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Kemp Jossey-Bass

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slides for the Jossey Bass preconference

slides for the Jossey Bass preconference

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  • 1. From 7 to 700 Scaling graduate LIS instruction in virtual environments Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS 7 to 700 - Jeremy Kemp, SJSU
  • 2. POLL 1 – Concepts you can Describe and Relate
    • “ I could describe and relate if someone asked me…”
    • What is an avatar?
    • How does user-generated content enrich a virtual world?
    • How do teachers and students benefit?
    • Why does Second Life matter for education?
    • What are the pitfalls for learners in Second Life?
    • What is a “griefer?”
    • What is a “$L?”
    • What computer tools do you need to enter a virtual world?
    • (All that apply)
    7 to 700 - Jeremy Kemp, SJSU
  • 3. POLL 2 – Institutional adoption
    • How would you describe you Second Life effort?
    • Not interested
    • Thinking or grouping together
    • Actively planning an SL presence
    • Research within SL
    • Developing tools and simulations within SL
    • Staging an exhibition
    • Department or center presence
    • Using SL to support a course or module
    • Supporting developments across several departments
    • Building a campus-wide presence
    • (All that apply)
    7 to 700 - Jeremy Kemp, SJSU
  • 4. Jeremy Kemp - Who am I? …
    • Full-time lecturer at SJSU SLIS
    • Started teaching online in 1999
    • Second Life wiki for educators www.simteach.com
    • sloodle.org mashup (SL <-> Moodle, Angel LMS)
    7 to 700 - Jeremy Kemp, SJSU
  • 5. Jeremy Kemp - Who am I? …
    • Fielding Dissertation in process:
    • Curriculum Action Research in Constructivist Multi-User Virtual Environments
    7 to 700 - Jeremy Kemp, SJSU
  • 6. New “Virtual Worlds” Trend
    • The 2D World Wide Web --> a 3D spaces world
    • Educators, librarians & art community are excited
    • New types of training tools
    • Document and Application sharing coming
    Forterra Olive Open Croquet Sun Wonderland
  • 7. What is it?
    • Avatars
    • Commerce
    • Flexibility
    • Persistence
    • Team space
    • Web interface
  • 8. Professional 3D Worlds are…
    • Rapid prototyping tools
    • Excellent for groups of 5 to 50
    • Most useful in synchronous sessions
    • Completely customizable as needed
    • Addictively engaging for some
    • Off-putting for some
  • 9. Professional 3D Worlds are not…
    • Detailed scientific visualization tools
    • Replacements for face-to-face interaction
    • Teenage boy hangouts
  • 10. Avatars
    • Represent yourself online in 3D puppets
    • May be costumed and assume physical positions and be animated
    • Role-plays to represent professional services
    • Change placement and gestures for meaning
  • 11. Customizing Avatars
  • 12. What is a Second Life?
  • 13. What is Second Life?
    • Second Life is a 3-D virtual world entirely built and owned by its “residents.”
    • Opened to the public in 2003
    • Grown explosively
    • More than 10 Million “residents” from around the globe.
  • 14. Economy
    • Money in Second Life can be traded for dollars
    • “ Residents” make money selling land, services and their fanciful creations
    • Real life contractors charge Web-design rates of around $80/hour
  • 15. Modeling
    • 95% of all content in Second Life is user-generated
    • Builders use simple tools to create buildings, clothing and vehicles
  • 16. Modeling tools
  • 17. Medical Models
  • 18. Medical Models
  • 19. Medical Role-Play Avatars
  • 20. Your Possible Uses
    • Video roughs
    • Team building & Communication
    • Place-based simulations
    • PR and Fundraising
    • User Education
    • Facilities management planning
  • 21. “ From 7”… LIBR 287 – Virtual Worlds
    • Launched Summer, 2007
    • Enrolments by term: 19, 7, 9, 9 students
    • Groupwork, minimal synchronous time
    • Guest speakers, Service Learning projects
    • Better textbook support - White
    • Quests, “vPortfolios”, formal lectures, games
    7 to 700 - Jeremy Kemp, SJSU
  • 22. LIBR 203: Online Social Networking
    • Launched Fall, ‘08
    • 1 Credit course in the first 4 weeks
    • 20 sections of about 30 students each
    • They just finished with a 98% pass rate
    7 to 700 - Jeremy Kemp, SJSU
  • 23. Lib 203 Syllabus (Immersive Environments)
    • Students will demonstrate competence by:
    • Completing a multiple-choice quiz of 30 questions with a score of 70% or better
    • OR
    • 2) Entering Second Life then filing a report on their experience on their personal blogs and uploading a picture of their avatar.
    7 to 700 - Jeremy Kemp, SJSU
  • 24. The Metaphorical Choice 7 to 700 - Jeremy Kemp, SJSU
  • 25. Safe Blue Pill (quiz)
    • Concept Resources
    • Video: Second Life Overview (8 minutes) http://tinyurl.com/slissl
    • Bell, 2008 - Universal Library – Searcher
    • Eisenberg, 2008 - Parallel information - Library J.
    • Reeves, 2008 - Virtual worlds, real leaders - IBM
    7 to 700 - Jeremy Kemp, SJSU
  • 26. Adventurous Red Pill (avatar portrait)
    • Concept Resources
    • Video: Second Life Overview (8 minutes) http://tinyurl.com/slissl
    • Bell, 2008 - Universal Library – Searcher
    • Eisenberg, 2008 - Parallel information - Library J.
    • Reeves, 2008 - Virtual worlds, real leaders - IBM
    7 to 700 - Jeremy Kemp, SJSU
  • 27. Adventurous Red Pill (avatar portrait)
    • Technical Resources
    • Video: Entering SL in 4 Easy Steps (7 minutes) http://tinyurl.com/slissl2
    • (White, 2007). Second life: A guide to your virtual world. Que.
    • Video: Looking around with camera controls
    • Video: Sending a postcard
    7 to 700 - Jeremy Kemp, SJSU
  • 28. “ Meet my Avatar” 7 to 700 - Jeremy Kemp, SJSU
  • 29. LIBR 203: Online Social Networking
    • 60% chose avatar photo (Red Pill)
    • 40% chose quiz (Blue Pill)
    • 5% did both!
    7 to 700 - Jeremy Kemp, SJSU
  • 30. From 7 to 700 Scaling graduate LIS instruction in virtual environments Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS 7 to 700 - Jeremy Kemp, SJSU
  • 31. 7 to 700 - Jeremy Kemp, SJSU