This document discusses the design of products for an "internet of things" where physical objects are connected to the internet and can be identified by computers. It summarizes different levels of user experience in designing such products, including tangible interactions with physical interfaces, connectivity and sharing of data between objects and services, and visualization and reflection on collected usage data over time. Examples discussed include RFID-enabled objects, sensors in devices like the iPhone for tracking activity, and products that connect physical usage and data to online social networks and services.