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Using UX to change company culture
Joe Leech @mrjoe

                           http://www.flickr.com/photos/bartvandijk/4362990052/
                                                                              1
Hello, I’m @mrjoe, but
 you can call me Joe

                     @mrjoe
1. Symptoms of a non-customer focused
              company




                                   @mrjoe
If your site is based on your
                                                   organisation then your
                                                   showing your organisational
                                                   underpants.




http://www.cxpartners.co.uk/cxblog/showing_your_organisational_underpants/
                                                                             @mrjoe
I think
we should
                                 Personal opinion can lead to
                                 the loudest voice leading the
                                 design




  Taking the ‘I’ out of design                               @mrjoe
75% use the internet
     They spend 38 minutes per day
                 online
         Conversion rate is 5.3%
    They spend an average of £236 per
               year online
    Conversion increased by 0.1% with                                Data dehumanises.



                variant 3
http://www.techradar.com/news/internet/the-secrets-of-googles-design-team-641441/page:2#articleContent

                                                                                                   @mrjoe
All this talk about users.

                                            The term user again
                                            dehumanises.



http://jacks.tumblr.com/post/33785796042/lets-reconsider-our-users
                                                                  @mrjoe
2. What to do (well, what to try)




                                    @mrjoe
Hearing
        Thinking
                    Seeing




                                     Saying

                                       A tool to help foster empathy =
                                       empathy maps

                 © cxpartners 2005




     http://www.gogamestorm.com/?p=42
                                                                   @mrjoe
http://
   thefuntimesguide.co
   m/images/blogs/too-
     many-cards.jpg




The words we use to describe our customers define how we view them.

29% of UK supermarket customers have more than 1 loyalty card.
They cannot be described as loyal customers. Poly-loyal means we view
them differently. We don’t take them for granted.




                                                                        @mrjoe
I’m a new Dad, my girlfriend
       has just had a baby.
  We’re trying to buy our first
 home but we can’t get credit.
I can’t even get a credit card.


Telling stories about our customers
makes them human, encourages
empathy and helps us help them as
people not statistics.




                                      @mrjoe
Through design
     we make
people’s lives better
  That’s how I feel about design.




                                    @mrjoe
In conclusion...




      Encourage empathy
Humanise your words and approach
           Tell stories


                             @mrjoe
Thank you.
I’m @mrjoe on twitter
    I (we) write at
cxpartners.co.uk/blog
                        14

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Using UX to change company culture through empathy and humanizing language

  • 1. Using UX to change company culture Joe Leech @mrjoe http://www.flickr.com/photos/bartvandijk/4362990052/ 1
  • 2. Hello, I’m @mrjoe, but you can call me Joe @mrjoe
  • 3. 1. Symptoms of a non-customer focused company @mrjoe
  • 4. If your site is based on your organisation then your showing your organisational underpants. http://www.cxpartners.co.uk/cxblog/showing_your_organisational_underpants/ @mrjoe
  • 5. I think we should Personal opinion can lead to the loudest voice leading the design Taking the ‘I’ out of design @mrjoe
  • 6. 75% use the internet They spend 38 minutes per day online Conversion rate is 5.3% They spend an average of £236 per year online Conversion increased by 0.1% with Data dehumanises. variant 3 http://www.techradar.com/news/internet/the-secrets-of-googles-design-team-641441/page:2#articleContent @mrjoe
  • 7. All this talk about users. The term user again dehumanises. http://jacks.tumblr.com/post/33785796042/lets-reconsider-our-users @mrjoe
  • 8. 2. What to do (well, what to try) @mrjoe
  • 9. Hearing Thinking Seeing Saying A tool to help foster empathy = empathy maps © cxpartners 2005 http://www.gogamestorm.com/?p=42 @mrjoe
  • 10. http:// thefuntimesguide.co m/images/blogs/too- many-cards.jpg The words we use to describe our customers define how we view them. 29% of UK supermarket customers have more than 1 loyalty card. They cannot be described as loyal customers. Poly-loyal means we view them differently. We don’t take them for granted. @mrjoe
  • 11. I’m a new Dad, my girlfriend has just had a baby. We’re trying to buy our first home but we can’t get credit. I can’t even get a credit card. Telling stories about our customers makes them human, encourages empathy and helps us help them as people not statistics. @mrjoe
  • 12. Through design we make people’s lives better That’s how I feel about design. @mrjoe
  • 13. In conclusion... Encourage empathy Humanise your words and approach Tell stories @mrjoe
  • 14. Thank you. I’m @mrjoe on twitter I (we) write at cxpartners.co.uk/blog 14