vs-Game-Based-Learning.pptx
 
Coursera Reflections on Gamification
Coursera Reflections on GamificationCoursera Reflections on Gamification
Coursera Reflections on Gamification
 
Using Games in the Classroom
Using Games in the ClassroomUsing Games in the Classroom
Using Games in the Classroom
 
Gaming
GamingGaming
Gaming
 
Games in learning_sonja_ang
Games in learning_sonja_angGames in learning_sonja_ang
Games in learning_sonja_ang
 
CREATIVITY OF STUDENT AS A GAME DESIGNER: AN EXPLORATORY STUDY
CREATIVITY OF STUDENT AS A GAME DESIGNER: AN EXPLORATORY STUDYCREATIVITY OF STUDENT AS A GAME DESIGNER: AN EXPLORATORY STUDY
CREATIVITY OF STUDENT AS A GAME DESIGNER: AN EXPLORATORY STUDY
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.
 
Game consoles used in the classroom
Game consoles used in the classroomGame consoles used in the classroom
Game consoles used in the classroom
 
Game Base learning method
Game Base learning methodGame Base learning method
Game Base learning method
 
Gamification in education
Gamification in education Gamification in education
Gamification in education
 
Booklet REPLAY 2019 final
Booklet REPLAY 2019 finalBooklet REPLAY 2019 final
Booklet REPLAY 2019 final
 
The Rise of Gamification in Education Engaging Students in Learning.pdf
The Rise of Gamification in Education Engaging Students in Learning.pdfThe Rise of Gamification in Education Engaging Students in Learning.pdf
The Rise of Gamification in Education Engaging Students in Learning.pdf
 
How Mobile Games are Reshaping Education?
How Mobile Games are Reshaping Education? How Mobile Games are Reshaping Education?
How Mobile Games are Reshaping Education?
 
Game based learning
Game based learningGame based learning
Game based learning
 
Serious Games and Formal and Informal Learning
Serious Games and Formal and Informal LearningSerious Games and Formal and Informal Learning
Serious Games and Formal and Informal Learning
 
The Use Of Computer Simulation And Gaming To
The Use Of Computer Simulation And Gaming ToThe Use Of Computer Simulation And Gaming To
The Use Of Computer Simulation And Gaming To
 
Gamification of your classes on the Cheap!
Gamification of your classes on the Cheap!Gamification of your classes on the Cheap!
Gamification of your classes on the Cheap!
 

Recently uploaded

Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...PsychoTech Services
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingTeacherCyreneCayanan
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 

Recently uploaded (20)

Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 

Gamification

  • 1. What and Where is Gamification? “Gamification is about taking something that is not a game and applying game mechanics to increase engagement, happiness and loyalty!”. We can find gamification in many things and activities in real life, for example:  In the School.  In a Business.  In games.  At work.  E-Learning  In the government.  Many others…
  • 2.
  • 4. The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning. In the classroom games promoted situated learning; learning that occurs in groups of practice during immersive experiences. Playing games are the first method children use to explore higher-order thinking skills associated with:  Creating.  Evaluation.  Analyzing.  Applying new knowledge.
  • 5. The impact of technology on Curiosity Games are powerful vehicles for human learning. They are structured for players to solve a problem. Many games promotes communication, cooperation and even competition amongst Depending on how they are designed, games can both teach and test their players. The structural elements of games are also especially suited to serve this current generation of learners. Commonly known as gamification.
  • 6. The impact of technology on Curiosity Games are powerful vehicles for human learning. They are structured for players to solve a problem. Many games promotes communication, cooperation and even competition amongst Depending on how they are designed, games can both teach and test their players. The structural elements of games are also especially suited to serve this current generation of learners. Commonly known as gamification. “games are great at resolving several common classroom issues such as: Student participation / talk-time, student engagement, differentiation, data-tracking and increasing student achievement.”
  • 7. 12 examples of gamification in the classroom: 1.- Giving points for meeting academic objectives. 2.- giving points for meeting procedural / non-academic objectives. 3.- Creating playful barriers. 4.- Creating competition within the classroom. 5.- Comparing and reflecting on performance in nuanced ways personalized for each student. 6.- Creating range of unique rewards desirable for a range of unique students. 7.- Using levels, checkpoints, and others methods of “progression”. 8.- Grading backwards. 9.- Creating challenges with more than one way to be solved and emphasize the different approaches. 10.- Giving learning badges. 11.- Letting students set their own goals, then track their own progress in a fun/visual/social/personal way. 12.- Helping students assume specific perspective in learning-as-a judge, designer, father, etc.