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Design Sprint
Process for taking a product or feature from design through prototyping and testing.




                                               The contents of this presentation are from designstaff.org
                                                        The product design sprint: a five-day recipe for startups goo.gl/h8Vvg   !
THE PRODUCT DESIGN SPRINT
    1           2        3                    4                                     5

UNDERSTAND   DIVERGE   DECIDE      PROTOTYPE                               VALIDATE




                                The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
           1                         2        3                    4                                     5

UNDERSTAND                        DIVERGE   DECIDE      PROTOTYPE                               VALIDATE




Dig into the design problem
through research, competitive
review, and strategy exercises.




                                                     The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
           1                            2                     3                    4                                     5

UNDERSTAND                        DIVERGE                   DECIDE      PROTOTYPE                               VALIDATE


                                  Rapidly develop as many
                                  solutions as possible.


Dig into the design problem
through research, competitive
review, and strategy exercises.




                                                                     The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
           1                            2                        3                                    4                                     5

UNDERSTAND                        DIVERGE                   DECIDE                         PROTOTYPE                               VALIDATE


                                  Rapidly develop as many
                                  solutions as possible.


Dig into the design problem                                 Choose the best ideas and
through research, competitive                               hammer out a user story.
review, and strategy exercises.




                                                                                        The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
           1                            2                        3                                    4                                     5

UNDERSTAND                        DIVERGE                   DECIDE                         PROTOTYPE                               VALIDATE


                                  Rapidly develop as many
                                  solutions as possible.                                   Build something quick and dirty that
                                                                                           can be shown to users.
Dig into the design problem                                 Choose the best ideas and
through research, competitive                               hammer out a user story.
review, and strategy exercises.




                                                                                        The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
           1                            2                        3                                    4                                     5

UNDERSTAND                        DIVERGE                   DECIDE                         PROTOTYPE                               VALIDATE


                                  Rapidly develop as many
                                  solutions as possible.                                   Build something quick and dirty that
                                                                                           can be shown to users.
Dig into the design problem                                 Choose the best ideas and
through research, competitive                               hammer out a user story.
review, and strategy exercises.

                                                                                                          Show the prototype to real humans (in other
                                                                                                          words, people outside your company) and
                                                                                                          learn what works and what doesn’t work.




                                                                                        The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
    1                 2                  3                                    4                                      5

UNDERSTAND         DIVERGE             DECIDE                        PROTOTYPE                               VALIDATE



Sketch the most important user story

                                                How do you know which user story is most important? It depends on the
                                                problem you are solving in the sprint.

                                                Helping people understand and get started with your product — you
                                                probably want to focus on the experience of a user encountering your product
                                                for the first time.

                                                Creating a new product concept — you probably want to look into the future
                                                and imagine the value proposition and core features for an engaged user.
                                                Improving conversion rate from a landing page — you probably want to
                                                understand why people land on your page and what their goals are.
                                                This step can be difficult and time-consuming, but it’s critical! Getting a visual
                                                map on the wall (like the one above) is invaluable for grounding the discussion
                                                and keeping everyone on the same page.




                                                                The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
      1                                      2                     3                    4                                     5

UNDERSTAND                           DIVERGE                     DECIDE        PROTOTYPE                              VALIDATE



 2A       Choose part of the problem
          Now decide which part to focus on first. It usually
 2B       makes sense to have everybody in the sprint focus
          on the same part of the problem at once. If you take
          that approach, you’ll do one cycle for each part of
 2C
          the problem, with everybody collaborating on each
          part as you go.
 2D


 2E


 2F


 2G




                                                                          The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
      1                                   2                          3                    4                                     5

UNDERSTAND                        DIVERGE                          DECIDE        PROTOTYPE                              VALIDATE



 2A       Take notes
          At this point in the sprint, the whiteboards and walls
 2B       are probably covered in diagrams, notes, and sticky
          notes. This is your chance to reload that stuff into
          your brain. Everyone takes a piece of paper and jots
 2C
          down anything they think is useful.

 2D


 2E


 2F


 2G
                              5
                           minutes



                                                                            The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
      1                                  2                         3                    4                                     5

UNDERSTAND                        DIVERGE                        DECIDE        PROTOTYPE                              VALIDATE



 2A       Mind map
          Now you’re going to add all the other ideas that are
 2B       in your head, mix them with the notes you just took,
          and loosely organize them on paper. The mind map
          is going to be your “cheat sheet” you can use when
 2C
          you’re sketching UI ideas.

 2D


 2E


 2F


 2G
                          15
                           minutes



                                                                          The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
      1                                   2                          3                    4                                     5

UNDERSTAND                        DIVERGE                          DECIDE        PROTOTYPE                              VALIDATE



 2A       Crazy eights
          Everybody folds a blank sheet of paper in half four
 2B       times, then unfolds it, so they get eight panels. Then
          you have 5 minutes total to draw eight sketches,

 2C       one in each panel.



 2D


 2E


 2F


 2G
                               5
                           minutes



                                                                            The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
      1                                       2                                       3                     4                                     5

UNDERSTAND                         DIVERGE                                       DECIDE            PROTOTYPE                              VALIDATE



 2A       Storyboard
          That will be shared anonymously and critiqued by the group. The goal is to take
 2B       the ideas we’ve generated so far and sketch an actual UI showing how a
          user would move through this part of the story — where they click, what info

 2C       they enter, what they think, etc.

          Start with a blank sheet of paper, and put 3 sticky notes on it. Each sticky note
 2D       is one frame in the storyboard. It’s kind of like a comic book that you’re going
          to fill in.

 2E


 2F


 2G
                          20
                           minutes



                                                                                              The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
      1                                  2                                            3                 4                                     5

UNDERSTAND                        DIVERGE                                     DECIDE           PROTOTYPE                              VALIDATE



 2A       Silent critique
          Give everybody a bunch of dot stickers. Then, without speaking, everybody
 2B       looks at the different storyboards and puts a sticker on every idea or
          part of an idea they like. There are no limits to how many stickers you
          can use, and I don’t even prevent people who want to brazenly vote for
 2C
          their own ideas. By the end, you’ve got a kind of heat map, and some ideas
          are already standing out.
 2D


 2E


 2F


 2G
                         10minutes



                                                                                          The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
      1                                  2                                             3                 4                                     5

UNDERSTAND                        DIVERGE                                     DECIDE            PROTOTYPE                              VALIDATE



 2A       Three-minute critiques
          Everybody gathers around the storyboards one at a time. First, people talk
 2B       about what they liked, then we ask the person who drew it if we missed
          anything important. Usually the best, most popular ideas are the ones
 2C       people can understand without an explanation, so the author of the
          storyboard oſten doesn’t have anything else to add.

 2D


 2E


 2F


 2G
                              3
                          min/idea



                                                                                           The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
      1                                  2                                    3                    4                                     5

UNDERSTAND                            DIVERGE                               DECIDE        PROTOTYPE                              VALIDATE



 3A       Search for conflicts
          A conflict is a place where there are two or more different
 3B       approaches to solving the same problem. Conflicting
          approaches are super helpful because they illuminate the
 3C       choices for your product.


          Each conflict is like a little gold mine. In business-as-usual
 3D
          design, designers oſten end up picking one approach and going
          straight to high resolution. When I was working on products in-
          house, I’d oſten get so caught up in that one solution that I
          wouldn’t even have time to think about how else it could be
          done.




                                                                                     The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
      1                                   2                                            3                  4                                     5

UNDERSTAND                          DIVERGE                                      DECIDE          PROTOTYPE                              VALIDATE



 3A       Best shot or battle royale
          You have two basic options for what kind of user study you’re going to run at
 3B       the end of your sprint. You can prototype several different approaches
          and test them against each other (the “battle royale”) or you can go
 3C       with a single prototype (the “best shot”).

          The advantage of the “best shot” approach is that you can put a lot more work
 3D       into that one prototype, or just get it done faster. If you’re testing only one
          solution, the user study is less complex, and it gives you more time to see
          what the users say about your competitors’ products (or just interview users,
          which is always surprisingly valuable for teams).

          The “battle royale” works well for newer spaces where there really aren’t many
          conventions, and you need to figure which one is going to work best for the
          user. The disadvantage is that it takes more time, and your testers may run
          out of patience before you get all of the information you’d like to have from
          them. You may have to bring in more participants and run more studies.




                                                                                            The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
      1                                   2                                 3                    4                                     5

UNDERSTAND                          DIVERGE                               DECIDE        PROTOTYPE                              VALIDATE



 3A       Test your assumptions
          What else should you test in your user study? Listing out
 3B       your underlying assumptions is a good way to revisit the
          big picture.

 3C       Try to come up with a way to test all your assumptions,
          either in the user study. If you can’t test every assumption
 3D       now, keep a list for next time. Untested assumptions are
          like takeout containers in your fridge: if you leave them for
          very long, things get nasty.




                                                                                   The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
      1                                   2                                      3                    4                                     5

UNDERSTAND                          DIVERGE                                    DECIDE        PROTOTYPE                              VALIDATE



 3A       Whiteboard the user story
          Now we’re going to make a storyboard that shows exactly
 3B
          how the user will step through your prototype, click by
          click. This storyboard will become the spec for building the
 3C       prototype. This is an activity that the group does together — it’s
          actually the last group step before you break for prototyping.

 3D


          Drawing the storyboard is hard work, and you’ll want to facilitate
          carefully. Get one person to draw, but don’t make them
          figure everything out on their own. The group should be
          engaged and discussing what happens next and giving that brave
          soul holding the whiteboard marker as much help as possible.




                                                                                        The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
        1                                       2                                                  3                  4                                     5

UNDERSTAND                               DIVERGE                                             DECIDE        PROTOTYPE                                VALIDATE



Create a real-looking version of storyboard
Quite simply, a prototype is anything a person can look at and respond to. A prototype doesn’t
usually have to be very complex in order to learn what you need to know. While it can be tempting
to use “lorem ipsum” when you’re building a quick prototype, don’t do it — always write real text for
your prototype. Keynote is the world’s best prototyping tool.




                               . Check for consistency and typos, especially if you’ve got some
                               made up user data. Don’t let it start out as Sally and end up as
                               Suzy. That stuff is distracting in a user study.

                               . Try to make any content current and relevant. If you’re running
             Tips              the study in Seattle, and you need to show a newspaper, show
                               the Seattle Times, not the Milwaukee Journal Sentinel.

                               . If you get stuck, remember what you’re trying to learn — don’t
                               waste 30 minutes tweaking a button style if you’re doing a
                               study about whether people understand the value proposition.




                                                                                                        The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
THE PRODUCT DESIGN SPRINT
         1                                      2                         3         4           5

UNDERSTAND                               DIVERGE                        DECIDE   PROTOTYPE   VALIDATE




Show the prototype to real humans
and learn what works and what
doesn’t work.
 Some people think that usability is very costly and complex and that
 user tests should be reserved for the rare web design project with a
 huge budget and a lavish time schedule. Not true.


 Elaborate usability tests are a waste of resources. The best results
 come from testing no more than 5 users and running as many small
 tests as you can afford.
Thank you

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Product Design Sprint

  • 1. Design Sprint Process for taking a product or feature from design through prototyping and testing. The contents of this presentation are from designstaff.org The product design sprint: a five-day recipe for startups goo.gl/h8Vvg !
  • 2. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 3. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE Dig into the design problem through research, competitive review, and strategy exercises. The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 4. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE Rapidly develop as many solutions as possible. Dig into the design problem through research, competitive review, and strategy exercises. The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 5. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE Rapidly develop as many solutions as possible. Dig into the design problem Choose the best ideas and through research, competitive hammer out a user story. review, and strategy exercises. The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 6. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE Rapidly develop as many solutions as possible. Build something quick and dirty that can be shown to users. Dig into the design problem Choose the best ideas and through research, competitive hammer out a user story. review, and strategy exercises. The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 7. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE Rapidly develop as many solutions as possible. Build something quick and dirty that can be shown to users. Dig into the design problem Choose the best ideas and through research, competitive hammer out a user story. review, and strategy exercises. Show the prototype to real humans (in other words, people outside your company) and learn what works and what doesn’t work. The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 8. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE Sketch the most important user story How do you know which user story is most important? It depends on the problem you are solving in the sprint. Helping people understand and get started with your product — you probably want to focus on the experience of a user encountering your product for the first time. Creating a new product concept — you probably want to look into the future and imagine the value proposition and core features for an engaged user. Improving conversion rate from a landing page — you probably want to understand why people land on your page and what their goals are. This step can be difficult and time-consuming, but it’s critical! Getting a visual map on the wall (like the one above) is invaluable for grounding the discussion and keeping everyone on the same page. The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 9. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE 2A Choose part of the problem Now decide which part to focus on first. It usually 2B makes sense to have everybody in the sprint focus on the same part of the problem at once. If you take that approach, you’ll do one cycle for each part of 2C the problem, with everybody collaborating on each part as you go. 2D 2E 2F 2G The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 10. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE 2A Take notes At this point in the sprint, the whiteboards and walls 2B are probably covered in diagrams, notes, and sticky notes. This is your chance to reload that stuff into your brain. Everyone takes a piece of paper and jots 2C down anything they think is useful. 2D 2E 2F 2G 5 minutes The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 11. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE 2A Mind map Now you’re going to add all the other ideas that are 2B in your head, mix them with the notes you just took, and loosely organize them on paper. The mind map is going to be your “cheat sheet” you can use when 2C you’re sketching UI ideas. 2D 2E 2F 2G 15 minutes The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 12. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE 2A Crazy eights Everybody folds a blank sheet of paper in half four 2B times, then unfolds it, so they get eight panels. Then you have 5 minutes total to draw eight sketches, 2C one in each panel. 2D 2E 2F 2G 5 minutes The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 13. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE 2A Storyboard That will be shared anonymously and critiqued by the group. The goal is to take 2B the ideas we’ve generated so far and sketch an actual UI showing how a user would move through this part of the story — where they click, what info 2C they enter, what they think, etc. Start with a blank sheet of paper, and put 3 sticky notes on it. Each sticky note 2D is one frame in the storyboard. It’s kind of like a comic book that you’re going to fill in. 2E 2F 2G 20 minutes The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 14. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE 2A Silent critique Give everybody a bunch of dot stickers. Then, without speaking, everybody 2B looks at the different storyboards and puts a sticker on every idea or part of an idea they like. There are no limits to how many stickers you can use, and I don’t even prevent people who want to brazenly vote for 2C their own ideas. By the end, you’ve got a kind of heat map, and some ideas are already standing out. 2D 2E 2F 2G 10minutes The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 15. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE 2A Three-minute critiques Everybody gathers around the storyboards one at a time. First, people talk 2B about what they liked, then we ask the person who drew it if we missed anything important. Usually the best, most popular ideas are the ones 2C people can understand without an explanation, so the author of the storyboard oſten doesn’t have anything else to add. 2D 2E 2F 2G 3 min/idea The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 16. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE 3A Search for conflicts A conflict is a place where there are two or more different 3B approaches to solving the same problem. Conflicting approaches are super helpful because they illuminate the 3C choices for your product. Each conflict is like a little gold mine. In business-as-usual 3D design, designers oſten end up picking one approach and going straight to high resolution. When I was working on products in- house, I’d oſten get so caught up in that one solution that I wouldn’t even have time to think about how else it could be done. The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 17. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE 3A Best shot or battle royale You have two basic options for what kind of user study you’re going to run at 3B the end of your sprint. You can prototype several different approaches and test them against each other (the “battle royale”) or you can go 3C with a single prototype (the “best shot”). The advantage of the “best shot” approach is that you can put a lot more work 3D into that one prototype, or just get it done faster. If you’re testing only one solution, the user study is less complex, and it gives you more time to see what the users say about your competitors’ products (or just interview users, which is always surprisingly valuable for teams). The “battle royale” works well for newer spaces where there really aren’t many conventions, and you need to figure which one is going to work best for the user. The disadvantage is that it takes more time, and your testers may run out of patience before you get all of the information you’d like to have from them. You may have to bring in more participants and run more studies. The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 18. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE 3A Test your assumptions What else should you test in your user study? Listing out 3B your underlying assumptions is a good way to revisit the big picture. 3C Try to come up with a way to test all your assumptions, either in the user study. If you can’t test every assumption 3D now, keep a list for next time. Untested assumptions are like takeout containers in your fridge: if you leave them for very long, things get nasty. The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 19. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE 3A Whiteboard the user story Now we’re going to make a storyboard that shows exactly 3B how the user will step through your prototype, click by click. This storyboard will become the spec for building the 3C prototype. This is an activity that the group does together — it’s actually the last group step before you break for prototyping. 3D Drawing the storyboard is hard work, and you’ll want to facilitate carefully. Get one person to draw, but don’t make them figure everything out on their own. The group should be engaged and discussing what happens next and giving that brave soul holding the whiteboard marker as much help as possible. The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 20. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE Create a real-looking version of storyboard Quite simply, a prototype is anything a person can look at and respond to. A prototype doesn’t usually have to be very complex in order to learn what you need to know. While it can be tempting to use “lorem ipsum” when you’re building a quick prototype, don’t do it — always write real text for your prototype. Keynote is the world’s best prototyping tool. . Check for consistency and typos, especially if you’ve got some made up user data. Don’t let it start out as Sally and end up as Suzy. That stuff is distracting in a user study. . Try to make any content current and relevant. If you’re running Tips the study in Seattle, and you need to show a newspaper, show the Seattle Times, not the Milwaukee Journal Sentinel. . If you get stuck, remember what you’re trying to learn — don’t waste 30 minutes tweaking a button style if you’re doing a study about whether people understand the value proposition. The product design sprint: a five-day recipe for startups goo.gl/h8Vvg
  • 21. THE PRODUCT DESIGN SPRINT 1 2 3 4 5 UNDERSTAND DIVERGE DECIDE PROTOTYPE VALIDATE Show the prototype to real humans and learn what works and what doesn’t work. Some people think that usability is very costly and complex and that user tests should be reserved for the rare web design project with a huge budget and a lavish time schedule. Not true. Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users and running as many small tests as you can afford.