It’s a box by tim caynes - http://www.ﬂickr.com/photos/timcaynes/5408753242/
Screen resolutions of the 681,900 Android devices using opensignalmapshttp://opensignalmaps.com/reports/fragmentation.php
HARDWARE FRAGMENTATION? FACTHardware Store by John McNab http://www.ﬂickr.com/photos/johnmcnab/5758738799/
DEVELOPMENTDevelopment in Docklands by Destinys Agent http://www.ﬂickr.com/photos/destinysagent/2664658912/
Fragmentation challenges have been a key topic of discussion in mobile industry circles since Java ME started proliferating in 2004-5. Developer Economics 2011 by Vision MobileDevelopment in Docklands by Destinys Agent http://www.ﬂickr.com/photos/destinysagent/2664658912/
Developing across the top three or four mobile platforms (iOS, Android, Symbian and Blackberry) reaches just over 20% of the devices sold on average. Developer Economics 2011 by Vision MobileDevelopment in Docklands by Destinys Agent http://www.ﬂickr.com/photos/destinysagent/2664658912/
Brew Series40 Symbian iOS Android many hundred 275 150 350 millions million million millionBlackberry WP Bada WebOS Meego 80 9 12 tons of small OSs million million million http://communities-dominate.blogs.com/brands/2012/05/mobile-services-beyond-messaging-excellent-tns-global-survey-reveals-tons.html
Spiderweb by jk079 - http://www.ﬂickr.com/photos/jk079/5236562439/
Mobile web moving from hype to reality. Developers stumbling on three challenges: fragmentation, performance limitations and lack of distribution and monetisation channels. Developer Economics 2012 by Vision MobileSpiderweb by jk079 - http://www.ﬂickr.com/photos/jk079/5236562439/
OpenSignalMaps, a popular Androidapplication, has tracked over 600 thousanddevices (...) and reported nearly 600 devicemodels and 4,000 device variants.Developer Economics 2012 by Vision Mobile
Digital madness by ric_k - http://www.ﬂickr.com/photos/ric_k/2545124107/
DEVELOPMENT FRAGMENTATION? FACTDevelopment in Docklands by Destinys Agent http://www.ﬂickr.com/photos/destinysagent/2664658912/
contentWhat the user has in a digital experience:1) information and 2) the potential of doingsomething with this information APPLICATIONSArturo Toledo, User Experience Designer (WP Design Studio) - http://ux.artu.tv/?p=240 actions
contentWhat the user has in a digital experience:1) information and 2) the potential of doingsomething with this information APPLICATIONSArturo Toledo, User Experience Designer (WP Design Studio) - http://ux.artu.tv/?p=240
What the user has in a digital experience:1) information and 2) the potential of doingsomething with this information APPLICATIONSArturo Toledo, User Experience Designer (WP Design Studio) - http://ux.artu.tv/?p=240 actions
appstructure Android 2.3 and earlier relied upon the system Back button for supporting navigation within an app. With the introduction of action bars in Android 3.0, a second navigation mechanism appeared: the Up button, consisting of the app icon and a left- point caret http://developer.android.com/design/patterns/navigation.htmlactivity
appstructure When the previously viewed screen is also the hierarchical parent of the current screen, pressing the Back button has the same result as pressing the Up button - this is a common occurrence http://developer.android.com/design/patterns/navigation.htmlactivity
Commonplace means familiar, and for youraudience, familiarity leads to efﬁciency andease (...) Novices in particular beneﬁt frominterfaces that use icons and controls they’veseen elsewhere.Tapworthy - Designing Great iPhone apps, J. Clark
There is a confusing and frustrating array ofhardware, software, apps, websites, etc (...)using them is burdensome (...) the diversity ofthem (...) is already problematic (...) So I seewhatever will simplify and unify our activitiesas being popular.The Future of Apps and Web, Pew Internethttp://pewinternet.org/Reports/2012/Future-of-Apps-and-Web/Overview.aspx
We are only three decades into one of themost important revolutions the world hasever seen. In design development terms, thatis a mere blink.The Mobile Frontier, R. Hinman
the history of mobile has been a long, painfulprocess of copying desktop computers andthen sheepishly realizing that is just doesn’tquite work right.S. Jenson - http://designmind.frogdesign.com/blog/mobile-apps-must.die.html
In light of all the statistical data and anecdotalevidence, it may be difﬁcult to believe thatanything is limiting the potential of mobiletechnology. But there is one limiting factor: it’sour ﬁxation with the desktop paradigm andits graphical user interface.The Mobile Frontier, R. Hinman
lockdown was the direction a visionary SteveJobs (...) ﬁrst took with the iPhone. (...) Thesetechnologies can let geeky outsiders buildupon them just as they could with PCs, but ina highly controlled and contingent way (...)software written by outsiders that must beapproved by and funneled through Apple.The Future of the Internet, J. Zittrain
When your task is designing an operatingsystem, you are not focusing on interactioninnovation: all your energies are going intoother things ....... mainly creating a coherent interactionframework, protecting your users, and givingthird-party developers the tools they need.
Companies build phones that the carriers askfor instead of taking risks and testing newconcepts (...) The result is a collection ofhandsets that are fairly homogenous from asmall number of brands.http://theverge.com/2012/7/5/3138711/ﬁve-years-after-the-iphone-carriers-are-the-biggest-threat-to-innovation-editorial
There’s a lull in the industry right now (...) Ifanything, Apple has an interest in maintainingthe status quo. So does everyone else.http://www.mobileindustryreview.com/2012/05/the-facebook-phone-why-its-good-news-for-the-industry.html
with every new smartphone subscription wetake another tiny but discrete step towards anetworked world dominated by powerfulcorporations that can (...) control the speedof technological innovation to a pace that isconvenient for them rather than determinedby the creativity of hackers and engineers.http://guardian.co.uk/technology/2012/jun/03/john-naughton-smartphone-revolution-cost
disruption in mobile designwill not come from thecompanies designing the OS
disruption in mobile designmust come from third partyservices
disruption in mobile designmust come from third partyservices or might not comeat all.
4 billion unique mobile phone usersThe State of the Union blog for Mobile Industry - all the stats and facts for 2012, T. Ahonen http://goo.gl/M0oyV
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