MOOCers, Makers, Hacker & Gamers

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Who are they?
What do they do?
Where do they come from?
Where do they have contact with us?
What do they want from us?

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MOOCers, Makers, Hacker & Gamers

  1. 1. MOOCsAnd other trends affecting online learning and learning in general……..
  2. 2. MOOCMassive OpenOnline Course
  3. 3. MOOCers, Makers,Hackers & Gamers
  4. 4. Need to Know Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?
  5. 5. MOOCMassive OpenOnline Course
  6. 6. Social NetworkKnowledge Construction Level 1 – Identify the Network Level 2 – Lurking Level 3 – Contributing Level 4 – Creating Level 5 – Leading
  7. 7. Three Types of MOOCsConnectivist MOOCCommunity MOOCxMOOC
  8. 8. xMOOCs
  9. 9. xMOOCsStanford AICourseraUdacityEdx
  10. 10. xMOOC Characteristics AI Grading University or Corporate Sponsorship Rating of Questions Discussion Forum Instructor record answers on video but may not participate in the discussion forums
  11. 11. Stanford’s Artificial Intelligence MOOCFound at: https://www.ai-class.com/
  12. 12. UdacityFound at: http://www.udacity.com/
  13. 13. CourseraFound at: https://www.coursera.org/
  14. 14. Connectivist MOOCs cMOOC
  15. 15. ConnectivismLearning Theory for the Digital Age
  16. 16. Principles of Connectivism Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
  17. 17. Siemens & Downes Aggregate Repurpose Remix Feed Forward
  18. 18. Important Attributes Facilitator not the sole provider of knowledge Facilitator not the determiner of space High-end knowledge exchange to occur
  19. 19. Community Based MOOCs Social Network Knowledge Construction
  20. 20. DS106Found at: http://ds106.us/
  21. 21. P2PUPeer 2 Peer University
  22. 22. Anne Frank MOOCEducators use a virtual world and a MOOC (massive open online course) to teachabout the holocaust. Imagine "entering the book" as an avatar and exploring thecramped quarters where Anne Frank lived in hiding.
  23. 23. M stands for Modest “Coursera gamification12 is totally LMS. OTOH #gamemooc has morphed into a wonderfully supportive guild of educators.”
  24. 24. PLNPersonal Learning Network
  25. 25. Games MOOCListed in the US Department of Education’sConnected Educators Project’s Community Directory
  26. 26. Live Events Online Google Hangout on Air as a quick overview each Monday Tweetchat each Wednesday evening Thursday livestreamed discussion or panel of guests through Google Hangout on Air and also through Second Life.
  27. 27. Twitter hashtag#gamemooc
  28. 28. Tweetchat Wednesday night Games based learning tweetchat 7 pm MT One hour Hashtag #gamemooc
  29. 29. flickr Games BasedLearning MOOC group
  30. 30. Social Media and Online Presence YouTube – gamesmoochttp://www.youtube.com/gamesmooc
  31. 31. Social Media and Online Presence Second LifeFront Range and ISTE SIGVE
  32. 32. Social Media and Online Presence World of Warcraft Inevitable Betrayal Cognitive Dissonance
  33. 33. MOOCers
  34. 34. MOOCers, Makers,Hackers & Gamers
  35. 35. Need to Know Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?
  36. 36. Makers
  37. 37. Need to Know Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?
  38. 38. Maker Movement
  39. 39. Makers, Crafters, Inventors,Hackers, Scientists and Artists
  40. 40. Maker MovementSubculture representing a technology-based extension of DIY culture. Engineering-oriented pursuits such as electronics, robotics, 3-D printing, as well as more traditional activities such as metalworking, woodworking, and traditional arts and crafts. The subculture stresses new and unique applications oftechnologies, and encourages invention and prototyping.
  41. 41. Maker Faire Celebrate arts, crafts, engineering, scienceprojects and the Do-It-Yourself (DIY) mindset
  42. 42. HACKERS
  43. 43. Need to Know Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?
  44. 44. HACKATHON
  45. 45. HACKATHON Event where programmers, graphic designers, interface designers, project managers and marketers collaborate intensively on software projects.
  46. 46. Hackerspace Hackerspaces can be viewed as open community labs incorporating elements of machine shops, workshops and/or studios where hackers can come together to share resources and knowledge to build and make things.[ Many hackerspaces participate in the use and development of free software, open hardware, and alternative media. They are often physically located in social centers, adult education centers, public schools, or on university campuses, but may relocate to industrial or warehouse space when they need more room.
  47. 47. Gamers
  48. 48. Need to Know Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?
  49. 49. Minecrack
  50. 50. Minecraft
  51. 51. Minecraft PE
  52. 52. Wanna Play?
  53. 53. Gamers Disposition They are bottom-line oriented. They understand the power of diversity. They thrive on change. They see learning as fun. They marinate on the "edge."
  54. 54. Summer Games MOOC 2 PartsMulti-player Games June 3- 24Immersive Environments July 7- 29
  55. 55. FALL Games MOOC CCCS Hackathon
  56. 56. MOOCers, Makers,Hackers & Gamers
  57. 57. Need to Know Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?

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