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Media Arts Education 
. 
Democratizing 
Creative Empowerment 
Dain Olsen 
Media Arts Writing Chair 
National Coalition for Core Arts Standards 
25+ years Media Arts Instructor, Specialist, Admin 
K-12, Higher Education 
dainolsen01@gmail.com 
@olsendain
Democracy and Education 
Public schools and teachers are on the 
front lines of maintaining a vibrant and 
equitable democracy
Education and the Arts 
The Arts (including Media Arts) support 
deep engagement and cultural relevance 
in learning.
The Democratic Promise 
of 
Media Production 
Media content is how we know our world 
Everyone can produce media content 
• Wide access to social & media broadcasting 
• A new “printing press” for the masses
The Dilemmas 
of 
Media Production 
• People passively consume content (15+ hrs) 
• Content is immersive and potent 
• Content has agendas
Media Arts Education 
• Students learn to produce quality content 
• Students analyze and evaluate content 
• Students understand the contexts and 
mechanisms of content 
• Students engage directly in cultural 
development and community interaction
National Coalition for 
Core Arts Standards 
• Arts Education Partnership 
• Americans for the Arts 
• American Alliance for Theatre and Education 
• Educational Theatre Association 
• The College Board 
• National Association for Music Education 
• National Art Education Association 
• National Dance Education Organization 
• State Education Agency for Directors of Arts 
Education (SEADAE) 
• Young Audiences
What is Media Arts?
Media Arts 
A newly distinguished K12 arts discipline 
National Core Arts Standards 
Voluntarily available to all States and Districts 
www.nationalartsstandards.org
Media Arts 
Nexus/Hub 
Integrative 
Amplifier 
Inter-Arts 
Complimentary 
Overlapping 
Distinct 
“Digital Arts” + Interconnecting = New Whole
Media Arts 
Nexus/Hub 
Integrative 
Amplifier 
Inter-Subjects 
STEM 
DESIGN-BASED 
PROJECT-BASED 
Transdisciplinary – 
All Modalities and Contents
Media Arts Categories 
Imaging 
Moving Image 
Sound 
Virtual 
Interactive 
Multi- Inter- Trans- Media 
Cultural Centrifuge
Media Arts Products 
Web/Print Publications 
Documentary/Film/TV 
Radio/Podcast 
Video Games 
3D Physical/Virtual Products 
Architecture/Environments 
Events/Experiences/Entertain 
Creative Hub/Nexus - Makerspace
Media Arts Case Study 
Elijah - 11, Aksel - 8 
Conditions 
● iPad - 2 year period, limited access 
● Non-coached, peer-instruction, Youtube 
● Internally motivated, Self-directed 
Products 
● 4 Stop-motion Animations 
● 250+ Digital Photos 
● 100+ Digitally Drawn Cell Animations 
● 15+ Minecraft Worlds 
● 30+ Minecraft Architectural Models 
● 15+ Digital Puppetshows 
● 20+ Digital Audio Productions – narrative/music
Transmedia Community Portrait 
and Design Challenge 
● interactive maps of local places of interest - 
landmarks, favorites, problems 
● photo-essays, documentaries and news 
segments - people, places, resources 
● interactive “murals” - photos, videos, texts 
● 3D architectural models for community designs 
● presentations for local community 
● community service projects
English Language Learners 
TV Production - Language Immersion 
● Analyze TV production genre examples 
● Study scripts and treatments 
● Collaborative teams - fluent with non-fluent 
● Develop scripts, stories, episodes 
● Direct and Rehearse 
● Produce Talk Shows, Talent, Cooking, Travel, 
Soap Operas, Ads, News, “How-to”, etc.
Video Game Design 
Pre-algebraic and Algebraic Concepts
Video Game Design 
Pre-algebraic and Algebraic Concepts 
Reasoning Actions 
setting timer speeds; setting variables; 
setting room and grid sizes (and animation 
rates); creating conditional statements of 
step sequences; setting player speeds; 
set window scrolling rates and animation 
Speeds; variables to store values for display; 
step sizes as multiples of the grid size, then as a 
factor of the room size
Media Arts Standards-based 
Competencies (selected) 
Creativity/Imagination 
Inquiry/Research 
Planning/Organization 
Design Thinking 
Complex Problem Solving 
Innovative Adaptation 
Collaboration 
Construction/Craft 
Intermodal Orchestration 
Expressive Communication 
Intentionality/Refinement 
Aesthetic-Media Literacies 
Critical Analysis 
Contextual Awareness 
Synthesis/Metacognition 
Systems/Digital Culture 
+ Core Content Application + 
Cultural Development + Civic Engagement
Media Arts Processes and 
Process Components 
modular, non-linear, cognitive 
Creating 
Conceive – Develop - Construct 
Producing 
Integrate – Practice - Present 
Responding 
Perceive – Interpret - Evaluate 
Connecting 
Relate - Synthesize
Media Arts “Connecting” 
Process Components: Relate and Synthesize 
Enduring Understanding - Media artworks synthesize 
meaning and form cultural experience. 
Essential Question 
Performance Standards - Proficient 
a. Demonstrate and explain how media artworks and 
ideas relate to various contexts, purposes, and 
values, such as social trends, power, equality, and 
personal/cultural identity. 
b. Explain and demonstrate the use of media artworks 
to expand meaning and knowledge, and create 
cultural experiences, such as learning and sharing 
through online environments.
Media Arts “Connecting” 
student-reflection prompts 
How does this work relate to social trends, 
power, equality, and personal/cultural 
identity? 
How do we learn and create meaning through 
producing media artworks?
“Multi-Literacies” 
● Media 
● Aesthetic 
● Digital Culture 
● Technology 
● Systems 
● Information 
“Ability to proactively evaluate, navigate, 
and negotiate media arts environments 
and experiences.”
Media Arts Education 
Benefits 
● Holistic Learning - comprehensively oriented 
● “Student-Sourced” Learning (self-scaling, directed) 
● Metacognitive - Learning about learning 
● Integration - Core Content / STEM / 21 C. / Arts 
● Constructivist - Project and Design-based 
● Culturally-based - Community-Global interactive 
● Low-threshold - High-complexity - Adaptive 
Inter-connective, creative hub space for 
media production and design
Media Arts Education 
. 
Democratizing 
Creative Empowerment 
Questions and Discussion 
How can you help? 
dainolsen01@gmail.com 
@olsendain 
www.mediaartseducation.org
© Dain Olsen 2014 
Media Arts Standards © 2014 
State Education Agency 
Directors of Arts Education

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LFCSA Catalyst Democracy and Media Arts2

  • 1. Media Arts Education . Democratizing Creative Empowerment Dain Olsen Media Arts Writing Chair National Coalition for Core Arts Standards 25+ years Media Arts Instructor, Specialist, Admin K-12, Higher Education dainolsen01@gmail.com @olsendain
  • 2. Democracy and Education Public schools and teachers are on the front lines of maintaining a vibrant and equitable democracy
  • 3. Education and the Arts The Arts (including Media Arts) support deep engagement and cultural relevance in learning.
  • 4. The Democratic Promise of Media Production Media content is how we know our world Everyone can produce media content • Wide access to social & media broadcasting • A new “printing press” for the masses
  • 5. The Dilemmas of Media Production • People passively consume content (15+ hrs) • Content is immersive and potent • Content has agendas
  • 6. Media Arts Education • Students learn to produce quality content • Students analyze and evaluate content • Students understand the contexts and mechanisms of content • Students engage directly in cultural development and community interaction
  • 7. National Coalition for Core Arts Standards • Arts Education Partnership • Americans for the Arts • American Alliance for Theatre and Education • Educational Theatre Association • The College Board • National Association for Music Education • National Art Education Association • National Dance Education Organization • State Education Agency for Directors of Arts Education (SEADAE) • Young Audiences
  • 9. Media Arts A newly distinguished K12 arts discipline National Core Arts Standards Voluntarily available to all States and Districts www.nationalartsstandards.org
  • 10.
  • 11. Media Arts Nexus/Hub Integrative Amplifier Inter-Arts Complimentary Overlapping Distinct “Digital Arts” + Interconnecting = New Whole
  • 12. Media Arts Nexus/Hub Integrative Amplifier Inter-Subjects STEM DESIGN-BASED PROJECT-BASED Transdisciplinary – All Modalities and Contents
  • 13. Media Arts Categories Imaging Moving Image Sound Virtual Interactive Multi- Inter- Trans- Media Cultural Centrifuge
  • 14. Media Arts Products Web/Print Publications Documentary/Film/TV Radio/Podcast Video Games 3D Physical/Virtual Products Architecture/Environments Events/Experiences/Entertain Creative Hub/Nexus - Makerspace
  • 15. Media Arts Case Study Elijah - 11, Aksel - 8 Conditions ● iPad - 2 year period, limited access ● Non-coached, peer-instruction, Youtube ● Internally motivated, Self-directed Products ● 4 Stop-motion Animations ● 250+ Digital Photos ● 100+ Digitally Drawn Cell Animations ● 15+ Minecraft Worlds ● 30+ Minecraft Architectural Models ● 15+ Digital Puppetshows ● 20+ Digital Audio Productions – narrative/music
  • 16.
  • 17. Transmedia Community Portrait and Design Challenge ● interactive maps of local places of interest - landmarks, favorites, problems ● photo-essays, documentaries and news segments - people, places, resources ● interactive “murals” - photos, videos, texts ● 3D architectural models for community designs ● presentations for local community ● community service projects
  • 18. English Language Learners TV Production - Language Immersion ● Analyze TV production genre examples ● Study scripts and treatments ● Collaborative teams - fluent with non-fluent ● Develop scripts, stories, episodes ● Direct and Rehearse ● Produce Talk Shows, Talent, Cooking, Travel, Soap Operas, Ads, News, “How-to”, etc.
  • 19. Video Game Design Pre-algebraic and Algebraic Concepts
  • 20. Video Game Design Pre-algebraic and Algebraic Concepts Reasoning Actions setting timer speeds; setting variables; setting room and grid sizes (and animation rates); creating conditional statements of step sequences; setting player speeds; set window scrolling rates and animation Speeds; variables to store values for display; step sizes as multiples of the grid size, then as a factor of the room size
  • 21. Media Arts Standards-based Competencies (selected) Creativity/Imagination Inquiry/Research Planning/Organization Design Thinking Complex Problem Solving Innovative Adaptation Collaboration Construction/Craft Intermodal Orchestration Expressive Communication Intentionality/Refinement Aesthetic-Media Literacies Critical Analysis Contextual Awareness Synthesis/Metacognition Systems/Digital Culture + Core Content Application + Cultural Development + Civic Engagement
  • 22. Media Arts Processes and Process Components modular, non-linear, cognitive Creating Conceive – Develop - Construct Producing Integrate – Practice - Present Responding Perceive – Interpret - Evaluate Connecting Relate - Synthesize
  • 23. Media Arts “Connecting” Process Components: Relate and Synthesize Enduring Understanding - Media artworks synthesize meaning and form cultural experience. Essential Question Performance Standards - Proficient a. Demonstrate and explain how media artworks and ideas relate to various contexts, purposes, and values, such as social trends, power, equality, and personal/cultural identity. b. Explain and demonstrate the use of media artworks to expand meaning and knowledge, and create cultural experiences, such as learning and sharing through online environments.
  • 24. Media Arts “Connecting” student-reflection prompts How does this work relate to social trends, power, equality, and personal/cultural identity? How do we learn and create meaning through producing media artworks?
  • 25. “Multi-Literacies” ● Media ● Aesthetic ● Digital Culture ● Technology ● Systems ● Information “Ability to proactively evaluate, navigate, and negotiate media arts environments and experiences.”
  • 26. Media Arts Education Benefits ● Holistic Learning - comprehensively oriented ● “Student-Sourced” Learning (self-scaling, directed) ● Metacognitive - Learning about learning ● Integration - Core Content / STEM / 21 C. / Arts ● Constructivist - Project and Design-based ● Culturally-based - Community-Global interactive ● Low-threshold - High-complexity - Adaptive Inter-connective, creative hub space for media production and design
  • 27. Media Arts Education . Democratizing Creative Empowerment Questions and Discussion How can you help? dainolsen01@gmail.com @olsendain www.mediaartseducation.org
  • 28. © Dain Olsen 2014 Media Arts Standards © 2014 State Education Agency Directors of Arts Education