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Presented by Michael Sauers and Christa Burns at the University of Nebraska Lincoln, Love Library as part of their Staff Gaming Day. Photos from the day can be found @ http://www.flickr.com/photos/librarycommission/sets/72157606480977496/
Presented by Michael Sauers and Christa Burns at the University of Nebraska Lincoln, Love Library as part of their Staff Gaming Day. Photos from the day can be found @ http://www.flickr.com/photos/librarycommission/sets/72157606480977496/
3.
<ul><li>see themselves as a hero on a quest. </li></ul><ul><li>are willing to experiment and keep trying. </li></ul><ul><li>are willing to seek expertise and ask for help. </li></ul><ul><li>desire to collaborate. </li></ul><ul><li>learn from their mistakes and can adapt quickly. </li></ul>Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
4.
<ul><li>thrive on fast decision-making & good at prioritizing. </li></ul><ul><li>are willing to take risks. </li></ul><ul><li>are very good at multitasking and continuous partial attention. </li></ul><ul><li>are constantly seeking to be challenged. </li></ul><ul><li>are proactive rather than reactive. </li></ul>Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
5.
<ul><li>are format-agnostic. </li></ul><ul><li>want to do their own research and figure things out for themselves (no spoon-feeding). </li></ul><ul><li>are used to creating content. </li></ul><ul><li>expect interaction, rewards, customization, and multiple paths. </li></ul><ul><li>have an inherent distrust of bosses. </li></ul>Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
6.
Whack Your Boss @ http://www.doodie.com/anger_management.php
16.
<ul><li>a place to store stacks of paper </li></ul><ul><li>a place where people can take books off of the shelves </li></ul><ul><li>a collection of fiction </li></ul><ul><li>a place where children can learn to read </li></ul><ul><li>a music store </li></ul><ul><li>a movie theatre/movie rental store </li></ul><ul><li>a computer lab </li></ul><ul><li>a café </li></ul>
17.
<ul><li>"One kid told us videogames are gateway drugs for libraries.“ ─ Eli Neiburger, Ann Arbor District Library author of Gamers… in the Library?! </li></ul>