This presentation outlines the process of enabling Persistent Stereo Augmented Reality Object tracking using Vuforia and Unity3D. The example shown uses the Digital Eyewear example from https://developer.vuforia.com/downloads/samples.
Hybridoma Technology ( Production , Purification , and Application )
Persistent Stereo Augmented Reality Object Tracking using Unity3D and Vuforia
1. Persistent Stereo AR Object
Tracking in Unity3D
Dr James Birt
Using vuforia-samples-eyewear-unity-5-0-5.zip
https://developer.vuforia.com/downloads/samples
For more details please read: https://developer.vuforia.com/library/articles/Solution/How-To-use-the-Extended-Tracking-API
2. Step 1: Switch off Object Mesh Renderers
In my Example I have the default 2
5. Step 4: Test Extended Tracking
Physical Marker Setup Stereo Videos – I can move away from the markers briefly and retain the models
Turn over markers
No longer tracked
6. Step 5: Enable Persistent Tracking
Edit: Vuforia/Scripts/DefaultTrackableEventHandler
ObjectTracker tracker = TrackerManager.Instance.GetTracker<ObjectTracker>();
bool success = tracker.PersistExtendedTracking(true);
Add these two lines of code for persistent tracking
7. Step 6: Test Persistent Tracking
Physical Marker Setup Stereo Videos – I can move away from the markers and retain the models
Turn over markers
Their tracked!!!