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Course Conduct Manual
PAI International Learning
Solutions
Character Setup and Animation in Maya BMG 303
Character Setup and Animation in Maya BMG 303
Session No. Session Details
1 Session Topic 1.0 1.2 Introduction to Skinning
 Introduction
 Methods of Skinning
 Changing a Skinned Objects Deformation Order
 Point Tweaking Skinned Objects
 Editing Node Behavior to Improve Performance
 Workflow Summary
2 Session Topic: 1.3 Rigid Skinning
 Understanding Rigid Skinning
 Rigid Bind Process
 Editing Rigid Skin
 Flexors
3 Session Topic: Tutorial on Smooth Skinning a Character
 Understanding Smooth Skinning
 Binding Smooth Skin
 Editing Smooth Skin
 Using Smooth Skin Influence Objects
 Examples
4 Unit 2 : CONNECTING ATTRIBUTES
2.0 Unit Objectives
Session Topic: Dependency Graph
 Nodes
 Attributes
 Connections
 Types of Connections
 Keyed Relationship
5 Session Topic: Expression
 Animation Expressions
 Creating Animation Expressions
 Attributes and Drivers
 Time and Frame Keywords
 Editing Expressions
 Editing Text in Animation Expressions
 Animation Expressions with Text Editor
 Deleting Animation Expressions
PAI-International Learning Solutions 2 Course Conduct Manual
Character Setup and Animation in Maya BMG 303
6 Session Topic: Understanding Constraints
Session Contents:
 Constraint Node Behavior
 Enabling and Disabling Constraints Nodes
 Workflow Summary
 Using Point Constraints
 Using Geometry Constraints
7 Unit 3 : CHARACTER CONTROLS
Unit Objectives
Session Topic: Characters
Session Contents:
 Character Node Behavior
 Defining Characters
 Creating Characters
 Editing Characters
 Deleting Characters
 Animating Characters
8 Session Topic: Introducing Skeletons
Session Contents:
 Understanding Skeletons
 Editing Node Behavior to Improve Performance
 Workflow Summary
9 Session Topic: Building Skeletons
Session Contents:
 Understanding Skeletons
 Editing Node Behavior to Improve Performance
 Workflow Summary
PAI-International Learning Solutions 3 Course Conduct Manual
Character Setup and Animation in Maya BMG 303
10 Session Topic: Posing Skeletons
 Forward Kinematics
 Inverse Kinematics
 Handles and Chains of Inverse Kinematics
11 Session Topic: Tutorial on Building a Control Rig
Session Contents:
 Control Objectives
 Rig Control
 IK or FK
 Setup Theory
 The Hips
 The Legs and Feet
 Automatic Foot Roll
 Arms and Wrist
 Shoulder Blades
 Chain Up Vectors : The Third Dimension
 Controlling the Head Using a Position and Orientation Constraint
 Inver the Constraints
 Fine-Tuning and Parenting rig
 Creating a Model Space
12 Unit 4 : ANIMATION BASICS
Unit Objectives
Session Topic: Tutorial on Key frame Animation
Session Contents:
 Key frame Animation
 Sequencing of Event
 Fast-track to Key frame Animation
 Key frame Animation: Twelve Steps to Heaven
13 Session Topic In-Between and Interpolation
Setting Keys
 Animation Controls
 Playback Controls
 Animation Controls Menu
 Basic Animation Principles
 Squash and Stretch
 Anticipation Follow Through Secondary Action
PAI-International Learning Solutions 4 Course Conduct Manual

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Course conduct manual of ycmou b.sc character animation

  • 1. Course Conduct Manual PAI International Learning Solutions Character Setup and Animation in Maya BMG 303
  • 2. Character Setup and Animation in Maya BMG 303 Session No. Session Details 1 Session Topic 1.0 1.2 Introduction to Skinning  Introduction  Methods of Skinning  Changing a Skinned Objects Deformation Order  Point Tweaking Skinned Objects  Editing Node Behavior to Improve Performance  Workflow Summary 2 Session Topic: 1.3 Rigid Skinning  Understanding Rigid Skinning  Rigid Bind Process  Editing Rigid Skin  Flexors 3 Session Topic: Tutorial on Smooth Skinning a Character  Understanding Smooth Skinning  Binding Smooth Skin  Editing Smooth Skin  Using Smooth Skin Influence Objects  Examples 4 Unit 2 : CONNECTING ATTRIBUTES 2.0 Unit Objectives Session Topic: Dependency Graph  Nodes  Attributes  Connections  Types of Connections  Keyed Relationship 5 Session Topic: Expression  Animation Expressions  Creating Animation Expressions  Attributes and Drivers  Time and Frame Keywords  Editing Expressions  Editing Text in Animation Expressions  Animation Expressions with Text Editor  Deleting Animation Expressions PAI-International Learning Solutions 2 Course Conduct Manual
  • 3. Character Setup and Animation in Maya BMG 303 6 Session Topic: Understanding Constraints Session Contents:  Constraint Node Behavior  Enabling and Disabling Constraints Nodes  Workflow Summary  Using Point Constraints  Using Geometry Constraints 7 Unit 3 : CHARACTER CONTROLS Unit Objectives Session Topic: Characters Session Contents:  Character Node Behavior  Defining Characters  Creating Characters  Editing Characters  Deleting Characters  Animating Characters 8 Session Topic: Introducing Skeletons Session Contents:  Understanding Skeletons  Editing Node Behavior to Improve Performance  Workflow Summary 9 Session Topic: Building Skeletons Session Contents:  Understanding Skeletons  Editing Node Behavior to Improve Performance  Workflow Summary PAI-International Learning Solutions 3 Course Conduct Manual
  • 4. Character Setup and Animation in Maya BMG 303 10 Session Topic: Posing Skeletons  Forward Kinematics  Inverse Kinematics  Handles and Chains of Inverse Kinematics 11 Session Topic: Tutorial on Building a Control Rig Session Contents:  Control Objectives  Rig Control  IK or FK  Setup Theory  The Hips  The Legs and Feet  Automatic Foot Roll  Arms and Wrist  Shoulder Blades  Chain Up Vectors : The Third Dimension  Controlling the Head Using a Position and Orientation Constraint  Inver the Constraints  Fine-Tuning and Parenting rig  Creating a Model Space 12 Unit 4 : ANIMATION BASICS Unit Objectives Session Topic: Tutorial on Key frame Animation Session Contents:  Key frame Animation  Sequencing of Event  Fast-track to Key frame Animation  Key frame Animation: Twelve Steps to Heaven 13 Session Topic In-Between and Interpolation Setting Keys  Animation Controls  Playback Controls  Animation Controls Menu  Basic Animation Principles  Squash and Stretch  Anticipation Follow Through Secondary Action PAI-International Learning Solutions 4 Course Conduct Manual
  • 5. Character Setup and Animation in Maya BMG 303 10 Session Topic: Posing Skeletons  Forward Kinematics  Inverse Kinematics  Handles and Chains of Inverse Kinematics 11 Session Topic: Tutorial on Building a Control Rig Session Contents:  Control Objectives  Rig Control  IK or FK  Setup Theory  The Hips  The Legs and Feet  Automatic Foot Roll  Arms and Wrist  Shoulder Blades  Chain Up Vectors : The Third Dimension  Controlling the Head Using a Position and Orientation Constraint  Inver the Constraints  Fine-Tuning and Parenting rig  Creating a Model Space 12 Unit 4 : ANIMATION BASICS Unit Objectives Session Topic: Tutorial on Key frame Animation Session Contents:  Key frame Animation  Sequencing of Event  Fast-track to Key frame Animation  Key frame Animation: Twelve Steps to Heaven 13 Session Topic In-Between and Interpolation Setting Keys  Animation Controls  Playback Controls  Animation Controls Menu  Basic Animation Principles  Squash and Stretch  Anticipation Follow Through Secondary Action PAI-International Learning Solutions 5 Course Conduct Manual
  • 6. Character Setup and Animation in Maya BMG 303 14 UNIT 5 : MECHANICS OF WALKING Introduction Unit Objectives Pictures in Walking  Understanding the Mechanics of Walking  Animating Walk  Keeping Character’s Feet on the Ground  Cyclical Motion  Walking Tips  Walking in Pictures Walking Exercise  Pushing a Box  Summary  Key Terms  Question and Exercises  Further Reading 15 UNIT 6 : ANIMATION TOOLS Session Topic: Introduction Unit Objectives File Referencing Session Contents: Creating References : Hierarchical Scene Management ;  Proxies with Shared Edits;  Proxy Referencing Workflows ;  Proxy Tags  Reference Editor  Managing References  Viewing Selected References 16  Non-Linear Animation  Using Trax Editor  Create Character Set  Features of Character Setup 17  Animation Retargeting  Retargeting Workflow  Setting a Neutral Pose and Target Skeletons  Labeling the Joints and Target Skeletons  Set the Retargeting Solver Option ...End…. PAI-International Learning Solutions 6 Course Conduct Manual
  • 7. Character Setup and Animation in Maya BMG 303 14 UNIT 5 : MECHANICS OF WALKING Introduction Unit Objectives Pictures in Walking  Understanding the Mechanics of Walking  Animating Walk  Keeping Character’s Feet on the Ground  Cyclical Motion  Walking Tips  Walking in Pictures Walking Exercise  Pushing a Box  Summary  Key Terms  Question and Exercises  Further Reading 15 UNIT 6 : ANIMATION TOOLS Session Topic: Introduction Unit Objectives File Referencing Session Contents: Creating References : Hierarchical Scene Management ;  Proxies with Shared Edits;  Proxy Referencing Workflows ;  Proxy Tags  Reference Editor  Managing References  Viewing Selected References 16  Non-Linear Animation  Using Trax Editor  Create Character Set  Features of Character Setup 17  Animation Retargeting  Retargeting Workflow  Setting a Neutral Pose and Target Skeletons  Labeling the Joints and Target Skeletons  Set the Retargeting Solver Option ...End…. PAI-International Learning Solutions 6 Course Conduct Manual