YCMOU B.Sc Media Graphics and Animation Course Conduct Manual of Advance MAYA. All Course conduct manuals are freely available for all VEDA students On www.veda-edu.com.
2. Advance Maya
Session No. Session Details
1 Session Topic : Texture Basics In Maya
Introduction
Unit Objectives
Texturing Basics in Maya
Hyper shade
Editing Materials Using Hyper shade and Attribute Editor
Working with Hyper shade
Editing Materials Using Attribute Editor
Rendering Nodes and their Attributes
Material Nodes and their Attributes
Texture Nodes
Placement Nodes
2 Session Topic: TEXTURING IN PRACTICEING
Introduction
Unit Objectives
Tutorial on Building Shading Networks
Texturing a Stone Wall Material
Creating a Bronze material
Creating Specular, Diffuse and Reflectivity Maps
UV Texture Editor
Creating UV’s
UV Texture Editor
Editing UVs
Automatic Mapping, Exporting UVs and Importing a Custom Texture
Mapping a Human Model
PAI-International Learning Solutions 2 Course Conduct Manual
3. Advance Maya
3 Session Topic: LIGHTS AND CAMERA
Introduction
Unit Objectives
Light Nodes
Types of Lights
Light Effects
Types of Shadows
Camera Nodes
Camera Settings
Camera Tools
Camera Attributes
Outdoor Environment Lighting
Indoor Lighting –Illuminating a Living Room
Creating Dome Light
4 Unit 4 : RENDERING
Session Topic:
Introduction
Unit Objectives
Rendering in Maya
Types of Rendering in Maya
Available Rendering in Maya
Interactive Photorealistic Rendering (IPR)
Render Outputs /File Formats
Image Quality and rendering
Final Gather-Incandescent Objects
Making GI into Polygon Vertices
Displacement Mapping
High Dynamic Range Image (HDRI)
5 Unit 5 : PARTICLES AND FILDS
Introduction
Unit Objectives
Introduction to Particles
Particle tool
Emitter
Particle Attributes
Lifespan
Render Attributes
Per Particle Attributes
Fields
Applying Fields
Types of Fields
Common Field Attributes
Tutorial For Particles and Fields
PAI-International Learning Solutions 3 Course Conduct Manual
4. Advance Maya
6 Unit 6 : MAYA HAIR
Introduction
Unit Objectives
Using Hair in Maya
Creating Hair
Hair Presets
Maya Hair
Dynamic Paint Brush
Dynamic Chain
Overlapping and Follow-Through
Dynamic Rigged Character
Crating Realistic Hair
7 Unit 7 : MAYA CLOTH
Session Contents:
Introduction
Unit Objectives
Loading Cloth in Maya
Creating a Tablecloth Using Maya Classic Cloth
Using Constraints For Cloth
Creating A Dress
8 Unit 8 : RENDERING FOR POSTPRODUCITON
Unit Objectives
Introduction
Unit Objectives
Camera Mapping
Creating a Reflection Map
Environment Ball
Rendering a Sequence
Reader Layer
Reader Settings Override
Rendering Separate Passes for Postproduction
Color Pass
Reflection Pass
Specular Pass
Batch Render
PAI-International Learning Solutions 4 Course Conduct Manual
5. Advance Maya
6 Unit 6 : MAYA HAIR
Introduction
Unit Objectives
Using Hair in Maya
Creating Hair
Hair Presets
Maya Hair
Dynamic Paint Brush
Dynamic Chain
Overlapping and Follow-Through
Dynamic Rigged Character
Crating Realistic Hair
7 Unit 7 : MAYA CLOTH
Session Contents:
Introduction
Unit Objectives
Loading Cloth in Maya
Creating a Tablecloth Using Maya Classic Cloth
Using Constraints For Cloth
Creating A Dress
8 Unit 8 : RENDERING FOR POSTPRODUCITON
Unit Objectives
Introduction
Unit Objectives
Camera Mapping
Creating a Reflection Map
Environment Ball
Rendering a Sequence
Reader Layer
Reader Settings Override
Rendering Separate Passes for Postproduction
Color Pass
Reflection Pass
Specular Pass
Batch Render
PAI-International Learning Solutions 5 Course Conduct Manual
6. Advance Maya
9 Unit 9 : COMPOSITNG FOR POSTPRODUCTION
Session Contents:
Introduction
Unit Objectives
Setting up the Compositing Software
Compositing Various Passes
Rendering Passes and Compositing
Rendering Layers
….End….
PAI-International Learning Solutions 6 Course Conduct Manual
7. Advance Maya
9 Unit 9 : COMPOSITNG FOR POSTPRODUCTION
Session Contents:
Introduction
Unit Objectives
Setting up the Compositing Software
Compositing Various Passes
Rendering Passes and Compositing
Rendering Layers
….End….
PAI-International Learning Solutions 6 Course Conduct Manual