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The good, the bad, the ugly of UX Recruiting
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The good, the bad, the ugly of UX Recruiting



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  • +1 on communication. I've started calling it Customer Experience instead of UX as someone is paying for all those post-it notes and eventually, that same person is going to hope to sell something...

    Jason, I'm loving these UX portfolio decks :-)
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  • Started like a childish rant but ended well. Nice presentation & something we'll all struggling with as UX Heads at the moment. Sifting chaff from wheat. Hard hard hard.

    My other bug-bear at the moment... far far far far far too many academics entering our piece of the industry. Half the people I'm meeting are qualified and have good work but ZERO personality and ability to work with a bigger team or tricky, demanding clients. UX isn't JUST about good paperwork its about AMAZING communication.
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  • 1. THE GOOD, THE BAD, THE UGLY OFUX RECRUITINGJason Mesut - Head of User Experience,
  • 2. I’ve done a lot of recruiting Since October 2010 - past 8 months530+ 87 29 CVs and Interviews Hires portfolios
  • 3. I’ve ranted about portfolios 1 2 3Ranted on Been Set up aLondon IA constructive at portfolio tips UX Lisbon blog
  • 4. Lots of UX people
  • 5. Plenty of money& demand
  • 6. The bad
  • 7. Interaction DesignersUser Experience ConsultantsUser Experience DesignersInformation ArchitectsUser Experience Architects
  • 8. Sabotaging our credibility
  • 9.
  • 10. Estate agents
  • 11. Traffic wardens
  • 12. Charlatans
  • 13. No work to show
  • 14. No clarity of part they played
  • 15. “Trust me”
  • 16. The ugly
  • 17. Poor presentation
  • 18. Unprofessional conduct
  • 19. Slagging off previous employers
  • 20. Lies damn lies
  • 21. The good
  • 22.
  • 23. Packwhiteboardmarkers
  • 24. Show your working
  • 25. The act is as importantas the artefact
  • 26. Lee McIvordesignI really enjoy sketching and collaborating withclients and colleagues when beginning the designphase. These early stages provide a space forcreative thinking, discussion of research ndingsand how they might impact design, and most of allfor considering the widest range of ideas aspossible with few inhibitions. Lee McIvor
  • 27. Simon DoggettSketches & Scamps Video browser page The original project wall for the xxxx Video project. We used magic whiteboards to sketch through all the main conc Early homepage concept on paper. This work belongs to me and one other graphic designer. 10
  • 28. Keep your sketches
  • 29. Photograph workshops
  • 30. Save your outputs
  • 31. Edit video
  • 32. Show interest in the organisation
  • 33. Simon DoggettEmpathisewith youraudience
  • 34. Be honest what you’re good and bad at
  • 35. 2005 - 1st Euro IA
  • 36. ExS IxD Experience Interaction Strategy Design UR IA User Information Research Architecture4 key disciplines of User Experience
  • 37. Georgette Sullivan
  • 38. Do great work
  • 39. “don’t look for thenext opportunity.the one you havein hand IS theopportunity.”Paul Arden
  • 40. Be remarkable
  • 41. Learn how to pimp your
  • 42. Think you can stand above the rest?Fed up with designing websites?
  • 43. Big thanks to:Portfolio starsSimon DoggettLee McIvorGeorgette SullivanSam SmithMy past employersThe Team, LBi, Flow, PA, Yell