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CCCOnline massively open online
 

CCCOnline massively open online

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    CCCOnline massively open online CCCOnline massively open online Presentation Transcript

    • Shall We Play A Game?Game Based Learning Opportunities for Instructors
    • PLNPersonal Learning Network
    • MOOCMassive Open Online Course
    • Good MOOC, Bad MOOC Venture capitalists who have poured at least $20-million into the 20-person Coursera storefront must be impatient for these revenue streams to get settled. So far they’re considering the following: a) Charging for certification and testing. b) Vending of tutorial services, translations, facilitation of small-group discussion and peer learning, etc. c) Direct tuition for courses or clusters of courses in relation to certification, standard distance-ed practice, just with the new midscale Coursera brand. Harvard and MIT, for instance are trying to have their brand cake and dilute it too by branding their Edx courses as the product of “Harvardx” and “MITx.” d) Miscellaneous revenue sources, like advertising and employment-service revenue from job seekers and potential employers.
    • Social NetworkKnowledge Construction Level 1 – Identify the Network Level 2 – Lurking Level 3 – Contributing Level 4 – Creating Level 5 – Leading
    • Some Numbers 48,683 visitors 86,862 page views 283 threaded discussions 301 registered participants
    • Games MOOCListed in the US Department of Education’sConnected Educators Project’s Community Directory
    • YouTube Over 30 videos of live educationalpresentations and discussions were created during the Games MOOC.The videos have collectively had 3,003 views. We have 81 people who have subscribed to the YouTube channel.
    • Asynchronous LMS LMS –like sitehttp://gamesmooc.shivtr.com/
    • Live Events Online Google Hangout on Air as a quick overview each Monday Morning Tweetchat each Wednesday evening Thursday livestreamed discussion or panel of guests through Google Hangout on Air and also through Second Life.
    • Tweetchat Wednesday night games based learning tweetchat 7 pm MT One hour Hashtag #gamemooc
    • M stands for Modest “Coursera gamification12 is totally LMS. OTOH #gamemooc has morphed into a wonderfully supportive guild of educators.”
    • Games Based Learning MOOC II October 8 – November 18th
    • 6 Weeks Week 1 Games Based Learning Intro and Research Week 2 Game Mechanics Week 3 Gamification Week 4 Immersive Environments Week 5 Games and Mobile Week 6 Assessment in Games
    • November 2 & 3Virtual Worlds & Games UnSymposium
    • Games MOOC II Brave Beginner Track Advanced Track Lurk and Learn!
    • Badges Game Based Learning Networked Educator
    • Popular Discussions Big “G” Games Flow and Fiero Badges Anything by Jim Gee Anything by Jane McGonigal John Seely Brown’s video that came out on August 11 Lurking MOOCs
    • Games & Immersive Learning Faculty Challenge GrantDue November 15
    • Social Media and OnlinePresence Twitter – hashtag #gamemooc Flickr – Games MOOC group http://www.flickr.com/groups/gamesmooc/ YouTube – gamesmooc http://www.youtube.com/user/gamesmooc Second Life – Front Range and ISTE SIGVE World of Warcraft – Cognitive Dissonance Educator’s Guild
    • G.A.M.E. Gamers AdvancingMeaningful Education
    • It Takes A Guild A Guild of Educators Webinar SeriesEvery Third Thursday of the month
    • ISTE SIGVEInternational Society for Technology in Education Special Interest Group – Virtual Environments Monthly Speaker Series
    • 6th SLanguages Annual Symposium ConferenceFri Sep28-Sun Sep 30, 2012 Livestreamed #slang12
    • An Overview of MOOCs Thursday, October 4 at 7 pm Livestreamhttp://www.youtube.com/gamesmooc