Get Your Game On!The Why & Howof GamingIn Your Library (SMUG)
1. Get Your Game On!The Why & Howof GamingIn Your Library Sirsi Midwest Users’ Group Pre-Conference 30 July 2009 http://www.flickr.com/photos/pixteca/297504996/
3. Gamers… see themselves as a hero on a quest. are willing to experiment and keep trying. are willing to seek expertise and ask for help. desire to collaborate. learn from their mistakes and can adapt quickly. Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
4. Gamers… thrive on fast decision-making & good at prioritizing. are willing to take risks. are very good at multitasking and continuous partial attention. are constantly seeking to be challenged. are proactive rather than reactive. Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
5. Gamers… are format-agnostic. want to do their own research and figure things out for themselves (no spoon-feeding). are used to creating content. expect interaction, rewards, customization, and multiple paths. have an inherent distrust of bosses. Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
9. Who are the gamers? WOMEN age 18 or older represent a greater portion of the game-playing population (34%) than boys age 17 or younger (18%). http://www.theesa.com/facts/