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Let The Games Begin 2.0

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This presentation addresses the pedagogical value underlying good games. It describes three game-based projects underway in Pender

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Let The Games Begin 2.0

  1. 1. Be gi n! Gam esLe tT he 2 .0 or Le arning mes f f Video Ga wer o The Po ging Levera Now With More Edu-Gaming Goodness!
  2. 2. Lucas GillispieOn Twitter:@PCSTech
  3. 3. www.edurealms.com
  4. 4. What game designers know about learning...http://www.flickr.com/photos/mazakar/2217726325/
  5. 5. #1 PLAY IS POWERFUL
  6. 6. “The opposite of play is notwork, it’s depression.” Dr. Brian Sutton-Smith Author: The Ambiguity of Play
  7. 7. “It is paradoxical that manyeducators and parents stilldifferentiate between a time forlearning and a time for play withoutseeing the vital connectionbetween them.” Leo F. Buscaglia, USC
  8. 8. Flow An optimal state of intrinsic motivation, where a person is fully immersed in what he or she is doing. ntmi hályi l y Cs ikszeMihá
  9. 9. #2 IT’S ALL ABOUT MASTERY
  10. 10. Level 1 Level 50
  11. 11. Learning works best whennew challenges are“pleasantly frustrating” in thesense of being felt by learnersto be at the outer edge of, butwithin their “regime ofcompetence”. That is, thesechallenges feel hard, butdoable.(Gee, 2007, p. 36).
  12. 12. Exploration Cross-Functional TeamingInteraction Systems Thinking Production Distributed KnowledgeRisk-Taking Challenge and Consolidation Customization Well-Ordered Problems “Just in Time” Learning Agency IdentitySituated Meaning Performance-Based Competence
  13. 13. #3 GAMERS CRAVE ASSESSMENT
  14. 14. #4 IT’S OK TO FAIL Text
  15. 15. “One of the counterintuitive things Ineeded to learn as adesigner was thatplayers enjoyfailures more thansuccess. As long asit’s diverse, they liketo explore the failurespace of a game.”-Will Wright, GameDesigner
  16. 16. Failure is different in the classroom...
  17. 17. #5 TOGETHER, WE CAN OVERCOME THE TOUGHEST BOSSES
  18. 18. #6 Epic Wins Are Possible
  19. 19. “In a good game we feelblissfully productive. Wehave clear goals and aheroic sense of purpose.”Jane McGonigal, Institute for theFuture
  20. 20. THREE Game-Based Projects We’re Doing With our Learners
  21. 21. WoWinSchool
  22. 22. An Elective/Enrichment Classfor Middle School Students
  23. 23. Blended/Hybrid CourseP aper less GranuPorta lar b le Freely A vailable Migrated to:Originally builtin
  24. 24. Aligned to Common Core Standards
  25. 25. The Theme
  26. 26. ExperiencesAs A Hero In WoW
  27. 27. Parallel ReadingAssignment
  28. 28. Reflection on LifeExperiences
  29. 29. Gamifying TheClassroom
  30. 30. “Heroes”Not Students
  31. 31. “Lore Keepers” Not Teachers
  32. 32. Instead of Grades…
  33. 33. …experience points I “Win” The Class
  34. 34. “Quests”Not Assignments
  35. 35. Learner Choice
  36. 36. Stats and Achievements
  37. 37. Sandbox No Subcription Game FeesLocallyHostedServers AppropriateFlexible! for all ages K-12
  38. 38. Buildings and Structures
  39. 39. Contraptions
  40. 40. 8-bit Art
  41. 41. StoryAndGameAcademy
  42. 42. XBox, PS3, iPad,Handhelds, PC, Card Story Analysis and Board Games Digital StorytellingGame ReviewsProfessionalDevelopment
  43. 43. 16 Tips for Bringing Video Games Into Your Classroom
  44. 44. #1 Read What The Experts Are Saying
  45. 45. #2 Talk to your learners about thegames they play.
  46. 46. #3 Let your own children teach you aboutthe games they play.
  47. 47. #4 Pick up a new game and play it.
  48. 48. #5 Put on your teacher lenses.
  49. 49. #6 Don’t overlook off-the-shelf games.
  50. 50. #7 Always start with your instructionalgoals in mind.
  51. 51. #8 Don’t Ignore Mobile Games!
  52. 52. #9 Don’t incentivize the game play.
  53. 53. #10 Collaborate and share with otherprofessionals.
  54. 54. #11 Make cookies for your IT staff; theycan be powerful allies.
  55. 55. #12 Get your principal on board.
  56. 56. #13 Find Funding.Kickstarter.com
  57. 57. TheLudusProject.org
  58. 58. #14 Start in a safe place to fail.
  59. 59. #15 Market the awesome that’shappening in your classroom..
  60. 60. #16 Remember how to play.
  61. 61. A story about agirl...
  62. 62. Questions?

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