Jelly Splash: Puzzling your way to the top of the App Stores - GDC 2014

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The match 3 puzzle genre is almost as old as it gets. Scour the App Store and you'll find hundreds of different varieties out there. Very few of these succeed however, and even less manage to hit the number one spot on the U.S. Apple App Store top download chart. Wooga's Jelly Splash managed to do just that, and in this session Florian Steinhoff, the creator of Jelly Splash, will give a detailed account on how his team managed that and what he learned throughout the development process.

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Jelly Splash: Puzzling your way to the top of the App Stores - GDC 2014

  1. 1. Jelly Splash: Puzzling Your Way to the Top of the AppStore Florian Steinhoff Product Lead, Wooga
  2. 2. I FINALLY FUCKING BEAT LE HOLY SHIT IM CRYING FUCK YOU JELLY SPLASH. FUCK. YOU.
  3. 3. I FINALLY FUCKING BEAT LE HOLY SHIT IM CRYING FUCK YOU JELLY SPLASH. FUCK. YOU.
  4. 4. I FINALLY FUCKING BEAT LE HOLY SHIT IM CRYING FUCK YOU JELLY SPLASH. FUCK. YOU.
  5. 5. I FINALLY FUCKING BEAT LE HOLY SHIT IM CRYING FUCK YOU JELLY SPLASH. FUCK. YOU.
  6. 6. I FINALLY FUCKING BEAT LE HOLY SHIT IM CRYING FUCK YOU JELLY SPLASH. FUCK. YOU.
  7. 7. 3WAYS TO MAKE PLAYERS LOVE/HATE YOU
  8. 8. Florian Steinhoff ● 1st Product Lead on Jelly Splash ● Casual f2p games since 2011
  9. 9. Jelly Splash ● Casual f2p Puzzle Game with hundreds of Levels
  10. 10. 1) MAKE IT MORE DIFFICULT
  11. 11. HOW MUCH & WHEN TO ADD DIFFICULTY?
  12. 12. I) Blocking Levels II) Relief Levels III) Buildup Levels IV) Force first session loss
  13. 13. Don’t be scared of Frustration
  14. 14. USE  THE     FUUU  FACTOR     TO  FIND  BAD  LEVELS  
  15. 15. USE  THE     FUUU  FACTOR     TO  FIND  BAD  LEVELS  
  16. 16. Differen5ates     GOOD  difficult  levels     from     BAD  difficult  levels!  
  17. 17. FUUU  FACTOR  =     #  of  tries  un6l  won     #  of  6mes  nearly  won  
  18. 18. FUUU  FACTOR  =     The  player  is  close  to  winning   every  nth  6me  
  19. 19. Example:     Level  A:  100  tries  un5l  won   Level  B:  100  tries  un5l  won  
  20. 20. Level  A     100  tries  un6l  won     5  6mes  nearly  won     FUUU  =  20!  
  21. 21. Level  B     100  tries  un6l  won     25  6mes  nearly  won     FUUU  =  4!  
  22. 22. REMOVE  LEVELS     WITH     FUUU  >  10!  
  23. 23. I) Don’t be afraid to frustrate II) Don’t listen to players III) Listen to data IV) Use the FUUU
  24. 24. 2) Keep it Casual
  25. 25. Pace choices!
  26. 26. Identify possible moves IDENTIFY  POSSIBLE   MOVES  
  27. 27. Identify possible moves IDENTIFY  POSSIBLE   MOVES  
  28. 28. EVALUATE     GOOD   MOVES  
  29. 29. EVALUATE     GOOD   MOVES  
  30. 30. Make THE best Move MAKE  THE     BEST  MOVE  
  31. 31. Make THE best Move MAKE  THE     BEST  MOVE  
  32. 32. IDENTIFY  POSSIBLE   MOVES   EVALUATE     GOOD   MOVES   MAKE     BEST  MOVE  
  33. 33. #     POSSIBLE   MOVES   #     GOOD    MOVES  
  34. 34. 3-7 1-3 #     POSSIBLE   MOVES   #     GOOD    MOVES  
  35. 35. 1  CHOICE   20+  CHOICES  
  36. 36. 1  CHOICE   20+  CHOICES   •  BOREDOM   •  LACK  OF  SKILL   •  ARBITRARY  
  37. 37. 1  CHOICE   20+  CHOICES   •  ANXIETY   •  EXHAUSTION     •  BOREDOM   •  LACK  OF  SKILL   •  ARBITRARY  
  38. 38. 1  CHOICE   20+  CHOICES   SLOTS
  39. 39. 1  CHOICE   20+  CHOICES   SLOTS CHESS
  40. 40. 1  CHOICE   20+  CHOICES   SLOTS CHESS JELLY SPLASH
  41. 41. Keep it casual: •  3-­‐7  Possible  Moves  every  Turn   •  1  ‘Best  Move’  most  Turns   •  3  ‘Best  Moves’  some  Turns  
  42. 42. 3) ADD MORE LUCK!
  43. 43. 5 REASONS WHY LUCK ROCKS!
  44. 44. I) Core mechanic has 70% Luck II) Make player perceive 50% Luck
  45. 45. F*Yeah Moments
  46. 46. 1 Move Left!
  47. 47. 1 Move Left!
  48. 48. 1 Move Left!
  49. 49. 0 Move Left!
  50. 50. 0 Move Left!
  51. 51. 0 Move Left!
  52. 52. 0 Move Left!
  53. 53. 0 Move Left!
  54. 54. 0 Move Left!
  55. 55. 0 Move Left!
  56. 56. 0 Move Left!
  57. 57. 0 Move Left!
  58. 58. 0 Move Left!
  59. 59. 0  Move  LeU!   YOU  WIN!  
  60. 60. 0  Move  LeU!   YOU  WIN!  
  61. 61. The 3 huge benefits of f*yeah
  62. 62. 3WAYS TO MAKE PLAYERS LOVE/HATE YOU
  63. 63. I) Make it difficult! II) Keep it casual! III) Add more Luck!
  64. 64. Q&A 1.  FIND  ME  IN  THE  WRAP  UP  ROOM  3000!   2.  EVALUATE  ME  IN  THE  MAIL  GDC  SENT  YOU  :)  

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