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#mw2013
Portland, Oregon
We put birds on things.
Mobile
trends
Android versus iOS:
Varies depending on institution
• Meridian at Smithsonian 50/50
• MOMA 90/10
• V&A 80/20
Tablet use increases
dramatically after holidays.
People surf on tablets
while watching TV.
Rijksmuseum website re-
launch. Optimised for
tablets.
New learning apps
Romare Bearden
http://vimeo.com/56518870
MOMA Art Lab
http://vimeo.com/43976709
Exploratorium Colours and Sounds
http://www.youtube.com/watch?v=TmhJqJEgrPI
Learning
programmes
Participatory outreach
with tablets and generic app
3D printing
MOOCS
Object Stories
Portland Art Museum
Outreach in schools with
iPad app that records audio
stories about family photos.
Easy to publish to web, kiosks.
3D printing
New Mexico Highlands, ARTIC
Learning potential of 3D
printing. Facilitates
comparisons with
original.
MOOCS
Massively Open Online
Courses becoming
increasingly popular.
Carrie Mae Weems,
Portland Art Museum
3D printing and learning
Reduces costs of replicas to
increase and facilitate access
Encourages productive
comparisons between replica
and original
(e.g., visual, texture)
Calls attention to materials
Reveals tool chain of
obscure/expensive design &
tech manufacturing processes
Staples to launch on-demand
paper printing in Europe
Two types of MOOCS
X-MOOC
Instructor led, limited time, moderated
discussion
C-MOOC
Community led, unlimited time, organic
discussion
Gaming versus
gamification
Dallas Art Museum
membership scheme
encourages positive
learning behaviour
Need not be digital:
SFMOMA Art Game Lab
Money and funding
available
University Campus Suffolk
collaboration
Art Game
SFMOMA
Touch and
gesture
Screen-based interactives and
apps based on successful
analogue activities and models
at Cleveland Museum of Art’s
Gallery One.
Depth cameras and
physical buttons used by
Second Story for
Emerging Issues exhibit.
NFC and AR are up and
coming technologies on
NMC Horizon Museum
Report.
Gallery One
Cleveland Museum of Art
http://vimeo.com/60866006
#mw2014
Baltimore, Maryland

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Museums and the Web 2013

  • 2. Mobile trends Android versus iOS: Varies depending on institution • Meridian at Smithsonian 50/50 • MOMA 90/10 • V&A 80/20 Tablet use increases dramatically after holidays. People surf on tablets while watching TV. Rijksmuseum website re- launch. Optimised for tablets.
  • 3. New learning apps Romare Bearden http://vimeo.com/56518870
  • 5. Exploratorium Colours and Sounds http://www.youtube.com/watch?v=TmhJqJEgrPI
  • 7. Object Stories Portland Art Museum Outreach in schools with iPad app that records audio stories about family photos. Easy to publish to web, kiosks. 3D printing New Mexico Highlands, ARTIC Learning potential of 3D printing. Facilitates comparisons with original. MOOCS Massively Open Online Courses becoming increasingly popular. Carrie Mae Weems, Portland Art Museum
  • 8. 3D printing and learning Reduces costs of replicas to increase and facilitate access Encourages productive comparisons between replica and original (e.g., visual, texture) Calls attention to materials Reveals tool chain of obscure/expensive design & tech manufacturing processes Staples to launch on-demand paper printing in Europe
  • 9. Two types of MOOCS X-MOOC Instructor led, limited time, moderated discussion C-MOOC Community led, unlimited time, organic discussion
  • 10. Gaming versus gamification Dallas Art Museum membership scheme encourages positive learning behaviour Need not be digital: SFMOMA Art Game Lab Money and funding available University Campus Suffolk collaboration Art Game SFMOMA
  • 11. Touch and gesture Screen-based interactives and apps based on successful analogue activities and models at Cleveland Museum of Art’s Gallery One. Depth cameras and physical buttons used by Second Story for Emerging Issues exhibit. NFC and AR are up and coming technologies on NMC Horizon Museum Report.
  • 12. Gallery One Cleveland Museum of Art http://vimeo.com/60866006

Editor's Notes

  1. http://www.youtube.com/watch?v=TmhJqJEgrPI
  2. http://vimeo.com/60866006