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10things

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Author: Jason Putorti

Author: Jason Putorti

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10things 10things Presentation Transcript

  • 10 things you need to know about design Jason Putorti Designer in Residence Follow me @novaurora
  • Who am I?
  • What is 1 Design can change businesses design? 2 Design is more than pretty pictures Great 3 Talks benefits not features Design 4 Thinks in flows not screens 5 Doesn’t make the user think A Great 6 Starts with a great story Design Process 7 Uses design as a lever 8 Gets out of the office 9 Has a bible 10 Repeats & refines
  • 1 What is design? Design can change businesses.
  • I need your bank passwords. Trust me.
  • P O W E R E D b y S E R V I C E™
  • I’m on twitter.
  • You should follow me on twitter here.
  • +173% increase in clicks
  • 2 What is design? Design is more than pretty pictures
  • Design thinking The essential ability to combine empathy, creativity and rationality to meet user needs and drive business success.
  • User experience How your product works in the real world, or how a person feels about using your product.
  • ‣ Going through the sign up flow ‣ Completing a task in the product ‣ Error message in the product
  • Customer experience The sum of all interactions a customer has with your company, positive, or negative.
  • ‣ Going through the sign up flow ‣ Completing a task in the product ‣ Error message in the product ‣ Viewing your home page ‣ Reading a marketing email ‣ Dealing with customer service
  • ‣ Going through the sign up flow +5 ‣ Completing a task in the product +10 ‣ Error message in the product -5 ‣ Viewing your home page +1 ‣ Reading a marketing email -10 ‣ Dealing with customer service -5
  • Your brand is how customers feel about you
  • 3 Great design... Talks benefits not features
  • 20 colorful Understand vs configurable your money charts and graphs
  • Comprehensive Remove your vs fuzzy-matching personal data algorithm locates from the web your records
  • 4 Great design... Thinks in flows not screens
  • Log In 1. User enters email address into email field. 2. User enters password into password field. 3. User clicks Log In button. 4. System validates login information. If okay, User is taken to Overview page.
  • Take note of task flows in your product
  • 5 Great design... Doesn’t make the user think
  • Requires Obvious Thought “Is that a Click! button?” “Is this what I Click! want? Should I keep looking?”
  • Make it obvious what’s clickable.
  • People don’t read, they scan
  • Minimize noise
  • Omit needless words
  • Users pick the first reasonable option.
  • You can’t make everything self evident.
  • 6 A great design process... Starts with a great story
  • “Does everyone on your team know what the experience will be like interacting with your offerings five years from now?”
  • How would it work if it were human?
  • How would it work if it were magic?
  • “Because everyone on the team has the same vision, they are all on the same page for what it takes to succeed.”
  • 7 A great design process... Uses design as a lever
  • MARKETING “The best marketing tool you can have is a well-designed application.”
  • BUSINESS DEVELOPMENT Align your revenue with valuable and legitimate user tasks.
  • BRAND Negative interactions drive negative social media.
  • MARKETING+PR “No amount of money can buy the media to fix a boring product.”
  • 8 A great design process... Gets the team out of the office
  • “In the last six weeks, have your team members spent at least two hours watching people experience your product or service?”
  • 9 A great design process... Has a bible
  • Trust & Credibility
  • Startup Brand czar Larger company style guide
  • 10 A great design process... Repeats & Refines
  • Allot product cycles to improvement
  • “In the last six weeks, have you held a celebration of a recently introduced design problem?”
  • What is 1 Design can change businesses design? 2 Design is more than pretty pictures Great 3 Talks benefits not features Design 4 Thinks in flows not screens 5 Doesn’t make the user think A Great 6 Starts with a great story Design Process 7 Uses design as a lever 8 Gets out of the office 9 Has a bible 10 Repeats & refines