2. What is UDL?
• Universal Design for Learning (UDL) is an
educational approach to instruction that
eliminates barriers to learning through
technology.
4. Representation
• This refers to how you as a teacher
design and deliver content
information to your classroom.
• Brain research shows that when
students can recognize what they
are to learn, they succeed in the
content
• Example: Highlighting vocabulary
words in subject content, main
ideas offered through graphic
organizers, vocal directions with
written directions, pre-teaching
vocabulary
5. Engagement
• This refers to how students
participate in your classroom.
• Brain research has indicated
students learn in a variety of
ways, so offering multiple
ways tor represent their
knowledge allows students to
be emotionally attached to
the task and work harder
• Examples: Cubing, Tic-Tac-
Toe cards, Choice boards,
self-monitoring checklists,
6. Expression
• This refers to how you ask
students to demonstrate what
they have learned.
• Brain research has shown that
giving students options appeals
to their affective networks and
will help students take pride in
their work
• Examples: VoiceThread,
PowerPoint Presentation,
Blogging, Visual Graphics/Art,
Oral Explanation to the teacher
7. Technology and UDL
• Using technology in the classroom can appeal
to the 21st century learners and engage the
students in the classroom.
• Technology also brings many options for how
to introduce concepts and gives options for
how students can present what they have
learned.
8. Impact in the Classroom
• By implementing UDL in our school, we will be
able to reach all learners and increase student
engagement and success.
• Here are some tools from the CAST website
that would benefit our instructional methods.
– UDL Goal Setter
– UDL Class Profile Maker
– Curriculum Barrier Finder
9. Tools Explained
• Goal Setter- This will help teachers provide
goals for their class and set multiple paths for
student achievement.
• This would be great in our school to use to
diversify instruction and provide more than
one way for our students to show
achievement.
10. Tools Con’t
• Class Profile Maker- This tool helps you create a
class learning profile for your class.
• This could be beneficial to our staff in planning
lessons that involve a plethora of modalities for
students to learn the content.
• Curriculum Barrier Finder-This tool teaches you
how to find hidden barriers to your students
learning through the curriculum.
• This tool is a template that allows you to analyze
your lesson plan and be aware of some barriers
that you may not know you are creating.
11. Resources
• CAST, Inc. (2002–2011). Teaching every student: Tools and activities.
Retrieved from http://www.cast.org/teachingeverystudent/tools/
• Kentucky Department of Education. (2012, September 28). Pathway
to achievement: Universal design for learning. Retrieved from
http://www.education.ky.gov/KDE/Instructional+Resources/Curricul
um+Documents+and+Resources/Universal+Design+for+Learning/
• Rose, D., & Meyer, A. (2002). Teaching every student in the digital age:
Universal design for learning. Retrieved from
http://www.cast.org/teachingeverystudent/ideas/tes/
• San Francisco State University. (2012, September 19). Universal
design for learning. Retrieved from http://ctfd.sfsu.edu/udl.htm