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The Use Of Computer Simulation And Gaming To

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The Use Of Computer Simulation And Gaming To

  1. 1. By L. M. Torres Fall 2009 ED Tech.-Mr.Jenkins
  2. 2. What is computer simulation? <ul><li>The technique of representing the real world by a computer program: &quot;a simulation should imitate the internal processes and not merely the results of the thing being simulated.&quot; </li></ul><ul><li>Simulation represents the principle of “learning by doing.” </li></ul>
  3. 3. Free Online Simulation <ul><li> simulation .htm </li></ul><ul><li>http:// /online-simulation-games/ </li></ul><ul><li> </li></ul>
  4. 4. What are educational games? <ul><li>Educational games are games that have been specifically designed to teach people about a certain subject, expand concepts, reinforce development, understand an historical event or culture, or assist in learning a skill as they play </li></ul>
  5. 5. Online Educational Games <ul><li>http:// </li></ul><ul><li> games </li></ul><ul><li>http:// </li></ul><ul><li>http:// </li></ul><ul><li>http:// </li></ul>
  6. 6. Games and Simulations <ul><li>Can be defined as interactive multimedia that are under user control </li></ul><ul><li>Help us cope with current challenges in education and training </li></ul><ul><li>Make learning fun, engaging, hands-on, challenging, interactive, and empowering </li></ul><ul><li>Is effective when some form of guidance is provided to the students </li></ul>
  7. 7. Why Games and Simulations? <ul><li>Facilitates learning through practice: specific domain knowledge and concepts </li></ul><ul><li>Unique characteristics that are behavior-based: goals, capabilities, resources, means, interaction, strategy, engagement, decision-making, and problem-solving </li></ul><ul><li>Increases level of mastery </li></ul><ul><li>Strengthened students’ engagement, information processing, problem-solving, social development, and academic abilities </li></ul><ul><li>Develop variety of cognitive objectives, transferable process skills, student-centered learning, creative thinking, affective objectives, sense of completion and knowledge integration. </li></ul><ul><li>Useful for instructions in math and science for the most part when concepts are difficult to visualize with concrete materials </li></ul>
  8. 8. Resources: <ul><li>http:// </li></ul><ul><li> games </li></ul><ul><li>http:// </li></ul><ul><li>http:// </li></ul><ul><li>http:// </li></ul><ul><li> simulation .htm </li></ul><ul><li>http:// /online-simulation-games/ </li></ul><ul><li> </li></ul><ul><li>http:// =143 </li></ul><ul><li> </li></ul>