Cue the magician:                       Augmented Reality at the British MuseumMuseums and Mobile 5Shelley Mannion@smannio...
The Samsung Digital Discovery Centre                      Images benedictjohnson.com
Families and  schools
Learning
What is your average budget for          education projects?              (in your local currency)0-30003000-50005000-10,0...
Passport to the Afterlife
Devices
Building on the cheap
Easyexperimentation                         More photos of Passport to the Afterlife                                      ...
Motor skills
Making the invisible  visible
Tog: Magic and Software Designhttp://www.asktog.com/papers/magic.html     Sense of wonder
Location-based AR
Gallery activity
Fudging it
How it looks on the ground
Mixedrealities
Successful        failure    Indoor location-basedtechnology too immature Objectives partially met:    Game-like experienc...
Google Floor Plans (2011)
Live camera    view
Group sizeand interaction
InterventionsA future history                   Images @clarkdever
Shades of Absence by Tamiko ThielManifest.AR collectiveVenice Biennale 2011
Jorma PuranenImaginary Homecoming, 1992
1. Integrate AR into learning                                    frameworks (with low-fi                                  ...
Cue the Magician: AR at the British Museum
Cue the Magician: AR at the British Museum
Cue the Magician: AR at the British Museum
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Cue the Magician: AR at the British Museum

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A presentation at Museums and Mobile 5 conference on 23 October 2012.

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  • http://www.asktog.com/papers/magic.html
  • Cue the Magician: AR at the British Museum

    1. 1. Cue the magician: Augmented Reality at the British MuseumMuseums and Mobile 5Shelley Mannion@smannion Image jdhancock on flickr
    2. 2. The Samsung Digital Discovery Centre Images benedictjohnson.com
    3. 3. Families and schools
    4. 4. Learning
    5. 5. What is your average budget for education projects? (in your local currency)0-30003000-50005000-10,000More than 10,000 Image kurafire on flickr
    6. 6. Passport to the Afterlife
    7. 7. Devices
    8. 8. Building on the cheap
    9. 9. Easyexperimentation More photos of Passport to the Afterlife http://bit.ly/dLSwtH Mixing Realities to Connect People, Places and Exhibits (MW 2011 paper by Rob Rothfarb) Other free platforms Aurasma, Layar, Wikitude, Vuforia Get Surreal (February 2011) Image exploratorium on flickr
    10. 10. Motor skills
    11. 11. Making the invisible visible
    12. 12. Tog: Magic and Software Designhttp://www.asktog.com/papers/magic.html Sense of wonder
    13. 13. Location-based AR
    14. 14. Gallery activity
    15. 15. Fudging it
    16. 16. How it looks on the ground
    17. 17. Mixedrealities
    18. 18. Successful failure Indoor location-basedtechnology too immature Objectives partially met: Game-like experienceFacilitation is the panacea
    19. 19. Google Floor Plans (2011)
    20. 20. Live camera view
    21. 21. Group sizeand interaction
    22. 22. InterventionsA future history Images @clarkdever
    23. 23. Shades of Absence by Tamiko ThielManifest.AR collectiveVenice Biennale 2011
    24. 24. Jorma PuranenImaginary Homecoming, 1992
    25. 25. 1. Integrate AR into learning frameworks (with low-fi tools) 2. Build cheap with free tools (and in-house expertise) 3. Look out for unanticipated discoveries 4. Reduce risks of experimentation with facilitation 5. Be inspired by artistsMark Skwarek 6. Intervene in galleries and other contested spacesThe Bottomless PitVenice Biennale 2012 Lessons 7. Resolution over screen size 8. Don’t miss the magic

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