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  • INCOLSA Get Your Game On presentation

    1. 1. Get Your Game On: Videogaming @ the Library Instructor: Beth Gallaway [email_address] Fall 2008
    2. 2. Contact Info! <ul><li>Contact Info: </li></ul><ul><li>Beth Gallaway </li></ul><ul><li>[email_address] </li></ul><ul><li>603.247.3196 </li></ul><ul><li> </li></ul>
    3. 3. Introductions <ul><li>Name </li></ul><ul><li>Library </li></ul><ul><li>Position </li></ul><ul><li>What games do you play? </li></ul>
    4. 4. Workshop Overview <ul><li>Defining games </li></ul><ul><li>Benefits of games… at the library! </li></ul><ul><li>Creating a gaming experience: </li></ul><ul><ul><li>Ways to serve gamers </li></ul></ul><ul><ul><li>Collecting games </li></ul></ul><ul><ul><li>Game programs </li></ul></ul><ul><li>Let’s play some games! </li></ul>
    5. 5. What is a Game? <ul><li>GAME: activity engaged in for diversion or amusement; synonym: see FUN </li></ul><ul><li>VIDEOGAME: an electronic game played by means of images on a video screen and often emphasizing fast action </li></ul>Merriam-Webster Online.
    6. 6. Game design slides courtesy of Chris Castaldi
    7. 7. Goals <ul><li>What the Player wants to achieve </li></ul><ul><ul><li>Main goals </li></ul></ul><ul><ul><ul><li>Winning! </li></ul></ul></ul><ul><ul><li>Sub-Goals </li></ul></ul><ul><ul><ul><li>Shiny things </li></ul></ul></ul><ul><ul><li>Goals Fit the GAME </li></ul></ul>Game design slides courtesy of Chris Castaldi
    8. 8. Obstacles <ul><li>Impeding the player’s progress </li></ul><ul><ul><li>Impeding the player’s path </li></ul></ul><ul><ul><li>Feeling of Accomplishment </li></ul></ul><ul><ul><li>Challenging the player </li></ul></ul>Game design slides courtesy of Chris Castaldi
    9. 9. Tools <ul><li>Tools are what the player use to get to its goal </li></ul><ul><ul><li>A Sword </li></ul></ul><ul><ul><li>A Spell </li></ul></ul><ul><ul><li>A Jump </li></ul></ul><ul><ul><li>Players need to use them properly </li></ul></ul>Game design slides courtesy of Chris Castaldi
    10. 10. Second Chances <ul><li>The Player’s ability to fail and try again </li></ul><ul><ul><li>Only once Chance in reality </li></ul></ul><ul><ul><li>Try again </li></ul></ul><ul><ul><li>Extra Lives </li></ul></ul><ul><ul><li>Health Bar </li></ul></ul><ul><ul><li>Quest for perfection </li></ul></ul>Game design slides courtesy of Chris Castaldi
    11. 11. Learning <ul><li>Player’s Skill and Mastery of the tools they use. </li></ul><ul><ul><li>Player learns the rules of the game and how to rise above them. </li></ul></ul><ul><ul><ul><li>Spikes = Death </li></ul></ul></ul><ul><ul><ul><li>Fire Creatures are immune to fire. </li></ul></ul></ul><ul><ul><li>Increasing Difficulty </li></ul></ul><ul><ul><ul><li>Levels become harder and more complicated. </li></ul></ul></ul>Game design slides courtesy of Chris Castaldi
    12. 12. Game Playing Components <ul><li>Console/Playing Device </li></ul><ul><ul><li>PC, Xbox, Playstation, Nintendo </li></ul></ul><ul><li>Screen or Monitor </li></ul><ul><li>Controller </li></ul><ul><ul><li>mouse, joystick, keyboard, peripheral device </li></ul></ul><ul><li>Power Source </li></ul><ul><li>Game </li></ul><ul><ul><li>CD-Rom, cartridge, digital </li></ul></ul>
    13. 13. Game Play Devices <ul><li>Consoles </li></ul><ul><ul><li>XBox </li></ul></ul><ul><ul><li>Playstation </li></ul></ul><ul><ul><li>Nintendo </li></ul></ul><ul><li>Handhelds </li></ul><ul><ul><li>PSP </li></ul></ul><ul><ul><li>DS </li></ul></ul><ul><li>PC </li></ul>
    14. 14. Console Units Sold VG Charts. /
    15. 15. Game Components <ul><li>Console/Playing Device </li></ul><ul><ul><li>PC, Xbox, Playstation, Nintendo </li></ul></ul><ul><li>Screen or Monitor </li></ul><ul><li>Controller </li></ul><ul><ul><li>mouse, joystick, keyboard, peripheral device </li></ul></ul><ul><li>Power Source </li></ul><ul><li>Game </li></ul><ul><ul><li>CD-Rom, cartridge, digital </li></ul></ul>
    16. 16. Game Screens <ul><li>Monitor </li></ul><ul><li>Television </li></ul><ul><li>Projector/Screen </li></ul>
    17. 17. RCA Cable Inputs
    18. 18. RCA Cable Converters
    19. 19. Game Components <ul><li>Console/Playing Device </li></ul><ul><ul><li>PC, Xbox, Playstation, Nintendo </li></ul></ul><ul><li>Screen or Monitor </li></ul><ul><li>Controller </li></ul><ul><ul><li>mouse, joystick, keyboard, peripheral device </li></ul></ul><ul><li>Power Source </li></ul><ul><li>Game </li></ul><ul><ul><li>CD-Rom, cartridge, digital </li></ul></ul>
    20. 20. Game Controllers <ul><li>Keyboard </li></ul><ul><li>Mouse </li></ul><ul><li>Mat </li></ul><ul><li>Guitar </li></ul><ul><li>Steering Wheel </li></ul><ul><li>Drum </li></ul><ul><li>Joystick </li></ul><ul><li>Camera </li></ul><ul><li>Controllers </li></ul>
    21. 21. Plug ‘n’ Play <ul><li>Plugs into your TV </li></ul><ul><li>Play begins immediately </li></ul>
    22. 22. Handhelds VG Charts. .
    23. 23. Mobile Gaming Devices Mobile gaming is expected to quadruple to 11.2 billion by 2010
    24. 24. Exercise #1: Play a Game! Work in pairs to try a game on a handheld device Objective: gain a little more comfort with a mobile or handheld game. Take 5 minutes to try a game--or show one to someone else--right now!
    25. 25. For Discussion: <ul><li>What game(s) did you play? </li></ul><ul><li>Were the games easy or hard? </li></ul><ul><li>Did you look for instructions, or jump right in? </li></ul><ul><li>Do you want to play more? </li></ul><ul><li>Would you play this online? How might it be different? </li></ul><ul><li>What did you learn from this experience? </li></ul><ul><li>  </li></ul><ul><li>  </li></ul><ul><li>  </li></ul><ul><li>  </li></ul><ul><li>  </li></ul>
    26. 26. For Discussion: What Are Some Benefits of Games?
    27. 27. Does This Sound Like Any Gamers You Know? <ul><li>Social </li></ul><ul><li>Competitive </li></ul><ul><li>Wired </li></ul><ul><li>Self-aware </li></ul><ul><li>Always On </li></ul><ul><li>Heroic </li></ul><ul><li>Multi-taskers </li></ul><ul><li>Global </li></ul><ul><li>Collaborative </li></ul><ul><li>Risk Takers </li></ul>Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
    28. 28. Learning Principles* <ul><li>Risk –tasking in a “safe” environment </li></ul><ul><li>Rewards practice </li></ul><ul><li>Use of affinity groups </li></ul><ul><li>Probing cycles </li></ul><ul><li>Situated meaning </li></ul><ul><li>Self-knowledge </li></ul><ul><li>Identity formation </li></ul>*Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2003
    29. 29. Why Games at the Library? <ul><li>Games provide opportunity for library as third place </li></ul><ul><li>Games are just like books, they are just another new format </li></ul><ul><li>Games are the medium of choice for the millennial generation </li></ul><ul><li>Games meet developmental needs/build developmental assets of teens </li></ul><ul><li>Games are literary </li></ul><ul><li>Games reinforce new literacies </li></ul><ul><li>Other??? </li></ul>
    30. 30. Third Place
    31. 31. Third (Mc)Place
    32. 32. Exercise # 2: Games Are Like Books, Part I
    33. 33. Gaming is the medium of choice for the millennial generation
    34. 34. Developmental Needs of Young Adolescents <ul><li>Positive social interaction with adults & peers </li></ul><ul><li>Structure and clear limits </li></ul><ul><li>Physical activity </li></ul><ul><li>Creative expression </li></ul><ul><li>Competence and achievement </li></ul><ul><li>Meaningful participation in families, school, communities </li></ul><ul><li>Opportunities for self-definition </li></ul>NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996)
    35. 35. Developmental Assets of Adolescents <ul><li>Support </li></ul><ul><li>Empowerment </li></ul><ul><li>Boundaries & Expectations </li></ul><ul><li>Constructive Use of Time </li></ul><ul><li>Commitment to Learning </li></ul><ul><li>Positive Values </li></ul><ul><li>Social Competencies </li></ul><ul><li>Positive Identity </li></ul>The Search Institute.
    36. 36. What Developmental Needs or Assets Are Being Met?
    37. 37. Gaming = literacy <ul><li>Environmental print </li></ul><ul><ul><li>Signage </li></ul></ul><ul><ul><li>Labels </li></ul></ul><ul><ul><li>Maps </li></ul></ul><ul><li>Reading about the game </li></ul><ul><ul><li>Instructions </li></ul></ul><ul><ul><li>Walkthroughs </li></ul></ul><ul><li>Writing about the game </li></ul><ul><ul><li>Forums </li></ul></ul><ul><ul><li>Websites </li></ul></ul><ul><li>Chat: </li></ul><ul><ul><li>“ WTS, Mageweave cloth, 15g” </li></ul></ul>
    38. 38. “ Leet” & 4 // 3 I2 5 G A M E R S
    39. 39. BREAK
    40. 40. Gaming Reinforces New Literacies <ul><li>Exposing knowledge </li></ul><ul><li>Employing information </li></ul><ul><li>Expressing ideas compellingly </li></ul><ul><li>Ethics on the Internet </li></ul>Armstrong Sara, and David Warlick. ”The New Literacies.” Scholastic Administrator. Sep15, 2004. . June 12, 2008.
    41. 41. 1. Exposing Knowledge <ul><li>Find information </li></ul><ul><li>Understand and explain found information regardless of its format </li></ul><ul><li>Evaluate information </li></ul><ul><li>Organize information </li></ul>
    42. 42. Runescape
    43. 43. Ways Games Expose Knowledge
    44. 44. 2. Employing Information <ul><li>Computation </li></ul><ul><li>Measurement </li></ul><ul><li>Analysis </li></ul><ul><li>Application </li></ul>
    45. 45. <ul><li>Estimating </li></ul><ul><li>Basic arithmetic </li></ul><ul><li>Averages </li></ul><ul><li>Statistics </li></ul>Lemonade Stand
    46. 46. EXERCISE # 3: Try Set Game
    47. 47. 3. Expressing Ideas Compellingly <ul><li>Mechanics matter </li></ul><ul><li>Creativity & efficiency highly rated </li></ul><ul><li>Text, images, audio, and video are used to express ideas in many digital formats </li></ul>
    48. 48. Ways Gamers Express Ideas Compellingly <ul><li>Fan Fiction </li></ul><ul><li>Machinima </li></ul><ul><li>Web Comics </li></ul><ul><li>Fan Forums </li></ul><ul><li>Clan Websites </li></ul>
    49. 49. FanFiction
    50. 50. Warcraft Tutorial
    51. 51. Ethics on the Internet <ul><li>Modding – recreating game content </li></ul><ul><li>FanFic – writing stories about characters created/owner by someone else </li></ul><ul><li>Machina – films/videos created through recording video game play </li></ul>
    52. 52. For Discussion: What Are Some Negatives of Games?
    53. 53. Exercise #4: Gaming by the Numbers
    54. 54. 1. What is the average age of the gamer?* *Entertainment Software Association. “Industry Facts. Accessed June 12, 2008. 35
    55. 55. 2. What % of teens report playing games online?* *Pew Internet & American Life Project. Teens and Technology, July 2005. Accessed June 12, 2008. 81%
    56. 56. 3. What % of people over age 50 play games?* *Entertainment Software Association. “Industry Facts. Accessed June 12, 2008. 26%
    57. 57. 4. What % of gamers are female?* *Entertainment Software Association. “Industry Facts. Accessed June 12, 2008. 40%
    58. 58. 5. What % of gamers read on a regular basis? *Entertainment Software Association. “Industry Facts. Accessed June 12, 2008. 32 % 93%
    59. 59. 6. How many billions of dollars did the computer and game sales gross in the US in 2007?* $9.5 billion *Entertainment Software Association. “Industry Facts. Accessed June 12, 2008.
    60. 60. 7. What % of games sold in 2007 were rated M for Mature?* *Entertainment Software Association. “Industry Facts. Accessed June 12, 2008. 15%
    61. 61. Have you ever played a game rated M for Mature?
    62. 62. 8. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. . Accessed June 12, 2008.
    63. 63. 9. What % of public libraries host videogame programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. . Accessed June 12, 2008.
    64. 64. 10. What % of public libraries circulate videogames?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. . Accessed June 12, 2008.
    65. 65. Ways to Serve Gamers <ul><li>Use games to do readers advisory ! </li></ul><ul><li>Be a strategy guide! </li></ul><ul><li>Embrace your inner technogeek </li></ul><ul><li>Be flexible … embrace change! </li></ul><ul><li>Immerse yourself in pop culture … especially video game culture! </li></ul><ul><li>Try some games! </li></ul>
    66. 66. 1. Reader’s Advisory to Gamers <ul><li>INSTEAD OF: </li></ul><ul><li>What authors do you like to read? </li></ul><ul><li>What are the last 3 books you read and enjoyed? </li></ul><ul><li>What did you like about them? </li></ul><ul><li>ASK: </li></ul><ul><li>What movies do you like? </li></ul><ul><li>What TV shows do you watch? </li></ul><ul><li>What games do you play? </li></ul>
    67. 67. If You Like City of Heroes
    68. 68. Exercise #5: Reader’s Advisory to Gamers <ul><li>Break into groups and discuss characteristics of each genre </li></ul><ul><li>Add a few titles and authors to recommend to a gamer </li></ul><ul><li>Objectives: </li></ul><ul><ul><li>seek similarities in games and books </li></ul></ul><ul><ul><li>approach a traditional library skill or service from a new angle </li></ul></ul>
    69. 69. Roleplaying (RPG) Games <ul><li>Games: </li></ul><ul><ul><li>Everquest </li></ul></ul><ul><ul><li>Runescape </li></ul></ul><ul><ul><li>World of Warcraft </li></ul></ul><ul><ul><li>Dark Age of Camelot </li></ul></ul><ul><ul><li>Ultima </li></ul></ul><ul><li>Characteristics </li></ul><ul><ul><li>Epic fantasy setting </li></ul></ul><ul><ul><li>Good vs. evil theme </li></ul></ul><ul><li>Suggest? </li></ul>
    70. 70. Historical Sim Games <ul><li>Games: </li></ul><ul><ul><li>Civilization </li></ul></ul><ul><ul><li>Caesar </li></ul></ul><ul><ul><li>Age of Empires </li></ul></ul><ul><ul><li>Oregon Trail </li></ul></ul><ul><ul><li>America’s Army </li></ul></ul><ul><li>Characteristics </li></ul><ul><ul><li>Simulation elements </li></ul></ul><ul><ul><li>Historical setting </li></ul></ul><ul><ul><li>Alternative history possibility </li></ul></ul><ul><li>Suggest? </li></ul>
    71. 71. Sports Games <ul><li>Games: </li></ul><ul><ul><li>Madden Football </li></ul></ul><ul><ul><li>NBA Street </li></ul></ul><ul><ul><li>Need for Speed </li></ul></ul><ul><ul><li>Tiger Woods </li></ul></ul><ul><ul><li>Golf </li></ul></ul><ul><li>Characteristics </li></ul><ul><ul><li>Sports theme </li></ul></ul><ul><ul><li>Competition </li></ul></ul><ul><li>Suggest? </li></ul>
    72. 72. Strategy & Puzzle Games <ul><li>Games: </li></ul><ul><ul><li>Myst </li></ul></ul><ul><ul><li>Tetris </li></ul></ul><ul><ul><li>Bejeweled </li></ul></ul><ul><ul><li>Where in the World is Carmen San Diego? </li></ul></ul><ul><li>Characteristics: </li></ul><ul><ul><li>Problem to solve </li></ul></ul><ul><ul><li>Logic, math, reasoning </li></ul></ul><ul><li>Suggest? </li></ul>
    73. 73. First Person Shooters (FPS) <ul><li>Games: </li></ul><ul><ul><li>Doom </li></ul></ul><ul><ul><li>Quake </li></ul></ul><ul><ul><li>Halo </li></ul></ul><ul><li>Characteristics </li></ul><ul><ul><li>Warfare </li></ul></ul><ul><ul><li>Strategy </li></ul></ul><ul><ul><li>Violent </li></ul></ul><ul><li>Suggest? </li></ul>
    74. 74. Simulations <ul><li>Games: </li></ul><ul><ul><li>The Sims </li></ul></ul><ul><ul><li>The Urbz </li></ul></ul><ul><li>Characteristics: </li></ul><ul><ul><li>Character driven </li></ul></ul><ul><li>Suggest? </li></ul>
    75. 75. Japanese/Manga tie-in <ul><li>Games: </li></ul><ul><ul><li>Katamari Damacy </li></ul></ul><ul><ul><li>Final Fantasy </li></ul></ul><ul><ul><li>Dragonball Z </li></ul></ul><ul><ul><li>Pokemon </li></ul></ul><ul><li>Characteristics </li></ul><ul><ul><li>Anime style </li></ul></ul><ul><ul><li>Japanese culture </li></ul></ul><ul><li>Suggest? </li></ul>
    76. 76. Superhero Games <ul><li>Games: </li></ul><ul><ul><li>Spider-Man </li></ul></ul><ul><ul><li>Fantastic Four </li></ul></ul><ul><ul><li>City of Heros </li></ul></ul><ul><li>Characteristics </li></ul><ul><ul><li>Heroes/villains setting </li></ul></ul><ul><ul><li>Good vs. evil theme </li></ul></ul><ul><ul><li>Film tie-ins </li></ul></ul><ul><li>Suggest? </li></ul>
    77. 77. Print Resources for Gamers <ul><li>Magazines </li></ul><ul><li>Strategy guides </li></ul><ul><li>Nonfiction about gaming </li></ul><ul><li>Fiction with gaming as a plot or subplot </li></ul>
    78. 78. Exercise # 6: Games Are Like Books, Part II
    79. 79. 2. Be a Strategy Guide <ul><li>Don’t be a level boss </li></ul><ul><li>Show, don’t tell </li></ul><ul><li>Make it interactive </li></ul><ul><li>Get them started with a free-for-all </li></ul><ul><li>Ask for a demo of expertise </li></ul><ul><li>Be open-minded </li></ul>
    80. 80. 3. Get Your Geek On <ul><li>Upgrade </li></ul><ul><li>Get a screen name </li></ul><ul><li>You can’t break it </li></ul><ul><li>Pilot projects </li></ul><ul><li>Read tech news </li></ul>
    81. 81. 4. Be Flexible… Embrace Change! <ul><li>Change the space </li></ul><ul><li>Flexible furnishings </li></ul><ul><li>Say yes </li></ul><ul><li>Go meta </li></ul><ul><li>Customize </li></ul><ul><li>Change yourself </li></ul>
    82. 82. Flexible seating
    83. 83. It’s a stool It’s a table It’s a storage unit
    84. 84. 5. Immerse in Pop Culture… <ul><li>Pop Culture </li></ul><ul><li>Hot High Tech </li></ul><ul><li>Crossovers </li></ul>
    85. 85. Especially Videogame Culture! <ul><li>Watch machinima </li></ul><ul><li>Read gaming webcomics </li></ul><ul><li>Subscribe to a gaming podcast or blog </li></ul><ul><li>Skim gaming magazines </li></ul><ul><li>Pay attention to gaming around you </li></ul>
    86. 86. More Ways to Immerse! <ul><li>Join the LibGaming Google Group </li></ul><ul><ul><li>Email discussion for gaming in libraries </li></ul></ul><ul><li>ALA Gaming News Blog </li></ul><ul><ul><li>Blog about gaming news of interest to libraries </li></ul></ul><ul><li>Join YALSA and the Teen Gaming Interest Group </li></ul><ul><ul><li>YALSA interest group dedicated to gaming </li></ul></ul><ul><li>Celebrate Teen Tech Week </li></ul><ul><ul><li>Annual celebration of teens + technology in libraries, March 2008 </li></ul></ul>
    87. 87. 6. Try Some Games <ul><li>On the Internet </li></ul><ul><li>On a console </li></ul><ul><li>On a handheld </li></ul>
    88. 88. What Makes a Good Game? <ul><li>Plot </li></ul><ul><li>Setting </li></ul><ul><li>Character </li></ul><ul><li>Graphics </li></ul><ul><li>Sound track </li></ul><ul><li>Modification/Customization </li></ul><ul><li>Support </li></ul><ul><li>Uniqueness </li></ul><ul><li>________________ </li></ul><ul><li>Replayability </li></ul>
    89. 89. Exercise #7: W hat Makes a Good Game?   In this group exercise, you will preview video game magazines and look at the articles, advertisements, and reviews for clues about what makes a good game.
    90. 90. For Discussion: W hat Makes a Good Game? <ul><li>  </li></ul><ul><li>Who is this magazine for? </li></ul><ul><li>What is appealing/unappealing about the magazine?   </li></ul><ul><li>What can you learn from the articles? The ads? The reviews? Other content? </li></ul><ul><li>What are some indicators of game quality? </li></ul><ul><li>What magazine might you want to subscribe to? </li></ul>
    91. 91. Asteroids Vector graphics in Asteroids
    92. 92. ZORK Text RPG Zork
    93. 93. Non-Original Games <ul><li>Authenticity to existing story </li></ul><ul><li>Retold in a creative way </li></ul><ul><li>Fan Service </li></ul>Text RPG Zork
    94. 94. Minigames <ul><li>Bioshock </li></ul><ul><li>Zelda </li></ul>Text RPG Zork
    95. 95. Setting
    96. 96. Realistic Settings
    97. 97. Character Characteristics <ul><li>Customizable </li></ul><ul><li>Diverse </li></ul><ul><li>Representation of the player </li></ul>
    98. 98. Mii
    99. 99. Game Physics <ul><li>Smooth </li></ul><ul><li>Realistic </li></ul><ul><li>Appropriate </li></ul>
    100. 100. Graphics <ul><li>Fast Loading </li></ul><ul><li>Seamless </li></ul><ul><li>Cinematic </li></ul>
    101. 101. Sound <ul><li>Music </li></ul><ul><li>Speech </li></ul><ul><li>Ambient Noise </li></ul>
    102. 102. Customization <ul><li>Calibration </li></ul><ul><li>Interface </li></ul><ul><li>Modding </li></ul>
    103. 103. Support
    104. 104. Katamari Damacy <ul><li>Unique plot </li></ul><ul><li>Creative gameplay </li></ul><ul><li>Multiple modes of play </li></ul>
    105. 105. Finding Good Games <ul><li>Game Awards </li></ul><ul><ul><li>Websites </li></ul></ul><ul><ul><li>Magazines </li></ul></ul><ul><ul><li>Organizations </li></ul></ul><ul><ul><li>Networks </li></ul></ul><ul><li>Game Reviews </li></ul><ul><ul><li>Magazines </li></ul></ul><ul><ul><li>Library Journals </li></ul></ul><ul><ul><li>Websites </li></ul></ul>
    106. 106. Game Awards <ul><li>BAFTA - </li></ul><ul><li>IGN - </li></ul><ul><li>Academy of Interactive Arts and Sciences </li></ul><ul><li>GameSpot - </li></ul><ul><li>GameSpy - </li></ul><ul><li>Game Developer’s Choice Awards - </li></ul><ul><li>Game Critics Awards </li></ul>
    107. 107. Print Reviews <ul><li>School Library Journal </li></ul><ul><li>Voice of Youth Advocates </li></ul><ul><li>Gaming Magazines </li></ul><ul><li>Tech Magazines </li></ul>
    108. 108. Online Reviews <ul><li>Bub, Andrew. Gamer Dad . </li></ul><ul><li>Scalzo, John. Video Game Librarian. </li></ul><ul><li>National Institute on Media and the Family. Annual Video Game Report Card </li></ul>
    109. 109. Collection Policy Considerations <ul><li>Formats </li></ul><ul><ul><li>Console </li></ul></ul><ul><ul><li>PC </li></ul></ul><ul><ul><li>Internet </li></ul></ul><ul><ul><li>Subscription </li></ul></ul><ul><li>Breadth & Depth </li></ul><ul><ul><li>Genres </li></ul></ul><ul><ul><li>Styles </li></ul></ul><ul><ul><li>Age ranges </li></ul></ul><ul><li>Budget </li></ul>
    110. 110. Collection Management <ul><li>Storage depends on: </li></ul><ul><ul><li>Format </li></ul></ul><ul><ul><li>Staff </li></ul></ul><ul><ul><li>Space </li></ul></ul><ul><ul><li>Budget </li></ul></ul><ul><li>Theft </li></ul><ul><ul><li>Start with programs </li></ul></ul><ul><ul><li>Start small </li></ul></ul><ul><li>Issues </li></ul><ul><ul><li>Replacement/Repair </li></ul></ul><ul><ul><li>Resistance </li></ul></ul>
    111. 111. Model Collections <ul><li>Rockridge </li></ul><ul><li>Ages 13-18 year olds </li></ul><ul><li>PS2 games </li></ul><ul><li>2 games/patron </li></ul><ul><li>No holds/renewals </li></ul><ul><li>7 day free checkout </li></ul><ul><li>$1/day late fee </li></ul><ul><li>$50/replacement fee </li></ul><ul><li>Genres: sports, adventure, racing, fighting, & shooters </li></ul><ul><li>Helen McGraw </li></ul><ul><li>E, E10+ and T </li></ul><ul><li>PS2 and PC games </li></ul><ul><li>14 day circ </li></ul><ul><li>$.25/day late fee </li></ul><ul><li>game cost+$5/replacement fee </li></ul><ul><li>Genres: compilations, sports, racing games, platformers, unique and quirky titles </li></ul>
    112. 112. Model Programs: CA <ul><li>Santa Monica Public Library, CA Counterstrike LAN party </li></ul><ul><ul><li>After hours program </li></ul></ul><ul><ul><li>50 teens lined up around the block to play </li></ul></ul><ul><li>After School Zone, Benicia Public Library , CA </li></ul><ul><ul><li>Hanging out, snacks and playing games encourages </li></ul></ul><ul><ul><li>Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360; </li></ul></ul><ul><ul><li>Mario Kart and Super Smash Bros. Melee are popular on Gamecube </li></ul></ul>
    113. 113. Model Programs: US <ul><li>Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR </li></ul><ul><ul><li>Tournaments for all ages </li></ul></ul><ul><ul><li>Regular programs </li></ul></ul><ul><ul><li>Online community </li></ul></ul><ul><li>North Hunterdon High School (NJ) </li></ul><ul><ul><li>Student-run game night in the cafeteria </li></ul></ul>
    114. 114. What Makes a Successful Gaming Program? <ul><li>Research </li></ul><ul><li>Marketing </li></ul><ul><li>Variety </li></ul><ul><li>Play </li></ul><ul><li>Evaluate </li></ul>
    115. 115. Handheld Program <ul><li>Cell phone clinic </li></ul><ul><li>PSP Gamefest </li></ul><ul><li>Nintendo DS Gamefest </li></ul>
    116. 116. DDR Recipe for Success <ul><li>One console ( $80-$600) </li></ul><ul><li>2-4 dance pads ( $20-$300 each) </li></ul><ul><li>1 game ( $25-$60) </li></ul><ul><li>1 LCD projector ($600-1000) or TV ($100-$2K) </li></ul><ul><li>1 one large screen or white wall </li></ul><ul><li>Activity for waiters </li></ul><ul><li>Water </li></ul>
    117. 117. “ I LOVED DDR” <ul><li>“ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is wicked rad” </li></ul>“ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”
    118. 118. Now What? <ul><li>Upon your return to the library, what are the next steps? </li></ul><ul><li>S pecific (detailed! 5W+1H) </li></ul><ul><li>M easureable (what = success?) </li></ul><ul><li>A ttainable (what resources do you need to achieve?) </li></ul><ul><li>R ealistic (benchmarks of progress) </li></ul><ul><li>T imely! (what’s the time frame?) </li></ul>
    119. 119. Evaluations! <ul><li>Contact Info: </li></ul><ul><li>Beth Gallaway </li></ul><ul><li>[email_address] </li></ul><ul><li>603.247.3196 </li></ul><ul><li> </li></ul>