Vwbpe collaboration on virtual harmony to moses
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Vwbpe collaboration on virtual harmony to moses



Presented at the Virtual Worlds Best Practices in Education March 16, 2012 by Dr. Andrew Stricker and Dr. Cynthia Calongne.

Presented at the Virtual Worlds Best Practices in Education March 16, 2012 by Dr. Andrew Stricker and Dr. Cynthia Calongne.



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Vwbpe collaboration on virtual harmony to moses Vwbpe collaboration on virtual harmony to moses Presentation Transcript

  • Collaboration on Virtual Harmony: STEM Research on theMars Geothermal, Nonlinear Game Design on Atlantis and Unity3D, and the Migration to MOSES Andrew G. Stricker, Ph.D., The Air University Cynthia A. Calongne, D.CS., Colorado Technical University Virtual Worlds Best Practices in Education, March 16, 2012
  • From Collaboration to MOSES• Virtual Harmony • Custom virtual world using OpenSim & open source tools • Features Harmony - historical• STEM Research and the Mars • IRB-approved research for a Geothermal model-based reasoning in a somatic computing study• Nonlinear Game Design on • Digital literacy learning game in Atlantis and Unity3D Unity3D , Harmony and iPhone• Migration to MOSES • OAR files loaded on MOSES; class meetings in both environs
  • Virtual World Integration• Virtual Harmony – custom • Creative designs by Andy designs, open source tools Stricker, modeling harmonious historical settings for research• STEM and Digital Literacy from • Collaborative STEM and digital Virtual Harmony to Unity3D literacy research w/ Auburn, and the iPhone Columbia, AU and CTU• Second Life Classes • SL Simulations and reflection• MOSES • Portability, test & class activity• NSF grant and Inworldz • Lane Community College’s learning simulations & testing
  • Atlantis on Virtual Harmony
  • …why STEM in 3D worlds?
  • Key architectural features supporting STEM in 3D ...- Blended Learning Strategies- Flow- Cloud, Mobile, 3D Worlds, and Locomotion Computing
  • Blended Learning Components...
  • Just-in-Time Teaching flow...- Advance organizer- Pre-knowledge check- Interactive activity- Post-knowledge check- Instructor analysis- Interactive discussion- Follow-up activity
  • Cloud, Mobile, 3D Worlds, andLocomotion Computing...
  • OpenSim Unity3D Edu-Sim Pandora-BotBack end Server Services User Database Databases EngineMiddleware MySQL-PHP or MSSQL-ASP Web Services DesktoFront end Browse for Client Viewers/Browsers Mobile p r Laptop OpenSim Unity3D 3D world 3D world Access Virtusph ere Alternative Entry Points 3rd-party voice In-world event Content (e.g. Ventrillo, Vivox) tracking Management Systems 3rd-party IP In-world chat videoconferencing communication Learning Management Systems Low-residency blended learning edu-sim architecture.
  • Putting it all together......prototyping the art of the possible
  • Mystery of the Red and White DragonsPilot prototype is designed to help develop learningstyle skills and literacies associated with:- Influencing and leading others- Creating new ways of thinking and doing- Experimenting with new ideas- Being sensitive to values- Imagining the implications of ambiguous situations
  • Learning styles and digital literacymodels used in pilot...Kolb Learning Styles... Technology Arc...
  • Role of iPhone App...
  • Questions?
  • References• Virtual Harmony – Dr. Andy Stricker and the GLF – http://harmonyestate.dyndns-ip.com/• Sustainable 3D Worlds – http://unity.em840.com/Virtual_Harmony/Welcome.html• Presentations – http://www.slideshare.net/lyrlobo/presentations• Emerging Media and Innovation – http://ctusoftware.blogspot.com• Military Open Simulator Enterprise Strategy (MOSES) – http://fvwc.army.mil/moses/ and http://fvwc.army.mil/• Ephemeral Project Wiki on MOSES –
  • Collaboration on Virtual Harmony STEM Research on the Mars Geothermal,For more information Nonlinear Game Design on Atlantis and Unity3D and the Migration to MOSES Dr. Andrew Stricker Spinoza Quinnell in Second Life Dr. Cynthia Calongne Lyr Lobo in Second Life Spinoza Quinnell Lyr Lobo For a copy of these slides, visit: http://www.slideshare.net/lyrlobo