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Innovations in Learning Technology and What it Means to Nursing Education Karl M. Kapp, Ed.D., CFPIM, CIRM Assistant Director Institute for Interactive Technologies Bloomsburg University
Pop Quiz
 
For More Continued Discussion: www.karlkapp.blogspot.com
Personnel Learning Objective
Use the menu button to turn on Then a menu will appear Send User Data Presentation Test/Homework Change Channel Use yes Button to Scroll to “Presentation” Then Press the menu button again. Then “Presentation Mode” will appear.
Have you ever used a Audience Response System Before ,[object Object],[object Object],[object Object]
What Demographic are you?  ,[object Object],[object Object],[object Object],[object Object]
How often do you play video games? ,[object Object],[object Object],[object Object],[object Object]
When is the last time you sent a text message? ,[object Object],[object Object],[object Object],[object Object]
How do you primarily deliver training? ,[object Object],[object Object],[object Object],[object Object],[object Object]
Agenda ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Digital  Immigrants Digital Natives Boomers Generation X Gamer 3.0 Millennials Neo-Millennials Nexters Greatest Generation Gen-Y GAP Gamer 4.0 Gamer 2.0 Gamer 1.0
1946-2008
 
 
 
 
 
 
What was the “killer app” during the boomer’s formative years? ,[object Object],[object Object],[object Object],[object Object]
 
What was the average age of retirement in 2006? ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Boomers
Lazy Wasting Time Rotting Brain Anti- Social
Kids ages 8-10 play  video games for about one hour every day. Digital divisions. Report by the  Pew /Internet: Pew Internet & American Life .  US Department of Commerce 87% of 8- to 17-year old children play video games at home.  Male teenagers play 13 hours of console video games a week .
Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%.   Almost 43% of the gamers are female and 26% of those females are over 18.
70 percent of the players of  The Sims  are women under age 25 Unfortunately, this game highlights a sexist stereotype Hottest selling kid’s PC game from  May 2004 to July 2006 was  Princess Fashion Boutique
Nathan, stop listening to music, turn off the computer, turn off the TV… and start studying. I am  Studying!
1983
Define the term “Snail Mail” ,[object Object],[object Object],[object Object],[object Object]
Instant and Text Messaging  Snail mail: “something you use to talk to ‘old people,’ institutions, or to send complex instructions to large groups.” In other words “Email”   Lenhart, Maddden, Hitlin (2005) Teens and Technology: Youth are Leading the Transition to a Fully Wired and Mobile Nation.  Pew Internet and American Life Project.
32 MB 4 MB DRAM 333 MHz Increasing Power of Gadgets 2.048 MHz Clock Speed 2,048 words of RAM Storage 36,864 words of ROM Memory PlayStation Portable PSP Block II Apollo Guidance Computer AGC Capability
Name something you send away for from a cereal box. ,[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],44% have two 15% of 2-5 Year olds have a Cell phone -NPD Group
Gamer 1.0   4 2 3
Gamer 1.0   4 3 Where is my opponent going to go next? In what direction should I try to move the ball? How will the ball bounce off the wall?
Gamer 2.0
Gamer 2.0   Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me? What is the pattern these aliens are following?
 
What actions should I take based on this information?
 
 
Gamer 3.0
 
Where do I explore first? What activities are of the most value? What must I do to achieve my goal?
What variables do I balance to keep my person happy? How should I manage my time?
Gamer 4.0
Gamer 4.0  What activities give me the most return for my efforts? Can I trust this person who wants to team with me to accomplish a goal?
What can we create together?
What leadership strategy should I use?
 
 
What level of Gamer are you? ,[object Object],[object Object],[object Object],[object Object]
 
 
Training Manual  (one of three)
 
 
Got Game:  John Beck and Mitchell Wade (2004) Problem Solvers Confident Resilient Multi- tasking Informal Learners Social
Solutions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Solution #1: Think Outside of PowerPoint
Think Radio talk-show, not college lecture Solution #2: Borrow from Other Media
Use a documentary format
Consider using the “En Media Res”  technique
Solution #3: Provide a Challenge
 
 
 
 
 
Can this group diagnose the patient?  Do they know what tools to use? Do they know what questions to ask?
Solution #4: Tell a Story Bourne Conspiracy Video Game
 
Defense Intelligent  Agency Training
America’s Army
 
PDG’s Sales  Simulation Training
Instructions ,[object Object],[object Object],[object Object],Strategy #5: Leverage Gadgets
Leverage Gadgets Step Three: Lower Machine
 
 
Training Are you sending any Text Message information to learners?  Quick small pieces of information that can inspire or motivate or teach them? Reminders, Updates, Talking Points, Bulleted Learning Items
How Many Gadgets Do You have With You Right Now? ,[object Object],[object Object],[object Object],[object Object],[object Object]
Strategy #6: Form Learning Communities
Trends Creators Critics Collectors Joiners Spectators Inactives 12-17 18-21 22-26 27-40 41-50 51-61 62+ 12-17 18-21 22-26 27-40 41-50 51-61 62+ Joiners Creators
Extend Conversations www.karlkapp.blogspot.com
Clarification of  Terms Tips and Techniques Advice from Alumni Posting/Collection of of Valuable Resources Listing of university  links Links to syllabus, papers, articles
 
Which is More Accurate Wikipedia or Encyclopedia Britannica?  ,[object Object],[object Object],[object Object]
 
 
Which Social Networking Software Do You Use the Most? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
Create Youtube  Moments. Strategy#7: Learner Created Content
Real-time access to people Quick question Broadcasting Thoughts and Opinions Sending Yourself Reminders. Mentoring Reach across silos of information Answering one question leads to more questions
Have you ever visited a virtual world? ,[object Object],[object Object],[object Object]
Strategy #8: Virtual World Learning
 
 
 
 
 
 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Leadership’s Online Labs Harvard Business  Review, May 2008
 
Strategy #9: Technology Mentoring
Strategy #10: Leverage Games
Leverage Games ,[object Object],[object Object],[object Object]
Strategy # 11: Feedback
Solution #12: Mix it up in the Classroom
[object Object],[object Object],[object Object],[object Object]
Use Small Group Exercises and Breakout Groups Pasha, P. (2005). Corporations woo baby boomers  CNNMoney,
Let Learner’s Teach
Provide time for unstructured chats.
Solutions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
5 Top Five-Individual Top Five-Group Top Five-Workshop
You thought this presentation and information was… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Questions and Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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NursingInnovations in Learning Technology and What it Means to Nursing Education

  • 1. Innovations in Learning Technology and What it Means to Nursing Education Karl M. Kapp, Ed.D., CFPIM, CIRM Assistant Director Institute for Interactive Technologies Bloomsburg University
  • 3.  
  • 4. For More Continued Discussion: www.karlkapp.blogspot.com
  • 6. Use the menu button to turn on Then a menu will appear Send User Data Presentation Test/Homework Change Channel Use yes Button to Scroll to “Presentation” Then Press the menu button again. Then “Presentation Mode” will appear.
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  • 13. Digital Immigrants Digital Natives Boomers Generation X Gamer 3.0 Millennials Neo-Millennials Nexters Greatest Generation Gen-Y GAP Gamer 4.0 Gamer 2.0 Gamer 1.0
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  • 26. Lazy Wasting Time Rotting Brain Anti- Social
  • 27. Kids ages 8-10 play video games for about one hour every day. Digital divisions. Report by the Pew /Internet: Pew Internet & American Life . US Department of Commerce 87% of 8- to 17-year old children play video games at home. Male teenagers play 13 hours of console video games a week .
  • 28. Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%. Almost 43% of the gamers are female and 26% of those females are over 18.
  • 29. 70 percent of the players of The Sims are women under age 25 Unfortunately, this game highlights a sexist stereotype Hottest selling kid’s PC game from May 2004 to July 2006 was Princess Fashion Boutique
  • 30. Nathan, stop listening to music, turn off the computer, turn off the TV… and start studying. I am Studying!
  • 31. 1983
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  • 33. Instant and Text Messaging Snail mail: “something you use to talk to ‘old people,’ institutions, or to send complex instructions to large groups.” In other words “Email” Lenhart, Maddden, Hitlin (2005) Teens and Technology: Youth are Leading the Transition to a Fully Wired and Mobile Nation. Pew Internet and American Life Project.
  • 34. 32 MB 4 MB DRAM 333 MHz Increasing Power of Gadgets 2.048 MHz Clock Speed 2,048 words of RAM Storage 36,864 words of ROM Memory PlayStation Portable PSP Block II Apollo Guidance Computer AGC Capability
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  • 37. Gamer 1.0 4 2 3
  • 38. Gamer 1.0 4 3 Where is my opponent going to go next? In what direction should I try to move the ball? How will the ball bounce off the wall?
  • 40. Gamer 2.0 Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me? What is the pattern these aliens are following?
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  • 42. What actions should I take based on this information?
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  • 47. Where do I explore first? What activities are of the most value? What must I do to achieve my goal?
  • 48. What variables do I balance to keep my person happy? How should I manage my time?
  • 50. Gamer 4.0 What activities give me the most return for my efforts? Can I trust this person who wants to team with me to accomplish a goal?
  • 51. What can we create together?
  • 52. What leadership strategy should I use?
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  • 58. Training Manual (one of three)
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  • 60.  
  • 61. Got Game: John Beck and Mitchell Wade (2004) Problem Solvers Confident Resilient Multi- tasking Informal Learners Social
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  • 63. Solution #1: Think Outside of PowerPoint
  • 64. Think Radio talk-show, not college lecture Solution #2: Borrow from Other Media
  • 66. Consider using the “En Media Res” technique
  • 67. Solution #3: Provide a Challenge
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  • 73. Can this group diagnose the patient? Do they know what tools to use? Do they know what questions to ask?
  • 74. Solution #4: Tell a Story Bourne Conspiracy Video Game
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  • 76. Defense Intelligent Agency Training
  • 78.  
  • 79. PDG’s Sales Simulation Training
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  • 81. Leverage Gadgets Step Three: Lower Machine
  • 82.  
  • 83.  
  • 84. Training Are you sending any Text Message information to learners? Quick small pieces of information that can inspire or motivate or teach them? Reminders, Updates, Talking Points, Bulleted Learning Items
  • 85.
  • 86. Strategy #6: Form Learning Communities
  • 87. Trends Creators Critics Collectors Joiners Spectators Inactives 12-17 18-21 22-26 27-40 41-50 51-61 62+ 12-17 18-21 22-26 27-40 41-50 51-61 62+ Joiners Creators
  • 89. Clarification of Terms Tips and Techniques Advice from Alumni Posting/Collection of of Valuable Resources Listing of university links Links to syllabus, papers, articles
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  • 97. Create Youtube Moments. Strategy#7: Learner Created Content
  • 98. Real-time access to people Quick question Broadcasting Thoughts and Opinions Sending Yourself Reminders. Mentoring Reach across silos of information Answering one question leads to more questions
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  • 100. Strategy #8: Virtual World Learning
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  • 111.
  • 112. Strategy # 11: Feedback
  • 113. Solution #12: Mix it up in the Classroom
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  • 115. Use Small Group Exercises and Breakout Groups Pasha, P. (2005). Corporations woo baby boomers CNNMoney,
  • 117. Provide time for unstructured chats.
  • 118.
  • 119. 5 Top Five-Individual Top Five-Group Top Five-Workshop
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  • 121.