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Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
Tangible & Embodied Interaction @RSE11
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Tangible & Embodied Interaction @RSE11

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Von Tanja Döring zum Raum Schiff Erde 2011. …

Von Tanja Döring zum Raum Schiff Erde 2011.
Maus, Tastatur und Grafisches User Interface waren gestern! Aktuell gibt es eine Reihe von Forschungsansätzen für neue Interaktionsformen, die ein ausgewogenes Verhältnis von Gegenständlichem und Digitalem, von Körperlichem und Abstraktem im Fokus haben. „Tangible und Embodied Interaction“ bezeichnet ein seit zwei Jahrzehnten wachsendes Forschungsfeld, dem seit fünf Jahren eine eigene Konferenz mit Beiträgen aus Informatik, Kunst, Design und Architektur gewidmet wird: tei-conf.org. Ein Bericht über Ursprünge, Konzepte und Prototypen des Feldes.

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  • 1. Tangible & Embodied Interaction Tanja Döring | Raum Schiff Erde 13.02.2011
  • 2. O‘Sullivan und Igoe 2004
  • 3. 1993“ From the isolation of our workstations we try to interact with our surrounding environment, but the two worlds have little in common. How can we escape from the computer screen and bring these worlds together?
  • 4. 2008 Jacob et al., CHI 2008 Reality-Based Interaction
  • 5. 2008 Jacob et al., CHI 2008 Reality-Based Interaction
  • 6. 2008 Jacob et al., CHI 2008 Reality-Based Interaction
  • 7. 2008 Jacob et al., CHI 2008 Reality-Based Interaction
  • 8. 2008 Jacob et al., CHI 2008 Reality-Based Interaction
  • 9. 2008 Jacob et al., CHI 2008 Reality-Based Interaction
  • 10. Tangible Interactionmaking digital information tangible
  • 11. Durrell Bishop, RCA London (1992). Video: http://vimeo.com/19930744The Marble Anwering Machine
  • 12. Body Space Data Space Body Space Waldner 2006, Hornecker 2004 Tangible User Interfaces
  • 13. URP, MIT Media Lab, CHI 1999 http://tangible.media.mit.edu/projects/luminousroom/Urban Planning & Architecture
  • 14. The Reactable: http://www.reactable.comMusic Interfaces
  • 15. Döring and Beckhaus,TEI 2007; Döring et al., CHI WIP‘09 Art History
  • 16. TernAlgoBlock Horn et al. 2009Suzuki and Kato 1995 NEC Tufts University Tangible Programming
  • 17. Liason Ceramic, http://www.youtube.com/watch?v=VvE0_zba5h4 Ambient Communication
  • 18. The Soap Bubble User Interface. Sylvester et al. TEI’10, Döring et al. M&C 2010 Explorations
  • 19. Embodied Interactionbeing socially and physically situated
  • 20. “ Insofar as I have hands, feet; a body, I sustain around me intentions which are not dependent on my decisions and which affect my surroundings in a way that I do not choose.Maurice Merleau-Ponty (1908-1961)http://www.iep.utm.edu/merleau/ Phenomenology
  • 21. Bakker et al. 2011 Antle et al. 2009 Illustrations: Saskia BakkerEmbodied Metaphors
  • 22. Antle et al. 2009http://www.antle.iat.sfu.ca/EmbodiedMetaphor/ The Sound Maker
  • 23. 2007 - 2011 TEI Conference SeriesConference on Tangible, Embodied and Embedded Interaction
  • 24. www.tei-conf.org, 23.-26.1.2011 Funchal, Portugal
  • 25. Demo Session
  • 26. http://www.youtube.com/watch?v=WgPFgYar-8IStudios
  • 27. Thanks to Peter Bennett (www.peteinfo.com) for the drawings on the title slide!!!References:A.N. Antle, G. Corness, M. Droumeva, Human-Computer-Intuition? Exploring the Cognitive Basis for Intuition in Embodied Interaction. International Journal of Arts and Technology, 2009.Saskia Bakker, Elise van den Hoven, and Alissa N. Antle. MoSo tangibles: evaluating embodied learning. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI 11). ACM, New York, NY, USA, 85-92, 2011.Tanja Döring and Steffi Beckhaus: The Card Box at Hand: Exploring the Potentials of a Paper-Based Tangible Interface for Education and Research in Art History. In: Proceedings of Tangible and Embedded Interaction 2007 (TEI07). ACM, 87-90, 2007.Tanja Döring, Steffi Beckhaus, Albrecht Schmidt: Towards a Sensible Integration of Paper-Based Tangible User Interfaces into Creative Work Processes. CHI 09 Extended abstracts on Human factors in computing systems (Boston, MA, USA, April 4 - 9, 2009) ACM Press, 4627-4732, 2009.Tanja Döring, Axel Sylvester, Albrecht Schmidt: Das "Soap Bubble Interface" - eine ephemere Benutzungsschnittstelle. In: Konferenzband Mensch und Computer 2010. Oldenbourg, 2010.Eva Hornecker Tangible User Interfaces als kooperationsunterstützendes Medium. PhD-thesis University of Bremen (Germany). July 2004.Maurice Merleau-Ponty: Phénoménologie de la perception, Paris: Gallimard, 1945.Michael S. Horn, Erin Treacy Solovey, and Robert J. K. Jacob. Tangible programming and informal science learning: making TUIs work for museums. In Proceedings of IDC 08. ACM, 194-201, 2008.Dan O’Sullivan and Tom Igoe: Physical Computing: Sensing and Controlling the Physical World with Computers, Premier Pr, 2004.Robert J.K. Jacob, Audrey Girouard, Leanne M. Hirshfield, Michael S. Horn, Orit Shaer, Erin Treacy Solovey, and Jamie Zigelbaum. Reality- based interaction: a framework for post-WIMP interfaces. In Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems (CHI 08). ACM, New York, NY, USA, 201-210, 2008.Suzuki, H. and Kato, H. Interaction-level support for collaborative learning: Algoblock–an open programming language. In Proc. CSCL ’95, Lawrence Erlbaum, 1995.Axel Sylvester, Tanja Döring, Albrecht Schmidt: Liquids, Smoke, and Soap Bubbles: Reflections on Materials for Ephemeral User Interfaces - (Demo). In: Proceedings of the Fourth international Conference on Tangible, Embedded, and Embodied interaction (TEI 10). ACM, New York, Cambridge, Massachusetts, 269-270, 2010.John Underkoffler and Hiroshi Ishii. Urp: a luminous-tangible workbench for urban planning and design. In Proceedings of CHI 99. ACM, 386-393, 1999.Manuela Waldner Tangible Tiles: Ein Tangible User Interface zur Verwaltung und Manipulation von digitalen Daten Masters Thesis. FH Hagenberg (Austria), August 2006.Pierre Wellner, Wendy Mackay, and Rich Gold. Back to the real world. Commun. ACM 36, 7 (July 1993), 24-26. 1993.

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