What Games Are Good At

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Games For Change 2012

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What Games Are Good At

  1. 1. What Games Are Good At The 7-11 Talk Jesse Schell Games for Change 2012
  2. 2. Some Thoughts On Education (1692) Johnathan Locke “I have always had a fancy that learning might be made a play and recreation to children…”
  3. 3. What is a game?
  4. 4. A game issomething you play.
  5. 5. But what is play?
  6. 6. Play ismanipulation
  7. 7. Play ismanipulation that indulges curiosity.
  8. 8. But what makes a game a game?
  9. 9. But what makes a game a game?Games have goals.
  10. 10. But what makes a game a game? Games have goals. Every game is aproblem to be solved.
  11. 11. A game is aproblem solving activity
  12. 12. A game is aproblem solving activity approached playfully.
  13. 13. Our Dictionary• play (pla), v. Manipulation that indulges curiosity.• game (gam), n. A problem solving activity approached playfully.
  14. 14. 7/11
  15. 15. Games Are Bad At…1) Being Cheap
  16. 16. Games Are Bad At…1) Being Cheap2) Tricking Students Into Learning
  17. 17. Games Are Bad At…1) Being Cheap2) Tricking Students Into Learning3) Limitless Exploration
  18. 18. Games Are Bad At…1) Being Cheap2) Tricking Students Into Learning3) Limitless Exploration4) Adhering to Time Limits
  19. 19. Games Are Bad At…1) Being Cheap2) Tricking Students Into Learning3) Limitless Exploration4) Adhering to Time Limits5) Understanding Mistakes
  20. 20. Games Are Bad At…1) Being Cheap2) Tricking Students Into Learning3) Limitless Exploration4) Adhering to Time Limits5) Understanding Mistakes6) Long Shelf Lives
  21. 21. Games Are Bad At…1) Being Cheap2) Tricking Students Into Learning3) Limitless Exploration4) Adhering to Time Limits5) Understanding Mistakes6) Long Shelf Lives7) Staying Interesting Forever
  22. 22. Games Are Good At…1) Giving the Brain What it Wants a) Visible Progress b) Abstract -> Concrete c) Full Engagement d) Fantasy Motivations
  23. 23. Betty’s Brain – Vanderbilt University“These kids know these characters aren’t alive, but they get engaged with the narrative, and play pretend, and it brings out a lot of good behaviors.”
  24. 24. Games Are Good At…1) Giving the Brain What it Wants2) Illustrating Complex Systems
  25. 25. Games Are Good At…1) Giving the Brain What it Wants2) Illustrating Complex Systems3) Keeping You in Flow
  26. 26. Games Are Good At…1) Giving the Brain What it Wants2) Illustrating Complex Systems3) Keeping You in Flow4) Showing New POV
  27. 27. Games Are Good At…1) Giving the Brain What it Wants2) Illustrating Complex Systems3) Keeping You in Flow4) Showing New POV5) Being Authentic
  28. 28. Games Are Good At…1) Giving the Brain What it Wants2) Illustrating Complex Systems3) Keeping You in Flow4) Showing New POV5) Being Authentic6) Raising Questions
  29. 29. Games Are Good At…1) Giving the Brain What it Wants2) Illustrating Complex Systems3) Keeping You in Flow4) Showing New POV5) Being Authentic6) Raising Questions7) Creating Shared Experiences
  30. 30. Games Are Good At…2) Illustrating Complex Systems3) Keeping You in Flow4) Showing New POV5) Being Authentic6) Raising Questions7) Creating Shared Experiences8) Allowing Independent Exploration
  31. 31. Games Are Good At…3) Keeping You in Flow4) Showing New POV5) Being Authentic6) Raising Questions7) Creating Shared Experience8) Allowing Independent Exploration9) Practice for Dangerous Situations
  32. 32. Games Are Good At…4) Showing New POV5) Being Authentic6) Raising Questions7) Creating Shared Experiences8) Allowing Independent Exploration9) Practice for Dangerous Situations10) Creation of Teachable Moments
  33. 33. Games Are Good At…5) Being Authentic6) Raising Questions7) Creating Shared Experiences8) Allowing Independent Exploration9) Practice for Dangerous Situations10) Creation of Teachable Moments11) Giving Students Ownership
  34. 34. Thanks!Slides: slideshare.net/jesseschell Twitter: @jesseschell Email: jesse@schellgames.com
  35. 35.  1) Being Cheap 1. Giving the Brain What it2) Tricking Students Into Wants Learning 2. Illustrating Complex Systems3) Limitless Exploration 3. Keeping You in Flow4) Adhering to Time Limits 4. Showing New POV5) Understanding Mistakes 5. Being Authentic6) Long Shelf Lives 6. Raising Questions7) Staying Interesting Forever 7. Creating Shared Experiences 8. Allowing Independent Exploration 9. Practice for Dangerous Situations 10. Creation of Teachable Moments 11. Giving Students Ownership

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