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ASP.NET USING C# 
TYBSC(IT) SEM 5 
COMPILED BY : SIDDHESH ZELE 
302 PARANJPE UDYOG BHAVAN, NEAR KHANDELWAL SWEETS, NEAR THANE 
STATION , THANE (WEST) 
PHONE NO: 8097071144 / 8097071155 / 8655081002
SYLLABUS 
UNIT TOPICS PAGE NO 
Unit-I Review of .NET frameworks, Introduction to C#, Variables and expressions, 
flow controls, functions, debugging and error handling, OOPs with C#, 
Defining classes and class members. 
1 
Unit-II Assembly, Components of Assembly, Private and Shared Assembly, Garbage 
Collector, JIT compiler. Namespaces Collections, Delegates and Events. 
Introduction to ASP.NET 4: Microsoft.NET framework, ASP.NET lifecycle. CSS: 
Need of CSS, Introduction to CSS, Working with CSS with visual developer. 
40 
Unit-III ASP.NET server controls: Introduction, How to work with button controls, 
Textboxes, Labels, checkboxes and radio buttons, list controls and other web 
server controls, web.config and global.asax files. Programming ASP.NET web 
pages: Introduction, data types and variables, statements, organizing code, 
object oriented basics. 
65 
Unit-IV Validation Control: Introduction, basic validation controls, validation 
techniques, using advanced validation controls. State Management: Using 
view state, using session state, using application state, using cookies and URL 
encoding. Master Pages: Creating master pages, content pages, nesting 
master pages, accessing master page controls from a content page. 
Navigation: Introduction to use the site navigation, using site navigation 
controls. 
73 
Unit-V Databases: Introduction, using SQL data sources, GridView Control, 
DetailsView and FormView Controls, ListView and DataPager controls, Using 
object datasources. ASP.NET Security: Authentication, Authorization, 
Impersonation, ASP.NET provider model 
88 
Unit-VI LINQ: Operators, implementations, LINQ to objects,XML,ADO.NET, Query 
Syntax. ASP.NET Ajax: Introducing AJAX, Working of AJAX, Using ASP.NET AJAX 
server controls. JQuery: Introduction to JQuery, JQuery UI Library, Working of 
JQuery 
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UNIT 1 
Q: Reviews of .NET Framework? 
Ans: is a revolutionary platform created by Microsoft for developing applications. 
note that it doesn‟t „„develop applications on the Windows operating system.‟‟ 
Although the Microsoft release of the .NET Framework runs on the Windows 
operating system, it is possible to find alternative versions that will work on other 
systems. 
One example of this is Mono, an open-source version of the .NET Framework (including a C# 
compiler) that runs on several operating systems, including various flavors of Linux and Mac 
OS you can use the Microsoft .NET Compact Framework 
.NET Framework enables the creation of Windows applications, Web applications, Web services, 
and pretty much anything else you can think of. 
The .NET Framework has been designed so that it can be used from any language, including 
C#, C++, Visual Basic, JScript, and even older languages such as COBOL. 
Not only all of these languages have access to the .NET Framework, but they can also 
communicate with each other. It is perfectly possible for C# Developers to make use of code 
written by Visual Basic programmers, and vice versa. 
Q: What is .NET Framework? 
The .NET Framework consists primarily of a gigantic library of code that you use from your 
client languages (such as C#) using object-oriented programming (OOP) techniques. 
This library is categorized into different modules — you use portions of it depending on the 
results you want to achieve. 
one module contains the building blocks for Windows applications, another for Network 
programming, and another for Web development 
.NET Framework library defines some basic types. A type is a representation of data, and 
specifying some of the most fundamental of these (such as „„a 32-bit signed integer‟‟) facilitates 
interoperability between languages using the .NET Framework. This is called the Common Type 
System (CTS).
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As well as supplying this library, the .Net Framework also includes the .NET Common Language 
Runtime (CLR), which is responsible for maintaining the execution of all applications 
developed using the .NET library 
In order for C# code to execute, it must be converted into a language that the target operating 
system understands, known as native code. 
This conversion is called compiling code, an act that is performed by a compiler. Under the 
.NET Framework, this is a two-stage process. 
Q: CIL and JIT 
When you compile code that uses the .NET Framework library, you don‟t immediately create 
operating-system-specific native code. Instead, you compile your code into Common 
Intermediate Language (CIL) code. This code isn‟t specific to any operating system (OS) and 
isn‟t specific to C#. Other .NET languages — Visual Basic .NET, for example — also compile to 
this language as a first stage. This compilation step is carried out by VS or VCE when you 
develop C# applications. 
Obviously, more work is necessary to execute an application. That is the job of a just-in-time 
(JIT) compiler, which compiles CIL into native code that is specific to the OS and machine 
architecture being targeted. Only at this point can the OS execute the application. 
In the past, it was often necessary to compile your code into several applications, each of 
which targeted a specific operating system and CPU architecture. Typically, this was a form of 
optimization (to get code to run faster on an AMD chipset, for example), but at times it was 
critical (for applications to work in both Win9x and WinNT/2000 environments, for example). 
This is now unnecessary, because JIT compilers (as their name suggests) use CIL code, which 
is independent of the machine, operating system, and CPU. Several JIT compilers exist, each 
targeting a different architecture, and the appropriate one is used to create the native code 
required. 
The beauty of all this is that it requires a lot less work on your part — in fact, you can forget 
about system-dependent details and concentrate on the more interesting functionality of your 
code. 
Q: Explain Assemblies? 
When you compile an application, the CIL code created is stored in an assembly. Assemblies 
include both executable application files that you can run directly from Windows without the 
need for any other programs (these have a .exe file extension) and libraries (which have a .dll 
extension) for use by other applications. 
In addition to containing CIL, assemblies also include meta information (that is, information 
about the information contained in the assembly, also known as metadata) and optional 
resources (additional data used by the CIL, such as sound files and pictures). The meta 
information enables assemblies to be fully self-descriptive. You need no other information to 
use an assembly, meaning you avoid situations such as failing to add required data to the 
system registry and so on, which was often a problem when developing with other platforms. 
This means that deploying applications is often as simple as copying the files into a directory 
on a remote computer. Because no additional information is required on the target systems, 
you can just run an executable file from this directory and (assuming the .NET CLR is installed) 
you‟re good to go.
Of course, you won‟t necessarily want to include everything required to run an application in 
one place. You might write some code that performs tasks required by multiple applications. In 
situations like that, it is often useful to place the reusable code in a place accessible to all 
applications. In the .NET Framework, this is the global assembly cache (GAC). Placing code in 
the GAC is simple — you just place the assembly containing the code in the directory 
containing this cache. 
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Q: Managed Code 
The role of the CLR doesn‟t end after you have compiled your code to CIL and a JIT compiler 
has compiled that to native code. Code written using the .NET Framework is managed when it 
is executed (a stage usually referred to as runtime). This means that the CLR looks after your 
applications by managing memory, handling security, allowing cross-language debugging, and 
so on. By contrast, applications that do not run under the control of the CLR are said to be 
unmanaged, and certain languages such as C++ can be used to write such applications, which, 
for example, access low-level functions of the operating system. However, in C# you can write 
only code that runs in a managed environment. You will make use of the managed features of 
the CLR and allow .NET itself to handle any interaction with the operating system. 
Q: Garbage Collection 
One of the most important features of managed code is the concept of garbage collection. This 
is the .NET method of making sure that the memory used by an application is freed up 
completely when the application is no longer in use. Prior to .NET this was mostly the 
responsibility of programmers, and a few simple errors in code could result in large blocks of 
memory mysteriously disappearing as a result of being allocated to the wrong place in 
memory. That usually meant a progressive slowdown of your computer followed by a system 
crash. 
.NET garbage collection works by periodically inspecting the memory of your computer and 
removing anything from it that is no longer needed. There is no set time frame for this; it 
might happen thousands of times a second, once every few seconds, or whenever, but you can 
rest assured that it will happen. 
Q: steps required to create a .NET application 
Ans: 
1. Application code is written using a .NET-compatible language 
2. That code is compiled into CIL, which is stored in an assembly 
3. When this code is executed it must first be compiled into native code using a JIT 
compiler
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4. The native code is executed in the context of the managed CLR 
Q: Linking 
Note one additional point concerning this process. The C# code that compiles into CIL in step 2 
needn‟t be contained in a single file. It‟s possible to split application code across multiple 
source code files, which are then compiled together into a single assembly. This extremely 
useful process is known as linking. It is required because it is far easier to work with several 
smaller files than one enormous one. You can separate out logically related code into an 
individual file so that it can be worked on independently and then practically forgotten about 
when completed. This also makes it easy to locate specific pieces of code when you need them 
and enables teams of developers to divide the programming burden into manageable chunks, 
whereby individuals can „„check out‟‟ pieces of code to work on without risking damage to 
otherwise satisfactory sections or sections other people are working on. 
Q: Introduction to C# 
Ans: C# is a relatively new language that was unveiled to the world when Microsoft announced 
the first version of its .NET Framework in July 2000. 
Since then its popularity has rocketed and it has arguably become the language of choice for 
both Windows and Web developers who use the .NET framework. 
Part of the appeal of C# comes from its clear syntax, which derives from C/C++ but simplifies 
some things that have previously discouraged some programmers. 
• Fully object oriented language like java and first component oriented language 
• Designed to support key features of .NET framework 
• Its is simple, effective, productive, type-safe 
• Belongs to family of C/C++ 
• It is designed to build robust, reliable and durable components to handle real world 
applications
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Q: starting with VISUAL STUDIO 2010 
Ans : 
1. Start visual studio 2010 IDE 
2. Click on new project 
3. Click on visual c# language, click on console application
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4. Visual studio 2010 IDE creates basic code for start 
These are the namespaces imported using using keyword 
using System; 
using System.Collections.Generic; 
using System.Linq; 
using System.Text; 
namespace ConsoleApplication2 
{ 
class Program 
{ 
static void Main(string[] args) 
{ 
} 
} 
} 
------------------------------------------------------------- 
namespace ConsoleApplication2 
//works like a container which holds namespaces and classes inside it. 
----------------------------------------------- 
class Program 
//It is a class which can hold classes and methods, function, fields etc. 
static void Main(string[] args) 
{
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} 
//This is a Method from which the execution starts 
----------------------------------------------- 
Variables and Expressions 
BASIC C# SYNTAX 
The look and feel of C# code is similar to that of C++ and Java. 
C# code is made up of a series of statements, each of which is terminated with a semicolon. 
Because whitespace is ignored, multiple statements can appear on one line, although for 
readability it is usual to add carriage returns after semicolons, to avoid multiple statements on 
one line. 
C# is a block-structured language, meaning statements are part of a block of code. These 
blocks, which are delimited with curly brackets ({ and }), may contain any number of 
statements, or none at all. 
COMMENTS IN C# 
/* This is a comment */ 
Multiline comment 
/* And so... 
... is this! * 
Single line comment 
// this is comment line 
code outlining functionality 
You can do this with the #region and #endregion 
#region Using directives 
using System; 
using System.Collections.Generic; 
using System.Linq; 
using System.Text; 
#endregion 
C# syntax for declaring variables 
<type> <name>; 
String ename 
number of different integer types can be used to store various ranges of numbers 
u characters before some variable names are shorthand for unsigned
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floating-point values 
three other simple types 
Declaring and assigning values to variables 
class Program 
{ 
static void Main(string[] args) 
{ 
string strEname; //declaring variable 
strEname = "We-It tutorials"; //initalizing value 
Console.WriteLine(strEname); //printing value of variable 
} 
} 
Naming Conventions 
two naming conventions are used in the .NET Framework namespaces: PascalCase and camelCase. 
camelCase variable names: 
age 
firstName 
timeOfDeath
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These are PascalCase: 
Age 
LastName 
WinterOfDiscontent 
Literal Values 
String Literals 
Eg : 
If we want to print 
"sid"s place" 
Solution use escape character 
"sid"s place"
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EXPRESSIONS 
By combining operators with variables and literal values (together referred to as operands when 
used with operators), you can create expressions, which are the basic building blocks of 
computation 
Unary— Act on single operands 
Binary—Act on two operands 
Ternary—Act on three operands 
Mathematical Operators
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Assignment Operators 
Operator Precedence 
Namespaces 
namespaces. These are the .NET way of providing containers for application code, such that code 
and its contents may be uniquely identified. Namespaces are also used as a means of 
categorizing items in the .NET Framework. 
namespace outer 
{ 
namespace inner 
{ 
namespace moreinner 
{ 
} 
} 
} 
Using namespaces 
using outer.inner.moreinner;
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Flow Control 
Boolean logic and how to use it 
How to branch code 
How to loop code 
 BOOLEAN LOGIC 
conditional Boolean operators 
THE GOTO STATEMENT 
C# enables you to label lines of code and then jump straight to them using the goto statement 
goto <labelName>;
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class Program 
{ 
static void Main(string[] args) 
{ 
string strEname; //declaring variable 
goto jumpon; 
strEname ="sid"s place"; //initalizing value 
Console.WriteLine(strEname); //printing value of variable 
jumpon: 
Console.ReadKey(); 
} 
} 
Goto jumpon; will directly jump on label jumpon: escaping between code. 
The Ternary Operator 
<test> ? <resultIfTrue>: <resultIfFalse> 
string a = (1 == 1) ? "its true" : "its false"; 
output: 
value of a “its true” 
The if Statement 
if (<test>) 
<code executed if <test> is true>; 
if (1 == 1) 
{ 
Console.WriteLine(“condition true”); 
} 
The If else 
if (<test>) 
<code executed if <test> is true>; 
else 
<code executed if <test> is false>; 
if (1 == 1) 
{ 
Console.WriteLine("condition true");// condition true 
} 
else 
{ 
Console.WriteLine("condition false"); 
} 
Checking More Conditions Using if Statements 
if (1 == 2) 
{ 
Console.WriteLine("condition true"); 
} 
else 
{ 
Console.WriteLine("condition false");
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if (2 == 2) 
{ 
Console.WriteLine("inside next condition check"); 
} 
} 
The switch Statement 
switch (<testVar>) 
{ 
case <comparisonVal1>: 
<code to execute if <testVar> == <comparisonVal1> > 
break; 
case <comparisonVal2>: 
<code to execute if <testVar> == <comparisonVal2> > 
break; 
default: 
<code to execute if <testVar> != comparisonVals> 
break; 
} 
int a = 2; 
switch (a) 
{ 
case 1: 
Console.WriteLine("one"); 
break; 
case 2: 
Console.WriteLine("two");// executes 
break; 
default: 
Console.WriteLine("default"); 
break; 
} 
Fall through in switch case 
int a = 2; 
switch (a) 
{ 
case 1: 
Console.WriteLine("one"); 
break; 
case 2: 
Console.WriteLine("two");// executes 
Goto default: 
default: 
Console.WriteLine("default");//executes 
break; 
} 
LOOPING 
Looping refers to the repeated execution of statements. This technique comes in 
very handy because it means that you can repeat operations as many times as you want 
(thousands, even millions, of times) without having to write the same code each time.
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do Loops 
The structure of a do loop is as follows, where <Test> evaluates to a Boolean value: 
do 
{ 
<code to be looped> 
} while (<Test>); 
Do while loop is also called as exit condition checking loop, means it will check the 
condition while exiting loop. 
Eg: 
int i = 0;//initialization 
do 
{ 
System.Console.Write(" " + i.ToString()); 
i++; //increment 
} while (i != 10); //condition 
while Loops 
The Boolean test in a while loop takes place at the start of the loop cycle, not at the end 
“entry level checking” 
while (<Test>) 
{ 
<code to be looped> 
} 
Eg: 
int i = 1; //initialization 
while (i <= 10) // condition 
{ 
Console.WriteLine(i); 
i++; // increment 
} 
for Loops 
This type of loop executes a set number of times and maintains its own counter. 
for (<initialization>; <condition>; <operation>) 
{ 
<code to loop> 
} 
Eg: 
for (int i = 0; i <= 10; i++) 
{ 
Console.Write(" " + i.ToString()); 
} 
Interrupting Loops 
break—Causes the loop to end immediately
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continue—Causes the current loop cycle to end immediately (execution continues with 
the next loop cycle) 
goto—Allows jumping out of a loop to a labeled position 
return— Jumps out of the loop and its containing function 
About Variables 
 How to perform implicit and explicit conversions between types 
 How to create and use enum types 
 How to create and use struct types 
 How to create and use arrays 
 How to manipulate string values 
Enumerations: Variable types that have a user-defined discrete set of possible values 
that can be used in a human-readable way. (user defined integer datatype) 
Structs: Composite variable types made up of a user-defined set of other variable 
types. (userdefined datatype) 
Arrays: Types that hold multiple variables of one type, allowing index access to the 
individual value. 
Declaring and initialization of variables 
string s1, s2, s3; // declaration 
int i1, i2, i3; // declaration 
s1 = "hello"; // initialization 
s2 = "world"; // initialization 
i1 = 2; // initialization 
i3 = 3; // initialization 
Implicit conversion: Conversion from type A to type B is possible in all circumstances, 
and the rules for performing the conversion are simple enough for you to trust in the 
compiler. 
Explicit conversion: Conversion from type A to type B is possible only in certain 
circumstances or where the rules for conversion are complicated enough to merit 
additional processing of some kind.
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Implicit conversion chart 
Explicit conversion 
Converting string to integer 
private void Form1_Load(object sender, EventArgs e) 
{ 
int a = Convert.ToInt16("11"); 
}
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Convert class for explicit conversions 
Overflow checking 
Two keywords exist for setting what is called the overflow checking context for an 
expression: checked and unchecked. You use these in the following way: 
checked(<expression>) 
unchecked(<expression>) 
if you replace checked with unchecked in this code, you get the result shown earlier, 
and no error occurs. That is identical to the default behavior
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Enumerations 
enum <typeName> : <underlyingType> 
{ 
<value1> = <actualVal1>, 
<value2>, 
<value3> = <value1>, 
<value4>, 
... 
<valueN> = <actualValN> 
} 
Structs 
struct employee 
{ 
public int empno; 
public string empname; 
public string empsname; 
} 
private void button1_Click(object sender, EventArgs e) 
{ 
string s; // this is how we declare 
// variable of predefined datatype 
employee e; // this is how we declare 
// variable of userdefined datatype 
e.empno = 1; // initalization 
e.empname = "max"; // initalization 
e.empsname = "payne"; // initalization 
MessageBox.Show(e.empno + " " + e.empname); // retrival 
}
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Output: 
Arrays 
All the types you‟ve seen so far have one thing in common: Each of them stores a single 
value (or a single set of values in the case of structs). Sometimes, in situations where you 
want to store a lot of data, this isn‟t very convenient. You may want to store several values of 
the same type at the same time, without having to use a different variable for each value. 
The alternative is to use an array. Arrays are indexed lists of variables stored in a single 
array type variable. 
Declaring Arrays 
<baseType>[ ] <name>; 
This type declaration is also called as dynamic size array. 
int[ ] myArray; // 
use the new keyword to explicitly initialize the array, and a constant value to define the 
size. 
int[ ] myIntArray = new int[5]; // the depth of an array is to strore 5 values 
Declaring and initializing array 
int[ ] myArray = { 1, 2, 3, 4, 5 }; 
int[ ] myArray = new int[5] { 1, 2, 3, 4, 5 }; 
myArray[0] = 1; 
myArray[1] = 2; 
myArray[2] = 3; 
myArray[3] = 4; 
myArray[4] = 5; 
eg: 
int[] myarray; // declaration 
public void test() 
{ 
int[] myarray = new int[2]; 
/* You can either specify the complete contents of the array in a literal form or specify the size 
of the array and use the new keyword to initialize all array elements. */
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myarray[0] = 1; // initialization 
myarray[1] = 2; // initialization 
for (int i = 0; i < myarray.Length; i++) 
{ 
MessageBox.Show(myarray[i].ToString()); // retrival 
} 
} 
Op: 1 2 in messagebox 
Working with foreach Loops 
Syntax: 
foreach (<baseType> <name> in <array>) 
{ 
// can use <name> for each element 
} 
Eg: 
for (int i = 0; i < myarray.Length; i++) 
{ 
MessageBox.Show(myarray[i].ToString()); // retrival 
} 
Same thing can be achived by foreach loop 
foreach (int x in myarray) 
{ 
MessageBox.Show(x.ToString()); 
} 
Multidimensional Arrays 
A multidimensional array is simply one that uses multiple indices to access its elements. 
You might specify a position using two coordinates, x and y. You want to use these two 
coordinates as indices. 
A two-dimensional array such as this is declared as follows: 
<baseType>[ , ] <name>; 
Arrays of more dimensions simply require more commas: 
<baseType>[ , , , ] <name>; 
Eg: 
int[,] myarray = new int[2,2]; // declaration 
public void test() 
{ 
myarray[0, 0] = 1; // initalization 
myarray[0, 1] = 2; 
myarray[1, 0] = 3; 
myarray[1, 1] = 4; // initalization 
foreach (int x in myarray) 
{ 
MessageBox.Show(x.ToString()); 
}
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} 
Op: 1 2 3 4 in message box 
Arrays of Arrays 
Multidimensional arrays, as discussed in the last section, are said to be rectangular 
because each „„row‟‟ is the same size. Using the last example, you can have a y coordinate of 0 
to 3 for any of the possible x coordinates. 
It is also possible to have jagged arrays, whereby „„rows‟‟ may be different sizes. 
Eg: 
public void test() 
{ 
int[][] myarr = new int[2][]; // declaring arrays 
myarr[0] = new int[2]; // initialize the array that contains other arrays 
myarr[1] = new int[3]; // initialize the array that contains other arrays 
/* 0 1 2 
* 0 3 4 
* 1 5 6 6 
* 
*/ 
myarr[0][0] = 3; // initialize value 
myarr[0][1] = 4; // initialize value 
myarr[1][0] = 5; // initialize value 
myarr[1][1] = 6; // initialize value 
myarr[1][2] = 7; // initialize value 
foreach (int[] x in myarr) 
{ 
foreach (int a in x) 
{ 
MessageBox.Show(a.ToString()); 
} 
} 
} 
Another way of writing jagged array: 
int[ ][ ] jaggedIntArray = { new int[ ] { 1, 2, 3 }, new int[ ] { 1 }, new int[ ] { 1, 2 } 
}; 
Collection 
SYSTEM.COLLECTIONS 
An ArrayList is a class that holds values like an array, but elements can be added or 
removed at will (dynamic array). 
They offer greater functionality over an array, but they also have a larger overhead. 
ArrayLists are not type safe, meaning that each element of the ArrayList can be of a 
different type. 
Eg: 
using System.Collections; 
ArrayList myArrayList = new ArrayList(); //variable length
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ArrayList myArrayList = new ArrayList(5) //fixed length 
myArrayList.Add("Hello"); 
myArrayList.Add("World"); 
myArrayList.Add(10); 
Arraylist properties and methods 
properties description 
Capacity Contains the allocated length of the arraylist 
Count Contains the number of items currently in the arraylist 
methods description 
Add() Adds an item to the arraylist and returns the newly added 
index 
a.add(“abc”) ; 
Clear() Clears all items from the arraylist 
a.Clear(); 
Contains() Returns True if the given object is in the current arraylist 
a.Contains(“a”); 
CopyTo() Copies all or part of the current arraylist to another arraylist 
that is passed in as an argument. 
Eg a.copyto(onedimentionarray); 
Insert() Inserts an item into the arraylist 
a.Insert(index,object); 
Remove() Removes an item from the arraylist 
a.Remove(“a”); 
RemoveAt() Removes an item from the arraylist by index 
a.RemoveAt(index); 
RemoveRange() Removes a range of items from the arraylist 
a.RemoveRange(index,range) ; 
Sort() Sorts the items in the arraylist 
a.sort(); 
STRING MANIPULATION 
Your use of strings so far has consisted of writing strings to the console, reading strings 
from the console, and concatenating strings using the + operator. 
Eg: 
string str1, str2; 
string[] strArray = new string[3]; 
strArray[0] = "abc"; 
strArray[1] = "def"; 
strArray[2] = "jkl"; 
str1 = "we-it tutorials"; 
str2 = "hello world"; 
//public int IndexOf(char value); 
MessageBox.Show(str1.IndexOf('-').ToString()); // op: 2 
//public int IndexOf(string value); 
MessageBox.Show(str1.IndexOf("ria").ToString()); // op: 10 
//public int IndexOf(char value, int startIndex); 
MessageBox.Show(str1.IndexOf('i',6).ToString()); // op: 11
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//public int IndexOf(string value, int startIndex); 
MessageBox.Show(str1.IndexOf("ria",4).ToString()); // op: 10 
//public string Insert(int startIndex, string value); 
MessageBox.Show(str1.Insert(15, " thane")); // op: we-it tutorials thane 
//public static string Join(string separator, string[] value); 
MessageBox.Show(string.Join("*", strArray)); // op: abc*def*jkl 
//public int LastIndexOf(string value); 
MessageBox.Show(str1.LastIndexOf('t').ToString());// op: 8 
//public string Remove(int startIndex); 
MessageBox.Show(str2.Remove(4)); // op : hell 
//public string Replace(string oldValue, string newValue); 
MessageBox.Show(str2.Replace("world", "india")); // op: hello india 
//public string[] Split(params char[] separator); 
string[] xyz = str2.Split(' '); 
foreach (string temp in xyz) { MessageBox.Show(temp); } // op: hello and world 
//public string Substring(int startIndex); 
MessageBox.Show(str2.Substring(6)); // op: world 
//public string Substring(int startIndex, int length); 
MessageBox.Show(str2.Substring(6,3)); // op: wor 
//public string ToLower(); 
MessageBox.Show(str1.ToLower()); // op: we-it tutorials 
//public string ToUpper(); 
MessageBox.Show(str1.ToUpper()); // op: WE-IT TUTORIALS 
//public string Trim(); 
MessageBox.Show(str1.Trim()); // we-it tutorials with out whitespace on both 
side 
Functions 
DEFINING AND USING FUNCTIONS 
static void Main(string[] args) 
{ 
} 
This is how we write Main method in c# also called entry method from which the 
program starts execution 
Syntax: 
<Access specifier> <return type> <identifier> (parameters) 
{ 
Return <datatype>; 
} 
Eg: 
Public static int add() 
{
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Return 2+2; 
} 
Public : access specifier 
Static : no class object needed to access function 
Int : return type 
Add : name of the method 
Parameters 
Syntax: 
static <returnType> <FunctionName>(<paramType> <paramName>, ...) 
{ 
... 
return <returnValue>; 
} 
Eg: 
Public int add(int a, int b) 
{ 
Return a + b; 
} 
Calling the function 
Int sum = add(10,20); 
Passing Array as parameter 
Public int add(int[] x) 
{ 
Return x.length; 
} 
Int[] x : is a array parameter 
Parameter Arrays 
A parameter declared with a params modifier is a parameter array. 
Eg: 
class Test 
{ 
static void F(params int[] args) { 
Console.Write("Array contains {0} elements:", args.Length); 
foreach (int i in args) 
Console.Write(" {0}", i); 
Console.WriteLine(); 
} 
static void Main() { 
int[] arr = {1, 2, 3}; 
F(arr); 
F(10, 20, 30, 40); 
F(); 
} 
}
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Op: 
Array contains 3 elements: 1 2 3 
Array contains 4 elements: 10 20 30 40 
Array contains 0 elements: 
Parameters by ref and by val 
Ref : shares same memory location of variable 
Val : copies value from one variable to another (default) 
Eg: 
class Program 
{ 
static void Main(string[] args) 
{ 
int x = 10; 
Program.swap(ref x); 
Console.Write(x); // op : 20 
Console.ReadLine(); 
} 
public static void swap(ref int a) 
{ 
a = 20; 
} 
} 
Out Parameter 
Out : used to take output back from parameter even we use void method. 
Eg: 
class Program 
{ 
static void Main(string[] args) 
{ 
int x = 10; 
int ret; 
Program.test(x,out ret); 
Console.Write(ret); // op : 20 
Console.ReadLine(); 
} 
public static void test(int a, out int b) 
{ 
b = 20; 
} 
} 
Command line arguments 
Eg: 
class Program 
{ 
static void Main(string[] args) 
{ 
foreach (string x in args) 
{
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Console.WriteLine(x); 
} 
Console.ReadLine(); 
} 
} 
Op: 
program.exe hello world 
Hello 
World 
Overloading function 
It allows the programmer to make one or several parameters optional, by giving them a 
default value. 
class Program 
{ 
static void Main(string[] args) 
{ 
Program pp = new Program(); 
Console.WriteLine(pp.add(10, 20).ToString); 
Console.WriteLine(pp.add(10, 20, 30).ToString); 
Console.ReadLine(); 
} 
public int add(int a, int b) 
{ 
return a + b; 
} 
public int add(int a, int b, int c) 
{ 
return a + b + c; 
} 
} 
Debugging and Error Handling 
Outputting Debugging Information 
Writing text to the Output window at runtime is easy. 
There are two commands you can use to do this: 
Debug.WriteLine() 
Trace.WriteLine() 
To use the commands we use System.Diagnostics namespace
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Tracepoints 
An alternative to writing information to the Output window is to use tracepoints. 
1. Position the cursor at the line where you want the tracepoint to be inserted. The 
tracepoint will be processed before this line of code is executed. 
2. Right-click the line of code and select Breakpoint ➪ Insert Tracepoint. 
3. Type the string to be output in the Print a Message text box in the When Breakpoint 
Is Hit dialog that appears. If you want to output variable values, enclose the variable 
name in curly braces. 
4. Click OK. A red diamond appears to the left of the line of code containing a tracepoint, 
and the line of code itself is shown with red highlighting. 
1.Right click on codebreakpointinsert tracepoint
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2.print a message “value of a and b {a} {b}” click ok
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3.while debugging the output of trace is shown output window 
Entering Break Mode 
The simplest way to enter break mode is to click the Pause button in the IDE while an 
application is running. 
 Pause the application and enter break mode. 
 Stop the application completely (this doesn‟t enter break mode, it just quits). 
 Restart the application 
Breakpoints 
A breakpoint is a marker in your source code that triggers automatic entry into break 
mode. 
These features are available only in debug builds. If you compile a release build, all 
breakpoints are ignored. There are several ways to add breakpoints. To add simple breakpoints 
that break when a line is reached, just left-click on the far left of the line of code, right-click on 
the line, and select Breakpoint ➪ Insert Breakpoint; select Debug ➪ Toggle Breakpoint from the 
menu; or press F9. 
A breakpoint appears as a red circle next to the line of code
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A drop-down list offers the following options: (right click on breakpoint) 
 Break always 
 Break when the hit count is equal to 
 Break when the hit count is a multiple of 
 Break when the hit count is greater than or equal to 
Stepping Through Code 
The yellow arrow on breakpoint shows you what point execution has reached when 
break mode is entered. At this point, you can have execution proceed on a line-by-line basis. 
 Step Into: Execute and move to the next statement to execute. 
 Step Over: Similar to Step Into, but won‟t enter nested blocks of code, including 
functions. 
 Step Out: Run to the end of the code block and resume break mode at the 
statement that follows. 
ERROR HANDLING 
Error handling is the term for all techniques of this nature, and this section looks at 
exceptions and how you can deal with them. An exception is an error generated either in your 
code or in a function called by your code that occurs at runtime.
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try . . . catch . . . finally 
The C# language includes syntax for structured exception handling (SEH). Three keywords 
mark code as being able to handle exceptions, along with instructions specifying what to do 
when an exception occurs: try, catch, and finally. Each of these has an associated code block and 
must be used in consecutive lines of code. The basic structure is as follows: 
Syntax: 
try 
{ 
... 
} 
catch (<exceptionType> e) 
{ 
... 
} 
finally 
{ 
... 
} 
It is also possible, however, to have a try block and a finally block with no catch block, 
or a try block with multiple catch blocks. If one or more catch blocks exist, then the finally 
block is optional. 
Without try catch program terminated unexceptionally
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With try catch program dint stopped working 
Nested try 
Try block inside try block is called nested try 
The usage of try catch blocks 
try— Contains code that might throw exceptions („„throw‟‟ is the C# way of saying 
„„generate‟‟ or „„cause‟‟ when talking about exceptions) 
catch—Contains code to execute when exceptions are thrown. catch blocks may be set to 
respond only to specific exception types (such as System.IndexOutOfRangeException) using 
<exceptionType>, hence the ability to provide multiple catch blocks. It is also possible to omit this 
parameter entirely, to get a general catch block that responds to all exceptions. 
finally— Contains code that is always executed, either after the try block if no exception 
occurs, after a catch block if an exception is handled, or just before an unhandled exception 
moves „„up the call stack.‟‟ This phrase means that SEH allows you to nest try...catch...finally blocks 
inside each other, either directly or because of a call to a function within a try block. 
Object-Oriented Programming 
WHAT IS OBJECT-ORIENTED PROGRAMMING? 
Object-oriented programming is a relatively new approach to creating computer 
applications that seeks to address many of the problems with traditional programming 
techniques. The type of programming you have seen so far is known as functional (or procedural) 
programming, often resulting 
in so-called monolithic applications, meaning all functionality is contained in a few 
modules of code (often just one). With OOP techniques, you often use many more modules of 
code, each offering specific functionality, and each module may be isolated or even completely 
independent of the others. This 
modular method of programming gives you much more versatility and provides more 
opportunity for code reuse. 
What Is an Object? 
An object is a building block of an OOP application. This building block encapsulates part 
of the application, which may be a process, a chunk of data, or a more abstract entity.
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Eg: 
class Program 
{ 
#region fields 
public string empname; 
private string empid; 
#endregion 
#region properties 
//properties are used to access private fields 
public string accessempid 
{get{return empid;} set { empid = value; }} 
#endregion 
#region constructor 
//constructor is used to set values to private fields 
//while initialization the object of the classs 
public Program() // default constructor 
{ 
} 
public Program(string a) // parametarized constructor 
{ 
empid = a; 
} 
#endregion 
#region destructor 
~Program() 
{ 
// destructor code 
} 
#endregion 
#region methods and functions 
static void Main(string[] args) 
{ 
Program p = new Program(); // creating object of program class 
Program p1 = new Program("testing"); // passing value to constructor 
p.accessempid = "12"; // accessing property 
} 
#endregion 
} 
The Life Cycle of an Object 
Construction: When an object is first instantiated it needs to be initialized. This 
initialization is known as construction and is carried out by a constructor function, often referred 
to simply as a constructor for convenience. 
Program p = new Program(); // creating object of program class
Destruction: When an object is destroyed, there are often some clean-up tasks to 
perform, such as freeing memory. This is the job of a destructor function, also known as a 
destructor. 
Program p1 = new Program("testing"); // passing value to constructor 
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Static and Instance Class Members 
Static properties and fields enable you to access data that is independent of any object 
instances, and static methods enable you to execute commands related to the class type but 
not specific to object instances. When using static members, in fact, you don‟t even need to 
instantiate an object. 
Static Constructors 
A class can have a single static constructor, which must have no access modifiers and 
cannot have any parameters. A static constructor can never be called directly; instead, it is 
executed when one of the following occurs: 
An instance of the class containing the static constructor is created. 
A static member of the class containing the static constructor is accessed. 
In both cases, the static constructor is called first, before the class is instantiated or 
static members accessed. 
Static Classes 
Often, you will want to use classes that contain only static members and cannot be used 
to instantiate objects (such as Console). A shorthand way to do this, rather than make the 
constructors of the class private, is to use a static class. A static class can contain only static 
members and can‟t have instance constructors, since by implication it can never be 
instantiated. 
OOP TECHNIQUES 
Interfaces 
An interface is a collection of public instance (that is, nonstatic) methods and properties 
that are grouped together to encapsulate specific functionality. After an interface has been 
defined, you can implement it in a class. This means that the class will then support all of the 
properties and members specified by the interface. 
public interface int1 //interface 
{ 
void display();// abstract method 
} 
public interface int2 //interface 
{ 
void display();// abstract method 
} 
public class testing : int1, int2 
// interface supports multiple inheritance 
{ 
void int1.display() 
{ 
Console.WriteLine("interface1 method"); 
}
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void int2.display() 
{ 
Console.WriteLine("interface2 method"); 
} 
} 
Inheritance 
Inheritance is one of the most important features of OOP. Any class may inherit from 
another, which means that it will have all the members of the class from which it inherits. In 
OOP terminology, the class being inherited from (derived from) is the parent class (also known as 
the base class). 
When using inheritance from a base class, the question of member accessibility 
becomes an important one. Private members of the base class are not accessible from a 
derived class, but public members are. However, public 
members are accessible to both the derived class and external code. 
To get around this, there is a third type of accessibility, protected, in which only derived 
classes have access to a member. 
public class parent 
{ 
public void display() 
{ 
Console.WriteLine("display method"); 
} 
} 
public class child : parent 
{ 
// no methods or functions 
} 
class Program 
{ 
static void Main(string[] args) 
{ 
child c = new child(); // creating object of child class 
c.display();// even though child class doesnt have methods display() method is 
accessible because if inheritance 
} 
} 
virtual, override , new 
public class parent 
{ 
public virtual void display() // virtual method 
{ 
Console.WriteLine("display method"); 
} 
} 
public class child : parent 
{ 
public override void display() // overridden method 
{ 
Console.WriteLine("new display"); 
}
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} 
class Program 
{ 
static void Main(string[] args) 
{ 
child c = new child(); // creating object of child class 
c.display(); // it will call display() of child class 
} 
} 
Virtual method in base class can be overridden in derived class using override keyword. 
when virtual keyword is not written in base class method we can not use override. Override can 
be written only when virtual keyword is written. 
This can be done by a new keyword 
public class parent 
{ 
public void display() 
{ 
Console.WriteLine("display method"); 
} 
} 
public class child : parent 
{ 
public new void display() // suppress base method 
{ 
Console.WriteLine("new display"); 
} 
} 
class Program 
{ 
static void Main(string[] args) 
{ 
child c = new child(); // creating object of child class 
c.display(); // it will call display() of child class 
} 
} 
Sealed class and sealed method 
public sealed class parent 
sealed class cannot be further inherited 
public sealed void display() 
sealed method cannot be overridden 
Abstract class and abstract method 
public abstract class parent // abstract class 
{ 
public abstract void display();// abstract method 
}
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Abstract methods are like interface which has only declaration no body or execution 
procedures 
Abstract classes has abstract methods, it can not be used directly that‟s why it is 
inhearited and method are overrided. 
Polymorphism 
C# gives us polymorphism through inheritance. Inheritance-based polymorphism allows 
us to define methods in a base class and override them with derived class implementations. 
Thus if you have a base class object that might be holding one of several derived class objects, 
polymorphism when properly used allows you to call a method that will work differently 
according to the type of derived class the object belongs to. 
Operator Overloading 
There are times when it is logical to use operators with objects instantiated from your 
own classes. This is possible because classes can contain instructions regarding how operators 
should be treated. 
Use of same operator but performs different on different class 
Eg: 
1 + 2 
Output is 3 
“a” + “b” 
Output is “ab” 
Even though operator is same it works different on string class and integer class 
Code: 
private void button1_Click(object sender, EventArgs e) 
{ 
overload o1 = new overload(); 
overload o2 = new overload(); 
overload o3 = new overload(); 
o1.x = 5; 
o2.x = 6; 
o3 = o1 + o2; // calling operator overloading method 
MessageBox.Show(o3.x.ToString()); 
} 
} 
public class overload 
{ 
public int x; 
public static overload operator +(overload a, overload b) 
{ 
a.x = a.x * b.x; 
return a; 
} 
}
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Output:
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UNIT 2 
Assemblies 
Every software has executable files (.exe). apart from the executable file, there are some Dynamic 
Link Libraries (DLL) & Library (LIB) files, which conyain the complicated code of some 
commonly used functions. These files come along with software. Any software package includes the 
executable file along with some DLLs & LIB files, which are necessary to run the application. In 
terms of .NET runtime, the process of packaging is called assembling. An assembly contains MSIL, 
metadata, & other files required to execute .NET program successfully. 
In .NET Framework, assemblies play an important role. An assembly is an fundamental unit of 
deployment. Deployment is the process wherein an application installed on a machine. Assemblies 
can be created with the help of some development tools like Visual Studio or with the help of tools 
provided in .NET framework SDK. Assemblies can be make in form of .dll or .exe files using 
Visual Studio. When source code is compiled, the EXE/DLL, generated by default, is actually an 
assembly. 
Assemblies Overview 
Assemblies are a fundamental part of programming with the .NET Framework. An assembly 
performs the following functions: 
 It contains code that the common language runtime executes. Microsoft intermediate 
language (MSIL) code in a portable executable (PE) file will not be executed if it does not 
have an associated assembly manifest. Note that each assembly can have only one entry 
point (that is, DllMain, WinMain, or Main). 
 It forms a security boundary. An assembly is the unit at which permissions are requested and 
granted 
 It forms a type boundary. Every type's identity includes the name of the assembly in which it 
resides. A type called MyType loaded in the scope of one assembly is not the same as a type 
called MyType loaded in the scope of another assembly. 
 It forms a reference scope boundary. The assembly's manifest contains assembly metadata 
that is used for resolving types and satisfying resource requests. It specifies the types and 
resources that are exposed outside the assembly. The manifest also enumerates other 
assemblies on which it depends. 
 It forms a version boundary. The assembly is the smallest versionable unit in the common 
language runtime; all types and resources in the same assembly are versioned as a unit. The 
assembly's manifest describes the version dependencies you specify for any dependent 
assemblies. 
 It forms a deployment unit. When an application starts, only the assemblies that the 
application initially calls must be present. Other assemblies, such as localization resources or 
assemblies containing utility classes, can be retrieved on demand. This allows applications to 
be kept simple and thin when first downloaded
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 It is the unit at which side-by-side execution is supported. 
Assemblies can be static or dynamic. Static assemblies can include .NET Framework types 
(interfaces and classes), as well as resources for the assembly (bitmaps, JPEG files, resource files, 
and so on). Static assemblies are stored on disk in portable executable (PE) files. You can also use 
the .NET Framework to create dynamic assemblies, which are run directly from memory and are not 
saved to disk before execution. You can save dynamic assemblies to disk after they have executed. 
There are several ways to create assemblies. You can use development tools, such as Visual Studio 
2005, that you have used in the past to create .dll or .exe files. You can use tools provided in the 
Windows Software Development Kit (SDK) to create assemblies with modules created in other 
development environments. You can also use common language runtime APIs, such 
as Reflection.Emit, to create dynamic assemblies. 
Assembly Benefits 
 Assemblies are designed to simplify application deployment and to solve versioning 
problems that can occur with component-based applications. 
 End users and developers are familiar with versioning and deployment issues that arise from 
today's component-based systems. Some end users have experienced the frustration of 
installing a new application on their computer, only to find that an existing application has 
suddenly stopped working. Many developers have spent countless hours trying to keep all 
necessary registry entries consistent in order to activate a COM class. 
 Many deployment problems have been solved by the use of assemblies in the .NET 
Framework. Because they are self-describing components that have no dependencies on 
registry entries, assemblies enable zero-impact application installation. They also simplify 
uninstalling and replicating applications. 
Versioning Problems 
Currently two versioning problems occur with Win32 applications: 
 Versioning rules cannot be expressed between pieces of an application and enforced by the 
operating system. The current approach relies on backward compatibility, which is often 
difficult to guarantee. Interface definitions must be static, once published, and a single piece 
of code must maintain backward compatibility with previous versions. Furthermore, code is 
typically designed so that only a single version of it can be present and executing on a 
computer at any given time. 
 There is no way to maintain consistency between sets of components that are built together 
and the set that is present at run time. 
These two versioning problems combine to create DLL conflicts, where installing one application 
can inadvertently break an existing application because a certain software component or DLL was 
installed that was not fully backward compatible with a previous version. Once this situation occurs, 
there is no support in the system for diagnosing and fixing the problem.
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An End to DLL Conflicts 
Microsoft® Windows® 2000 began to fully address these problems. It provides two features that 
partially fix DLL conflicts: 
 Windows 2000 enables you to create client applications where the dependent .dll files are 
located in the same directory as the application's .exe file. Windows 2000 can be configured 
to check for a component in the directory where the .exe file is located before checking the 
fully qualified path or searching the normal path. This enables components to be 
independent of components installed and used by other applications. 
 Windows 2000 locks files that are shipped with the operating system in the System32 
directory so they cannot be inadvertently replaced when applications are installed. 
The common language runtime uses assemblies to continue this evolution toward a complete 
solution to DLL conflicts. 
The Assembly Solution 
To solve versioning problems, as well as the remaining problems that lead to DLL conflicts, the 
runtime uses assemblies to do the following: 
 Enable developers to specify version rules between different software components. 
 Provide the infrastructure to enforce versioning rules. 
 Provide the infrastructure to allow multiple versions of a component to be run 
simultaneously (called side-by-side execution). 
Assembly Contents(Components Of Assembly) 
In general, a static assembly can consist of four elements: 
 The assembly manifest, which contains assembly metadata. 
 Type metadata. 
 Microsoft intermediate language (MSIL) code that implements the types. 
 A set of resources. 
Only the assembly manifest is required, but either types or resources are needed to give the 
assembly any meaningful functionality. 
There are several ways to group these elements in an assembly. You can group all elements in a 
single physical file, which is shown in the following illustration.
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Single-file assembly 
Alternatively, the elements of an assembly can be contained in several files. These files can be 
modules of compiled code (.netmodule), resources (such as .bmp or .jpg files), or other files 
required by the application. Create a multifile assembly when you want to combine modules written 
in different languages and to optimize downloading an application by putting seldom used types in a 
module that is downloaded only when needed. 
In the following illustration, the developer of a hypothetical application has chosen to separate some 
utility code into a different module and to keep a large resource file (in this case a .bmp image) in its 
original file. The .NET Framework downloads a file only when it is referenced; keeping 
infrequently referenced code in a separate file from the application optimizes code download. 
Multifile assembly 
The files that make up a multifile assembly are not physically linked by the file system. Rather, they 
are linked through the assembly manifest and the common language runtime manages them as a 
unit. 
In this illustration, all three files belong to an assembly, as described in the assembly manifest 
contained in MyAssembly.dll. To the file system, they are three separate files. Note that the file 
Util.netmodule was compiled as a module because it contains no assembly information. When the 
assembly was created, the assembly manifest was added to MyAssembly.dll, indicating its 
relationship with Util.netmodule and Graphic.bmp. 
As you currently design your source code, you make explicit decisions about how to partition the 
functionality of your application into one or more files. When designing .NET Framework code, you 
will make similar decisions about how to partition the functionality into one or more assemblies. 
Private Assembly
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 When you deploy an assembly which can be use by single application, than this 
assembly is called a private assembly. 
 Private assemblies can be used by only one application they are deployed with. 
 Private assemblies are deployed in the directory where the main application is installed. 
Shared Assembly 
 When you deploy an assembly which can be used by several application, than this 
assembly is called shared assembly. 
 Shared assemblies are stored in a special folder called Global Assembly Cache (GAC), 
which is accessible by all applications. 
 Shared assemblies must have a strong name. A strong name consists of an assembly 
name, a version number, a culture, a public key and an optional digital signature. 
 GAC is capable of maintaining multiple copies of an assembly with the same name but 
different versions. 
Q:Metadata Overview 
Metadata is binary information describing program that is stored either in a common language 
runtime portable executable (PE) file or in memory. When code is complied into a PE file, 
metadata is inserted into one portion of the file, while code is converted to Microsoft 
intermediate language (MSIL) and inserted into another portion of the file. Every type and 
member defined and referenced in a module or assembly is described within metadata. When 
code is executed, the runtime loads metadata into memory and references it to discover 
information about code's classes, members, inheritance, and so on. 
Metadata describes every type and member defined in code in a language-neutral manner. 
Metadata stores the following information: 
 Description of the assembly. 
o Identity (name, version, culture, public key). 
o The types that are exported. 
o Other assemblies that this assembly depends on. 
o Security permissions needed to run. 
 Description of types. 
o Name, visibility, base class, and interfaces implemented. 
o Members (methods, fields, properties, events, nested types). 
 Attributes. 
o Additional descriptive elements that modify types and members. 
Benefits of Metadata 
Metadata is the key to a simpler programming model, eliminating the need for Interface 
Definition Language (IDL) files, header files, or any external method of component reference. 
Metadata allows .NET languages to describe themselves automatically in a language-neutral 
manner, unseen by both the developer and the user. Additionally, metadata is extensible 
through the use of attributes. Metadata provides the following major benefits: 
 Self-describing files.
Common language runtime modules and assemblies are self-describing. A module's 
metadata contains everything needed to interact with another module. Metadata 
automatically provides the functionality of IDL in COM, allowing to use one file for both 
definition and implementation. Runtime modules and assemblies do not even require 
registration with the operating system. As a result, the descriptions used by the runtime 
always reflect the actual code in compiled file, which increases application reliability. 
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 Language interoperability and easier component-based design. 
Metadata provides all the information required about compiled code for programmer to 
inherit a class from a PE file written in a different language. Programmer can create an 
instance of any class written in any managed language (any language that targets the 
common language runtime) without worrying about explicit marshaling or using custom 
interoperability code. 
 Attributes. 
The .NET Framework allows programmer to declare specific kinds of metadata, called 
attributes, in compiled file. Attributes can be found throughout the .NET Framework and 
are used to control in more detail how program behaves at run time. Additionally, 
programmer can emit his/her own custom metadata into .NET Framework files through 
user-defined custom attributes. 
Microsoft intermediate language(MSIL) 
Definition: 
 It is a set of CPU independent instructions that are generated by the language compiler 
when the project is compiled. 
 MSIL code is not executable but further processed by CLR/other runtime environments 
before it becomes executable. 
 MSIL is contained in the assembly of the .NET application. 
Features: 
MSIL instructions map to the code that is written in .NET Language and are used for 
1. loading, 
2. storing, 
3. initializing, 
4. and calling methods on objects, 
5. as well as for arithmetic and logical operations, 
6. control flow, 
7. direct memory access, 
8. exception handling, 
9. and other operations. 
CLS(Common language Specification) provides the infrastructure for MSIL. 
Benefits: 
MSIL provides language interoperability as the code in any .NET language is compiled 
into MSIL.
VB.NET 
Source Code 
C# Source 
Code 
Other.NET 
Source Code 
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MSIL Code 
VB.NET 
Compiler 
C#.NET 
Compiler 
Other.NET 
Compiler 
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Native 
Machine 
Code 
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Same performance for all the .NET Languages: 
 Support for different runtime environments 
 CLR can understand MSIL. 
 Non .NET environments also support MSIL. 
The JIT Compiler in CLR converts the MSIL code into native machine code which is then 
executed by the OS 
Garbage collector(GC) 
JIT 
Compiler 
The Microsoft .NET Framework provides an automated mechanism for reclaiming an object that 
is no longer in use. This process is usually referred as Garbage Collection. 
The Microsoft .NET Framework CLR reserves space for each object instantiated in the system. 
Since memory is not infinite, CLR needs to get rid of those objects that are no longer in use so 
that the space can be used for other objects. 
1. The very first step in Garbage Collection is identifying those objects that can be wiped 
out. 
2. To accomplish this step, CLR maintains the list of references for an object. 
3. If an object has no more references, i.e. there is no way that the object could be 
referred to by the application, CLR considers that object as garbage. 
4. During Garbage Collection, CLR reclaims memory for all garbage objects. 
benefits of garbage collector 
 Enables you to develop your application without having to free memory. 
 Allocates objects on the managed heap efficiently. 
 Reclaims objects that are no longer being used, clears their memory, and keeps the 
memory available for future allocations. Managed objects automatically get clean 
content to start with, so their constructors do not have to initialize every data field.
 Provides memory safety by making sure that an object cannot use the content of 
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another object. 
JIT Compilers 
JIT compilers play a major role in the .NET platform because all .NET PE files contain IL and 
metadata, not native code. The JIT compilers convert IL to native code so that it can execute 
on the target operating system. For each method that has been successfully verified for type 
safety, a JIT compiler in the CLR will compile the method and convert it into native code. 
One advantage of a JIT compiler is that it can dynamically compile code that is optimized for 
the target machine. If you take the same .NET PE file from a one-CPU machine to a two-CPU 
machine, the JIT compiler on the two-CPU machine knows about the second CPU and may be 
able to spit out the native code that takes advantage of the second CPU. Another obvious 
advantage is that you can take the same .NET PE file and run it on a totally different platform, 
whether it be Windows, Unix, or whatever, as long as that platform has a CLR. 
For optimization reasons, JIT compilation occurs only the first time a method is invoked. Recall 
that the class loader adds a stub to each method during class loading. At the first method 
invocation, the VES reads the information in this stub, which tells it that the code for the 
method has not been JIT-compiled. At this indication, the JIT compiler compiles the method 
and injects the address of the native method into this stub. During subsequent invocations to 
the same method, no JIT compilation is needed because each time the VES goes to read 
information in the stub, it sees the address of the native method. Because the JIT compiler 
only performs its magic the first time a method is invoked, the methods you don't need at 
runtime will never be JIT-compiled. 
The compiled, native code lies in memory until the process shuts down and until the garbage 
collector clears off all references and memory associated with the process. This means that the 
next time you execute the process or component, the JIT compiler will again perform its magic. 
If you want to avoid the cost of JIT compilation at runtime, you can use a special tool called 
ngen.exe, which compiles your IL during installation and setup time. Using ngen, you can JIT-compile 
the code once and cache it on the machine so that you can avoid JIT compilation at 
runtime (this process is referred to as pre-JITting). In the event that the PE file has been 
updated, you must PreJIT the PE file again. Otherwise, the CLR can detect the update and 
dynamically command the appropriate JIT compiler to compile the assembly. 
Q:: What are the different types of collections in .NET? 
ANS: At its simplest, an object holds a single value. At its most complex, it holds references to 
many other objects. The .NET Framework provides collections—these include List and 
Dictionary. They are often useful. 
List 
First, the List type provides an efficient and dynamically-allocated array. It does not provide 
fast lookup in the general case—the Dictionary is better for this. List is excellent when used in 
loops. 
example:: 
using System; 
using System.Collections.Generic;
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class Program 
{ 
static void Main() 
{ 
// Use the List type. 
List<string> list = new List<string>(); 
list.Add("cat"); 
list.Add("dog"); 
foreach (string element in list) 
{ 
Console.WriteLine(element); 
} 
} 
} 
output:: 
cat 
dog 
Dictionary 
The Dictionary type in the base class library is an important one. It is an implementation of a 
hashtable, which is an extremely efficient way to store keys for lookup. The Dictionary in .NET 
is well-designed. 
We try to reference items in a table directly by doing arithmetic operations to transform keys 
into table addresses. 
code: 
using System; 
using System.Collections.Generic; 
class Program 
{ 
static void Main() 
{ 
// Use the dictionary. 
Dictionary<string, int> dict = new Dictionary<string, int>(); 
dict.Add("cat", 1); 
dict.Add("dog", 4); 
Console.WriteLine(dict["cat"]); 
Console.WriteLine(dict["dog"]); 
} 
} 
output:: 
1 
4
Note:This program shows how the Dictionary can be used with type parameters to store keys and 
values of specific types. 
ArrayList 
Next, the ArrayList is a collection found in System.Collections and it can store objects of any 
derived type. You don't need to worry about the type of the elements, at least until you need 
to use them. 
Hashtable 
To continue, the Hashtable is a lookup data structure that uses a hash code to find elements 
quickly. The newer Dictionary collection is usually more appropriate for programs when 
available. 
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code: 
using System; 
using System.Collections; 
class Program 
{ 
static void Main() 
{ 
Hashtable table = new Hashtable(); 
table["one"] = 1; 
table["two"] = 2; 
// ... Print value at key. 
Console.WriteLine(table["one"]); 
} 
} 
output:: 
1 
DELEGATES 
A delegate is a type that enables you to store references to functions. Although this sounds 
quite involved, the mechanism is surprisingly simple. 
class Program 
{ 
public delegate void ashok(string letter); // delegate declaration 
static void Main(string[] args) 
{ 
Program pp = new Program(); 
ashok a = new ashok(pp.soniya); // delegate instance 
a("increase taxes"); // delegate invokation 
} 
public void soniya(string msg) // delegate method 
{ 
Console.WriteLine("inside display"); 
}
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} 
Events 
Objects may raise (and consume) events as part of their processing. Events are important 
occurrences 
that you can act on in other parts of code, similar to (but more powerful than) exceptions. 
The special kind of function that is called when the event occurs. You also need to configure 
this handler to listen for the event you are interested in. 
Eg: button click 
How to create custom events and attach (wiring) event to function 
Code: 
private void button1_Click(object sender, EventArgs e) 
{ 
button2.Click += new EventHandler(this.willbecalled); 
// line above will add method to call when button2 is clicked 
} 
private void willbecalled(object sender, EventArgs e) 
{ 
MessageBox.Show("thanks for wiring n event to me"); 
} 
Output: 
Introduction to ASP.NET 4 
When you type a web address like www.facebook.com/weittutorial in your web browser and 
press Enter, the browser sends a request to the web server at that address. This is done 
through HTTP, the HyperText Transfer Protocol. HTTP is the protocol by which web browsers 
and web servers communicate. When you send the address, you send a request to the server. 
When the server is active and the request is valid, the server accepts the request, 
processes it, and then sends the response back to the client browser. The 
relationship between the request and response
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The stages of Page life cycle are as follows : 
Methods Description 
Page_Init Page Initialization 
LoadViewState View State Loading 
LoadPostData Postback Data Processing 
Page_Load Page Loading 
RaisePostDataChangedEvent PostBack Change Notification 
RaisePostBackEvent PostBack Event Handling 
Page_PreRender Page Pre Rendering Phase 
SaveViewState View State Saving 
Page_Render Page Rendering 
Page_Unload Page Unloading 
Page_Init : 
The Page_Init event is the first event to be triggered in the page life cycle. In this the 
control tree has been created, the controls declared in the .aspx file are initialized. The 
viewstate is not available at this stage. We can create or re-create the controls that need to be 
created or re-created dynamically. 
LoadViewState : 
The Viewstate contains stored information that is set by the page and controls of the 
page. But the load view state event only occurs when the page has been posted back. Due to 
viewstate control's and page itself store information that is persistent among web requests. It 
contains the state of the controls the last time the page was processed on the server. 
LoadPostData : 
After viewstate is loaded the control are updated with posted values or values that are 
entered or changed by user.
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Page_Load : 
After Loadpostdata the page_load event is fired. In this event code written inside page 
load is executed once at the beginning of the page. 
RaisePostDataChangedEvent : 
In this event when user clicks submit button or any other button then it changes state 
of the page and the event related to that button is raised. 
RaisePostBackEvent : 
This methods knows which event has occurred and which related method you need to 
call like btnsubmit is clicked then it will call method related to it like “btnsubmit_click” to 
perform its functionality. 
Page_PreRender : 
At this stage page is prepared for Rendering and if user wants to chage anything he can 
change it here only as in this event viewstate is not saved and output is not rendered. 
SaveViewState : 
In this event values of viewstate is saved to control own viewstate collection. The 
resultant viewstate is serialized, hashed, base24 encoded and associated with the _viewstate 
hidden field. 
Page_Render : 
This method takes the HtmlWriter object and uses it to accumulate all HTML text to be 
generated for the control. For each control the page calls the render method and caches the 
HTML output. 
Page_unload : 
During this method, data can be released to free up resources on the server for other 
processes. Once this method is completed, the HTML is sent to the browser for client side 
processing. 
Web Files 
Web Files are specific to web applications and can either be requested by a browser 
directly 
File type extension Description 
Web Form .aspx The workhorses of any ASP.NET web site, 
Web Forms rep-resent the pages that your 
users view in their browser. 
Master Page .master Enable you to define the global structure and 
the look and feel of a web site. 
Web User 
Control 
.ascx Contains page fragments that can be reused 
in multiple pages in your site. 
HTML Page .htm / .html 
Can be used to display static HTML in your 
web site. 
Style Sheet .css Contains CSS code that enables you to style 
and format your web site
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Web 
Configuration 
File 
.config Contains global configuration information that 
is used 
throughout the site. You see how to use the 
web.config 
Site Map .sitemap Contains a hierarchical representation of files 
in your site in an XML format. The Site Map is 
used for 
JScript File .js Contains JavaScript (which Microsoft calls 
JScript) that can be executed in the client‟s 
browser. 
Skin File .skin Contains design information for controls in 
your web site. 
Code Files 
File type extension Description 
Web Service .asmx Can be called by other systems, including browsers, 
and 
can contain code that can be executed on your server. 
Class .cs / .vb Can contain code to program your web site. Note that 
Code Behind files (discussed later) also have this 
exten-sion 
because they are essentially class files. C# uses 
files 
with the .cs extension and Visual Basic uses .vb files. 
Global 
Application 
Class 
.asax Can contain code that is fired in response to 
interesting 
things that happen in your site, such as the start of 
the 
application or when an error occurs somewhere in the 
site. 
Data Files 
File type extension Description 
XML File .xml Used to store data in XML format. In addition to plain 
XML 
files, ASP.NET supports a few more XML-based files, 
two 
of which you briefly saw before: web.config and the 
Site Map. 
SQL 
Server 
Database 
.mdf Files with an .mdf extension are databases that are 
used 
by Microsoft SQL Server. 
ASP.NET Themes and Skins 
A theme is a collection of property settings that allow you to define the look of pages and 
controls, and then apply the look consistently across pages in a Web application, across an 
entire Web application, or across all Web applications on a server.
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Themes and Control Skins 
 Themes are made up of a set of elements: skins, cascading style sheets (CSS), images, 
and other resources. 
 At a minimum, a theme will contain skins. 
 Themes are defined in special directories in your Web site 
Skins 
 A skin file has the file name extension .skin and contains property settings for individual 
controls such as Button, Label, TextBox, or Calendar controls. 
 Control skin settings are like the control markup itself, but contain only the properties 
you want to set as part of the theme. 
o For example, the following is a control skin for a Button control: 
o <asp:button runat="server" BackColor="lightblue" ForeColor="black" /> 
Cascading Style Sheets 
 A theme can also include a cascading style sheet (.css file). When you put a .css file in 
the theme folder, the style sheet is applied automatically as part of the theme. 
Page Themes 
 A page theme is a theme folder with control skins, style sheets, graphics files and other 
resources created as a subfolder of the App_Themes folder in your Web site. Each 
theme is a different subfolder of the App_Themes folder. The following example shows 
a typical page theme, defining two themes named BlueTheme and PinkTheme. 
Applying themes to website 
1.create a website 
2.Add theme folder to website
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3.Now add theme folder in App_Themes 
4.Now add new item to theme folder(SIDD) 
5.Now Add skin file
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6.Now Apply style to controls in .skin 
7.Now Apply style to Webpage using theme 
click on any .aspx page and set Theme name to the folder name in App_Theme
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8.Now View the page in browser 
Cascading Style Sheets 
What CSS is and why you need it?? 
The text was formatted using plain HTML, using tags like <strong> to make the text 
bold, and the <font> tag to influence the font family, size, and color. Web developers soon 
realized that they needed more power to format their pages, so CSS was created to address 
some of HTML‟s styling. 
One of the problems with using HTML for formatting is that it offers only a limited set of 
options to style your pages. You can use tags like <em>, <strong>, and <font> to change the 
appearance of text and use attributes like bgcolor to change the background color of HTML 
elements 
<p> 
<font face=”Arial” color=”red” size=”+1”> 
This is red text in an Arial type face and slightly larger than the default text. 
</font> 
</p> 
formatting with HTML suffers from the following problems: 
➤➤Its feature set severely limits the formatting possibilities that your pages require. 
➤➤ Data and presentation are mixed within the same file. 
➤➤ HTML doesn‟t allow you to easily switch formatting at runtime in the browser. 
➤➤ The required formatting tags and attributes make your pages larger and thus slower to 
load and display. 
How CSS Fixes Formatting Problems 
CSS is designed to format your web pages in almost every possible way. It offers a rich 
set of options to change every little aspect of your web page, including fonts (size, color, 
family, and so on), colors and background colors, borders around HTML elements, positioning 
of elements in your page, and much more. CSS is widely understood by all major browsers 
today, so it‟s the language for visual presentation of web pages and very popular among web 
developers. 
CSS file defines how you want to display it, enabling you to change or replace one of 
the two documents, leaving the other unmodified. In addition, CSS can be placed directly in an 
HTML or ASPX page, which gives you a chance to add small snippets of CSS exactly where you 
need them.
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Working and principles of stylesheet: 
Types of css 
 Inline css 
 Internal css 
 External css 
Inline css 
<b style="background-color:Red;color:White> we-it tutorials</b> 
Internal css 
<head runat="server"> 
<style type="text/css"> 
b 
{ 
background-color:Aqua; 
color:Black; 
} 
body 
{ 
background-color:Green; 
} 
</style> 
</head> 
External css 
Filename: stylesheet.css 
/*setting style to body tag*/ 
body 
{ 
background-color: #C0C0C0; 
border-style: dotted; 
border-width: thin; 
} 
/*custom class*/ 
.custom 
{
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font-size: xx-large; 
font-weight: 400; 
} 
/* custom class*/ 
.fivestar 
{ 
font-family: 'Arial Black'; 
color: #800080; 
} 
/* style with class*/ 
body.class1 
{ 
color:Green; 
} 
Filename: Default.aspx 
<html> 
<head> 
<link type="text/css" rel="Stylesheet" href="StyleSheet.css" /> 
</head> 
<body class="class1"> 
<form id="form1" runat="server"> 
<div> 
<b class="fivestar"> we-it tutorials</b> 
</div> 
</form> 
</body> 
</html> 
Selectors 
As its name implies, a selector is used to select or point to one or more specific elements within 
your page. A number of different selectors are available, giving you fine control over what 
elements you want to style. 
The Universal Selector 
The Universal selector, indicated by an asterisk (*), applies to all elements in your page. The 
Universal selector can be used to set global settings like a font family. The following rule set 
changes the font for all elements in your page to Arial: 
* 
{ 
font-family: Arial; 
} 
The Type Selector 
The Type selector enables you to point to an HTML element of a specific type. With a Type 
selector, all HTML elements of that type will be styled accordingly. 
h1 
{ 
color: Green; 
} 
The ID Selector 
The ID selector is always prefixed by a hash symbol (#) and enables you to refer to a single 
element in the page. Within an HTML or ASPX page, you can give an element a unique ID using
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the id attribute. With the ID selector, you can change the behavior for that single element, like 
this: 
#IntroText 
{ 
font-style: italic; 
} 
<p id=”IntroText”>I am italic because I have the right ID.</p> 
The Class Selector 
The Class selector enables you to style multiple HTML elements through the class attribute. 
This is handy when you want to give the same type of formatting to a number of unrelated 
HTML 
.Highlight 
{ 
font-weight: bold; 
color: Red; 
} 
<span class=”Highlight”>this is Red and Bold.</span> 
Grouping and Combining Selectors 
CSS also enables you to group multiple selectors by separating them with a comma. 
This is handy if you want to apply the same styles to different elements. 
h1, h2, h3, h4, h5, h6 
{ 
color: Red; 
} 
Properties 
Properties are the part of the element that you want to change with your style sheet. 
property Description exaMple 
background-color 
background-image 
Specifies the 
background 
color or image of an 
element. 
background-color: White; 
background-image: url(Image.jpg); 
border Specifies the border of 
an element. 
border: 3px solid black; 
color Changes the font color. color: Green; 
display Changes the way ele-ments 
are displayed, 
enabling you to hide or 
show them. 
display: none; 
This causes the element to be hidden, 
and 
not take up any screen space. 
float Enables you to “float” 
an 
element in the page 
using 
a left or right float. 
Other 
content is then placed 
float: left; 
This setting causes other content 
following 
a float to be placed at the top-right 
corner of 
the element.
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on 
the opposite side. 
font-family Changes the 
appearance 
of fonts used on your 
page. 
font-family: Arial; 
font-size font-size: 18px; 
font-style font-style: italic; 
font-weight font-weight: bold; 
height Sets the height or 
width 
of elements in your 
page. 
Sets the amount of free 
and outside (margin) of 
an element. 
height: 100px; 
width width: 200px; 
margin padding: 0; 
padding margin: 20px; 
visibility Controls whether an 
element is visible in 
the page. Invisible ele-ments 
still take up 
screen 
space; you just don‟t 
see 
them. 
visibility: hidden; 
This causes the element to be invisible. 
However, it still takes up its original 
space in 
the page. It‟s as if the element is still 
there, 
but completely transparent. 
Working with css with visual developer 
Click style sheet
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Right click on elements and click on Add style rule 
Select element and click on > button and click ok
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Right click on element from css outline and click build style 
Now modify the category and set the properties it will create code behind 
How to attach style sheet
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Page 65 
ASP.NET Server Controls 
Introduction to Server Controls 
It‟s important to understand how server controls operate and how they are completely 
different from the way you define controls in other languages like classic ASP or PHP — another 
popular programming language creating dynamic web sites. 
Eg: 
To create a text box with a message and the current time in it in classic ASP, you can 
use the following code: 
<input type=”text” value=”Hello World, the time is <%=Time()%>” /> 
As you can see, this code contains plain HTML, mixed with a server-side block, delimited 
by <% and %> that outputs the current time using the equals (=) symbol. This type of coding has 
a major disadvantage: the HTML and server-side code is mixed, making it difficult to write and 
manage your pages. 
Server controls work differently. In ASP.NET, the controls “live” on the server inside an 
ASPX page. When the page is requested in the browser, the server-side controls are processed 
by the ASP.NET runtime — the engine that is responsible for receiving and processing requests 
for ASPX pages. The controls then emit client-side HTML code that is appended to the final 
page output. It‟s this HTML code that eventually ends up in the browser, where it‟s used to 
build up the page. 
instead of defining HTML controls in your pages directly, you define an ASP.NET Server 
Control with the following syntax 
<asp:TextBox ID=”Message” Runat=”Server” /> 
Types of Controls 
ASP.NET 4 comes with a large number of server controls, supporting most of your web 
development needs. To make it easy for you to find the right controls, they have been placed 
in separate control categories in the Visual Web Developer Toolbox
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Common Properties for All Controls 
Most of the server controls you find in the VWD Toolbox share some common behavior. 
Part of this behavior includes the so-called properties that define the data a control can contain 
and expose. 
Each server control has an ID to uniquely identify it in the page, a Runat attribute that 
is always set to Server to 
indicate the control should be processed on the server, and a ClientID that contains the 
client-side ID attribute that will be assigned to the element in the final HTML. 
propertY desCription 
AccessKey Enables you to set a key with which a control can be accessed at 
the client by pressing the associated letter. 
BackColor ForeColor Enables you to change the color of the background (BackColor) 
and text (ForeColor) of the control. 
BorderColor 
BorderStyle 
BorderWidth 
Changes the border of the control in the browser. The similarities 
with the CSS border properties you saw in the previous chapter 
are no coincidence. Each of these three ASP.NET properties maps 
directly to its CSS counterpart. 
CssClass Lets you define the HTML class attribute for the control in the 
browser. This class name then points to a CSS class you defined 
in the page or an external CSS file. 
Enabled Determines whether the user can interact with the control in the 
browser. For 
example, with a disabled text box (Enabled=”False”) you cannot 
change its text. 
Font Enables you to define different font-related settings, such as Font- 
Size, Font-Names, and Font-Bold. 
Height Width Determines the height and width of the control in the browser. 
TabIndex Sets the client-side HTML tab index attribute that determines the 
order in which users can move through the controls in the page 
by pressing the Tab key. 
ToolTip Enables you to set a tooltip for the control in the browser. This 
tooltip, rendered as a title attribute in the HTML, is shown when 
the user hovers the mouse over the relevant HTML element. 
Visible Determines whether or not the control is sent to the browser. You 
should really see this as a server-side visibility setting because an 
invisible control is never sent to the browser at all. This means it‟s 
quite different from the CSS display and visibility properties you 
saw in the previous chapter that hide the element at the client. 
Types of Controls 
Standard Controls 
The Standard category contains many of the basic controls that almost any web page 
needs. You‟ve already seen some of them, like the TextBox, Button, and Label controls
Simple Controls 
The Toolbox contains a number of simple and straightforward controls, including 
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Page 67 
TextBox, Button, Label, HyperLink, RadioButton, and CheckBox. 
List Controls 
These controls include ListBox, DropDownList, CheckBoxList, RadioButtonList, and 
BulletedList. 
Container Controls 
Quite often it‟s desirable to have the ability to group related content and controls. This 
grouping can be done by putting the controls (and other markup) in one of the container 
controls, like the Panel, the PlaceHolder, the MultiView, or the Wizard. 
LinkButton and ImageButton 
The LinkButton and the ImageButton controls operate similarly to an ordinary Button 
control. Both of them cause a postback to the server when they are clicked. The LinkButton 
presents itself as a simple <a> element but posts back (using JavaScript) instead of requesting 
a new page. The ImageButton does the same, but displays an image that the user can click to 
trigger the postback. 
Image and ImageMap 
These controls are pretty similar in that they display an image in the browser. The 
ImageMap enables you to define hotspots on the image that when clicked either cause a 
postback to the server or navigate to a different page. 
Calendar 
The Calendar control presents a rich interface that enables a user to select a date. You 
see more of it toward the end of this chapter when the ASP.NET state engine is discussed. 
FileUpload 
The FileUpload control enables a user to upload files that can be stored on the server. 
AdRotator 
The AdRotator control enables you to display random advertisements on your web site. 
The ads come from an XML file that you create on your server. 
HiddenField 
The HiddenField control enables you to store data in the page that is submitted with 
each request.This is useful if you want the page to remember specific data without the user 
seeing it on the page. 
XML 
The XML control enables you to transform data from an XML format to another format 
Table 
The <asp:Table> control is in many respects identical to its HTML <table> counterpart. 
HTML Controls 
The HTML category of the Toolbox contains a number of HTML controls that look similar 
to the ones found in the Standard category. 
For example, you find the Input (Button) that looks like the <asp:Button>. Similarly, 
there is a Select control that has the <asp:DropDownList> and <asp:ListBox> as its 
counterparts. 
In contrast to the ASP.NET Server Controls, the HTML controls are client-side controls 
and end up directly in the final HTML in the browser. You can expose them to server-side code
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by adding a Runat=”Server” attribute to them. This enables you to program against them from 
the Code Behind of a Web Form, to influence things like their visibility. 
Data Controls 
offer an easy way to access various data sources like databases, XML files, and objects. 
Instead of writing lots of code to access the data source as you had to do in earlier versions of 
ASP.NET 
Validation Controls 
Validation controls enable you to rapidly create Web Forms with validation rules that 
prohibit users from entering invalid data. 
Navigation Controls 
The controls you find under the Navigation category of the Toolbox are used to let users 
find their way through your site. 
The TreeView control presents a hierarchical display of data and can be used to show 
the structure of your site, giving easy access to all the pages in the site. 
The Menu control does a similar thing and provides options for horizontal and vertical 
fold-out menus. 
Login Controls 
Just like the Data and Navigation controls, the Login controls were introduced in 
ASP.NET 2.0 and are still strongly present in ASP.NET 4. With very little effort, login controls 
enable you to create secure web sites where users need to sign up and log in before they can 
access specific parts of the web site (or even the entire web site). In addition, they provide the 
tools for users to change their password, or request a new password if they forget the old one, 
and enable you to display different data depending on the logged-in status and role of the user. 
Ajax Extensions 
These extensions enable you to create flicker-free web applications that are able to 
retrieve data from the server from client-side JavaScript without a full postback. 
WebParts 
ASP.NET WebParts are a set of controls that enables an end user of a web page to 
change the appearance and behavior of a web site. With a few simple actions, users can 
change the entire appearance of a web site by rearranging content, hiding or showing parts of 
the web page, and adding other content fragments to the page. 
Dynamic Data 
The controls in this category are used in Dynamic Data Web Sites. Dynamic Data sites 
enable you to quickly build a user interface to manage data in a database. 
ASP.NET Configuration 
Every web application includes a web.config file that configures fundamental settings. 
They are never locked: You can update web.config settings at any point, even while 
your application is running. If there are any requests currently under way, they‟ll 
continue touse the old settings, while new requests will get the changed settings right 
away. 
They are easily accessed and replicated: Provided you have the appropriate 
network rights, you can change a web.config file from a remote computer. You can 
also copy the web.config file and use it to apply identical settings to another 
application or another web server that runs the same application.
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tybsc it asp.net full unit 1,2,3,4,5,6 notes

  • 1. ASP.NET USING C# TYBSC(IT) SEM 5 COMPILED BY : SIDDHESH ZELE 302 PARANJPE UDYOG BHAVAN, NEAR KHANDELWAL SWEETS, NEAR THANE STATION , THANE (WEST) PHONE NO: 8097071144 / 8097071155 / 8655081002
  • 2. SYLLABUS UNIT TOPICS PAGE NO Unit-I Review of .NET frameworks, Introduction to C#, Variables and expressions, flow controls, functions, debugging and error handling, OOPs with C#, Defining classes and class members. 1 Unit-II Assembly, Components of Assembly, Private and Shared Assembly, Garbage Collector, JIT compiler. Namespaces Collections, Delegates and Events. Introduction to ASP.NET 4: Microsoft.NET framework, ASP.NET lifecycle. CSS: Need of CSS, Introduction to CSS, Working with CSS with visual developer. 40 Unit-III ASP.NET server controls: Introduction, How to work with button controls, Textboxes, Labels, checkboxes and radio buttons, list controls and other web server controls, web.config and global.asax files. Programming ASP.NET web pages: Introduction, data types and variables, statements, organizing code, object oriented basics. 65 Unit-IV Validation Control: Introduction, basic validation controls, validation techniques, using advanced validation controls. State Management: Using view state, using session state, using application state, using cookies and URL encoding. Master Pages: Creating master pages, content pages, nesting master pages, accessing master page controls from a content page. Navigation: Introduction to use the site navigation, using site navigation controls. 73 Unit-V Databases: Introduction, using SQL data sources, GridView Control, DetailsView and FormView Controls, ListView and DataPager controls, Using object datasources. ASP.NET Security: Authentication, Authorization, Impersonation, ASP.NET provider model 88 Unit-VI LINQ: Operators, implementations, LINQ to objects,XML,ADO.NET, Query Syntax. ASP.NET Ajax: Introducing AJAX, Working of AJAX, Using ASP.NET AJAX server controls. JQuery: Introduction to JQuery, JQuery UI Library, Working of JQuery 131
  • 3. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 1 UNIT 1 Q: Reviews of .NET Framework? Ans: is a revolutionary platform created by Microsoft for developing applications. note that it doesn‟t „„develop applications on the Windows operating system.‟‟ Although the Microsoft release of the .NET Framework runs on the Windows operating system, it is possible to find alternative versions that will work on other systems. One example of this is Mono, an open-source version of the .NET Framework (including a C# compiler) that runs on several operating systems, including various flavors of Linux and Mac OS you can use the Microsoft .NET Compact Framework .NET Framework enables the creation of Windows applications, Web applications, Web services, and pretty much anything else you can think of. The .NET Framework has been designed so that it can be used from any language, including C#, C++, Visual Basic, JScript, and even older languages such as COBOL. Not only all of these languages have access to the .NET Framework, but they can also communicate with each other. It is perfectly possible for C# Developers to make use of code written by Visual Basic programmers, and vice versa. Q: What is .NET Framework? The .NET Framework consists primarily of a gigantic library of code that you use from your client languages (such as C#) using object-oriented programming (OOP) techniques. This library is categorized into different modules — you use portions of it depending on the results you want to achieve. one module contains the building blocks for Windows applications, another for Network programming, and another for Web development .NET Framework library defines some basic types. A type is a representation of data, and specifying some of the most fundamental of these (such as „„a 32-bit signed integer‟‟) facilitates interoperability between languages using the .NET Framework. This is called the Common Type System (CTS).
  • 4. Page 2 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# As well as supplying this library, the .Net Framework also includes the .NET Common Language Runtime (CLR), which is responsible for maintaining the execution of all applications developed using the .NET library In order for C# code to execute, it must be converted into a language that the target operating system understands, known as native code. This conversion is called compiling code, an act that is performed by a compiler. Under the .NET Framework, this is a two-stage process. Q: CIL and JIT When you compile code that uses the .NET Framework library, you don‟t immediately create operating-system-specific native code. Instead, you compile your code into Common Intermediate Language (CIL) code. This code isn‟t specific to any operating system (OS) and isn‟t specific to C#. Other .NET languages — Visual Basic .NET, for example — also compile to this language as a first stage. This compilation step is carried out by VS or VCE when you develop C# applications. Obviously, more work is necessary to execute an application. That is the job of a just-in-time (JIT) compiler, which compiles CIL into native code that is specific to the OS and machine architecture being targeted. Only at this point can the OS execute the application. In the past, it was often necessary to compile your code into several applications, each of which targeted a specific operating system and CPU architecture. Typically, this was a form of optimization (to get code to run faster on an AMD chipset, for example), but at times it was critical (for applications to work in both Win9x and WinNT/2000 environments, for example). This is now unnecessary, because JIT compilers (as their name suggests) use CIL code, which is independent of the machine, operating system, and CPU. Several JIT compilers exist, each targeting a different architecture, and the appropriate one is used to create the native code required. The beauty of all this is that it requires a lot less work on your part — in fact, you can forget about system-dependent details and concentrate on the more interesting functionality of your code. Q: Explain Assemblies? When you compile an application, the CIL code created is stored in an assembly. Assemblies include both executable application files that you can run directly from Windows without the need for any other programs (these have a .exe file extension) and libraries (which have a .dll extension) for use by other applications. In addition to containing CIL, assemblies also include meta information (that is, information about the information contained in the assembly, also known as metadata) and optional resources (additional data used by the CIL, such as sound files and pictures). The meta information enables assemblies to be fully self-descriptive. You need no other information to use an assembly, meaning you avoid situations such as failing to add required data to the system registry and so on, which was often a problem when developing with other platforms. This means that deploying applications is often as simple as copying the files into a directory on a remote computer. Because no additional information is required on the target systems, you can just run an executable file from this directory and (assuming the .NET CLR is installed) you‟re good to go.
  • 5. Of course, you won‟t necessarily want to include everything required to run an application in one place. You might write some code that performs tasks required by multiple applications. In situations like that, it is often useful to place the reusable code in a place accessible to all applications. In the .NET Framework, this is the global assembly cache (GAC). Placing code in the GAC is simple — you just place the assembly containing the code in the directory containing this cache. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 3 Q: Managed Code The role of the CLR doesn‟t end after you have compiled your code to CIL and a JIT compiler has compiled that to native code. Code written using the .NET Framework is managed when it is executed (a stage usually referred to as runtime). This means that the CLR looks after your applications by managing memory, handling security, allowing cross-language debugging, and so on. By contrast, applications that do not run under the control of the CLR are said to be unmanaged, and certain languages such as C++ can be used to write such applications, which, for example, access low-level functions of the operating system. However, in C# you can write only code that runs in a managed environment. You will make use of the managed features of the CLR and allow .NET itself to handle any interaction with the operating system. Q: Garbage Collection One of the most important features of managed code is the concept of garbage collection. This is the .NET method of making sure that the memory used by an application is freed up completely when the application is no longer in use. Prior to .NET this was mostly the responsibility of programmers, and a few simple errors in code could result in large blocks of memory mysteriously disappearing as a result of being allocated to the wrong place in memory. That usually meant a progressive slowdown of your computer followed by a system crash. .NET garbage collection works by periodically inspecting the memory of your computer and removing anything from it that is no longer needed. There is no set time frame for this; it might happen thousands of times a second, once every few seconds, or whenever, but you can rest assured that it will happen. Q: steps required to create a .NET application Ans: 1. Application code is written using a .NET-compatible language 2. That code is compiled into CIL, which is stored in an assembly 3. When this code is executed it must first be compiled into native code using a JIT compiler
  • 6. Page 4 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# 4. The native code is executed in the context of the managed CLR Q: Linking Note one additional point concerning this process. The C# code that compiles into CIL in step 2 needn‟t be contained in a single file. It‟s possible to split application code across multiple source code files, which are then compiled together into a single assembly. This extremely useful process is known as linking. It is required because it is far easier to work with several smaller files than one enormous one. You can separate out logically related code into an individual file so that it can be worked on independently and then practically forgotten about when completed. This also makes it easy to locate specific pieces of code when you need them and enables teams of developers to divide the programming burden into manageable chunks, whereby individuals can „„check out‟‟ pieces of code to work on without risking damage to otherwise satisfactory sections or sections other people are working on. Q: Introduction to C# Ans: C# is a relatively new language that was unveiled to the world when Microsoft announced the first version of its .NET Framework in July 2000. Since then its popularity has rocketed and it has arguably become the language of choice for both Windows and Web developers who use the .NET framework. Part of the appeal of C# comes from its clear syntax, which derives from C/C++ but simplifies some things that have previously discouraged some programmers. • Fully object oriented language like java and first component oriented language • Designed to support key features of .NET framework • Its is simple, effective, productive, type-safe • Belongs to family of C/C++ • It is designed to build robust, reliable and durable components to handle real world applications
  • 7. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 5 Q: starting with VISUAL STUDIO 2010 Ans : 1. Start visual studio 2010 IDE 2. Click on new project 3. Click on visual c# language, click on console application
  • 8. Page 6 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# 4. Visual studio 2010 IDE creates basic code for start These are the namespaces imported using using keyword using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication2 { class Program { static void Main(string[] args) { } } } ------------------------------------------------------------- namespace ConsoleApplication2 //works like a container which holds namespaces and classes inside it. ----------------------------------------------- class Program //It is a class which can hold classes and methods, function, fields etc. static void Main(string[] args) {
  • 9. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 7 } //This is a Method from which the execution starts ----------------------------------------------- Variables and Expressions BASIC C# SYNTAX The look and feel of C# code is similar to that of C++ and Java. C# code is made up of a series of statements, each of which is terminated with a semicolon. Because whitespace is ignored, multiple statements can appear on one line, although for readability it is usual to add carriage returns after semicolons, to avoid multiple statements on one line. C# is a block-structured language, meaning statements are part of a block of code. These blocks, which are delimited with curly brackets ({ and }), may contain any number of statements, or none at all. COMMENTS IN C# /* This is a comment */ Multiline comment /* And so... ... is this! * Single line comment // this is comment line code outlining functionality You can do this with the #region and #endregion #region Using directives using System; using System.Collections.Generic; using System.Linq; using System.Text; #endregion C# syntax for declaring variables <type> <name>; String ename number of different integer types can be used to store various ranges of numbers u characters before some variable names are shorthand for unsigned
  • 10. Page 8 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# floating-point values three other simple types Declaring and assigning values to variables class Program { static void Main(string[] args) { string strEname; //declaring variable strEname = "We-It tutorials"; //initalizing value Console.WriteLine(strEname); //printing value of variable } } Naming Conventions two naming conventions are used in the .NET Framework namespaces: PascalCase and camelCase. camelCase variable names: age firstName timeOfDeath
  • 11. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 9 These are PascalCase: Age LastName WinterOfDiscontent Literal Values String Literals Eg : If we want to print "sid"s place" Solution use escape character "sid"s place"
  • 12. Page 10 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# EXPRESSIONS By combining operators with variables and literal values (together referred to as operands when used with operators), you can create expressions, which are the basic building blocks of computation Unary— Act on single operands Binary—Act on two operands Ternary—Act on three operands Mathematical Operators
  • 13. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 11 Assignment Operators Operator Precedence Namespaces namespaces. These are the .NET way of providing containers for application code, such that code and its contents may be uniquely identified. Namespaces are also used as a means of categorizing items in the .NET Framework. namespace outer { namespace inner { namespace moreinner { } } } Using namespaces using outer.inner.moreinner;
  • 14. Page 12 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# Flow Control Boolean logic and how to use it How to branch code How to loop code  BOOLEAN LOGIC conditional Boolean operators THE GOTO STATEMENT C# enables you to label lines of code and then jump straight to them using the goto statement goto <labelName>;
  • 15. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 13 class Program { static void Main(string[] args) { string strEname; //declaring variable goto jumpon; strEname ="sid"s place"; //initalizing value Console.WriteLine(strEname); //printing value of variable jumpon: Console.ReadKey(); } } Goto jumpon; will directly jump on label jumpon: escaping between code. The Ternary Operator <test> ? <resultIfTrue>: <resultIfFalse> string a = (1 == 1) ? "its true" : "its false"; output: value of a “its true” The if Statement if (<test>) <code executed if <test> is true>; if (1 == 1) { Console.WriteLine(“condition true”); } The If else if (<test>) <code executed if <test> is true>; else <code executed if <test> is false>; if (1 == 1) { Console.WriteLine("condition true");// condition true } else { Console.WriteLine("condition false"); } Checking More Conditions Using if Statements if (1 == 2) { Console.WriteLine("condition true"); } else { Console.WriteLine("condition false");
  • 16. Page 14 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# if (2 == 2) { Console.WriteLine("inside next condition check"); } } The switch Statement switch (<testVar>) { case <comparisonVal1>: <code to execute if <testVar> == <comparisonVal1> > break; case <comparisonVal2>: <code to execute if <testVar> == <comparisonVal2> > break; default: <code to execute if <testVar> != comparisonVals> break; } int a = 2; switch (a) { case 1: Console.WriteLine("one"); break; case 2: Console.WriteLine("two");// executes break; default: Console.WriteLine("default"); break; } Fall through in switch case int a = 2; switch (a) { case 1: Console.WriteLine("one"); break; case 2: Console.WriteLine("two");// executes Goto default: default: Console.WriteLine("default");//executes break; } LOOPING Looping refers to the repeated execution of statements. This technique comes in very handy because it means that you can repeat operations as many times as you want (thousands, even millions, of times) without having to write the same code each time.
  • 17. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 15 do Loops The structure of a do loop is as follows, where <Test> evaluates to a Boolean value: do { <code to be looped> } while (<Test>); Do while loop is also called as exit condition checking loop, means it will check the condition while exiting loop. Eg: int i = 0;//initialization do { System.Console.Write(" " + i.ToString()); i++; //increment } while (i != 10); //condition while Loops The Boolean test in a while loop takes place at the start of the loop cycle, not at the end “entry level checking” while (<Test>) { <code to be looped> } Eg: int i = 1; //initialization while (i <= 10) // condition { Console.WriteLine(i); i++; // increment } for Loops This type of loop executes a set number of times and maintains its own counter. for (<initialization>; <condition>; <operation>) { <code to loop> } Eg: for (int i = 0; i <= 10; i++) { Console.Write(" " + i.ToString()); } Interrupting Loops break—Causes the loop to end immediately
  • 18. Page 16 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# continue—Causes the current loop cycle to end immediately (execution continues with the next loop cycle) goto—Allows jumping out of a loop to a labeled position return— Jumps out of the loop and its containing function About Variables  How to perform implicit and explicit conversions between types  How to create and use enum types  How to create and use struct types  How to create and use arrays  How to manipulate string values Enumerations: Variable types that have a user-defined discrete set of possible values that can be used in a human-readable way. (user defined integer datatype) Structs: Composite variable types made up of a user-defined set of other variable types. (userdefined datatype) Arrays: Types that hold multiple variables of one type, allowing index access to the individual value. Declaring and initialization of variables string s1, s2, s3; // declaration int i1, i2, i3; // declaration s1 = "hello"; // initialization s2 = "world"; // initialization i1 = 2; // initialization i3 = 3; // initialization Implicit conversion: Conversion from type A to type B is possible in all circumstances, and the rules for performing the conversion are simple enough for you to trust in the compiler. Explicit conversion: Conversion from type A to type B is possible only in certain circumstances or where the rules for conversion are complicated enough to merit additional processing of some kind.
  • 19. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 17 Implicit conversion chart Explicit conversion Converting string to integer private void Form1_Load(object sender, EventArgs e) { int a = Convert.ToInt16("11"); }
  • 20. Page 18 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# Convert class for explicit conversions Overflow checking Two keywords exist for setting what is called the overflow checking context for an expression: checked and unchecked. You use these in the following way: checked(<expression>) unchecked(<expression>) if you replace checked with unchecked in this code, you get the result shown earlier, and no error occurs. That is identical to the default behavior
  • 21. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 19 Enumerations enum <typeName> : <underlyingType> { <value1> = <actualVal1>, <value2>, <value3> = <value1>, <value4>, ... <valueN> = <actualValN> } Structs struct employee { public int empno; public string empname; public string empsname; } private void button1_Click(object sender, EventArgs e) { string s; // this is how we declare // variable of predefined datatype employee e; // this is how we declare // variable of userdefined datatype e.empno = 1; // initalization e.empname = "max"; // initalization e.empsname = "payne"; // initalization MessageBox.Show(e.empno + " " + e.empname); // retrival }
  • 22. Page 20 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# Output: Arrays All the types you‟ve seen so far have one thing in common: Each of them stores a single value (or a single set of values in the case of structs). Sometimes, in situations where you want to store a lot of data, this isn‟t very convenient. You may want to store several values of the same type at the same time, without having to use a different variable for each value. The alternative is to use an array. Arrays are indexed lists of variables stored in a single array type variable. Declaring Arrays <baseType>[ ] <name>; This type declaration is also called as dynamic size array. int[ ] myArray; // use the new keyword to explicitly initialize the array, and a constant value to define the size. int[ ] myIntArray = new int[5]; // the depth of an array is to strore 5 values Declaring and initializing array int[ ] myArray = { 1, 2, 3, 4, 5 }; int[ ] myArray = new int[5] { 1, 2, 3, 4, 5 }; myArray[0] = 1; myArray[1] = 2; myArray[2] = 3; myArray[3] = 4; myArray[4] = 5; eg: int[] myarray; // declaration public void test() { int[] myarray = new int[2]; /* You can either specify the complete contents of the array in a literal form or specify the size of the array and use the new keyword to initialize all array elements. */
  • 23. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 21 myarray[0] = 1; // initialization myarray[1] = 2; // initialization for (int i = 0; i < myarray.Length; i++) { MessageBox.Show(myarray[i].ToString()); // retrival } } Op: 1 2 in messagebox Working with foreach Loops Syntax: foreach (<baseType> <name> in <array>) { // can use <name> for each element } Eg: for (int i = 0; i < myarray.Length; i++) { MessageBox.Show(myarray[i].ToString()); // retrival } Same thing can be achived by foreach loop foreach (int x in myarray) { MessageBox.Show(x.ToString()); } Multidimensional Arrays A multidimensional array is simply one that uses multiple indices to access its elements. You might specify a position using two coordinates, x and y. You want to use these two coordinates as indices. A two-dimensional array such as this is declared as follows: <baseType>[ , ] <name>; Arrays of more dimensions simply require more commas: <baseType>[ , , , ] <name>; Eg: int[,] myarray = new int[2,2]; // declaration public void test() { myarray[0, 0] = 1; // initalization myarray[0, 1] = 2; myarray[1, 0] = 3; myarray[1, 1] = 4; // initalization foreach (int x in myarray) { MessageBox.Show(x.ToString()); }
  • 24. Page 22 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# } Op: 1 2 3 4 in message box Arrays of Arrays Multidimensional arrays, as discussed in the last section, are said to be rectangular because each „„row‟‟ is the same size. Using the last example, you can have a y coordinate of 0 to 3 for any of the possible x coordinates. It is also possible to have jagged arrays, whereby „„rows‟‟ may be different sizes. Eg: public void test() { int[][] myarr = new int[2][]; // declaring arrays myarr[0] = new int[2]; // initialize the array that contains other arrays myarr[1] = new int[3]; // initialize the array that contains other arrays /* 0 1 2 * 0 3 4 * 1 5 6 6 * */ myarr[0][0] = 3; // initialize value myarr[0][1] = 4; // initialize value myarr[1][0] = 5; // initialize value myarr[1][1] = 6; // initialize value myarr[1][2] = 7; // initialize value foreach (int[] x in myarr) { foreach (int a in x) { MessageBox.Show(a.ToString()); } } } Another way of writing jagged array: int[ ][ ] jaggedIntArray = { new int[ ] { 1, 2, 3 }, new int[ ] { 1 }, new int[ ] { 1, 2 } }; Collection SYSTEM.COLLECTIONS An ArrayList is a class that holds values like an array, but elements can be added or removed at will (dynamic array). They offer greater functionality over an array, but they also have a larger overhead. ArrayLists are not type safe, meaning that each element of the ArrayList can be of a different type. Eg: using System.Collections; ArrayList myArrayList = new ArrayList(); //variable length
  • 25. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 23 ArrayList myArrayList = new ArrayList(5) //fixed length myArrayList.Add("Hello"); myArrayList.Add("World"); myArrayList.Add(10); Arraylist properties and methods properties description Capacity Contains the allocated length of the arraylist Count Contains the number of items currently in the arraylist methods description Add() Adds an item to the arraylist and returns the newly added index a.add(“abc”) ; Clear() Clears all items from the arraylist a.Clear(); Contains() Returns True if the given object is in the current arraylist a.Contains(“a”); CopyTo() Copies all or part of the current arraylist to another arraylist that is passed in as an argument. Eg a.copyto(onedimentionarray); Insert() Inserts an item into the arraylist a.Insert(index,object); Remove() Removes an item from the arraylist a.Remove(“a”); RemoveAt() Removes an item from the arraylist by index a.RemoveAt(index); RemoveRange() Removes a range of items from the arraylist a.RemoveRange(index,range) ; Sort() Sorts the items in the arraylist a.sort(); STRING MANIPULATION Your use of strings so far has consisted of writing strings to the console, reading strings from the console, and concatenating strings using the + operator. Eg: string str1, str2; string[] strArray = new string[3]; strArray[0] = "abc"; strArray[1] = "def"; strArray[2] = "jkl"; str1 = "we-it tutorials"; str2 = "hello world"; //public int IndexOf(char value); MessageBox.Show(str1.IndexOf('-').ToString()); // op: 2 //public int IndexOf(string value); MessageBox.Show(str1.IndexOf("ria").ToString()); // op: 10 //public int IndexOf(char value, int startIndex); MessageBox.Show(str1.IndexOf('i',6).ToString()); // op: 11
  • 26. Page 24 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# //public int IndexOf(string value, int startIndex); MessageBox.Show(str1.IndexOf("ria",4).ToString()); // op: 10 //public string Insert(int startIndex, string value); MessageBox.Show(str1.Insert(15, " thane")); // op: we-it tutorials thane //public static string Join(string separator, string[] value); MessageBox.Show(string.Join("*", strArray)); // op: abc*def*jkl //public int LastIndexOf(string value); MessageBox.Show(str1.LastIndexOf('t').ToString());// op: 8 //public string Remove(int startIndex); MessageBox.Show(str2.Remove(4)); // op : hell //public string Replace(string oldValue, string newValue); MessageBox.Show(str2.Replace("world", "india")); // op: hello india //public string[] Split(params char[] separator); string[] xyz = str2.Split(' '); foreach (string temp in xyz) { MessageBox.Show(temp); } // op: hello and world //public string Substring(int startIndex); MessageBox.Show(str2.Substring(6)); // op: world //public string Substring(int startIndex, int length); MessageBox.Show(str2.Substring(6,3)); // op: wor //public string ToLower(); MessageBox.Show(str1.ToLower()); // op: we-it tutorials //public string ToUpper(); MessageBox.Show(str1.ToUpper()); // op: WE-IT TUTORIALS //public string Trim(); MessageBox.Show(str1.Trim()); // we-it tutorials with out whitespace on both side Functions DEFINING AND USING FUNCTIONS static void Main(string[] args) { } This is how we write Main method in c# also called entry method from which the program starts execution Syntax: <Access specifier> <return type> <identifier> (parameters) { Return <datatype>; } Eg: Public static int add() {
  • 27. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 25 Return 2+2; } Public : access specifier Static : no class object needed to access function Int : return type Add : name of the method Parameters Syntax: static <returnType> <FunctionName>(<paramType> <paramName>, ...) { ... return <returnValue>; } Eg: Public int add(int a, int b) { Return a + b; } Calling the function Int sum = add(10,20); Passing Array as parameter Public int add(int[] x) { Return x.length; } Int[] x : is a array parameter Parameter Arrays A parameter declared with a params modifier is a parameter array. Eg: class Test { static void F(params int[] args) { Console.Write("Array contains {0} elements:", args.Length); foreach (int i in args) Console.Write(" {0}", i); Console.WriteLine(); } static void Main() { int[] arr = {1, 2, 3}; F(arr); F(10, 20, 30, 40); F(); } }
  • 28. Page 26 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# Op: Array contains 3 elements: 1 2 3 Array contains 4 elements: 10 20 30 40 Array contains 0 elements: Parameters by ref and by val Ref : shares same memory location of variable Val : copies value from one variable to another (default) Eg: class Program { static void Main(string[] args) { int x = 10; Program.swap(ref x); Console.Write(x); // op : 20 Console.ReadLine(); } public static void swap(ref int a) { a = 20; } } Out Parameter Out : used to take output back from parameter even we use void method. Eg: class Program { static void Main(string[] args) { int x = 10; int ret; Program.test(x,out ret); Console.Write(ret); // op : 20 Console.ReadLine(); } public static void test(int a, out int b) { b = 20; } } Command line arguments Eg: class Program { static void Main(string[] args) { foreach (string x in args) {
  • 29. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 27 Console.WriteLine(x); } Console.ReadLine(); } } Op: program.exe hello world Hello World Overloading function It allows the programmer to make one or several parameters optional, by giving them a default value. class Program { static void Main(string[] args) { Program pp = new Program(); Console.WriteLine(pp.add(10, 20).ToString); Console.WriteLine(pp.add(10, 20, 30).ToString); Console.ReadLine(); } public int add(int a, int b) { return a + b; } public int add(int a, int b, int c) { return a + b + c; } } Debugging and Error Handling Outputting Debugging Information Writing text to the Output window at runtime is easy. There are two commands you can use to do this: Debug.WriteLine() Trace.WriteLine() To use the commands we use System.Diagnostics namespace
  • 30. Page 28 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# Tracepoints An alternative to writing information to the Output window is to use tracepoints. 1. Position the cursor at the line where you want the tracepoint to be inserted. The tracepoint will be processed before this line of code is executed. 2. Right-click the line of code and select Breakpoint ➪ Insert Tracepoint. 3. Type the string to be output in the Print a Message text box in the When Breakpoint Is Hit dialog that appears. If you want to output variable values, enclose the variable name in curly braces. 4. Click OK. A red diamond appears to the left of the line of code containing a tracepoint, and the line of code itself is shown with red highlighting. 1.Right click on codebreakpointinsert tracepoint
  • 31. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 29 2.print a message “value of a and b {a} {b}” click ok
  • 32. Page 30 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# 3.while debugging the output of trace is shown output window Entering Break Mode The simplest way to enter break mode is to click the Pause button in the IDE while an application is running.  Pause the application and enter break mode.  Stop the application completely (this doesn‟t enter break mode, it just quits).  Restart the application Breakpoints A breakpoint is a marker in your source code that triggers automatic entry into break mode. These features are available only in debug builds. If you compile a release build, all breakpoints are ignored. There are several ways to add breakpoints. To add simple breakpoints that break when a line is reached, just left-click on the far left of the line of code, right-click on the line, and select Breakpoint ➪ Insert Breakpoint; select Debug ➪ Toggle Breakpoint from the menu; or press F9. A breakpoint appears as a red circle next to the line of code
  • 33. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 31 A drop-down list offers the following options: (right click on breakpoint)  Break always  Break when the hit count is equal to  Break when the hit count is a multiple of  Break when the hit count is greater than or equal to Stepping Through Code The yellow arrow on breakpoint shows you what point execution has reached when break mode is entered. At this point, you can have execution proceed on a line-by-line basis.  Step Into: Execute and move to the next statement to execute.  Step Over: Similar to Step Into, but won‟t enter nested blocks of code, including functions.  Step Out: Run to the end of the code block and resume break mode at the statement that follows. ERROR HANDLING Error handling is the term for all techniques of this nature, and this section looks at exceptions and how you can deal with them. An exception is an error generated either in your code or in a function called by your code that occurs at runtime.
  • 34. Page 32 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# try . . . catch . . . finally The C# language includes syntax for structured exception handling (SEH). Three keywords mark code as being able to handle exceptions, along with instructions specifying what to do when an exception occurs: try, catch, and finally. Each of these has an associated code block and must be used in consecutive lines of code. The basic structure is as follows: Syntax: try { ... } catch (<exceptionType> e) { ... } finally { ... } It is also possible, however, to have a try block and a finally block with no catch block, or a try block with multiple catch blocks. If one or more catch blocks exist, then the finally block is optional. Without try catch program terminated unexceptionally
  • 35. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 33 With try catch program dint stopped working Nested try Try block inside try block is called nested try The usage of try catch blocks try— Contains code that might throw exceptions („„throw‟‟ is the C# way of saying „„generate‟‟ or „„cause‟‟ when talking about exceptions) catch—Contains code to execute when exceptions are thrown. catch blocks may be set to respond only to specific exception types (such as System.IndexOutOfRangeException) using <exceptionType>, hence the ability to provide multiple catch blocks. It is also possible to omit this parameter entirely, to get a general catch block that responds to all exceptions. finally— Contains code that is always executed, either after the try block if no exception occurs, after a catch block if an exception is handled, or just before an unhandled exception moves „„up the call stack.‟‟ This phrase means that SEH allows you to nest try...catch...finally blocks inside each other, either directly or because of a call to a function within a try block. Object-Oriented Programming WHAT IS OBJECT-ORIENTED PROGRAMMING? Object-oriented programming is a relatively new approach to creating computer applications that seeks to address many of the problems with traditional programming techniques. The type of programming you have seen so far is known as functional (or procedural) programming, often resulting in so-called monolithic applications, meaning all functionality is contained in a few modules of code (often just one). With OOP techniques, you often use many more modules of code, each offering specific functionality, and each module may be isolated or even completely independent of the others. This modular method of programming gives you much more versatility and provides more opportunity for code reuse. What Is an Object? An object is a building block of an OOP application. This building block encapsulates part of the application, which may be a process, a chunk of data, or a more abstract entity.
  • 36. Page 34 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# Eg: class Program { #region fields public string empname; private string empid; #endregion #region properties //properties are used to access private fields public string accessempid {get{return empid;} set { empid = value; }} #endregion #region constructor //constructor is used to set values to private fields //while initialization the object of the classs public Program() // default constructor { } public Program(string a) // parametarized constructor { empid = a; } #endregion #region destructor ~Program() { // destructor code } #endregion #region methods and functions static void Main(string[] args) { Program p = new Program(); // creating object of program class Program p1 = new Program("testing"); // passing value to constructor p.accessempid = "12"; // accessing property } #endregion } The Life Cycle of an Object Construction: When an object is first instantiated it needs to be initialized. This initialization is known as construction and is carried out by a constructor function, often referred to simply as a constructor for convenience. Program p = new Program(); // creating object of program class
  • 37. Destruction: When an object is destroyed, there are often some clean-up tasks to perform, such as freeing memory. This is the job of a destructor function, also known as a destructor. Program p1 = new Program("testing"); // passing value to constructor WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 35 Static and Instance Class Members Static properties and fields enable you to access data that is independent of any object instances, and static methods enable you to execute commands related to the class type but not specific to object instances. When using static members, in fact, you don‟t even need to instantiate an object. Static Constructors A class can have a single static constructor, which must have no access modifiers and cannot have any parameters. A static constructor can never be called directly; instead, it is executed when one of the following occurs: An instance of the class containing the static constructor is created. A static member of the class containing the static constructor is accessed. In both cases, the static constructor is called first, before the class is instantiated or static members accessed. Static Classes Often, you will want to use classes that contain only static members and cannot be used to instantiate objects (such as Console). A shorthand way to do this, rather than make the constructors of the class private, is to use a static class. A static class can contain only static members and can‟t have instance constructors, since by implication it can never be instantiated. OOP TECHNIQUES Interfaces An interface is a collection of public instance (that is, nonstatic) methods and properties that are grouped together to encapsulate specific functionality. After an interface has been defined, you can implement it in a class. This means that the class will then support all of the properties and members specified by the interface. public interface int1 //interface { void display();// abstract method } public interface int2 //interface { void display();// abstract method } public class testing : int1, int2 // interface supports multiple inheritance { void int1.display() { Console.WriteLine("interface1 method"); }
  • 38. Page 36 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# void int2.display() { Console.WriteLine("interface2 method"); } } Inheritance Inheritance is one of the most important features of OOP. Any class may inherit from another, which means that it will have all the members of the class from which it inherits. In OOP terminology, the class being inherited from (derived from) is the parent class (also known as the base class). When using inheritance from a base class, the question of member accessibility becomes an important one. Private members of the base class are not accessible from a derived class, but public members are. However, public members are accessible to both the derived class and external code. To get around this, there is a third type of accessibility, protected, in which only derived classes have access to a member. public class parent { public void display() { Console.WriteLine("display method"); } } public class child : parent { // no methods or functions } class Program { static void Main(string[] args) { child c = new child(); // creating object of child class c.display();// even though child class doesnt have methods display() method is accessible because if inheritance } } virtual, override , new public class parent { public virtual void display() // virtual method { Console.WriteLine("display method"); } } public class child : parent { public override void display() // overridden method { Console.WriteLine("new display"); }
  • 39. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 37 } class Program { static void Main(string[] args) { child c = new child(); // creating object of child class c.display(); // it will call display() of child class } } Virtual method in base class can be overridden in derived class using override keyword. when virtual keyword is not written in base class method we can not use override. Override can be written only when virtual keyword is written. This can be done by a new keyword public class parent { public void display() { Console.WriteLine("display method"); } } public class child : parent { public new void display() // suppress base method { Console.WriteLine("new display"); } } class Program { static void Main(string[] args) { child c = new child(); // creating object of child class c.display(); // it will call display() of child class } } Sealed class and sealed method public sealed class parent sealed class cannot be further inherited public sealed void display() sealed method cannot be overridden Abstract class and abstract method public abstract class parent // abstract class { public abstract void display();// abstract method }
  • 40. Page 38 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# Abstract methods are like interface which has only declaration no body or execution procedures Abstract classes has abstract methods, it can not be used directly that‟s why it is inhearited and method are overrided. Polymorphism C# gives us polymorphism through inheritance. Inheritance-based polymorphism allows us to define methods in a base class and override them with derived class implementations. Thus if you have a base class object that might be holding one of several derived class objects, polymorphism when properly used allows you to call a method that will work differently according to the type of derived class the object belongs to. Operator Overloading There are times when it is logical to use operators with objects instantiated from your own classes. This is possible because classes can contain instructions regarding how operators should be treated. Use of same operator but performs different on different class Eg: 1 + 2 Output is 3 “a” + “b” Output is “ab” Even though operator is same it works different on string class and integer class Code: private void button1_Click(object sender, EventArgs e) { overload o1 = new overload(); overload o2 = new overload(); overload o3 = new overload(); o1.x = 5; o2.x = 6; o3 = o1 + o2; // calling operator overloading method MessageBox.Show(o3.x.ToString()); } } public class overload { public int x; public static overload operator +(overload a, overload b) { a.x = a.x * b.x; return a; } }
  • 41. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 39 Output:
  • 42. Page 40 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# UNIT 2 Assemblies Every software has executable files (.exe). apart from the executable file, there are some Dynamic Link Libraries (DLL) & Library (LIB) files, which conyain the complicated code of some commonly used functions. These files come along with software. Any software package includes the executable file along with some DLLs & LIB files, which are necessary to run the application. In terms of .NET runtime, the process of packaging is called assembling. An assembly contains MSIL, metadata, & other files required to execute .NET program successfully. In .NET Framework, assemblies play an important role. An assembly is an fundamental unit of deployment. Deployment is the process wherein an application installed on a machine. Assemblies can be created with the help of some development tools like Visual Studio or with the help of tools provided in .NET framework SDK. Assemblies can be make in form of .dll or .exe files using Visual Studio. When source code is compiled, the EXE/DLL, generated by default, is actually an assembly. Assemblies Overview Assemblies are a fundamental part of programming with the .NET Framework. An assembly performs the following functions:  It contains code that the common language runtime executes. Microsoft intermediate language (MSIL) code in a portable executable (PE) file will not be executed if it does not have an associated assembly manifest. Note that each assembly can have only one entry point (that is, DllMain, WinMain, or Main).  It forms a security boundary. An assembly is the unit at which permissions are requested and granted  It forms a type boundary. Every type's identity includes the name of the assembly in which it resides. A type called MyType loaded in the scope of one assembly is not the same as a type called MyType loaded in the scope of another assembly.  It forms a reference scope boundary. The assembly's manifest contains assembly metadata that is used for resolving types and satisfying resource requests. It specifies the types and resources that are exposed outside the assembly. The manifest also enumerates other assemblies on which it depends.  It forms a version boundary. The assembly is the smallest versionable unit in the common language runtime; all types and resources in the same assembly are versioned as a unit. The assembly's manifest describes the version dependencies you specify for any dependent assemblies.  It forms a deployment unit. When an application starts, only the assemblies that the application initially calls must be present. Other assemblies, such as localization resources or assemblies containing utility classes, can be retrieved on demand. This allows applications to be kept simple and thin when first downloaded
  • 43. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 41  It is the unit at which side-by-side execution is supported. Assemblies can be static or dynamic. Static assemblies can include .NET Framework types (interfaces and classes), as well as resources for the assembly (bitmaps, JPEG files, resource files, and so on). Static assemblies are stored on disk in portable executable (PE) files. You can also use the .NET Framework to create dynamic assemblies, which are run directly from memory and are not saved to disk before execution. You can save dynamic assemblies to disk after they have executed. There are several ways to create assemblies. You can use development tools, such as Visual Studio 2005, that you have used in the past to create .dll or .exe files. You can use tools provided in the Windows Software Development Kit (SDK) to create assemblies with modules created in other development environments. You can also use common language runtime APIs, such as Reflection.Emit, to create dynamic assemblies. Assembly Benefits  Assemblies are designed to simplify application deployment and to solve versioning problems that can occur with component-based applications.  End users and developers are familiar with versioning and deployment issues that arise from today's component-based systems. Some end users have experienced the frustration of installing a new application on their computer, only to find that an existing application has suddenly stopped working. Many developers have spent countless hours trying to keep all necessary registry entries consistent in order to activate a COM class.  Many deployment problems have been solved by the use of assemblies in the .NET Framework. Because they are self-describing components that have no dependencies on registry entries, assemblies enable zero-impact application installation. They also simplify uninstalling and replicating applications. Versioning Problems Currently two versioning problems occur with Win32 applications:  Versioning rules cannot be expressed between pieces of an application and enforced by the operating system. The current approach relies on backward compatibility, which is often difficult to guarantee. Interface definitions must be static, once published, and a single piece of code must maintain backward compatibility with previous versions. Furthermore, code is typically designed so that only a single version of it can be present and executing on a computer at any given time.  There is no way to maintain consistency between sets of components that are built together and the set that is present at run time. These two versioning problems combine to create DLL conflicts, where installing one application can inadvertently break an existing application because a certain software component or DLL was installed that was not fully backward compatible with a previous version. Once this situation occurs, there is no support in the system for diagnosing and fixing the problem.
  • 44. Page 42 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# An End to DLL Conflicts Microsoft® Windows® 2000 began to fully address these problems. It provides two features that partially fix DLL conflicts:  Windows 2000 enables you to create client applications where the dependent .dll files are located in the same directory as the application's .exe file. Windows 2000 can be configured to check for a component in the directory where the .exe file is located before checking the fully qualified path or searching the normal path. This enables components to be independent of components installed and used by other applications.  Windows 2000 locks files that are shipped with the operating system in the System32 directory so they cannot be inadvertently replaced when applications are installed. The common language runtime uses assemblies to continue this evolution toward a complete solution to DLL conflicts. The Assembly Solution To solve versioning problems, as well as the remaining problems that lead to DLL conflicts, the runtime uses assemblies to do the following:  Enable developers to specify version rules between different software components.  Provide the infrastructure to enforce versioning rules.  Provide the infrastructure to allow multiple versions of a component to be run simultaneously (called side-by-side execution). Assembly Contents(Components Of Assembly) In general, a static assembly can consist of four elements:  The assembly manifest, which contains assembly metadata.  Type metadata.  Microsoft intermediate language (MSIL) code that implements the types.  A set of resources. Only the assembly manifest is required, but either types or resources are needed to give the assembly any meaningful functionality. There are several ways to group these elements in an assembly. You can group all elements in a single physical file, which is shown in the following illustration.
  • 45. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 43 Single-file assembly Alternatively, the elements of an assembly can be contained in several files. These files can be modules of compiled code (.netmodule), resources (such as .bmp or .jpg files), or other files required by the application. Create a multifile assembly when you want to combine modules written in different languages and to optimize downloading an application by putting seldom used types in a module that is downloaded only when needed. In the following illustration, the developer of a hypothetical application has chosen to separate some utility code into a different module and to keep a large resource file (in this case a .bmp image) in its original file. The .NET Framework downloads a file only when it is referenced; keeping infrequently referenced code in a separate file from the application optimizes code download. Multifile assembly The files that make up a multifile assembly are not physically linked by the file system. Rather, they are linked through the assembly manifest and the common language runtime manages them as a unit. In this illustration, all three files belong to an assembly, as described in the assembly manifest contained in MyAssembly.dll. To the file system, they are three separate files. Note that the file Util.netmodule was compiled as a module because it contains no assembly information. When the assembly was created, the assembly manifest was added to MyAssembly.dll, indicating its relationship with Util.netmodule and Graphic.bmp. As you currently design your source code, you make explicit decisions about how to partition the functionality of your application into one or more files. When designing .NET Framework code, you will make similar decisions about how to partition the functionality into one or more assemblies. Private Assembly
  • 46. Page 44 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C#  When you deploy an assembly which can be use by single application, than this assembly is called a private assembly.  Private assemblies can be used by only one application they are deployed with.  Private assemblies are deployed in the directory where the main application is installed. Shared Assembly  When you deploy an assembly which can be used by several application, than this assembly is called shared assembly.  Shared assemblies are stored in a special folder called Global Assembly Cache (GAC), which is accessible by all applications.  Shared assemblies must have a strong name. A strong name consists of an assembly name, a version number, a culture, a public key and an optional digital signature.  GAC is capable of maintaining multiple copies of an assembly with the same name but different versions. Q:Metadata Overview Metadata is binary information describing program that is stored either in a common language runtime portable executable (PE) file or in memory. When code is complied into a PE file, metadata is inserted into one portion of the file, while code is converted to Microsoft intermediate language (MSIL) and inserted into another portion of the file. Every type and member defined and referenced in a module or assembly is described within metadata. When code is executed, the runtime loads metadata into memory and references it to discover information about code's classes, members, inheritance, and so on. Metadata describes every type and member defined in code in a language-neutral manner. Metadata stores the following information:  Description of the assembly. o Identity (name, version, culture, public key). o The types that are exported. o Other assemblies that this assembly depends on. o Security permissions needed to run.  Description of types. o Name, visibility, base class, and interfaces implemented. o Members (methods, fields, properties, events, nested types).  Attributes. o Additional descriptive elements that modify types and members. Benefits of Metadata Metadata is the key to a simpler programming model, eliminating the need for Interface Definition Language (IDL) files, header files, or any external method of component reference. Metadata allows .NET languages to describe themselves automatically in a language-neutral manner, unseen by both the developer and the user. Additionally, metadata is extensible through the use of attributes. Metadata provides the following major benefits:  Self-describing files.
  • 47. Common language runtime modules and assemblies are self-describing. A module's metadata contains everything needed to interact with another module. Metadata automatically provides the functionality of IDL in COM, allowing to use one file for both definition and implementation. Runtime modules and assemblies do not even require registration with the operating system. As a result, the descriptions used by the runtime always reflect the actual code in compiled file, which increases application reliability. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 45  Language interoperability and easier component-based design. Metadata provides all the information required about compiled code for programmer to inherit a class from a PE file written in a different language. Programmer can create an instance of any class written in any managed language (any language that targets the common language runtime) without worrying about explicit marshaling or using custom interoperability code.  Attributes. The .NET Framework allows programmer to declare specific kinds of metadata, called attributes, in compiled file. Attributes can be found throughout the .NET Framework and are used to control in more detail how program behaves at run time. Additionally, programmer can emit his/her own custom metadata into .NET Framework files through user-defined custom attributes. Microsoft intermediate language(MSIL) Definition:  It is a set of CPU independent instructions that are generated by the language compiler when the project is compiled.  MSIL code is not executable but further processed by CLR/other runtime environments before it becomes executable.  MSIL is contained in the assembly of the .NET application. Features: MSIL instructions map to the code that is written in .NET Language and are used for 1. loading, 2. storing, 3. initializing, 4. and calling methods on objects, 5. as well as for arithmetic and logical operations, 6. control flow, 7. direct memory access, 8. exception handling, 9. and other operations. CLS(Common language Specification) provides the infrastructure for MSIL. Benefits: MSIL provides language interoperability as the code in any .NET language is compiled into MSIL.
  • 48. VB.NET Source Code C# Source Code Other.NET Source Code Page 46 MSIL Code VB.NET Compiler C#.NET Compiler Other.NET Compiler TYBSC(IT) ASP.NET USING C# Native Machine Code WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# Same performance for all the .NET Languages:  Support for different runtime environments  CLR can understand MSIL.  Non .NET environments also support MSIL. The JIT Compiler in CLR converts the MSIL code into native machine code which is then executed by the OS Garbage collector(GC) JIT Compiler The Microsoft .NET Framework provides an automated mechanism for reclaiming an object that is no longer in use. This process is usually referred as Garbage Collection. The Microsoft .NET Framework CLR reserves space for each object instantiated in the system. Since memory is not infinite, CLR needs to get rid of those objects that are no longer in use so that the space can be used for other objects. 1. The very first step in Garbage Collection is identifying those objects that can be wiped out. 2. To accomplish this step, CLR maintains the list of references for an object. 3. If an object has no more references, i.e. there is no way that the object could be referred to by the application, CLR considers that object as garbage. 4. During Garbage Collection, CLR reclaims memory for all garbage objects. benefits of garbage collector  Enables you to develop your application without having to free memory.  Allocates objects on the managed heap efficiently.  Reclaims objects that are no longer being used, clears their memory, and keeps the memory available for future allocations. Managed objects automatically get clean content to start with, so their constructors do not have to initialize every data field.
  • 49.  Provides memory safety by making sure that an object cannot use the content of WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 47 another object. JIT Compilers JIT compilers play a major role in the .NET platform because all .NET PE files contain IL and metadata, not native code. The JIT compilers convert IL to native code so that it can execute on the target operating system. For each method that has been successfully verified for type safety, a JIT compiler in the CLR will compile the method and convert it into native code. One advantage of a JIT compiler is that it can dynamically compile code that is optimized for the target machine. If you take the same .NET PE file from a one-CPU machine to a two-CPU machine, the JIT compiler on the two-CPU machine knows about the second CPU and may be able to spit out the native code that takes advantage of the second CPU. Another obvious advantage is that you can take the same .NET PE file and run it on a totally different platform, whether it be Windows, Unix, or whatever, as long as that platform has a CLR. For optimization reasons, JIT compilation occurs only the first time a method is invoked. Recall that the class loader adds a stub to each method during class loading. At the first method invocation, the VES reads the information in this stub, which tells it that the code for the method has not been JIT-compiled. At this indication, the JIT compiler compiles the method and injects the address of the native method into this stub. During subsequent invocations to the same method, no JIT compilation is needed because each time the VES goes to read information in the stub, it sees the address of the native method. Because the JIT compiler only performs its magic the first time a method is invoked, the methods you don't need at runtime will never be JIT-compiled. The compiled, native code lies in memory until the process shuts down and until the garbage collector clears off all references and memory associated with the process. This means that the next time you execute the process or component, the JIT compiler will again perform its magic. If you want to avoid the cost of JIT compilation at runtime, you can use a special tool called ngen.exe, which compiles your IL during installation and setup time. Using ngen, you can JIT-compile the code once and cache it on the machine so that you can avoid JIT compilation at runtime (this process is referred to as pre-JITting). In the event that the PE file has been updated, you must PreJIT the PE file again. Otherwise, the CLR can detect the update and dynamically command the appropriate JIT compiler to compile the assembly. Q:: What are the different types of collections in .NET? ANS: At its simplest, an object holds a single value. At its most complex, it holds references to many other objects. The .NET Framework provides collections—these include List and Dictionary. They are often useful. List First, the List type provides an efficient and dynamically-allocated array. It does not provide fast lookup in the general case—the Dictionary is better for this. List is excellent when used in loops. example:: using System; using System.Collections.Generic;
  • 50. Page 48 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# class Program { static void Main() { // Use the List type. List<string> list = new List<string>(); list.Add("cat"); list.Add("dog"); foreach (string element in list) { Console.WriteLine(element); } } } output:: cat dog Dictionary The Dictionary type in the base class library is an important one. It is an implementation of a hashtable, which is an extremely efficient way to store keys for lookup. The Dictionary in .NET is well-designed. We try to reference items in a table directly by doing arithmetic operations to transform keys into table addresses. code: using System; using System.Collections.Generic; class Program { static void Main() { // Use the dictionary. Dictionary<string, int> dict = new Dictionary<string, int>(); dict.Add("cat", 1); dict.Add("dog", 4); Console.WriteLine(dict["cat"]); Console.WriteLine(dict["dog"]); } } output:: 1 4
  • 51. Note:This program shows how the Dictionary can be used with type parameters to store keys and values of specific types. ArrayList Next, the ArrayList is a collection found in System.Collections and it can store objects of any derived type. You don't need to worry about the type of the elements, at least until you need to use them. Hashtable To continue, the Hashtable is a lookup data structure that uses a hash code to find elements quickly. The newer Dictionary collection is usually more appropriate for programs when available. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 49 code: using System; using System.Collections; class Program { static void Main() { Hashtable table = new Hashtable(); table["one"] = 1; table["two"] = 2; // ... Print value at key. Console.WriteLine(table["one"]); } } output:: 1 DELEGATES A delegate is a type that enables you to store references to functions. Although this sounds quite involved, the mechanism is surprisingly simple. class Program { public delegate void ashok(string letter); // delegate declaration static void Main(string[] args) { Program pp = new Program(); ashok a = new ashok(pp.soniya); // delegate instance a("increase taxes"); // delegate invokation } public void soniya(string msg) // delegate method { Console.WriteLine("inside display"); }
  • 52. Page 50 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# } Events Objects may raise (and consume) events as part of their processing. Events are important occurrences that you can act on in other parts of code, similar to (but more powerful than) exceptions. The special kind of function that is called when the event occurs. You also need to configure this handler to listen for the event you are interested in. Eg: button click How to create custom events and attach (wiring) event to function Code: private void button1_Click(object sender, EventArgs e) { button2.Click += new EventHandler(this.willbecalled); // line above will add method to call when button2 is clicked } private void willbecalled(object sender, EventArgs e) { MessageBox.Show("thanks for wiring n event to me"); } Output: Introduction to ASP.NET 4 When you type a web address like www.facebook.com/weittutorial in your web browser and press Enter, the browser sends a request to the web server at that address. This is done through HTTP, the HyperText Transfer Protocol. HTTP is the protocol by which web browsers and web servers communicate. When you send the address, you send a request to the server. When the server is active and the request is valid, the server accepts the request, processes it, and then sends the response back to the client browser. The relationship between the request and response
  • 53. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 51 The stages of Page life cycle are as follows : Methods Description Page_Init Page Initialization LoadViewState View State Loading LoadPostData Postback Data Processing Page_Load Page Loading RaisePostDataChangedEvent PostBack Change Notification RaisePostBackEvent PostBack Event Handling Page_PreRender Page Pre Rendering Phase SaveViewState View State Saving Page_Render Page Rendering Page_Unload Page Unloading Page_Init : The Page_Init event is the first event to be triggered in the page life cycle. In this the control tree has been created, the controls declared in the .aspx file are initialized. The viewstate is not available at this stage. We can create or re-create the controls that need to be created or re-created dynamically. LoadViewState : The Viewstate contains stored information that is set by the page and controls of the page. But the load view state event only occurs when the page has been posted back. Due to viewstate control's and page itself store information that is persistent among web requests. It contains the state of the controls the last time the page was processed on the server. LoadPostData : After viewstate is loaded the control are updated with posted values or values that are entered or changed by user.
  • 54. Page 52 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# Page_Load : After Loadpostdata the page_load event is fired. In this event code written inside page load is executed once at the beginning of the page. RaisePostDataChangedEvent : In this event when user clicks submit button or any other button then it changes state of the page and the event related to that button is raised. RaisePostBackEvent : This methods knows which event has occurred and which related method you need to call like btnsubmit is clicked then it will call method related to it like “btnsubmit_click” to perform its functionality. Page_PreRender : At this stage page is prepared for Rendering and if user wants to chage anything he can change it here only as in this event viewstate is not saved and output is not rendered. SaveViewState : In this event values of viewstate is saved to control own viewstate collection. The resultant viewstate is serialized, hashed, base24 encoded and associated with the _viewstate hidden field. Page_Render : This method takes the HtmlWriter object and uses it to accumulate all HTML text to be generated for the control. For each control the page calls the render method and caches the HTML output. Page_unload : During this method, data can be released to free up resources on the server for other processes. Once this method is completed, the HTML is sent to the browser for client side processing. Web Files Web Files are specific to web applications and can either be requested by a browser directly File type extension Description Web Form .aspx The workhorses of any ASP.NET web site, Web Forms rep-resent the pages that your users view in their browser. Master Page .master Enable you to define the global structure and the look and feel of a web site. Web User Control .ascx Contains page fragments that can be reused in multiple pages in your site. HTML Page .htm / .html Can be used to display static HTML in your web site. Style Sheet .css Contains CSS code that enables you to style and format your web site
  • 55. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 53 Web Configuration File .config Contains global configuration information that is used throughout the site. You see how to use the web.config Site Map .sitemap Contains a hierarchical representation of files in your site in an XML format. The Site Map is used for JScript File .js Contains JavaScript (which Microsoft calls JScript) that can be executed in the client‟s browser. Skin File .skin Contains design information for controls in your web site. Code Files File type extension Description Web Service .asmx Can be called by other systems, including browsers, and can contain code that can be executed on your server. Class .cs / .vb Can contain code to program your web site. Note that Code Behind files (discussed later) also have this exten-sion because they are essentially class files. C# uses files with the .cs extension and Visual Basic uses .vb files. Global Application Class .asax Can contain code that is fired in response to interesting things that happen in your site, such as the start of the application or when an error occurs somewhere in the site. Data Files File type extension Description XML File .xml Used to store data in XML format. In addition to plain XML files, ASP.NET supports a few more XML-based files, two of which you briefly saw before: web.config and the Site Map. SQL Server Database .mdf Files with an .mdf extension are databases that are used by Microsoft SQL Server. ASP.NET Themes and Skins A theme is a collection of property settings that allow you to define the look of pages and controls, and then apply the look consistently across pages in a Web application, across an entire Web application, or across all Web applications on a server.
  • 56. Page 54 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# Themes and Control Skins  Themes are made up of a set of elements: skins, cascading style sheets (CSS), images, and other resources.  At a minimum, a theme will contain skins.  Themes are defined in special directories in your Web site Skins  A skin file has the file name extension .skin and contains property settings for individual controls such as Button, Label, TextBox, or Calendar controls.  Control skin settings are like the control markup itself, but contain only the properties you want to set as part of the theme. o For example, the following is a control skin for a Button control: o <asp:button runat="server" BackColor="lightblue" ForeColor="black" /> Cascading Style Sheets  A theme can also include a cascading style sheet (.css file). When you put a .css file in the theme folder, the style sheet is applied automatically as part of the theme. Page Themes  A page theme is a theme folder with control skins, style sheets, graphics files and other resources created as a subfolder of the App_Themes folder in your Web site. Each theme is a different subfolder of the App_Themes folder. The following example shows a typical page theme, defining two themes named BlueTheme and PinkTheme. Applying themes to website 1.create a website 2.Add theme folder to website
  • 57. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 55 3.Now add theme folder in App_Themes 4.Now add new item to theme folder(SIDD) 5.Now Add skin file
  • 58. Page 56 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# 6.Now Apply style to controls in .skin 7.Now Apply style to Webpage using theme click on any .aspx page and set Theme name to the folder name in App_Theme
  • 59. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 57 8.Now View the page in browser Cascading Style Sheets What CSS is and why you need it?? The text was formatted using plain HTML, using tags like <strong> to make the text bold, and the <font> tag to influence the font family, size, and color. Web developers soon realized that they needed more power to format their pages, so CSS was created to address some of HTML‟s styling. One of the problems with using HTML for formatting is that it offers only a limited set of options to style your pages. You can use tags like <em>, <strong>, and <font> to change the appearance of text and use attributes like bgcolor to change the background color of HTML elements <p> <font face=”Arial” color=”red” size=”+1”> This is red text in an Arial type face and slightly larger than the default text. </font> </p> formatting with HTML suffers from the following problems: ➤➤Its feature set severely limits the formatting possibilities that your pages require. ➤➤ Data and presentation are mixed within the same file. ➤➤ HTML doesn‟t allow you to easily switch formatting at runtime in the browser. ➤➤ The required formatting tags and attributes make your pages larger and thus slower to load and display. How CSS Fixes Formatting Problems CSS is designed to format your web pages in almost every possible way. It offers a rich set of options to change every little aspect of your web page, including fonts (size, color, family, and so on), colors and background colors, borders around HTML elements, positioning of elements in your page, and much more. CSS is widely understood by all major browsers today, so it‟s the language for visual presentation of web pages and very popular among web developers. CSS file defines how you want to display it, enabling you to change or replace one of the two documents, leaving the other unmodified. In addition, CSS can be placed directly in an HTML or ASPX page, which gives you a chance to add small snippets of CSS exactly where you need them.
  • 60. Page 58 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# Working and principles of stylesheet: Types of css  Inline css  Internal css  External css Inline css <b style="background-color:Red;color:White> we-it tutorials</b> Internal css <head runat="server"> <style type="text/css"> b { background-color:Aqua; color:Black; } body { background-color:Green; } </style> </head> External css Filename: stylesheet.css /*setting style to body tag*/ body { background-color: #C0C0C0; border-style: dotted; border-width: thin; } /*custom class*/ .custom {
  • 61. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 59 font-size: xx-large; font-weight: 400; } /* custom class*/ .fivestar { font-family: 'Arial Black'; color: #800080; } /* style with class*/ body.class1 { color:Green; } Filename: Default.aspx <html> <head> <link type="text/css" rel="Stylesheet" href="StyleSheet.css" /> </head> <body class="class1"> <form id="form1" runat="server"> <div> <b class="fivestar"> we-it tutorials</b> </div> </form> </body> </html> Selectors As its name implies, a selector is used to select or point to one or more specific elements within your page. A number of different selectors are available, giving you fine control over what elements you want to style. The Universal Selector The Universal selector, indicated by an asterisk (*), applies to all elements in your page. The Universal selector can be used to set global settings like a font family. The following rule set changes the font for all elements in your page to Arial: * { font-family: Arial; } The Type Selector The Type selector enables you to point to an HTML element of a specific type. With a Type selector, all HTML elements of that type will be styled accordingly. h1 { color: Green; } The ID Selector The ID selector is always prefixed by a hash symbol (#) and enables you to refer to a single element in the page. Within an HTML or ASPX page, you can give an element a unique ID using
  • 62. Page 60 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# the id attribute. With the ID selector, you can change the behavior for that single element, like this: #IntroText { font-style: italic; } <p id=”IntroText”>I am italic because I have the right ID.</p> The Class Selector The Class selector enables you to style multiple HTML elements through the class attribute. This is handy when you want to give the same type of formatting to a number of unrelated HTML .Highlight { font-weight: bold; color: Red; } <span class=”Highlight”>this is Red and Bold.</span> Grouping and Combining Selectors CSS also enables you to group multiple selectors by separating them with a comma. This is handy if you want to apply the same styles to different elements. h1, h2, h3, h4, h5, h6 { color: Red; } Properties Properties are the part of the element that you want to change with your style sheet. property Description exaMple background-color background-image Specifies the background color or image of an element. background-color: White; background-image: url(Image.jpg); border Specifies the border of an element. border: 3px solid black; color Changes the font color. color: Green; display Changes the way ele-ments are displayed, enabling you to hide or show them. display: none; This causes the element to be hidden, and not take up any screen space. float Enables you to “float” an element in the page using a left or right float. Other content is then placed float: left; This setting causes other content following a float to be placed at the top-right corner of the element.
  • 63. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 61 on the opposite side. font-family Changes the appearance of fonts used on your page. font-family: Arial; font-size font-size: 18px; font-style font-style: italic; font-weight font-weight: bold; height Sets the height or width of elements in your page. Sets the amount of free and outside (margin) of an element. height: 100px; width width: 200px; margin padding: 0; padding margin: 20px; visibility Controls whether an element is visible in the page. Invisible ele-ments still take up screen space; you just don‟t see them. visibility: hidden; This causes the element to be invisible. However, it still takes up its original space in the page. It‟s as if the element is still there, but completely transparent. Working with css with visual developer Click style sheet
  • 64. Page 62 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# Right click on elements and click on Add style rule Select element and click on > button and click ok
  • 65. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 63 Right click on element from css outline and click build style Now modify the category and set the properties it will create code behind How to attach style sheet
  • 66. Page 64 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C#
  • 67. WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials UNIT 3 TYBSC(IT) ASP.NET USING C# Page 65 ASP.NET Server Controls Introduction to Server Controls It‟s important to understand how server controls operate and how they are completely different from the way you define controls in other languages like classic ASP or PHP — another popular programming language creating dynamic web sites. Eg: To create a text box with a message and the current time in it in classic ASP, you can use the following code: <input type=”text” value=”Hello World, the time is <%=Time()%>” /> As you can see, this code contains plain HTML, mixed with a server-side block, delimited by <% and %> that outputs the current time using the equals (=) symbol. This type of coding has a major disadvantage: the HTML and server-side code is mixed, making it difficult to write and manage your pages. Server controls work differently. In ASP.NET, the controls “live” on the server inside an ASPX page. When the page is requested in the browser, the server-side controls are processed by the ASP.NET runtime — the engine that is responsible for receiving and processing requests for ASPX pages. The controls then emit client-side HTML code that is appended to the final page output. It‟s this HTML code that eventually ends up in the browser, where it‟s used to build up the page. instead of defining HTML controls in your pages directly, you define an ASP.NET Server Control with the following syntax <asp:TextBox ID=”Message” Runat=”Server” /> Types of Controls ASP.NET 4 comes with a large number of server controls, supporting most of your web development needs. To make it easy for you to find the right controls, they have been placed in separate control categories in the Visual Web Developer Toolbox
  • 68. Page 66 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# Common Properties for All Controls Most of the server controls you find in the VWD Toolbox share some common behavior. Part of this behavior includes the so-called properties that define the data a control can contain and expose. Each server control has an ID to uniquely identify it in the page, a Runat attribute that is always set to Server to indicate the control should be processed on the server, and a ClientID that contains the client-side ID attribute that will be assigned to the element in the final HTML. propertY desCription AccessKey Enables you to set a key with which a control can be accessed at the client by pressing the associated letter. BackColor ForeColor Enables you to change the color of the background (BackColor) and text (ForeColor) of the control. BorderColor BorderStyle BorderWidth Changes the border of the control in the browser. The similarities with the CSS border properties you saw in the previous chapter are no coincidence. Each of these three ASP.NET properties maps directly to its CSS counterpart. CssClass Lets you define the HTML class attribute for the control in the browser. This class name then points to a CSS class you defined in the page or an external CSS file. Enabled Determines whether the user can interact with the control in the browser. For example, with a disabled text box (Enabled=”False”) you cannot change its text. Font Enables you to define different font-related settings, such as Font- Size, Font-Names, and Font-Bold. Height Width Determines the height and width of the control in the browser. TabIndex Sets the client-side HTML tab index attribute that determines the order in which users can move through the controls in the page by pressing the Tab key. ToolTip Enables you to set a tooltip for the control in the browser. This tooltip, rendered as a title attribute in the HTML, is shown when the user hovers the mouse over the relevant HTML element. Visible Determines whether or not the control is sent to the browser. You should really see this as a server-side visibility setting because an invisible control is never sent to the browser at all. This means it‟s quite different from the CSS display and visibility properties you saw in the previous chapter that hide the element at the client. Types of Controls Standard Controls The Standard category contains many of the basic controls that almost any web page needs. You‟ve already seen some of them, like the TextBox, Button, and Label controls
  • 69. Simple Controls The Toolbox contains a number of simple and straightforward controls, including WE-IT TUTORIALS 8097071144/55 TY Bsc(IT) ASP.NET USING C# WE-IT Tutorials TYBSC(IT) ASP.NET USING C# Page 67 TextBox, Button, Label, HyperLink, RadioButton, and CheckBox. List Controls These controls include ListBox, DropDownList, CheckBoxList, RadioButtonList, and BulletedList. Container Controls Quite often it‟s desirable to have the ability to group related content and controls. This grouping can be done by putting the controls (and other markup) in one of the container controls, like the Panel, the PlaceHolder, the MultiView, or the Wizard. LinkButton and ImageButton The LinkButton and the ImageButton controls operate similarly to an ordinary Button control. Both of them cause a postback to the server when they are clicked. The LinkButton presents itself as a simple <a> element but posts back (using JavaScript) instead of requesting a new page. The ImageButton does the same, but displays an image that the user can click to trigger the postback. Image and ImageMap These controls are pretty similar in that they display an image in the browser. The ImageMap enables you to define hotspots on the image that when clicked either cause a postback to the server or navigate to a different page. Calendar The Calendar control presents a rich interface that enables a user to select a date. You see more of it toward the end of this chapter when the ASP.NET state engine is discussed. FileUpload The FileUpload control enables a user to upload files that can be stored on the server. AdRotator The AdRotator control enables you to display random advertisements on your web site. The ads come from an XML file that you create on your server. HiddenField The HiddenField control enables you to store data in the page that is submitted with each request.This is useful if you want the page to remember specific data without the user seeing it on the page. XML The XML control enables you to transform data from an XML format to another format Table The <asp:Table> control is in many respects identical to its HTML <table> counterpart. HTML Controls The HTML category of the Toolbox contains a number of HTML controls that look similar to the ones found in the Standard category. For example, you find the Input (Button) that looks like the <asp:Button>. Similarly, there is a Select control that has the <asp:DropDownList> and <asp:ListBox> as its counterparts. In contrast to the ASP.NET Server Controls, the HTML controls are client-side controls and end up directly in the final HTML in the browser. You can expose them to server-side code
  • 70. Page 68 TYBSC(IT) ASP.NET USING C# WE-IT TUTORIALS 8097071144/55 WE-IT Tutorials TY Bsc(IT) ASP.NET USING C# by adding a Runat=”Server” attribute to them. This enables you to program against them from the Code Behind of a Web Form, to influence things like their visibility. Data Controls offer an easy way to access various data sources like databases, XML files, and objects. Instead of writing lots of code to access the data source as you had to do in earlier versions of ASP.NET Validation Controls Validation controls enable you to rapidly create Web Forms with validation rules that prohibit users from entering invalid data. Navigation Controls The controls you find under the Navigation category of the Toolbox are used to let users find their way through your site. The TreeView control presents a hierarchical display of data and can be used to show the structure of your site, giving easy access to all the pages in the site. The Menu control does a similar thing and provides options for horizontal and vertical fold-out menus. Login Controls Just like the Data and Navigation controls, the Login controls were introduced in ASP.NET 2.0 and are still strongly present in ASP.NET 4. With very little effort, login controls enable you to create secure web sites where users need to sign up and log in before they can access specific parts of the web site (or even the entire web site). In addition, they provide the tools for users to change their password, or request a new password if they forget the old one, and enable you to display different data depending on the logged-in status and role of the user. Ajax Extensions These extensions enable you to create flicker-free web applications that are able to retrieve data from the server from client-side JavaScript without a full postback. WebParts ASP.NET WebParts are a set of controls that enables an end user of a web page to change the appearance and behavior of a web site. With a few simple actions, users can change the entire appearance of a web site by rearranging content, hiding or showing parts of the web page, and adding other content fragments to the page. Dynamic Data The controls in this category are used in Dynamic Data Web Sites. Dynamic Data sites enable you to quickly build a user interface to manage data in a database. ASP.NET Configuration Every web application includes a web.config file that configures fundamental settings. They are never locked: You can update web.config settings at any point, even while your application is running. If there are any requests currently under way, they‟ll continue touse the old settings, while new requests will get the changed settings right away. They are easily accessed and replicated: Provided you have the appropriate network rights, you can change a web.config file from a remote computer. You can also copy the web.config file and use it to apply identical settings to another application or another web server that runs the same application.