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Benchmark of Vi t l Worlds for
B    h    k f Virtual W ld f
Professional Collaboration
10.6.2011
All things virtual -seminar
Teemu Surakka
- ProViWo –         Criteria

Professional        • Task oriented
Collaboration       • Avatar
and Productivity    • Suitable for use case
in Virtual Worlds   • Virtual environment
Ambient
  Environments                            Enterprice                       OLIVE          EON Coliseum
                                                                                                               Performance

                                            VCS                                    Teleplace                 Cranial Tap

                                                                                            Avaya
                                                                                           web.alive        Green Phosphor
               Open Qwak                                              3DVIA Scenes
                                                                                               ProtoSphere

                                          3DXplorer
Open Cobalt      Edusim
                                                                                   VenueGen
                                                                                   V    G             Assemblive
                                                                                                      A    bli
                                             Jibe
                                                                                        Prototerra
  Open                                                                                                      GeoSim Cities
                realXtend
Wonderland

                                                                                        Unity 3
Open Source   OpenSimulator   InWorldz   Second Life           Blue Mars                                        Proprietary
                                                                                     Icarus Studios


                                                                 BigWorld

                                                                                     Twinity
                                         ActiveWorlds
                                                                                                       3B



                                                                                                                   Habbo
                                                        ExitReality       Nuvera Online

                                                                                                              Entropia
                                            Social                          Kaneva
                                                                                                              Universe
Case Blue Mars – many things to learn


For large events (approx
                 (approx.
100 participants):

+ graphics
+ each region can support
thousands of
simultaneous users
 i   lt

- Extremely heavy client
- Complex SDK
Blue Mars on the “news”
TechCrunch (08.11.2010) Blue Mars Looks To OTOY’s Clouds To Take 3D
Worlds Mainstream

”The problem so far: in order for someone to wander around a Blue Mars world, a user typically
      p                                                                            ,        yp     y
needs to download a hefty native client. That’s fine for big games that people want to play, but
nobody is going to take the time to download and install this client for, say, a 3D world that’s been
created as part of a marketing campaign. But soon Blue Mars and the companies using its platform
will be able to embed these virtual worlds as part of a normal webpage, with no download
needed.
needed ”

Blue Mars Company Blog (08.11.2010) Blue Mars runs on the Cloud! Remote
rendering demos using OTOY technology!

"It will eliminate the barriers to entry for Mac users, and for people without the necessary
graphics capabilities to run Blue Mars. It will also make Blue Mars portable, essentially able to run
on anything that can stream a YouTube video, including iPhone, iPad, Android, or Google TV."
Blue Mars on the “news”
Andromeda Media Group (15.01.2011) Requiem For Blue Mars

“In what can be seen as an unexpected move on Friday, Avatar Reality (makers of Blue Mars)
announced their intentions to restructure the company and focus mainly on mobile platforms. This
will, inevitably, come at the expense of the PC client many currently use, and over time the PC
client will be phased out entirely in favor of the iOS (Apple) mobile client application and
possible web client.”

“In August 2010 th i plans f utilizing OTOY cloud rendering f Bl M
“I A       t 2010, their l    for tili i        l d     d i for Blue Mars did not come t
                                                                                t      to
fruition, and as a result the delay in implementing that solution caused the company to more
or less fold.”

“As it turns out, and rightly so, with or without OTOY in use, the cost of rendering and streaming
                        g y                                                        g             g
Crytek level graphics costs far more than the company could sustain, and by all means more
than any content creator was willing to pay to have hosted.”
Blue Mars is dead. Long live Blue Mars.
ONLand Blog (19.01.2011) Wake up to Reality –
Why it’s not all doom and gloom in Blue Mars

“To this end, Avatar Reality appear to be starting out small
 To      end
with avatar sharing and focusing specifically on fashion,
but will be extending over time to rendering smaller
environments, developing housing and creating social
meeting places for numbers of avatars to congregate.
Indeed, Jim [Sink – f
               S      former C O specifically mentions
                               CEO]         f
multiple con-current users can be rendered
simultaneously using current mobile devices. One only
needs to look at the success of PC titles such as the Sims
to realise how profitable this could be for Avatar Reality
and their investors.”
Case Blue Mars – Takeaways


• Platform suitability for the use case is essential

• The VE Industry is changing fast

• We have decided to focus on four different use
cases of virtual environments in this report. We
provide some examples of virtual environments
relevant to these use cases and reasons why we
think they are relevant
               relevant.
Process



                        Use case lens



Business needs funnel                   Good examples
Use Case 1: Small Collaborative Meetings
These meetings are still the most common use cases of virtual environments
in professional setting. With small collaborative meeting we mean the use of
a virtual environment for a meeting to share ideas discuss and
                                               ideas,
collaborate with a help of adequate set of tools such as brainstorming
tools and shared whiteboards.
Use Case 2: Large Events
Large events usually consist of different types of tradeshows, fairs and
large meetings. In addition to the reduction on travel costs, virtual
environments can offer built in tools for efficient networking and for
                       built-in
generating leads.
Use Case 3: Learning and Training
This use cases require the possibility to customize environment to create
scenarios and simulations as the objectives might vary significantly from
case to case. Successful cases rely on the engagement of the participants
and sense of presence. This is something more than just high quality
graphics – for example being able to personalize your avatar and to work
effortlessly are just as important aspects.
Use Case 4: Product Development and
Process Simulation
This use focuses on the use of existing 3D content in the virtual
environment and having interaction with the content. I addition, t
    i        t dh i i t             ti    ith th     t t In dditi    to
support collaboration in the environment, the platform should have various
collaboration capabilities, such as presentation screens with adequate
document support or white boards.
             pp
Alive and Interactive

https://blogs.aalto.fi/allthingsvirtual/
   p       g                  g
Alive and Interactive – fast paced industry


New environments:

Kitely (20.4.2011)
Open Qwak (3.5.2011)

New features:

Blue Mars mobile app (10.3.2011)
  ue a s ob e         ( 03 0 )
Assemblive 2.0 – scripting & attention focus (13.3.2011)
New server technology for realXtend (2.5.2011)
Alive and Interactive – additional viewpoints
(security)
Alive and Interactive – hands-on session

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Benchmark report on professional 3D virtual environments published

  • 1. Benchmark of Vi t l Worlds for B h k f Virtual W ld f Professional Collaboration 10.6.2011 All things virtual -seminar Teemu Surakka
  • 2. - ProViWo – Criteria Professional • Task oriented Collaboration • Avatar and Productivity • Suitable for use case in Virtual Worlds • Virtual environment
  • 3. Ambient Environments Enterprice OLIVE EON Coliseum Performance VCS Teleplace Cranial Tap Avaya web.alive Green Phosphor Open Qwak 3DVIA Scenes ProtoSphere 3DXplorer Open Cobalt Edusim VenueGen V G Assemblive A bli Jibe Prototerra Open GeoSim Cities realXtend Wonderland Unity 3 Open Source OpenSimulator InWorldz Second Life Blue Mars Proprietary Icarus Studios BigWorld Twinity ActiveWorlds 3B Habbo ExitReality Nuvera Online Entropia Social Kaneva Universe
  • 4. Case Blue Mars – many things to learn For large events (approx (approx. 100 participants): + graphics + each region can support thousands of simultaneous users i lt - Extremely heavy client - Complex SDK
  • 5. Blue Mars on the “news” TechCrunch (08.11.2010) Blue Mars Looks To OTOY’s Clouds To Take 3D Worlds Mainstream ”The problem so far: in order for someone to wander around a Blue Mars world, a user typically p , yp y needs to download a hefty native client. That’s fine for big games that people want to play, but nobody is going to take the time to download and install this client for, say, a 3D world that’s been created as part of a marketing campaign. But soon Blue Mars and the companies using its platform will be able to embed these virtual worlds as part of a normal webpage, with no download needed. needed ” Blue Mars Company Blog (08.11.2010) Blue Mars runs on the Cloud! Remote rendering demos using OTOY technology! "It will eliminate the barriers to entry for Mac users, and for people without the necessary graphics capabilities to run Blue Mars. It will also make Blue Mars portable, essentially able to run on anything that can stream a YouTube video, including iPhone, iPad, Android, or Google TV."
  • 6. Blue Mars on the “news” Andromeda Media Group (15.01.2011) Requiem For Blue Mars “In what can be seen as an unexpected move on Friday, Avatar Reality (makers of Blue Mars) announced their intentions to restructure the company and focus mainly on mobile platforms. This will, inevitably, come at the expense of the PC client many currently use, and over time the PC client will be phased out entirely in favor of the iOS (Apple) mobile client application and possible web client.” “In August 2010 th i plans f utilizing OTOY cloud rendering f Bl M “I A t 2010, their l for tili i l d d i for Blue Mars did not come t t to fruition, and as a result the delay in implementing that solution caused the company to more or less fold.” “As it turns out, and rightly so, with or without OTOY in use, the cost of rendering and streaming g y g g Crytek level graphics costs far more than the company could sustain, and by all means more than any content creator was willing to pay to have hosted.”
  • 7. Blue Mars is dead. Long live Blue Mars. ONLand Blog (19.01.2011) Wake up to Reality – Why it’s not all doom and gloom in Blue Mars “To this end, Avatar Reality appear to be starting out small To end with avatar sharing and focusing specifically on fashion, but will be extending over time to rendering smaller environments, developing housing and creating social meeting places for numbers of avatars to congregate. Indeed, Jim [Sink – f S former C O specifically mentions CEO] f multiple con-current users can be rendered simultaneously using current mobile devices. One only needs to look at the success of PC titles such as the Sims to realise how profitable this could be for Avatar Reality and their investors.”
  • 8. Case Blue Mars – Takeaways • Platform suitability for the use case is essential • The VE Industry is changing fast • We have decided to focus on four different use cases of virtual environments in this report. We provide some examples of virtual environments relevant to these use cases and reasons why we think they are relevant relevant.
  • 9. Process Use case lens Business needs funnel Good examples
  • 10. Use Case 1: Small Collaborative Meetings These meetings are still the most common use cases of virtual environments in professional setting. With small collaborative meeting we mean the use of a virtual environment for a meeting to share ideas discuss and ideas, collaborate with a help of adequate set of tools such as brainstorming tools and shared whiteboards.
  • 11. Use Case 2: Large Events Large events usually consist of different types of tradeshows, fairs and large meetings. In addition to the reduction on travel costs, virtual environments can offer built in tools for efficient networking and for built-in generating leads.
  • 12. Use Case 3: Learning and Training This use cases require the possibility to customize environment to create scenarios and simulations as the objectives might vary significantly from case to case. Successful cases rely on the engagement of the participants and sense of presence. This is something more than just high quality graphics – for example being able to personalize your avatar and to work effortlessly are just as important aspects.
  • 13. Use Case 4: Product Development and Process Simulation This use focuses on the use of existing 3D content in the virtual environment and having interaction with the content. I addition, t i t dh i i t ti ith th t t In dditi to support collaboration in the environment, the platform should have various collaboration capabilities, such as presentation screens with adequate document support or white boards. pp
  • 15. Alive and Interactive – fast paced industry New environments: Kitely (20.4.2011) Open Qwak (3.5.2011) New features: Blue Mars mobile app (10.3.2011) ue a s ob e ( 03 0 ) Assemblive 2.0 – scripting & attention focus (13.3.2011) New server technology for realXtend (2.5.2011)
  • 16. Alive and Interactive – additional viewpoints (security)
  • 17. Alive and Interactive – hands-on session