ConnectivismLearning Theory for the Digital Age
Principles of Connectivism Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
Anne Frank MOOCEducators use a virtual world and a MOOC (massive open online course) to teachabout the holocaust. Imagine "entering the book" as an avatar and exploring thecramped quarters where Anne Frank lived in hiding.
M stands for Modest “Coursera gamification12 is totally LMS. OTOH #gamemooc has morphed into a wonderfully supportive guild of educators.”
Games MOOCListed in the US Department of Education’sConnected Educators Project’s Community Directory
Live Events Online Google Hangout on Air as a quick overview each Monday Tweetchat each Wednesday evening Thursday livestreamed discussion or panel of guests through Google Hangout on Air and also through Second Life.
Makers, Crafters, Inventors,Hackers, Scientists and Artists
Maker MovementSubculture representing a technology-based extension of DIY culture. Engineering-oriented pursuits such as electronics, robotics, 3-D printing, as well as more traditional activities such as metalworking, woodworking, and traditional arts and crafts. The subculture stresses new and unique applications oftechnologies, and encourages invention and prototyping.
Maker Faire Celebrate arts, crafts, engineering, scienceprojects and the Do-It-Yourself (DIY) mindset
HACKATHON Event where programmers, graphic designers, interface designers, project managers and marketers collaborate intensively on software projects.
Hackerspace Hackerspaces can be viewed as open community labs incorporating elements of machine shops, workshops and/or studios where hackers can come together to share resources and knowledge to build and make things.[ Many hackerspaces participate in the use and development of free software, open hardware, and alternative media. They are often physically located in social centers, adult education centers, public schools, or on university campuses, but may relocate to industrial or warehouse space when they need more room.