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SAGA (Story and Game Academy)

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This presentation introduces the SAGA (Story and Game Academy) project. A program designed to enrich students' experiences through the exploration of games and the storytelling in games.

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SAGA (Story and Game Academy)

  1. 1. Story And Game AcademyPresented by Lucas Gillispie - www.edurealms.com
  2. 2. Lucas GillispieInstructional Technology Coordinator Pender County Schools Burgaw, North Carolina On Twitter: @PCSTech
  3. 3. www.edurealms.com
  4. 4. What SAGA Is About...
  5. 5. SAGA... Exploring TheLearning Potential In Good Video Games
  6. 6. Do You Realize That Good Games Foster Many Of The Skills That Future Employers Are Seeking?
  7. 7. Critical Thinking and Problem Solving
  8. 8. Communication and Teamwork
  9. 9. Creativity and Innovation
  10. 10. Learning works best whennew challenges are“pleasantly frustrating” in thesense of being felt by learnersto be at the outer edge of, butwithin their “regime ofcompetence.” That is, thesechallenges feel hard, butdoable.(Gee, 2007, p. 36).
  11. 11. Exploration Cross-Functional TeamingInteraction Systems Thinking Production Distributed KnowledgeRisk-Taking Challenge and Consolidation Customization Well-Ordered Problems “Just in Time” Learning Agency IdentitySituated Meaning Performance-Based Competence
  12. 12. SAGA... Encouraging Thoughtful Media Consumption
  13. 13. “The Wall...”
  14. 14. “The opposite of work is notplay, it’s depression.” Dr. Brian Sutton-Smith Author: The Ambiguity of Play
  15. 15. “It is paradoxical that manyeducators and parents stilldifferentiate between a time forlearning and a time for play withoutseeing the vital connectionbetween them.” Leo F. Buscaglia, USC
  16. 16. An all too common quote from kids viewing my Minecraft in School - Student Work video:“...But you shouldnt have fun during school. They mightget used to having fun everyday during school. This cancause much less studying and which will result in lowgrades. Low grades will decrease the chance of finding agood job. The school needs to show them that life getsharder every single day of their lives and not preparingthem by playing computer games during lecture time...”
  17. 17. Bring Back The Joys Of: Curiosity Play ExplorationExperimentation Creating
  18. 18. SAGA...Encouraging CriticalMedia Consumption
  19. 19. Student Game Reviews Written and Published Online
  20. 20. SAGA... Exploring Stories
  21. 21. Journey
  22. 22. Bastion
  23. 23. Guild Wars 2
  24. 24. SAGA... Building Stories
  25. 25. Portal 2 - Perpetual Testing Initiative
  26. 26. StarCraft II - Galaxy Editor
  27. 27. Little Big Planet 2
  28. 28. SAGA...BreakingBarriers
  29. 29. Any Platform!
  30. 30. Outreach andProfessionalDevelopment
  31. 31. SAGA...Re-Thinking Learning Spaces
  32. 32. 12 Tips for Bringing Video Games Into Your Classroom
  33. 33. 1. Read What The Experts Are Saying
  34. 34. #2 Talk to your learners about thegames they play.
  35. 35. #3 Let your own children teach you aboutthe games they play.
  36. 36. #4 Pick up a new game and play it.
  37. 37. #5 Put on your teacher lenses.
  38. 38. #6 Don’t overlook off-the-shelf games.
  39. 39. #7 Always start with your instructionalgoals in mind.
  40. 40. #8 Collaborate and share with otherprofessionals.
  41. 41. #9 Make cookies for your IT staff; theycan be powerful allies.
  42. 42. #10 Get your principal on board.
  43. 43. #11 Start in a safe place to fail.
  44. 44. #12 Remember how to play.

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