2. Me :)
Developer at night.
Video Guy at heart.
Community Guy all the time.
http://zoharbabin.com
http://blog.kaltura.org
Kaltura’s Director of
Community & Developer
Relations.
zohar.babin@kaltura.com
Twitter - @zohar
3. Interesting Applications Of
Video in Education
Kahn Academy - Learning through short video lectures
combined with interactive tests and social interaction
(achievements, sharing, etc.) http://www.khanacademy.org/
MIT TechTV - Media Hub, Social, Sharing, Library
http://techtv.mit.edu/
University of Pennsylvania - Enable students to access full
recorded lectures
Harvard Continued Ed, PLI Continuing Legal Education
Seminars – Paid remote learning
Columbia Business School - Public communications,
Recruitment, Branding
http://www4.gsb.columbia.edu/mba/hear
4. Common Use Cases
Using Video for Teaching and Learning – Increase student
engagement and support personalized learning
Libraries & Campus Media - Enable discovery and use of
media, Encourage video creation
Distance Education - Reduce costs of class delivery, Enable
interactive assignments and build community
Marketing - Engage, communicate and enable social interaction
5. Key Common Challenges
Digital media literacy is hard
o Media creation is time consuming and complex – how do you teach and
encourage users (faculty, students..) to create video?
Economic pressures and new models of education
o Increase in remote learning and in need for recorded sessions
o Higher availability of content and better accessibility requirements
o New devices where content is consumed
Keeping pace
o Stay ahead, be innovative, be attractive to students
Be Social
o Increase engagement in internal social circles such as campus culture
o Increase exposure in external social networks such YouTube, Facebook
Cross-Campus Content Sharing
o Access content outside of your campus for research and citation
o Maintain proper attribution while using and repurposing content
http://wp.nmc.org/horizon2011/sections/challenges/
6. Today Common Deployments Include
Central Digital Media Repository
o Faculty, Students, Admins - All contribute media to a main repository
o Easily managed and accessed content
o Access Control and Entitlements based on integrated systems
Unified Delivery – Watch Everywhere on all devices
o On Websites, Learning Systems (Moodle, Sakai, Blackboard, etc.), Blogs, ECM
and Asset Management Systems (Alfresco, SharePoint, etc.)
o Custom YouTube
o iTunesU, etc.
Authoring, Interactive Content and Accessibility
o Transcription, CC, Annotations (temporal comments, chaptering, etc.)
o Presentation and Video playback synchronization
Broadcast and Record/Capture
o Ability to broadcast video to wide audiences
o Ability to record and capture from multiple devices
o Somewhat cumbersome and expensive to manage
Track & Measure
o Basic behavioral and quantitative statistics
7. Students expect to use media to learn
70+% - percentage of students
whose institutional selection
process was partially based on the
technological adequacy of the
campus
7% - Tablets and smartphones now
comprise 7% of total Internet traffic
9. Bring together innovative technologies to enhance the learning
environment
Securely enable collaboration and communication with rich media
Extend access to content, in campus, across campuses, between
universities.. Globally
Analyze and build tools for improving engagement and interaction
Encourage collaboration
Capture experiences, capture the class room interaction, Mix the
class room and remote
Improve content metadata and specifically temporal – Chapters,
commentary, descriptive, transcripts, clips…