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Shall We Play a Game?


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Overview of MOOCs, the Games MOOC and other game based learning professional development opportunities for spring and summer 2013.
Summer 2013 Games MOOC

The Games MOOC will be divided into two parts. Each part will be designed to be a standalone MOOC, so feel free to sign-up for only one part or both.

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Shall We Play a Game?

  1. 1. Shall We Play A Game?Game Based Learning Opportunities for Instructors
  2. 2. Presented by:Kae Novak - FRCCChris Luchs - CCCO
  3. 3. PLNPersonal Learning Network
  4. 4. MOOCMassive OpenOnline Course
  5. 5. Three Types of MOOCsConnectivist MOOCCommunity MOOCxMOOC
  6. 6. Connectivist MOOCs cMOOC
  7. 7. ConnectivismLearning Theory for the Digital Age
  8. 8. Principles of Connectivism Learning and knowledge rests in diversity of opinions. Learning is a process of connecting specialized nodes or information sources. Learning may reside in non-human appliances. Capacity to know more is more critical than what is currently known
  9. 9. Principles of Connectivism Nurturing and maintaining connections is needed to facilitate continual learning. Ability to see connections between fields, ideas, and concepts is a core skill. Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities.
  10. 10. Principles of Connectivism Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
  11. 11. Siemens & Downes Aggregate Repurpose Remix Feed Forward
  12. 12. Community Based MOOCs Social Network Knowledge Construction
  13. 13. DS106Found at:
  14. 14. P2PUPeer 2 Peer University
  15. 15. Anne Frank MOOCEducators use a virtual world and a MOOC (massive open online course) to teachabout the holocaust. Imagine "entering the book" as an avatar and exploring thecramped quarters where Anne Frank lived in hiding.
  16. 16. Important Attributes Facilitator not the sole provider of knowledge Facilitator not the determiner of space High-end knowledge exchange to occur
  17. 17. xMOOCs
  18. 18. xMOOCsStanford AICourseraUdacityEdx
  19. 19. xMOOC Characteristics AI Grading University or Corporate Sponsorship Rating of Questions Discussion Forum Instructor record answers on video but may not participate in the discussion forums
  20. 20. Stanford’s Artificial Intelligence MOOCFound at:
  21. 21. UdacityFound at:
  22. 22. CourseraFound at:
  23. 23. MOOC’s Influence on HigherEducation?Well………
  24. 24. Games Based Learning MOOC Third Iteration
  25. 25. Games MOOCListed in the US Department of Education’sConnected Educators Project’s Community Directory
  26. 26. M stands for Modest “Coursera gamification12 is totally LMS. OTOH #gamemooc has morphed into a wonderfully supportive guild of educators.”
  27. 27. Social NetworkKnowledge Construction Level 1 – Identify the Network Level 2 – Lurking Level 3 – Contributing Level 4 – Creating Level 5 – Leading
  28. 28. After First MOOC 48,683 visitors 86,862 page views 283 threaded discussions 301 registered participants
  29. 29. Now 181,226 visitors 267,767 page views 479 threaded discussions 582 registered participants
  30. 30. YouTube Over 30 videos of live educationalpresentations and discussions were created during the Games MOOC I.The videos have collectively had 3,003 views. We have 81 people who have subscribed to the YouTube channel.
  31. 31. YouTube Over 100 videos of live educationalpresentations and discussions were created during the Games MOOC.The videos have collectively had 9,993views.We have 181 people who have subscribed to the YouTube channel.
  32. 32. Asynchronous LMS LMS –like site
  33. 33. Popular Discussions Big “G” Games Fun, Flow and Fiero Anything by Jim Gee Anything by Jane McGonigal Augmented Reality Lurking MOOCs
  34. 34. Badges Brave Beginner Game Based Learning Networked Educator
  35. 35. Live Events Online Google Hangout on Air as a quick overview each Monday Tweetchat each Wednesday evening Thursday livestreamed discussion or panel of guests through Google Hangout on Air and also through Second Life.
  36. 36. Twitter hashtag#gamemooc
  37. 37. Tweetchat Wednesday night Games based learning tweetchat 7 pm MT One hour Hashtag #gamemooc
  38. 38. flickr Games BasedLearning MOOC group
  39. 39. Social Media and Online Presence YouTube – gamesmooc
  40. 40. Social Media and Online Presence Second LifeFront Range and ISTE SIGVE
  41. 41. Social Media and Online Presence World of Warcraft Inevitable Betrayal Cognitive Dissonance
  42. 42. Games Based Learning MOOC III March 18 – April 28th
  43. 43. 6 Weeks Week1: Intro to the Course and Topics Week2: Apps and Mobile Possibilities Week3: AR (Augmented Reality) and IF (Interactive Fiction) Week4: Mysteries, Puzzles and Scavenger Hunts Week5: Narratives and Storyboarding Week6: Creating the Clues & Playing the Games
  44. 44. PLN UpcomingGame Based Learning
  45. 45. It Takes A Guild A Guild of Educators Webinar SeriesEvery Third Thursday of the month
  46. 46. Reacting to the Past Conference Regional Conference at Pikes Peak Community College Hosted by the Rocky Mountain Consortium Fri April 19 - Sun April 21, 2013 Faculty will have the opportunity to network and collaborate and to learn about a special opportunity available through the RMC to design their own games. The RMC will begin to field proposals from faculty to create short, chapter games with support from the RMC grant. Faculty who attend the workshop on the third day of the conference will get priority consideration.
  47. 47. rgMOOCRHETORIC AND GAME-BASED MOOC Rhetoric and Composition: The Persuasive Power of Video Games as Paratexts
  48. 48. rgMOOCRHETORIC AND GAME-BASED MOOC Arapahoe Community CollegeMay 28, 2013 - August 1, 2013
  49. 49. Summer Games MOOC 2 Parts
  50. 50. Games MOOC Part IJune 3 – June 24
  51. 51. Multi-Player Games Communities, Collaborations and Economies
  52. 52. MMORPGMassively OnlineRole-Playing Game
  53. 53. MMORPGWoW in BusinessInevitable InstructorsCognitive
  54. 54. Games MOOC Part II July 7 – July 29
  55. 55. ImmersiveEnvironments Online andGame Based Learning
  56. 56. Collaborating and Touring rgMOOC Rhetoric and game- based MOOC 3D GameLab ISTE Special Interest Group SIGVE Virtual Pioneers
  57. 57. FALL Games MOOC CCCS Hackathon