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cocos2d for iPhone




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/*
                         //
                         //   AppDelegate.m
                         //   Demo
                         //



                                                                                                                       * Kobold2D™ --- http://www.kobold2d.org
                         //   Created by on 1/14/12.
                         //   Copyright Kawaz 2012. All rights reserved.
                         //




                                                                                                                       *
                         #import "cocos2d.h"

                         #import   "AppDelegate.h"
                         #import   "GameConfig.h"



                                                                                                                       * Copyright (c) 2010-2011 Steffen Itterheim.
                         #import   "HelloWorldLayer.h"
                         #import   "RootViewController.h"

                         @implementation AppDelegate

                         @synthesize window;

                         - (void) removeStartupFlicker
                                                                                                                       * Released under MIT License in Germany (LICENSE-Kobold2D.txt).
                                                                                                                       */
                         {
                                 //
                                 // THIS CODE REMOVES THE STARTUP FLICKER
                                 //
                                 // Uncomment the following code if you Application only supports landscape mode
                                 //
                         #if GAME_AUTOROTATION == kGameAutorotationUIViewController




                                                                                                                      #import "AppDelegate.h"
                         //        CC_ENABLE_DEFAULT_GL_STATES();
                         //        CCDirector *director = [CCDirector sharedDirector];
                         //        CGSize size = [director winSize];
                         //        CCSprite *sprite = [CCSprite spriteWithFile:@"Default.png"];
                         //        sprite.position = ccp(size.width/2, size.height/2);
                         //        sprite.rotation = -90;
                         //        [sprite visit];
                         //        [[director openGLView] swapBuffers];



                                                                                                                      @implementation AppDelegate
                         //        CC_ENABLE_DEFAULT_GL_STATES();

                         #endif // GAME_AUTOROTATION == kGameAutorotationUIViewController
                         }
                         - (void) applicationDidFinishLaunching:(UIApplication*)application
                         {
                                 // Init the window
                                 window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];

                                   // Try to use CADisplayLink director
                                   // if it fails (SDK < 3.1) use the default director
                                   if( ! [CCDirector setDirectorType:kCCDirectorTypeDisplayLink] )
                                                                                                                      -(void) initializationComplete
                                                                                                                      {
                                               [CCDirector setDirectorType:kCCDirectorTypeDefault];



                                   CCDirector *director = [CCDirector sharedDirector];

                                   // Init the View Controller
                                   viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
                                   viewController.wantsFullScreenLayout = YES;
                                                                                                                      #ifdef KK_ARC_ENABLED
                                 //
                                 // Create the EAGLView manually
                                 // 1. Create a RGB565 format. Alternative: RGBA8
                                                                                                                        CCLOG(@"ARC is enabled");
                                                                                                                      #else
                                 //          2. depth format of 0 bit. Use 16 or 24 bit for 3d effects, like
                         CCPageTurnTransition
                                 //
                                 //



                                                                                                                        CCLOG(@"ARC is either not available or not enabled");
                                 EAGLView *glView = [EAGLView viewWithFrame:[window bounds]

                                                  pixelFormat:kEAGLColorFormatRGB565     // kEAGLColorFormatRGBA8




                                                                                                                      #endif
                                                depthFormat:
                         0
                         // GL_DEPTH_COMPONENT16_OES




                                                                                                                      }
                         ];

                                   // attach the openglView to the director
                                   [director setOpenGLView:glView];

                         //      // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all
                         other devices
                         //      if( ! [director enableRetinaDisplay:YES] )



                                                                                                                      -(id) alternateRootViewController
                         //                  CCLOG(@"Retina Display Not supported");

                                 //
                                 // VERY IMPORTANT:



                                                                                                                      {
                                 // If the rotation is going to be controlled by a UIViewController
                                 // then the device orientation should be "Portrait".
                                 //
                                 // IMPORTANT:



                                                                                                                        return nil;
                                 // By default, this template only supports Landscape orientations.
                                 // Edit the RootViewController.m file to edit the supported orientations.
                                 //
                         #if GAME_AUTOROTATION == kGameAutorotationUIViewController



                                                                                                                      }
                                 [director setDeviceOrientation:kCCDeviceOrientationPortrait];
                         #else
                                 [director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];
                         #endif

                                   [director setAnimationInterval:1.0/60];
                                   [director setDisplayFPS:YES];



                                   // make the OpenGLView a child of the view controller
                                   [viewController setView:glView];
                                                                                                                      -(id) alternateView
                                                                                                                      {
                                   // make the View Controller a child of the main window
                                   [window addSubview: viewController.view];

                                   [window makeKeyAndVisible];

                                   // Default texture format for PNG/BMP/TIFF/JPEG/GIF images
                                   // It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
                                   // You can change anytime.
                                                                                                                        return nil;
                                                                                                                      }
                                   [CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];



                                   // Removes the startup flicker
                                   [self removeStartupFlicker];

                                   // Run the intro Scene
                                   [[CCDirector sharedDirector] runWithScene: [HelloWorldLayer scene]];



                                                                                                                      @end
                         }



                         - (void)applicationWillResignActive:(UIApplication *)application {
                                 [[CCDirector sharedDirector] pause];
                         }

                         - (void)applicationDidBecomeActive:(UIApplication *)application {
                                 [[CCDirector sharedDirector] resume];
                         }

                         - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
                                 [[CCDirector sharedDirector] purgeCachedData];
                         }

                         -(void) applicationDidEnterBackground:(UIApplication*)application {
                                 [[CCDirector sharedDirector] stopAnimation];
                         }

                         -(void) applicationWillEnterForeground:(UIApplication*)application {

                         }
                                 [[CCDirector sharedDirector] startAnimation];



                         - (void)applicationWillTerminate:(UIApplication *)application {
                                                                                                                                                                                         17
                                 CCDirector *director = [CCDirector sharedDirector];

                                   [[director openGLView] removeFromSuperview];

Monday, January 16, 12             [viewController release];
local config =
                         {
                           KKStartupConfig =
                           {
                              -- load first scene from a class with this name, or from a Lua script
                         with this name with .lua appended
                              FirstSceneClassName = "HelloWorldLayer",

                             -- set the director type, and the fallback in case the first isn't
                         available
                             DirectorType = DirectorType.DisplayLink,
                             DirectorTypeFallback = DirectorType.NSTimer,

                               MaxFrameRate = 60,
                               DisplayFPS = YES,

                               EnableUserInteraction = YES,
                               EnableMultiTouch = NO,
                                -- ~~~~~~~~~~~~~~~~~~~~~    ~~~~~~~~~~~~~~~~~~~~~
                         }

                         return config


                             int fps = [[KKStartupConfig config] maxFrameRate];

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KKInput* input = [KKInput sharedInput];
                         input.accelerometerActive = YES;
                         if (input.acceleration) {
                           KKAcceleration* acceleration = input.acceleration;
                           NSLog(@"%f, %f", acceleration.smoothedX, acceleration.smoothedY);
                         }




                         KKInput* input = [KKInput sharedInput];
                         input.gestureRotationEnabled = YES;
                         input.gesturePinchEnabled = YES;
                         if (input.gesturesAvailable) {
                           NSLog(@"%f, %f", input.gestureRotationAngle, input.gesturePinchScale);
                         }




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-- iAd setup
                             EnableAdBanner = YES,
                             PlaceBannerOnBottom = YES,
                             LoadOnlyPortraitBanners = NO,
                             LoadOnlyLandscapeBanners = NO,
                             AdProviders = "iAd, AdMob",   -- comma seperated list -> "iAd, AdMob"
                         means: use iAd if available, otherwise AdMob
                             AdMobRefreshRate = 15,
                             AdMobFirstAdDelay = 5,
                             AdMobPublisherID = "YOUR_ADMOB_PUBLISHER_ID", -- how to get an AdMob
                         Publisher ID: http://developer.admob.com/wiki/PublisherSetup
                             AdMobTestMode = YES,




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[[OALSimpleAudio sharedInstance] playBg:@"bgm.caf" loop:YES];




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9% 3%




                            88%




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(´   ω   )




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Kobold2Dで始めるゲーム開発

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    cocos2d for iPhone 5 Monday, January 16, 12
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    /* // // AppDelegate.m // Demo // * Kobold2D™ --- http://www.kobold2d.org // Created by on 1/14/12. // Copyright Kawaz 2012. All rights reserved. // * #import "cocos2d.h" #import "AppDelegate.h" #import "GameConfig.h" * Copyright (c) 2010-2011 Steffen Itterheim. #import "HelloWorldLayer.h" #import "RootViewController.h" @implementation AppDelegate @synthesize window; - (void) removeStartupFlicker * Released under MIT License in Germany (LICENSE-Kobold2D.txt). */ { // // THIS CODE REMOVES THE STARTUP FLICKER // // Uncomment the following code if you Application only supports landscape mode // #if GAME_AUTOROTATION == kGameAutorotationUIViewController #import "AppDelegate.h" // CC_ENABLE_DEFAULT_GL_STATES(); // CCDirector *director = [CCDirector sharedDirector]; // CGSize size = [director winSize]; // CCSprite *sprite = [CCSprite spriteWithFile:@"Default.png"]; // sprite.position = ccp(size.width/2, size.height/2); // sprite.rotation = -90; // [sprite visit]; // [[director openGLView] swapBuffers]; @implementation AppDelegate // CC_ENABLE_DEFAULT_GL_STATES(); #endif // GAME_AUTOROTATION == kGameAutorotationUIViewController } - (void) applicationDidFinishLaunching:(UIApplication*)application { // Init the window window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Try to use CADisplayLink director // if it fails (SDK < 3.1) use the default director if( ! [CCDirector setDirectorType:kCCDirectorTypeDisplayLink] ) -(void) initializationComplete { [CCDirector setDirectorType:kCCDirectorTypeDefault]; CCDirector *director = [CCDirector sharedDirector]; // Init the View Controller viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil]; viewController.wantsFullScreenLayout = YES; #ifdef KK_ARC_ENABLED // // Create the EAGLView manually // 1. Create a RGB565 format. Alternative: RGBA8 CCLOG(@"ARC is enabled"); #else // 2. depth format of 0 bit. Use 16 or 24 bit for 3d effects, like CCPageTurnTransition // // CCLOG(@"ARC is either not available or not enabled"); EAGLView *glView = [EAGLView viewWithFrame:[window bounds] pixelFormat:kEAGLColorFormatRGB565 // kEAGLColorFormatRGBA8 #endif depthFormat: 0 // GL_DEPTH_COMPONENT16_OES } ]; // attach the openglView to the director [director setOpenGLView:glView]; // // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices // if( ! [director enableRetinaDisplay:YES] ) -(id) alternateRootViewController // CCLOG(@"Retina Display Not supported"); // // VERY IMPORTANT: { // If the rotation is going to be controlled by a UIViewController // then the device orientation should be "Portrait". // // IMPORTANT: return nil; // By default, this template only supports Landscape orientations. // Edit the RootViewController.m file to edit the supported orientations. // #if GAME_AUTOROTATION == kGameAutorotationUIViewController } [director setDeviceOrientation:kCCDeviceOrientationPortrait]; #else [director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft]; #endif [director setAnimationInterval:1.0/60]; [director setDisplayFPS:YES]; // make the OpenGLView a child of the view controller [viewController setView:glView]; -(id) alternateView { // make the View Controller a child of the main window [window addSubview: viewController.view]; [window makeKeyAndVisible]; // Default texture format for PNG/BMP/TIFF/JPEG/GIF images // It can be RGBA8888, RGBA4444, RGB5_A1, RGB565 // You can change anytime. return nil; } [CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888]; // Removes the startup flicker [self removeStartupFlicker]; // Run the intro Scene [[CCDirector sharedDirector] runWithScene: [HelloWorldLayer scene]]; @end } - (void)applicationWillResignActive:(UIApplication *)application { [[CCDirector sharedDirector] pause]; } - (void)applicationDidBecomeActive:(UIApplication *)application { [[CCDirector sharedDirector] resume]; } - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { [[CCDirector sharedDirector] purgeCachedData]; } -(void) applicationDidEnterBackground:(UIApplication*)application { [[CCDirector sharedDirector] stopAnimation]; } -(void) applicationWillEnterForeground:(UIApplication*)application { } [[CCDirector sharedDirector] startAnimation]; - (void)applicationWillTerminate:(UIApplication *)application { 17 CCDirector *director = [CCDirector sharedDirector]; [[director openGLView] removeFromSuperview]; Monday, January 16, 12 [viewController release];
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    local config = { KKStartupConfig = { -- load first scene from a class with this name, or from a Lua script with this name with .lua appended FirstSceneClassName = "HelloWorldLayer", -- set the director type, and the fallback in case the first isn't available DirectorType = DirectorType.DisplayLink, DirectorTypeFallback = DirectorType.NSTimer, MaxFrameRate = 60, DisplayFPS = YES, EnableUserInteraction = YES, EnableMultiTouch = NO, -- ~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ } return config int fps = [[KKStartupConfig config] maxFrameRate]; 18 Monday, January 16, 12
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    KKInput* input =[KKInput sharedInput]; input.accelerometerActive = YES; if (input.acceleration) { KKAcceleration* acceleration = input.acceleration; NSLog(@"%f, %f", acceleration.smoothedX, acceleration.smoothedY); } KKInput* input = [KKInput sharedInput]; input.gestureRotationEnabled = YES; input.gesturePinchEnabled = YES; if (input.gesturesAvailable) { NSLog(@"%f, %f", input.gestureRotationAngle, input.gesturePinchScale); } 20 Monday, January 16, 12
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    -- iAd setup EnableAdBanner = YES, PlaceBannerOnBottom = YES, LoadOnlyPortraitBanners = NO, LoadOnlyLandscapeBanners = NO, AdProviders = "iAd, AdMob", -- comma seperated list -> "iAd, AdMob" means: use iAd if available, otherwise AdMob AdMobRefreshRate = 15, AdMobFirstAdDelay = 5, AdMobPublisherID = "YOUR_ADMOB_PUBLISHER_ID", -- how to get an AdMob Publisher ID: http://developer.admob.com/wiki/PublisherSetup AdMobTestMode = YES, 22 Monday, January 16, 12
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    [[OALSimpleAudio sharedInstance] playBg:@"bgm.caf"loop:YES]; 23 Monday, January 16, 12
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Editor's Notes

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  • #14 &amp;#x73FE;&amp;#x4EE3;&amp;#x30A2;&amp;#x30FC;&amp;#x30C8;&amp;#x3000;&amp;#x8DA3;&amp;#x5473;&amp;#x60AA;&amp;#x3044;\n
  • #15 \n
  • #16 \n
  • #17 &amp;#x65B0;&amp;#x898F;&amp;#x4F5C;&amp;#x6210;&amp;#x6642;&amp;#x306E;&amp;#x30B3;&amp;#x30FC;&amp;#x30C9;&amp;#x91CF;&amp;#x3000;&amp;#x30B4;&amp;#x30DF;&amp;#x306E;&amp;#x3088;&amp;#x3046;&amp;#x3060;\n
  • #18 &amp;#x30B9;&amp;#x30AF;&amp;#x30EA;&amp;#x30D7;&amp;#x30C8;&amp;#x3001;&amp;#x8A2D;&amp;#x5B9A;&amp;#x30D5;&amp;#x30A1;&amp;#x30A4;&amp;#x30EB;&amp;#x3068;&amp;#x304B; plist&amp;#x4F7F;&amp;#x308F;&amp;#x306A;&amp;#x304F;&amp;#x3066;&amp;#x826F;&amp;#x3044;&amp;#xFF01;&amp;#xFF01;&amp;#xFF01;\n
  • #19 \n
  • #20 &amp;#x30BF;&amp;#x30C3;&amp;#x30C1;&amp;#x30B8;&amp;#x30A7;&amp;#x30B9;&amp;#x30C1;&amp;#x30E3;&amp;#x30FC;\n&amp;#x30BF;&amp;#x30C3;&amp;#x30C1;&amp;#x3001;&amp;#x3060;&amp;#x3076;&amp;#x308B;&amp;#x305F;&amp;#x3063;&amp;#x3061;&amp;#x3001;&amp;#x30D4;&amp;#x30F3;&amp;#x30C1;&amp;#x3001;&amp;#x30ED;&amp;#x30FC;&amp;#x30C6;&amp;#x30FC;&amp;#x30B7;&amp;#x30E7;&amp;#x30F3;&amp;#x3001;&amp;#x30B9;&amp;#x30EF;&amp;#x30A4;&amp;#x30D7;&amp;#x306A;&amp;#x3069;&amp;#x304C;&amp;#x7C21;&amp;#x5358;&amp;#x306B;&amp;#x53D6;&amp;#x5F97;&amp;#x3067;&amp;#x304D;&amp;#x308B;&amp;#xFF01;\n
  • #21 &amp;#x5916;&amp;#x90E8;&amp;#x30E9;&amp;#x30A4;&amp;#x30D6;&amp;#x30E9;&amp;#x30EA;SneakyInput\n\n
  • #22 \n
  • #23 &amp;#x97F3;&amp;#x306A;&amp;#x3089;&amp;#x3059;&amp;#x3060;&amp;#x3051;&amp;#x306A;&amp;#x3089;&amp;#x7C21;&amp;#x5358;\n&amp;#x8907;&amp;#x96D1;&amp;#x306A;&amp;#x3053;&amp;#x3068;&amp;#x3082;&amp;#x3067;&amp;#x304D;&amp;#x307E;&amp;#x3059;\n
  • #24 Kawaz&amp;#x6240;&amp;#x5C5E;&amp;#x3000;&amp;#x8208;&amp;#x5473;&amp;#x3042;&amp;#x3063;&amp;#x305F;&amp;#x3089;&amp;#x6765;&amp;#x3066;&amp;#x304F;&amp;#x3060;&amp;#x3055;&amp;#x3044;&amp;#xFF01;\n
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  • #31 &amp;#x3044;&amp;#x304D;&amp;#x306A;&amp;#x308A;&amp;#x3067;&amp;#x3059;&amp;#x304C;&amp;#x3001;&amp;#x7686;&amp;#x69D8;&amp;#x3001;Newsstand&amp;#x3092;&amp;#x5229;&amp;#x7528;&amp;#x3055;&amp;#x308C;&amp;#x3066;&amp;#x3044;&amp;#x308B;&amp;#x65B9;&amp;#x304C;&amp;#x3044;&amp;#x307E;&amp;#x3057;&amp;#x305F;&amp;#x3089;&amp;#x3001;&amp;#x6319;&amp;#x624B;&amp;#x3092;&amp;#x304A;&amp;#x9858;&amp;#x3044;&amp;#x3057;&amp;#x307E;&amp;#x3059;\n\n&amp;#x5C11;&amp;#x306A;&amp;#x3044;&amp;#x3067;&amp;#x3059;&amp;#x306D;&amp;#x3002;\n
  • #32 &amp;#x304A;&amp;#x305D;&amp;#x3089;&amp;#x304F;&amp;#x3001;&amp;#x6982;&amp;#x306D;&amp;#x3053;&amp;#x3046;&amp;#x3044;&amp;#x3046;&amp;#x7D50;&amp;#x679C;&amp;#x306B;&amp;#x306A;&amp;#x308B;&amp;#x306E;&amp;#x3067;&amp;#x306F;&amp;#x306A;&amp;#x3044;&amp;#x304B;&amp;#x3068;&amp;#x601D;&amp;#x3044;&amp;#x307E;&amp;#x3059;&amp;#x3002;\n\n&amp;#x3053;&amp;#x306E;&amp;#x8ABF;&amp;#x67FB;&amp;#x7D50;&amp;#x679C;&amp;#x306F;&amp;#x3001;&amp;#x50D5;&amp;#x306E;&amp;#x8133;&amp;#x5185;&amp;#x8ABF;&amp;#x3079;&amp;#x3067;&amp;#x3059;&amp;#x304C;&amp;#x3001;Google&amp;#x5148;&amp;#x751F;&amp;#x306B;&amp;#x805E;&amp;#x3044;&amp;#x3066;&amp;#x307F;&amp;#x308B;&amp;#x3068;\n
  • #33 &amp;#x3053;&amp;#x3046;&amp;#x3044;&amp;#x3046;&amp;#x7D50;&amp;#x679C;&amp;#x304C;&amp;#x51FA;&amp;#x3066;&amp;#x304F;&amp;#x308B;&amp;#x306E;&amp;#x304C;&amp;#x5168;&amp;#x3066;&amp;#x3092;&amp;#x7269;&amp;#x8A9E;&amp;#x3063;&amp;#x3066;&amp;#x3044;&amp;#x307E;&amp;#x3059;&amp;#x3002;\n
  • #34 Newsstand&amp;#x306F;&amp;#x3044;&amp;#x3089;&amp;#x306A;&amp;#x3044;&amp;#x5B50;\n
  • #35 \n
  • #36 iOS&amp;#x30E6;&amp;#x30FC;&amp;#x30B6;&amp;#x30FC;&amp;#x3067;&amp;#x3042;&amp;#x308B;&amp;#x8CE2;&amp;#x660E;&amp;#x306A;&amp;#x7686;&amp;#x69D8;&amp;#x3067;&amp;#x3042;&amp;#x308C;&amp;#x3070;&amp;#x3001;&amp;#x3053;&amp;#x306E;&amp;#x3088;&amp;#x3046;&amp;#x306A;&amp;#x3044;&amp;#x3089;&amp;#x306A;&amp;#x3044;&amp;#x30D5;&amp;#x30A9;&amp;#x30EB;&amp;#x30C0;&amp;#x3092;&amp;#x4F5C;&amp;#x6210;&amp;#x3055;&amp;#x308C;&amp;#x3066;&amp;#x3044;&amp;#x308B;&amp;#x3053;&amp;#x3068;&amp;#x3068;&amp;#x601D;&amp;#x3044;&amp;#x307E;&amp;#x3059;&amp;#x3002;\n&amp;#x300C;&amp;#x53CB;&amp;#x9054;&amp;#x3092;&amp;#x63A2;&amp;#x3059;&amp;#x300D;&amp;#x30A2;&amp;#x30D7;&amp;#x30EA;&amp;#x3068;&amp;#x304B;&amp;#x3082;&amp;#x96A0;&amp;#x305B;&amp;#x3066;&amp;#x3001;&amp;#x63A2;&amp;#x3059;&amp;#x53CB;&amp;#x9054;&amp;#x3044;&amp;#x306A;&amp;#x3044;&amp;#x6211;&amp;#x3005;&amp;#x3082;&amp;#x5B89;&amp;#x5FC3;&amp;#x3067;&amp;#x3059;&amp;#x306D;\n
  • #37 \n
  • #38 &amp;#x3053;&amp;#x306E;&amp;#x3088;&amp;#x3046;&amp;#x306B;&amp;#x3001;&amp;#x975E;&amp;#x5E38;&amp;#x306B;&amp;#x30B7;&amp;#x30D3;&amp;#x30A2;&amp;#x306A;&amp;#x306E;&amp;#x3067;&amp;#x3001;&amp;#x8A66;&amp;#x3055;&amp;#x308C;&amp;#x3066;&amp;#x3082;&amp;#x4E0A;&amp;#x624B;&amp;#x304F;&amp;#x3044;&amp;#x304B;&amp;#x306A;&amp;#x304B;&amp;#x3063;&amp;#x305F;&amp;#x65B9;&amp;#x304C;&amp;#x591A;&amp;#x3044;&amp;#x3068;&amp;#x601D;&amp;#x3044;&amp;#x307E;&amp;#x3059;&amp;#x304C;&amp;#x3001;10&amp;#x5206;&amp;#x3050;&amp;#x3089;&amp;#x3044;&amp;#x7DF4;&amp;#x7FD2;&amp;#x3057;&amp;#x305F;&amp;#x3089;&amp;#x767E;&amp;#x767A;&amp;#x767E;&amp;#x4E2D;&amp;#x306B;&amp;#x306A;&amp;#x3063;&amp;#x305F;&amp;#x306E;&amp;#x3067;\n\n&amp;#x4ECA;&amp;#x56DE;&amp;#x306F;iPhone&amp;#x6280;&amp;#x8853;&amp;#x52C9;&amp;#x5F37;&amp;#x4F1A;&amp;#x3068;&amp;#x8A00;&amp;#x3046;&amp;#x3053;&amp;#x3068;&amp;#x306A;&amp;#x306E;&amp;#x3067;&amp;#x300C;Newsstand&amp;#x300D;&amp;#x3092;&amp;#x30D5;&amp;#x30A9;&amp;#x30EB;&amp;#x30C0;&amp;#x306B;&amp;#x7A81;&amp;#x3063;&amp;#x8FBC;&amp;#x3080;&amp;#x6280;&amp;#x8853;&amp;#x306B;&amp;#x3064;&amp;#x3044;&amp;#x3066;&amp;#x304A;&amp;#x8A71;&amp;#x3057;&amp;#x3057;&amp;#x307E;&amp;#x3059;&amp;#x3002;\n
  • #39 \n
  • #40 \n
  • #41 &amp;#x52D5;&amp;#x753B;&amp;#x3092;&amp;#x30AD;&amp;#x30E3;&amp;#x30D7;&amp;#x30C1;&amp;#x30E3;&amp;#x3057;&amp;#x305F;&amp;#x306E;&amp;#x3067;&amp;#x3001;&amp;#x898B;&amp;#x306B;&amp;#x304F;&amp;#x304F;&amp;#x3066;&amp;#x6050;&amp;#x7E2E;&amp;#x3067;&amp;#x3059;&amp;#x304C;\n
  • #42 \n
  • #43 &amp;#x7DF4;&amp;#x7FD2;&amp;#x3057;&amp;#x3066;&amp;#x3069;&amp;#x3046;&amp;#x3059;&amp;#x308B;&amp;#x3093;&amp;#x3060;&amp;#x3063;&amp;#x3066;&amp;#x611F;&amp;#x3058;&amp;#x3067;&amp;#x3059;&amp;#x3051;&amp;#x3069;&amp;#x306D;\n
  • #44 &amp;#x30DE;&amp;#x30C8;&amp;#x30EA;&amp;#x30E7;&amp;#x30B7;&amp;#x30AB;&amp;#x307F;&amp;#x305F;&amp;#x3044;&amp;#xFF01;\n
  • #45 \n