Jeremy Kemp, M.Ed, M.S.J. Assistant Director,  Second Life  Campus San Jos é  State University School of Library & Informa...
Second Life: 20 Lessons “Jeremy Kabumpo” was born on March 26, 2006
Who am I? <ul><li>Product Manager 1996 </li></ul><ul><li>Entered MUVEs (Bungie) 1998- </li></ul><ul><li>Online teaching (P...
See the video lecture <ul><li>Each lesson summary slide has a time code in the bottom left. This refers to the streaming v...
Cite me… Please! <ul><li>Please cite this video as: Kemp, J. (2007, October 22). Second Life: Twenty Lessons. Retrieved  -...
Presentations - 20 formal <ul><li>SLCC, Aug 07, Chicago </li></ul><ul><li>ALA TechSource Gaming, July 07, Chicago </li></u...
1: Players work  for game wages <ul><li>Heart Murmur Sim - March 2006 </li></ul><ul><ul><li>$10 (same-day) - 2000 sq m bui...
2: Community is a job <ul><li>Pathfinder moves HMS to Waterhead March 2006 </li></ul>Video: 05:39
3: Don’t present Live <ul><li>C.A.T.S. Monterey in March 2006 </li></ul>Video: 06:45
4: Web connectivity  is important <ul><li>HMS gathers surveys </li></ul>Video: 07:30
5: It’s a disruptive technology <ul><li>Clayton M. Christensen, 1995 </li></ul>Video: 08:49
“A Romance of Many Dimensions. By A. Square
6: Linden Lab has  a flat culture <ul><li>Sarah’s interview </li></ul><ul><li>“Who is your boss?” </li></ul><ul><li>Pick y...
7: It’s not a (serious) game <ul><li>Games for Health Baltimore </li></ul><ul><ul><li>Sept 28, 2006 </li></ul></ul>Video: ...
Appalachian Tycoon <ul><li>http://www.youtube.com/watch?v=PPcXOgANdyc </li></ul>
8: The Web 2.0 Cocoon <ul><li>Podcasting - secondcast.com </li></ul><ul><li>Photosharing - snapzilla.com </li></ul>Video: ...
9: Machinima is the only way to capture this richness. <ul><li>Youtube </li></ul><ul><li>Blip.tv </li></ul>Video: 18:31
KQED Quest <ul><li>http://www.kqed.org/quest/television/view/611 </li></ul>
Campus Plan <ul><li>http://www.youtube.com/watch?v=j-9zt3Sd7oc </li></ul>
10: The creative community richness is vast Video: 25:47
11: The world is Flat  <ul><li>Thomas L. Friedman  </li></ul>Video: 26:57
12: Resident vs. User <ul><li>Role-playing as anonymity fades </li></ul><ul><li>Mainstreaming means identity transparency ...
13: It’s not good “stimulus” <ul><li>Stanford MRI studies </li></ul>Video: 29:07
14: SL is VERY good at rapid instructional design Video: 30:53
Concreteness Fading <ul><li>Abstract </li></ul><ul><li>Representation </li></ul>Concrete Representation Concrete Represent...
Concreteness <ul><li>http://slurl.com/secondlife/SJSU%20SLIS/200/190 </li></ul>
Abstraction <ul><li>http://slurl.com/secondlife/SJSU%20SLIS/85/230 </li></ul>
15: You Love it. Hate it. Information wrapped in emotion <ul><li>“ botched lobotomy… a time-sucking black hole”  http://ww...
Rape in Cyberspace <ul><li>juliandibbell.com </li></ul><ul><li>Griefing </li></ul>
16: Who are our Customers? <ul><li>Monkeys - walk, climb </li></ul><ul><li>Birds - fly, land, hover </li></ul><ul><li>Ange...
We start as monkeys <ul><li>Like: Doors, stairs, roof </li></ul><ul><li>Have: Limited control  </li></ul><ul><li>Need: A r...
We grow into birds <ul><li>Like: Stoops, atriums </li></ul><ul><li>Have: Wings and body comfort </li></ul><ul><li>Need: Ai...
Some settle into spirits <ul><li>Like: freedom from imposed UI </li></ul><ul><li>Have: Unconstrained Camera controls </li>...
Monkeys, Birds & Angels
17: This really is Web 2.0. <ul><li>(The following charts are an original concept. Please give attribution if you summariz...
Collaboration
Cumulativity* John Bransford’s concept (http://tinyurl.com/37fykq)
The Sims Online
The Sims Online
The Sims Online
 
 
18: Intel Megatrends, Sept 07 <ul><li>Social networking growing mature </li></ul><ul><li>User-created content ubiquitous <...
19: IBM on Leadership <ul><li>“ We believe that online gaming provides a window into the future of organizations and the l...
20: There is no  “Next Second Life” <ul><li>It’s all about the content </li></ul>Video: 51:26
Jeremy Kemp, M.Ed, M.S.J. Assistant Director,  Second Life  Campus San Jos é  State University School of Library & Informa...
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Second Life: 20 Lessons

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Kemp, J. (2007, October 22). Second Life: Twenty Lessons. Retrieved ----, from School of Library and Information Science San José State University website: http://slisweb.sjsu.edu/media/mediaURL.htm#alascKempFA07&menu_alasc

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Second Life: 20 Lessons

  1. 1. Jeremy Kemp, M.Ed, M.S.J. Assistant Director, Second Life Campus San Jos é State University School of Library & Information Science slisweb.sjsu.edu
  2. 2. Second Life: 20 Lessons “Jeremy Kabumpo” was born on March 26, 2006
  3. 3. Who am I? <ul><li>Product Manager 1996 </li></ul><ul><li>Entered MUVEs (Bungie) 1998- </li></ul><ul><li>Online teaching (PCC) 1999- </li></ul><ul><li>Dosimetry Online (Stanford) 2001 </li></ul><ul><li>WebCT Admin (SJSU) 2001- </li></ul><ul><li>Heart Murmur Sim 2006 </li></ul><ul><li>Simteach.com Wiki 2006- </li></ul><ul><li>Second Life Campus (SLIS) 2007- </li></ul>
  4. 4. See the video lecture <ul><li>Each lesson summary slide has a time code in the bottom left. This refers to the streaming video found here: http://tinyurl.com/3x7ov8 </li></ul>Video: 00:00
  5. 5. Cite me… Please! <ul><li>Please cite this video as: Kemp, J. (2007, October 22). Second Life: Twenty Lessons. Retrieved ----, from School of Library and Information Science San Jos é State University website: http://slisweb.sjsu.edu/media/mediaURL.htm#alascKempFA07&menu_alasc </li></ul><ul><li>Please don’t use the original charts in this set without attribution. </li></ul>
  6. 6. Presentations - 20 formal <ul><li>SLCC, Aug 07, Chicago </li></ul><ul><li>ALA TechSource Gaming, July 07, Chicago </li></ul><ul><li>CADE, May 07, Winnipeg </li></ul><ul><li>MoodleMoot, May 07, Edmonton </li></ul><ul><li>DLF, April 07, Pasadena </li></ul><ul><li>AERA, April 07, Chicago </li></ul><ul><li>Open University, March 07, Milton Keynes </li></ul><ul><li>Games for Health, Sept. 06, Baltimore </li></ul><ul><li>Stanford SIM Workshop, Aug, 06, Palo Alto </li></ul><ul><li>SLCC 06, Aug 2006, San Francisco </li></ul><ul><li>Carnegie Foundation Aug 2006, Palo Alto </li></ul>
  7. 7. 1: Players work for game wages <ul><li>Heart Murmur Sim - March 2006 </li></ul><ul><ul><li>$10 (same-day) - 2000 sq m building </li></ul></ul><ul><ul><li>$10 (3 days) - custom LSL coding </li></ul></ul><ul><ul><li>$70 (a few days to arrange) - 8000 sq </li></ul></ul><ul><ul><li>$1000 (about two weeks) - garment design for 8 professional uniforms </li></ul></ul>Video: 03:29
  8. 8. 2: Community is a job <ul><li>Pathfinder moves HMS to Waterhead March 2006 </li></ul>Video: 05:39
  9. 9. 3: Don’t present Live <ul><li>C.A.T.S. Monterey in March 2006 </li></ul>Video: 06:45
  10. 10. 4: Web connectivity is important <ul><li>HMS gathers surveys </li></ul>Video: 07:30
  11. 11. 5: It’s a disruptive technology <ul><li>Clayton M. Christensen, 1995 </li></ul>Video: 08:49
  12. 12. “A Romance of Many Dimensions. By A. Square
  13. 13. 6: Linden Lab has a flat culture <ul><li>Sarah’s interview </li></ul><ul><li>“Who is your boss?” </li></ul><ul><li>Pick your title </li></ul>Video: 10:43
  14. 14. 7: It’s not a (serious) game <ul><li>Games for Health Baltimore </li></ul><ul><ul><li>Sept 28, 2006 </li></ul></ul>Video: 12:40
  15. 15. Appalachian Tycoon <ul><li>http://www.youtube.com/watch?v=PPcXOgANdyc </li></ul>
  16. 16. 8: The Web 2.0 Cocoon <ul><li>Podcasting - secondcast.com </li></ul><ul><li>Photosharing - snapzilla.com </li></ul>Video: 16:00
  17. 17. 9: Machinima is the only way to capture this richness. <ul><li>Youtube </li></ul><ul><li>Blip.tv </li></ul>Video: 18:31
  18. 18. KQED Quest <ul><li>http://www.kqed.org/quest/television/view/611 </li></ul>
  19. 19. Campus Plan <ul><li>http://www.youtube.com/watch?v=j-9zt3Sd7oc </li></ul>
  20. 20. 10: The creative community richness is vast Video: 25:47
  21. 21. 11: The world is Flat <ul><li>Thomas L. Friedman </li></ul>Video: 26:57
  22. 22. 12: Resident vs. User <ul><li>Role-playing as anonymity fades </li></ul><ul><li>Mainstreaming means identity transparency </li></ul>Video: 28:03
  23. 23. 13: It’s not good “stimulus” <ul><li>Stanford MRI studies </li></ul>Video: 29:07
  24. 24. 14: SL is VERY good at rapid instructional design Video: 30:53
  25. 25. Concreteness Fading <ul><li>Abstract </li></ul><ul><li>Representation </li></ul>Concrete Representation Concrete Representation Abstract Representation Goldstone, R. L., & Son, J. Y. (2005). The transfer of scientific principles using concrete and idealized simulations. The Journal of the Learning Sciences, 14, 69-110.
  26. 26. Concreteness <ul><li>http://slurl.com/secondlife/SJSU%20SLIS/200/190 </li></ul>
  27. 27. Abstraction <ul><li>http://slurl.com/secondlife/SJSU%20SLIS/85/230 </li></ul>
  28. 28. 15: You Love it. Hate it. Information wrapped in emotion <ul><li>“ botched lobotomy… a time-sucking black hole” http://www.libraryjournal.com/article/CA6440565.html </li></ul><ul><li>“ revolutionary breakthrough… disruptive innovation” http://blogs.lib.berkeley.edu/shimenawa.php?cat=127 </li></ul><ul><li>It gets you riled up. It makes your blood boil or your endorphins flow. </li></ul><ul><li>Angers, enthralls, miffs and delights </li></ul>Video: 34:40
  29. 29. Rape in Cyberspace <ul><li>juliandibbell.com </li></ul><ul><li>Griefing </li></ul>
  30. 30. 16: Who are our Customers? <ul><li>Monkeys - walk, climb </li></ul><ul><li>Birds - fly, land, hover </li></ul><ul><li>Angels - bodiless, omnipresent </li></ul><ul><li>(This is an original concept. Give an attribution if you summarize this.) </li></ul>Video: 36:20
  31. 31. We start as monkeys <ul><li>Like: Doors, stairs, roof </li></ul><ul><li>Have: Limited control </li></ul><ul><li>Need: A roof over head </li></ul><ul><li>Build for: Verisimilitude </li></ul>
  32. 32. We grow into birds <ul><li>Like: Stoops, atriums </li></ul><ul><li>Have: Wings and body comfort </li></ul><ul><li>Need: Airport signals, landing markers </li></ul><ul><li>Build: Phantom barriers </li></ul>
  33. 33. Some settle into spirits <ul><li>Like: freedom from imposed UI </li></ul><ul><li>Have: Unconstrained Camera controls </li></ul><ul><li>Need: Unfettered views </li></ul><ul><li>Build: For out-of-body experience </li></ul>
  34. 34. Monkeys, Birds & Angels
  35. 35. 17: This really is Web 2.0. <ul><li>(The following charts are an original concept. Please give attribution if you summarize this.) </li></ul>Video: 39:40
  36. 36. Collaboration
  37. 37. Cumulativity* John Bransford’s concept (http://tinyurl.com/37fykq)
  38. 38. The Sims Online
  39. 39. The Sims Online
  40. 40. The Sims Online
  41. 43. 18: Intel Megatrends, Sept 07 <ul><li>Social networking growing mature </li></ul><ul><li>User-created content ubiquitous </li></ul><ul><li>High Def TV and displays </li></ul><ul><li>Virtual economy connection to RL money </li></ul><ul><li>Has become socially acceptable and appropriate </li></ul>Video: 47:48 More here: http://simteach.com/wiki/index.php?title=RattnerIDF
  42. 44. 19: IBM on Leadership <ul><li>“ We believe that online gaming provides a window into the future of organizations and the leadership capabilities necessary to guide enterprises to success.” </li></ul>Video: 50:36 PDF Link: http://tinyurl.com/34f99m
  43. 45. 20: There is no “Next Second Life” <ul><li>It’s all about the content </li></ul>Video: 51:26
  44. 46. Jeremy Kemp, M.Ed, M.S.J. Assistant Director, Second Life Campus San Jos é State University School of Library & Information Science slisweb.sjsu.edu

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