Kemp Jossey-Bass

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slides for the Jossey Bass preconference

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Kemp Jossey-Bass

  1. 1. From 7 to 700 Scaling graduate LIS instruction in virtual environments Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS 7 to 700 - Jeremy Kemp, SJSU
  2. 2. POLL 1 – Concepts you can Describe and Relate <ul><li>“ I could describe and relate if someone asked me…” </li></ul><ul><li>What is an avatar? </li></ul><ul><li>How does user-generated content enrich a virtual world? </li></ul><ul><li>How do teachers and students benefit? </li></ul><ul><li>Why does Second Life matter for education? </li></ul><ul><li>What are the pitfalls for learners in Second Life? </li></ul><ul><li>What is a “griefer?” </li></ul><ul><li>What is a “$L?” </li></ul><ul><li>What computer tools do you need to enter a virtual world? </li></ul><ul><li>(All that apply) </li></ul>7 to 700 - Jeremy Kemp, SJSU
  3. 3. POLL 2 – Institutional adoption <ul><li>How would you describe you Second Life effort? </li></ul><ul><li>Not interested </li></ul><ul><li>Thinking or grouping together </li></ul><ul><li>Actively planning an SL presence </li></ul><ul><li>Research within SL </li></ul><ul><li>Developing tools and simulations within SL </li></ul><ul><li>Staging an exhibition </li></ul><ul><li>Department or center presence </li></ul><ul><li>Using SL to support a course or module </li></ul><ul><li>Supporting developments across several departments </li></ul><ul><li>Building a campus-wide presence </li></ul><ul><li>(All that apply) </li></ul>7 to 700 - Jeremy Kemp, SJSU
  4. 4. Jeremy Kemp - Who am I? … <ul><li>Full-time lecturer at SJSU SLIS </li></ul><ul><li>Started teaching online in 1999 </li></ul><ul><li>Second Life wiki for educators www.simteach.com </li></ul><ul><li>sloodle.org mashup (SL <-> Moodle, Angel LMS) </li></ul>7 to 700 - Jeremy Kemp, SJSU
  5. 5. Jeremy Kemp - Who am I? … <ul><li>Fielding Dissertation in process: </li></ul><ul><li>Curriculum Action Research in Constructivist Multi-User Virtual Environments </li></ul>7 to 700 - Jeremy Kemp, SJSU
  6. 6. New “Virtual Worlds” Trend <ul><li>The 2D World Wide Web --> a 3D spaces world </li></ul><ul><li>Educators, librarians & art community are excited </li></ul><ul><li>New types of training tools </li></ul><ul><li>Document and Application sharing coming </li></ul>Forterra Olive Open Croquet Sun Wonderland
  7. 7. What is it? <ul><li>Avatars </li></ul><ul><li>Commerce </li></ul><ul><li>Flexibility </li></ul><ul><li>Persistence </li></ul><ul><li>Team space </li></ul><ul><li>Web interface </li></ul>
  8. 8. Professional 3D Worlds are… <ul><li>Rapid prototyping tools </li></ul><ul><li>Excellent for groups of 5 to 50 </li></ul><ul><li>Most useful in synchronous sessions </li></ul><ul><li>Completely customizable as needed </li></ul><ul><li>Addictively engaging for some </li></ul><ul><li>Off-putting for some </li></ul>
  9. 9. Professional 3D Worlds are not… <ul><li>Detailed scientific visualization tools </li></ul><ul><li>Replacements for face-to-face interaction </li></ul><ul><li>Teenage boy hangouts </li></ul>
  10. 10. Avatars <ul><li>Represent yourself online in 3D puppets </li></ul><ul><li>May be costumed and assume physical positions and be animated </li></ul><ul><li>Role-plays to represent professional services </li></ul><ul><li>Change placement and gestures for meaning </li></ul>
  11. 11. Customizing Avatars
  12. 12. What is a Second Life?
  13. 13. What is Second Life? <ul><li>Second Life is a 3-D virtual world entirely built and owned by its “residents.” </li></ul><ul><li>Opened to the public in 2003 </li></ul><ul><li>Grown explosively </li></ul><ul><li>More than 10 Million “residents” from around the globe. </li></ul>
  14. 14. Economy <ul><li>Money in Second Life can be traded for dollars </li></ul><ul><li>“ Residents” make money selling land, services and their fanciful creations </li></ul><ul><li>Real life contractors charge Web-design rates of around $80/hour </li></ul>
  15. 15. Modeling <ul><li>95% of all content in Second Life is user-generated </li></ul><ul><li>Builders use simple tools to create buildings, clothing and vehicles </li></ul>
  16. 16. Modeling tools
  17. 17. Medical Models
  18. 18. Medical Models
  19. 19. Medical Role-Play Avatars
  20. 20. Your Possible Uses <ul><li>Video roughs </li></ul><ul><li>Team building & Communication </li></ul><ul><li>Place-based simulations </li></ul><ul><li>PR and Fundraising </li></ul><ul><li>User Education </li></ul><ul><li>Facilities management planning </li></ul>
  21. 21. “ From 7”… LIBR 287 – Virtual Worlds <ul><li>Launched Summer, 2007 </li></ul><ul><li>Enrolments by term: 19, 7, 9, 9 students </li></ul><ul><li>Groupwork, minimal synchronous time </li></ul><ul><li>Guest speakers, Service Learning projects </li></ul><ul><li>Better textbook support - White </li></ul><ul><li>Quests, “vPortfolios”, formal lectures, games </li></ul>7 to 700 - Jeremy Kemp, SJSU
  22. 22. LIBR 203: Online Social Networking <ul><li>Launched Fall, ‘08 </li></ul><ul><li>1 Credit course in the first 4 weeks </li></ul><ul><li>20 sections of about 30 students each </li></ul><ul><li>They just finished with a 98% pass rate </li></ul>7 to 700 - Jeremy Kemp, SJSU
  23. 23. Lib 203 Syllabus (Immersive Environments) <ul><li>Students will demonstrate competence by: </li></ul><ul><li>Completing a multiple-choice quiz of 30 questions with a score of 70% or better </li></ul><ul><li>OR </li></ul><ul><li>2) Entering Second Life then filing a report on their experience on their personal blogs and uploading a picture of their avatar. </li></ul>7 to 700 - Jeremy Kemp, SJSU
  24. 24. The Metaphorical Choice 7 to 700 - Jeremy Kemp, SJSU
  25. 25. Safe Blue Pill (quiz) <ul><li>Concept Resources </li></ul><ul><li>Video: Second Life Overview (8 minutes) http://tinyurl.com/slissl </li></ul><ul><li>Bell, 2008 - Universal Library – Searcher </li></ul><ul><li>Eisenberg, 2008 - Parallel information - Library J. </li></ul><ul><li>Reeves, 2008 - Virtual worlds, real leaders - IBM </li></ul>7 to 700 - Jeremy Kemp, SJSU
  26. 26. Adventurous Red Pill (avatar portrait) <ul><li>Concept Resources </li></ul><ul><li>Video: Second Life Overview (8 minutes) http://tinyurl.com/slissl </li></ul><ul><li>Bell, 2008 - Universal Library – Searcher </li></ul><ul><li>Eisenberg, 2008 - Parallel information - Library J. </li></ul><ul><li>Reeves, 2008 - Virtual worlds, real leaders - IBM </li></ul>7 to 700 - Jeremy Kemp, SJSU
  27. 27. Adventurous Red Pill (avatar portrait) <ul><li>Technical Resources </li></ul><ul><li>Video: Entering SL in 4 Easy Steps (7 minutes) http://tinyurl.com/slissl2 </li></ul><ul><li>(White, 2007). Second life: A guide to your virtual world. Que. </li></ul><ul><li>Video: Looking around with camera controls </li></ul><ul><li>Video: Sending a postcard </li></ul>7 to 700 - Jeremy Kemp, SJSU
  28. 28. “ Meet my Avatar” 7 to 700 - Jeremy Kemp, SJSU
  29. 29. LIBR 203: Online Social Networking <ul><li>60% chose avatar photo (Red Pill) </li></ul><ul><li>40% chose quiz (Blue Pill) </li></ul><ul><li>5% did both! </li></ul>7 to 700 - Jeremy Kemp, SJSU
  30. 30. From 7 to 700 Scaling graduate LIS instruction in virtual environments Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS 7 to 700 - Jeremy Kemp, SJSU
  31. 31. 7 to 700 - Jeremy Kemp, SJSU

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