First of a two part workshop on MUVEs in education given at the Open Classroom Conference, Stockholm, October 2007. Further details available at http://warburton.typepad .com
Slides from my keynote presentation for The League for Innovation's Conference for Information Technology 2009 http://www.league.org/2/conferences/cit/2009/index.cfm
Slides from my keynote presentation for The League for Innovation's Conference for Information Technology 2009 http://www.league.org/2/conferences/cit/2009/index.cfm
This presentation is a summary of Chapter 2 of the Nesta (2012) report which investigated innovations that show potential to support eight approaches to learning.
The New UGC: University-Generated ContentGigi Johnson
Sloan Consortium International Conference on Online Learning Presentation from November 2013. Are we at the level of cat videos for university video content? This discussion looks at blended and online learning video content versus other UGC trends in other media. It shares 5 brief case studies with use cases of video in F2F and blended environment. It then suggests issues and trends to consider in thinking about incorporating video into future university class environments
This presentation accompanied the keynote that I gave on 16 August 2012, to the Taranaki Secondary APDP 'Kidz at the Centre' conference > http://www.apdptaranaki.org/kidzthecentre-conference.html
The significant opportunities and challenges that learners, educators, resear...George Veletsianos
Today's institutions of higher learning bear little resemblance to the institutions that preceded them, as technological, economic, political, and socio-cultural factors transform societies and the institutions that exist within them. In this talk, I will explore the significant opportunities and challenges facing today's higher institutions of learning. I will discuss my research findings on social media, open online learning, and networked participation, and examine emerging models for learning, teaching, and scholarship. Through this discussion, we will reflect on the values and ideals of educational and knowledge systems and the congruency of these ideals with the systems that are currently being created.
This presentation is a summary of Chapter 2 of the Nesta (2012) report which investigated innovations that show potential to support eight approaches to learning.
The New UGC: University-Generated ContentGigi Johnson
Sloan Consortium International Conference on Online Learning Presentation from November 2013. Are we at the level of cat videos for university video content? This discussion looks at blended and online learning video content versus other UGC trends in other media. It shares 5 brief case studies with use cases of video in F2F and blended environment. It then suggests issues and trends to consider in thinking about incorporating video into future university class environments
This presentation accompanied the keynote that I gave on 16 August 2012, to the Taranaki Secondary APDP 'Kidz at the Centre' conference > http://www.apdptaranaki.org/kidzthecentre-conference.html
The significant opportunities and challenges that learners, educators, resear...George Veletsianos
Today's institutions of higher learning bear little resemblance to the institutions that preceded them, as technological, economic, political, and socio-cultural factors transform societies and the institutions that exist within them. In this talk, I will explore the significant opportunities and challenges facing today's higher institutions of learning. I will discuss my research findings on social media, open online learning, and networked participation, and examine emerging models for learning, teaching, and scholarship. Through this discussion, we will reflect on the values and ideals of educational and knowledge systems and the congruency of these ideals with the systems that are currently being created.
This is a synthesis of the Chapter 9 of Curtis Bonk's book "The World is Open". The title is Alternative Reality learning and deals with the burgeoning popularity of the Second Life.
Psychology on Second Life?: Learning, Support and Research in 3D Online Multi...Simon Bignell
Bignell, S.J. (2009). Psychology on Second Life?: Learning, Support and Research in 3D Online Multi-user Virtual Environments. Keynote Lecture at McCord Museum. International Conference on the Use of the Internet in Mental Health, McGill University, Canada. May 2009.
The views expressed in this presentation are those of the individual Simon Bignell and not University of Derby.
This presentation attempts to place virtual worlds and immersive games within the larger metaverse, provide a look at the planning and pedagogy behind their use and then provides examples of pedagogy in action in virtual worlds. Let me know if you think it succeeded. If you plan to embed or use this at a presentation, please let me know in the comments.
learning in a networked world: the role of social media and augmented learning.
Keynote presentation to the New Educator Program Hedley Beare Centre for Teaching and Learning 23-25 August 2011
In this keynote presentation I explore the value of WIL in providing key skills for future workforce needs. Against a backdrop of significant changes in the workplace and challenges to resources and recognition within institutions, I ask whether institutions can make WIL experiences accessible, meaningful and of high quality for all our students. Newcastle University's Career-ready Placements project will provide a critical case study to better understand and address key challenges in this area.
An assessment workshop on the six critical areas that need to be addressed in developing online assessment at scale. Led by the Centre for Online and Distance Education with a delegation of VCs and senior leaders from Nigerian Universities, and senior representatives from the National Universities Commission of Nigeria. Held on 24th March 2023.
ASCILITE 2022 presentation on Hybrid Learning Space design outlining an approach based on a '5-piece' model that incorporates:
1. clear pedagogy;
2. design patterns;
3. tools to think with;
4. exploratory design method/approach;
5. agile team configuration.
Background/context. While the COVID-19 pandemic has caused numerous economic, health and wellbeing issues, it has also caused significant disruption across the education sector. Universities were prompted, or forced, to transition from face-to-face teaching to fully online teaching practices in a short period of time; with many being unprepared to do so (Jung et al., 2021; Metcalfe, 2021). This presentation explores the experience of the University of New England (UNE) in transitioning its learning, teaching and assessment to fully online. In contrast to other institutions either having to shut down their learning and teaching activities or resorting to restricted forms of operations (Naidu, 2021), the experience of educators at UNE wasn’t all bad. Against this backdrop, the presentation reflects how learning, teaching and assessment practices at UNE were modified in response to the COVID-19 pandemic. Adopting an optimistic stance, the presentation describes the challenges, opportunities, and the positive lessons learned, celebrating multiple successes.
The initiative/practice. From the beginning of the COVID-19 pandemic, UNE has continued its learning, teaching and assessment practices, although numerous adjustments have been necessary. Courses that were previously offered via mixed modes (online and on-campus) were transitioned to being fully online. On-campus activities such as practicals, laboratory demonstrations, and intensive schools were revised and re-imagined for fully online delivery.
Methods of evaluative data collection and analysis. Semi-structured, conversational-style interviews were conducted with 18 academic staff at UNE about their experiences of transitioning to fully online delivery. These interviews were recorded, transcribed, coded and subjected to thematic analysis to capture key ideas and emergent themes.
Evidence of outcomes and effectiveness. Thematic analysis of interview data identified that despite the challenges, a range of positive experiences, practices and attitudes emerged from the transition to fully online delivery.
Presentation at CDE (now CODE) Webinar on 3rd March 2022. Title: 'From confidence to creativity: Emerging design opportunities for teaching and learning practice within the new hyflex educational landscape.'
Keynote delivered at the University of Sydney Business School Learning and Teaching Forum 17/11/21 exploring the 3x3x3 framework and three case studies of institutional transformation.
An institutional perspective on analytics that focusses on a particular tool developed using an agile methodology to visualise learner behaviours in MOOCs via Sankey diagrams.
My introduction as chair to the CDE organised InFocus 2015 symposium on 'Games, gamification and game-based learning'. Held at Senate House, University of London on 4th March 2015. Co-chaired with Alex Moseley, University of Leicester.
Background and overview of the rapid design challenge workshop held at RIDE 2015. Run with Yishay Mor. More information at http://www.moocdesign.cde.london.ac.uk/events/ride-2015-rapid-workshop
Presentation given at the EADTU 2014 conference in Krakow Poland describing the use of the participatory pattern workshop approach to developing design patterns for MOOCs. More details available on the project website at:
http://www.moocdesign.cde.london.ac.uk/
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
Recruiting in the Digital Age: A Social Media MasterclassLuanWise
In this masterclass, presented at the Global HR Summit on 5th June 2024, Luan Wise explored the essential features of social media platforms that support talent acquisition, including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok.
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Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
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Event Report - SAP Sapphire 2024 Orlando - lots of innovation and old challengesHolger Mueller
Holger Mueller of Constellation Research shares his key takeaways from SAP's Sapphire confernece, held in Orlando, June 3rd till 5th 2024, in the Orange Convention Center.
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
We will dig deeper into:
1. How to capture video testimonials that convert from your audience 🎥
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3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
Personal Brand Statement:
As an Army veteran dedicated to lifelong learning, I bring a disciplined, strategic mindset to my pursuits. I am constantly expanding my knowledge to innovate and lead effectively. My journey is driven by a commitment to excellence, and to make a meaningful impact in the world.
Kseniya Leshchenko: Shared development support service model as the way to ma...Lviv Startup Club
Kseniya Leshchenko: Shared development support service model as the way to make small projects with small budgets profitable for the company (UA)
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Kseniya Leshchenko: Shared development support service model as the way to ma...
Making the right MUVE
1. Making the right MUVE Open Classroom Conference workshop Stockholm October 2007 Steven Warburton King’s College London, UK Margarita Perez-Garcia MENON Network, BE
2.
3. “ Are virtual worlds a breakthrough technology that will forever reshape learning and business? Or are they this season's over-hyped fad?” Jay Cross , author of Informal Learning: Rediscovering the Natural Pathways that Inspire Innovation and Performance http://elearnmag.org/subpage.cfm?section=articles&article=44-1 E-Learn, March 2007
6. a socio-technical activity tool developed for evaluating and making decisions on technological applicability
7. Q1. where would we place MUVEs (and why)? Q2. which technologies are difficult to place (and why)? activity 1 : placing technologies within an interpretative matrix
8. What is a Multi-User Virtual Environment? A valid learning and teaching tool? Or perhaps both? Or simply a game?
9. towards a simple typology of MUVEs Source: based on an original an original typology developed by: Lindy McKeown , University of Southern Queensland You are yourself. You are an extension of yourself. You are a character in role. The world is as close to the physical world as possible and is governed by the rules of physical world in relation to the intended simulation. The world may have elements of both a fictional and physical world and exists as a place for social interactions to occur. The world is a setting in which your story or narrative unfolds within the constraints of the rules and goals designed into the world. Distributed Observer Network Second Life Second Life Active Worlds Metaplace Habbo Hotel World of Warcraft Ardcalloch Rivercity project Revolution Simulation Social world Flexible narrative
14. how inspiring is our current use of this limitless virtual space?
15. suggested competency framework From: http://www.cxknowledge.com/SL_Levels.html and further developed by the Schome project Building Scripting Video/ Machinima Moving Objects Creating Objects Editing Objects Shopping Textures Prims Inventory Pie Controls Camera Controls Movement Controls Using the Map Notecard Opening Boxes Walking Flying Landing Sitting Teleport Appearance Friendship Search Chat vs IM vs Shout Level 4 Level 3 Level 2 Level 1
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18. how can we deliver MUVE based learning and teaching within an educational setting? making decisions …
19.
20. Steven Warburton King’s College London, UK Research at Prsim(lab) http://prismlab.wordpress.com Personal at Liquid Learning http://warburton.typepad.com Second Life: StevenW Bohm Margarita Perez-Garcia MENON Network, BE http://www.menon.org Personal research at prism(lab) http://prismlab.wordpress.com Blog at esphères identitaires http://www.margaperez.com Second Life: Paz Lorenz