Palloff October

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Palloff October

  1. 1. Your next student may be an avatar Serving E-learners with 3D LMS Jeremy Kemp, M.S.J., M.Ed. Ed.D candidate, Fielding Graduate University
  2. 2. POLL 1 – Concepts you can Describe <ul><li>“ I could describe if someone asked me…” </li></ul><ul><li>What is an avatar? </li></ul><ul><li>How do teachers and students benefit? </li></ul><ul><li>Why does Second Life matter for education? </li></ul><ul><li>How do Second Life and LMS tools compare? </li></ul><ul><li>(Check all that apply) </li></ul>Your next student may be an avatar…
  3. 3. POLL 2 – Your background with the tools <ul><li>“ Have you…” </li></ul><ul><li>Taught online? </li></ul><ul><li>Administered an LMS? </li></ul><ul><li>Created a Second Life avatar? </li></ul><ul><li>Attended an event in Second Life? </li></ul><ul><li>Attended a structured learning activity in Second Life? </li></ul>Your next student may be an avatar…
  4. 4. Jeremy Kemp - Who am I? … <ul><li>Full-time lecturer at San Jose State </li></ul><ul><li>Started teaching online in 1999 </li></ul><ul><li>Second Life wiki for educators www.simteach.com </li></ul><ul><li>sloodle.org mashup (SL <-> Moodle, Angel LMS) </li></ul>Your next student may be an avatar…
  5. 5. Jeremy Kemp - Who am I? … <ul><li>Fielding Dissertation in process: </li></ul><ul><li>A Technology Acceptance Model for </li></ul><ul><li>3D Learning Management Systems </li></ul>Your next student may be an avatar…
  6. 6. What is it? <ul><li>Avatars </li></ul><ul><li>Commerce </li></ul><ul><li>Flexibility </li></ul><ul><li>Persistence </li></ul><ul><li>Team space </li></ul><ul><li>Web interface </li></ul>Your next student may be an avatar…
  7. 7. Avatars <ul><li>Represent students online as 3D puppets </li></ul><ul><li>Are “authenticated” to your unique account </li></ul><ul><li>May be costumed and animated with emotion </li></ul><ul><li>Move around and make gestures </li></ul><ul><li>Act in role-plays to represent learning interactions </li></ul><ul><li>May be connected to an LMS account </li></ul>Your next student may be an avatar…
  8. 8. Customizing Avatars Your next student may be an avatar…
  9. 9. What is Second Life? <ul><li>Second Life is a 3-D virtual world entirely built and owned by its “residents.” </li></ul><ul><li>Opened to the public in 2003 </li></ul><ul><li>Grown explosively </li></ul><ul><li>More than 10 Million “residents” from around the globe. </li></ul>Your next student may be an avatar…
  10. 10. SJSU SLIS - Who are we ? <ul><li>Largest – 2500 grad students – Mostly online </li></ul>Your next student may be an avatar…
  11. 11. Starting in Spring, 2007… Your next student may be an avatar…
  12. 12. New “Virtual Worlds” Trend <ul><li>The 2D World Wide Web --> a 3D spaces world </li></ul><ul><li>Educators, librarians & art community are excited </li></ul><ul><li>New types of training tools </li></ul><ul><li>Document and Application sharing coming </li></ul>Forterra Olive Open Croquet Sun Wonderland Your next student may be an avatar…
  13. 13. Age of the 3D Desktop Your next student may be an avatar…
  14. 14. Apple Leopard Your next student may be an avatar…
  15. 15. Linux CompViz Your next student may be an avatar…
  16. 16. Windows Vista Your next student may be an avatar…
  17. 17. Age of Immersive .edu Your next student may be an avatar…
  18. 18. Quest Atlantis - Barab Your next student may be an avatar…
  19. 19. Rivercity - Dede Your next student may be an avatar…
  20. 20. Customized applications in Second Life
  21. 21. SLOODLE Mashup project Your next student may be an avatar…
  22. 22. Sloodle adds… <ul><li>Engagement and Immersion </li></ul><ul><li>Scaffolded learning, assessment </li></ul><ul><li>Web 2.0 tools framework </li></ul><ul><li>Compatible open community partner </li></ul><ul><li>Rigorous structure, Rabid Engagement </li></ul>
  23. 23. Sloodle 1.0 Solves: <ul><li>Security & Authentication </li></ul><ul><ul><li>Avatar to LMS account </li></ul></ul><ul><li>LSL / PHP connection </li></ul><ul><ul><li>Via LLHTTPRequest command </li></ul></ul><ul><li>Community structure created </li></ul><ul><li>Code repository and Docs Wiki </li></ul>
  24. 24. A 3D classroom is born
  25. 25. Eduserv Grant <ul><li>150,000 GBP for Sloodle </li></ul>
  26. 26. Case Study <ul><li>Dubai-Korea Virtual Cultural Exchange </li></ul>
  27. 27. <ul><li>Chris Surridge (Korea Advanced Institute of Science and Technology - KAIST) </li></ul><ul><li>Nicole Shammas at Dubai Women’s College (DWC) </li></ul><ul><li>Links to Second Life tutorials </li></ul><ul><li>10 groups used Moodle Audio Recorder 1.1 </li></ul>
  28. 28. Student-Student focus
  29. 29. Learning Objectives <ul><li>Planned interaction </li></ul><ul><li>Topic selection </li></ul><ul><li>Response-consideration </li></ul><ul><li>Communication maintenance </li></ul>
  30. 30. Video Culture Capsule <ul><li>Opened in a live video-conferencing session </li></ul><ul><li>Asynchronous activity: a video exchange </li></ul>
  31. 31. SLOODLE tools used <ul><li>Registration </li></ul><ul><li>Object Distributor </li></ul><ul><li>Web-Intercom </li></ul>
  32. 32. Registration <ul><li>Registration Booth </li></ul><ul><li>Access Checker & Door </li></ul><ul><li>Login Zone </li></ul>
  33. 33. Object distributor
  34. 34. TeenSL connection
  35. 35. Your next student may be an avatar Serving E-learners with 3D LMS Jeremy Kemp, M.S.J., M.Ed. Ed.D candidate, Fielding Graduate University Your next student may be an avatar…

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