10. not that new...
Paul Otlet (1868-1944)
• “There is too much to read”...
• Universal Decimal Classification
• Mundaneum
Vannevar Bush (1890-1975)
• Memex
Jim Gray (missing...)
• Unlocking peer-reviewed literature
• PubMed for other sciences
10
11. not that new...
Paul Otlet (1868-1944)
• “There is too much to read”...
• Universal Decimal Classification
• Mundaneum
Vannevar Bush (1890-1975)
• Memex
Jim Gray (missing...)
• Unlocking peer-reviewed literature
• PubMed for other sciences
10
12. not that new...
Paul Otlet (1868-1944)
• “There is too much to read”...
• Universal Decimal Classification
• Mundaneum
Vannevar Bush (1890-1975)
• Memex
Jim Gray (missing...)
• Unlocking peer-reviewed literature
• PubMed for other sciences
10
14. We know how to solve this:
Snowflake effect
to deal with abundance...
12
15. loads of good examples in music
iTunes Genius, last.fm, pandora.com, tunify.com, blip.fm,
deezer.com, grooveshark.com, mufin.com, yamelo.com,
jango.com, imeem.com, musicmesh.net, jiwa.fm, ...
and many many many many more
13
26. How can we understand our communities better,
so that we can build more powerful
snowflaking tools for science
(on Technology Enhanced Learning)?
Over to my Great Friend Xavier!
20
27.
28. What is the best reference
paper that you will
recommend to other
ed-media attendant?
Twitter it with
#telbib #edmedia
33. WE have a long tail!
0% 25% 50% 75% 100%
Percentage of Authors
34. WE have balance!
52%
48%
0% 25% 50% 75% 100%
Percentage of Authors
35. 40%
Papers by Country
36.5%
30%
20%
10%
8.1% 8.1%
6.6% 5.9% 5.2% 5.1%
2.5% 2.1% 2%
0% 1.6% 1.6%
US CA AU JP UK TW DE AT FN IT GR NZ
36. WE represent the World!
6%
5.3%
5% 4.9%
3.8% 3.8%
3%
2% 2%
1.6%
1% 1%
0%
-2% -1.3% -3% -2%
-2%
-3%
US CA AU JP UK TW DE AT FN IT GR NZ
Difference with Global Research
41. WE have idols!
Author(s), Year Title Citations
Mind in Society: The Development of Higher
L. Vygotsky, 1978 107
Psychological Processes
E. Wenger, J. Lave, 1991 Situated Learning: Legitimate Peripheral Participation 46
M. Prensky, 2001 Digital Game-Based Learning 43
R. E. Mayer, 2001 Multimedia Learning 37
Communities of Practice: Learning, Meaning and
E. Wenger, 1998 36
Identity
A. Collins, J. S. Brown, P.
Situated cognition and the culture of learning 34
Duguid, 1989
What video games have to teach us about learning and
J. P. Gee, 2003 28
literacy
S. Papert, 1980 Mindstorms: Children, computers, and powerful ideas 27
56. SCIENCE2.0 FOR TEL
1st Workshop on
Web2.0 approaches, tools and technologies
to support research on
Technology Enhanced Learning (TELSci2.0)
at the 4th European Conference on
Technology Enhanced Learning (EC-TEL09),
Nice, France, September 29 - October 2, 2009
http://stellarnet.eu/science2ectel/