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AR Adventures at the British Museum
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AR Adventures at the British Museum

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Two Augmented Reality projects for Android at the British Museum. A presentation at Digital Learning Adventures in Museums (#dlam11) on 4 February 2011.

Two Augmented Reality projects for Android at the British Museum. A presentation at Digital Learning Adventures in Museums (#dlam11) on 4 February 2011.

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Transcript

  • 1. AR Adventures
    Augmented Reality at the British Museum
    Frank Angermann & Shelley Mannion at #DLAM11
  • 2. Picture of phone charging station
    And BOTD
    My 3G reception is terrible in here.
  • 3. ARToolkit
    Lots of programming
    Layar
    Outdoors only
    SecondSight
    Sony PSP only
  • 4. I just want to play Angry Birds.
  • 5. Part 1: Egyptian galleries
    Part 2: Samsung Centre
  • 6. Vertices? Talk to the hand.
  • 7. Um, FYI, the bottom one is fake.
  • 8. Talking Objects: Museum as Object
    Dude, do you think they have free public wifi?
  • 9. Sixteen young people
    Is that my Blackberry ringing?
    Four days
    Four new AR trails
  • 10. Day 1: London Met Archives
  • 11. Day 2: Museum tour
  • 12. Day 3: Media production
  • 13. ‘This phone is good; it explains more with the barcodes rather than just looking at it by yourself.’
  • 14. I don’t mean to alarm you, but a new version of Junaio for Android launched...a few hours ago.
  • 15. Day 4: The scramble
  • 16. Guided tours for staff led by young people
  • 17. The Re-inventors
  • 18. Stop 1
    Location BP Lecture Theatre
  • 19. Stop 2
    Location BP Lecture Theatre
  • 20. Stop 3
    Location Great Court
  • 21. Stop 4
    Location Assyrian relief gallery
  • 22. Stop 5
    Location carved game board on Assyrian guardian
  • 23. The
    Re-inventors
    Team Apollo
    Pharaoh’s Tour
    More Art
  • 24. http://bit.ly/hWk2lR
  • 25. Can develop cheaply
    Does not discourage looking
    Ideal for education
    Fast way to create multimedia trails
  • 26. I submit that showmanship has an important place in computer software. ...we didn’t adopt the trash can just because it fulfilled the requirement of a "real-world" metaphor.
    We chose it because it seemed "neat," and we kept it because, when other people saw it, they loved it. - Bruce Tognazzini
  • 27. Audio: the usual suspect
    Device-specific glitches
    Requires facilitation
    Requires lots of devices
  • 28. Need sturdy markers
    Need cooperation from staff
    Frame the activity
    Buy pre-made 3D models
  • 29. Some things are just neat.
    Thanks for listening.