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Boston area high school students invited to learn about game research at MIT with director of The Singapore-MIT GAMBIT Game Lab U.S. Director, Philip Tan to speak to Boston area high school students on game research.Cambridge, Massachusetts   September 20, 2010.<br /> WHAT IS GAME RESEARCH?  How are videogames developed?   What has changed in the decades since they were invented?   How do they connect with other kinds of games and industries? Learn about the history of videogames at MIT and today’sthe  challenges of making interactive digital entertainment today. This whirlwind tour of technology, artistry, and entrepreneurship will discuss the complexities of the massive videogame industry, highlighting some of the innovations that have expanded the medium and the researchers who push the boundaries today. <br />On Monday, October 4th, 2010 at 5PM in room 54-100 on the campus of the Massachusetts Institute of Technology, Philip Tan, Singapore-MIT Game Lab U.S. Executive Director of the Singapore-MIT Game Lab, Philip Tan will be speaking to Boston area high school students on the aforementioned subject.   The lecture, entitledEntitled “What Is Game Research?” should be about 45 minutes in length, the 45-minute talk will be followed by a question and answer session.<br />  NO RSVP is required but seating is limited so do arrive early.   Doors open at 4:30PM.quot;
GAMBIT is a great demonstration of a successful collaboration, not just between countries, but between students, faculty, and industry,quot;
 says Professor William Uricchio, Director of the MIT Comparative Media Studies program, of which GAMBIT is a part. quot;
More than just teaching students how to develop games, GAMBIT provides an opportunity to rethink the types of games that can be made. More than just taking a course, the students are an integral part of the research process. Research publications, new start-up companies, and ongoing collaborations with the Singapore-based games industry all work together to push the envelope of games with the GAMBIT imprint of innovative thinking.quot;
ABOUT THE SINGAPORE-MIT GAMBIT GAME LABThe Singapore-MIT GAMBIT Game Lab is a five-year research initiative that addresses important challenges faced by the global digital game research community and industry, with a core focus on identifying and solving research problems using a multi-disciplinary approach that can be applied by Singapore's digital game industry. The Singapore-MIT GAMBIT Game Lab focuses on building collaborations between Singapore institutions of higher learning and several MIT departments to accomplish both research and development.CONTACTGeneroso Fierro<br />Outreach Coordinator<br />Singapore-MIT GAMBIT Game Lab<br />NE25-385, 5 Cambridge Center<br />Cambridge, MA   02142<br />(617) 253-5038<br />generoso@mit.edu<br />

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GAMBIT Open House October 4

  • 1. Boston area high school students invited to learn about game research at MIT with director of The Singapore-MIT GAMBIT Game Lab U.S. Director, Philip Tan to speak to Boston area high school students on game research.Cambridge, Massachusetts September 20, 2010.<br /> WHAT IS GAME RESEARCH? How are videogames developed? What has changed in the decades since they were invented? How do they connect with other kinds of games and industries? Learn about the history of videogames at MIT and today’sthe challenges of making interactive digital entertainment today. This whirlwind tour of technology, artistry, and entrepreneurship will discuss the complexities of the massive videogame industry, highlighting some of the innovations that have expanded the medium and the researchers who push the boundaries today. <br />On Monday, October 4th, 2010 at 5PM in room 54-100 on the campus of the Massachusetts Institute of Technology, Philip Tan, Singapore-MIT Game Lab U.S. Executive Director of the Singapore-MIT Game Lab, Philip Tan will be speaking to Boston area high school students on the aforementioned subject. The lecture, entitledEntitled “What Is Game Research?” should be about 45 minutes in length, the 45-minute talk will be followed by a question and answer session.<br /> NO RSVP is required but seating is limited so do arrive early. Doors open at 4:30PM.quot; GAMBIT is a great demonstration of a successful collaboration, not just between countries, but between students, faculty, and industry,quot; says Professor William Uricchio, Director of the MIT Comparative Media Studies program, of which GAMBIT is a part. quot; More than just teaching students how to develop games, GAMBIT provides an opportunity to rethink the types of games that can be made. More than just taking a course, the students are an integral part of the research process. Research publications, new start-up companies, and ongoing collaborations with the Singapore-based games industry all work together to push the envelope of games with the GAMBIT imprint of innovative thinking.quot; ABOUT THE SINGAPORE-MIT GAMBIT GAME LABThe Singapore-MIT GAMBIT Game Lab is a five-year research initiative that addresses important challenges faced by the global digital game research community and industry, with a core focus on identifying and solving research problems using a multi-disciplinary approach that can be applied by Singapore's digital game industry. The Singapore-MIT GAMBIT Game Lab focuses on building collaborations between Singapore institutions of higher learning and several MIT departments to accomplish both research and development.CONTACTGeneroso Fierro<br />Outreach Coordinator<br />Singapore-MIT GAMBIT Game Lab<br />NE25-385, 5 Cambridge Center<br />Cambridge, MA 02142<br />(617) 253-5038<br />generoso@mit.edu<br />