The impact of a virtual fitness lab in physical activity participation: A Second Life’s project SUSANA JUNIU MONTCLAIR STATE UNIVERSITY, USA MIRI SHONFELD KIBBUTZIM COLLEGE OF EDUCATION, ISRAEL ADIT GANOT KIBBUTZIM COLLEGE OF EDUCATION, ISRAEL
Purpose of this project: To explore the instructional uses of a Virtual fitness as part of the teacher education program in Physical Education To support the community in becoming knowledgeable about fitness and health and to encourage individuals to be more physically active
What it’s second life Virtual worlds such as Second Life (SL) or as it called in general MUVE (Multi User Virtual Environments) are of increasing interest to social studies and therapy field as for its potential to stimulate real places, and situations Multi-User Virtual Environments) www.secondlife.com
What it’s second life A three-dimensional (3D) shared space: Enhances imagination, creativity, motivation and engagement Breaks physical, geographical, generational, and professional boundaries Facilitates collaboration Provides a sense of presence and belonging Offers an environment for authentic learning Provides visual representations of labs, classrooms, meeting places, and secure spaces for the individual
Real and Virtual World Real world behavior is positively influenced by: The individual own self-representing avatar behavior and appearance (Fox and Bailenson, 2009) Users may adjust their identity to match that of their avatars Individuals with avatars who engage in physical activities in SL are more likely to engage in physical activities in real life (Dean, Cook, Keating, and Murphy, 2009) Smoother transitions into real world fitness
Why an Exercise Physiology Lab? Exercise physiology concepts are abstract, complex and difficult to communicate through simple lectures and textbooks Virtual exercise physiology labs could support the learning process by: Providing the students with an environment that through simulation will demonstrate a number of tests in a non- intrusive manner “Through visualization and education, [students] they can try activities that they had not tried before.” Jeanne Johnston, Indiana University
Virtual Research Projects - Weight Loss Traditional health club sessions vs 3D virtual world (Jeanne Johnston, Indiana University) Participants in two weight-loss programs -- one involving traditional health club sessions and the other delivered online in a 3D virtual world -- lost similar amounts of weight and body fat Online in a lost similar amounts of weight and body fat, but the online contingent reported significantly greater gains in behaviors that could help them live leaner, more healthful lifestyles.
Virtual Labs in second life Virtual genetics laboratory in Second Life - University of Leicester http://www.youtube.com/watch?v=uMMfHZUNpZY Interactive Science Lab Version 2- Ohio University http://www.youtube.com/watch?v=aiwG-RzeDow&feature=endscreen&NR=1 SSU Virtual Design Lab, Quick Tour 2.mov- Shawnee State University http://www.youtube.com/watch?v=FeFpOCf8sQ0
Weight Management Gym in Second Life Second Life Weight Management Gym Introduction http://www.youtube.com/watch?v=4yhuMLHresk
Physical Education Equipment in Second Life Market Place Secondlife https://marketplace.secondlife.com/stores/52817?id=52817
Premise [Creating a context that emulates real- life problems and settings is fundamental in (a) helping studentsintegrate, analyze, and apply concepts of exercise physiology and (b) engaging individuals in meaningful physical activity experiences]
Virtual Fitness Lab Purpose: To support classroom instruction through virtual simulation and To serve the a community where an individual can create an avatar and experience the effects of virtual exercising on the level of fitness and health through the changes of their body shape.
Virtual Fitness Lab: The project is designed based on 3 modules: Instruction Practice and research Community support
Instruction Students will review: Learning modules on the different fitness tests Anthropometric testing Blood pressure Body composition Cardiovascular endurance Muscular Strength and Endurance Flexibility Nutrition Procedures for test administration Videos Animation Applications
Virtual Practice Students will: Apply knowledge acquire during the instruction session Practice the tests through simulation Adjust equipment based on age, weight, time, resistance, inclination Simulation will adjust resistant, calculate calories, etc.
Community Support The clients will complete: Pre-Tests, baseline results Fitness Test Physical Activity Readiness Questionnaire Medical history questionnaire Exercise Perception and Attitudes Questionnaire Create an exercise program in the virtual fitness lab Formative assessments Post-test Fitness test Physical Activity Readiness Questionnaire Medical history questionnaire Exercise Perception and Attitudes Questionnaire
Through virtual simulation: Support students in Exercise Science Learn fitness concepts Acquire fitness assessment skills Apply in a real world setting. Support classroom instruction Virtual simulation of the various tests without bringing the subject to exhaustion Conduct tests and research without the need expensive equipment and running by a trained professional Practical and an effective alternative to using traditional laboratory experiences that necessitate the use of subjects and/or expensive equipment.
Challenges Plans Budget Maintenance Community Collaboration
Ideas and Questions email us at: Susana Juniujunius@mail.montclair.edu Miri Shonfeld email@example.com Adit Ganot firstname.lastname@example.org