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Study for a Virtual Personal Assistant Mobile 
Application for GlaxoSmithKline 
By 
George Sofroniou
What Will be Discussed 
• What is this project 
• Why we did the project 
• How we completed the project 
• What were the results 
• Conclusion 
• Demo
What is this Project? 
• The study for a mobile app 
• Part of a MDM solution 
• Act as a Virtual Personal Assistant for 
GlaxoSmithKline’s employees
Why we did the Project?
1. During Placement Year 
• Noticed poor provision of tools for work 
email and calendar 
• Only 2 tools at the moment: 
– Native Email App 
– Outlook Web App (OWA) 
• Issues with each of these 
1. Native – alter device’s passcode 
2. OWA – poor user experience on mobile 
devices
2. Improve Organisation & 
Productivity 
• GSK’s mission statement 
– “do more, feel better and live longer” 
• App considers: 
– Employee work life 
– Assist with organisation 
• Organisation increase means… 
– Increase in work productivity 
– More produced for customer
How we completed the Project 
A. Research 
B. Requirements Engineering 
C. Prototype Development
A. Research 
• Looked into relevant areas to assist with 
Client recommendations: 
i. Mobile Applications 
ii. Device Growth 
iii. Mobile Development 
iv. IT Business Strategy 
v. Prototyping
i. Mobile Applications 
• Developed specifically for mobile devices i.e. 
Smartphones or Tablets 
• Distributed through App Stores 
• Year on year growth in total downloads 
prediction till 2017 
– 2014; 138,809 
– 2017; 268,692 
• ‘Free Downloads’ account for large amount 
• ‘Paid-for Downloads’ are decreasing. 
– Decrease to 5.5% by 2017
ii. Device Growth 
• Devices can contribute to productivity 
– 59% see increase through smartphone/tablet 
• Increasing demand for devices; 
– 2.3bn shipments in 2013 
– 2bn mobile phones by 2015 
• UK Smartphone penetration to reach 75% by 2014 
– Tablets seen dramatic increase 
• More than 50% of UK consumers own or have access 
– Decline in PCs 
• 2014 = 7% decline from 2013
iii. Mobile Development 
• Researched: 
– 3 types of development 
• Native; eg. Android, BB 10, iOS, Windows Phone 
• Web; FT Web App 
• Hybrid; PhoneGap 
– Highlighting any Advantages & Disadvantages 
– Native Market Share 
• Android dominance; “blanketing the market” 
• iOS play catch up 
• Windows Phone now become 3rd overtaking BB 
• Symbian seen dramatic decline since 4th Quarter 2009
iii. OS Shipments 
250,000.00 
200,000.00 
150,000.00 
100,000.00 
50,000.00 
0.00 
Worldwide Smartphone Sales to End Users by Operating System (Thousands of Units) 
1Q09 2Q09 3Q09 4Q09 1Q10 2Q10 3Q10 4Q10 1Q11 2Q11 3Q11 4Q11 1Q12 2Q12 3Q12 4Q12 1Q13 2Q13 3Q13 
Smartphone Sales (Thousands of Units) 
Year (& Quarter) 
Symbian Research In Motion iOS Android Microsoft Windows Mobile/Windows Phone* Linux Bada Other OSs
iii. Native, Web & Hybrid 
Comparison
iii. PhoneGap Features
iv. IT Business Strategy 
• ‘Bring Your Own Device’ (BYOD) 
– By 2016; 38% organisations with BYOD 
– Save $3,150 per employee/year 
– Increase worker satisfaction & productivity 
• Nearly 60% 
– Issue; HR/Legal policies, security concerns 
• ‘Corporate Owned, Personally Enabled’ 
(COPE) 
• ‘Mobile Device Management’ (MDM)
iv. ‘Bring Your Own Device’ 
(BYOD) 
– By 2016; 38% organisations with BYOD 
– Some organisations offer compensation 
– Benefits; 
• Save $3,150 per employee/year 
• Increase worker satisfaction & productivity 
– Nearly 60% 
– Issues; 
• HR/Legal policies 
• Security concerns; data 
• Employees leave company
iv. ‘Corporate Owned, 
Personally Enabled’ (COPE) 
– Opposite from BYOD 
• Framework enable company phones used for personal use 
• “How can I loosen my grip for my employees to use their 
devices for personal use?” 
– Allows for Corporate discounts vs BYOD’s paradox 
– Better model for pharma companies? 
• Handling of data management 
– Personal Device wiping illegal in EU & South Korea 
• GSK have similar practice in place 
– Issues; 
• New strategy – little stats 
• Not ‘one-size-fits-all’ 
• Break down = lack of strong policy
iv. ‘Mobile Device 
Management’ (MDM) 
– Enhances customer experiences 
– Optimise the functionality & security of mobile 
devices 
• Prevent app downloads, protect data, secure work email 
– Supports both BYOD & COPE 
• Assists multiple OS in workplace 
• Prevent HR policy issues 
– Trend; 
• Next 5 years – 65% companies to adopt 
– Issues; 
• Ensure fit business needs 
• Expensive – million dollars or more 
• Low adoption – 2012; 26% implemented MDM 
• Degrading UX
v. Prototyping 
– Dimensions (Nielsen, 1994) 
• Vertical; 
– Narrow system, cut on features/in-depth functionality 
• Horizontal 
– Surface layer = reduce functionality, test UI 
• Scenarios 
– Ultimate minimalist prototype 
– Prototype Fidelity & Methods 
• Low-Fidelity 
– Simple, early stage concepts 
– Paper Prototyping 
• High-Fidelity 
– Detailed representations, fully interactive; enter data 
– Coded Prototyping 
• Medium-Fidelity 
– In between the 2 
– Wireframe Prototyping
v. Prototyping Fidelity
B. Requirements Engineering 
• Better understand user needs 
i. Generic App Specification 
ii. Requirements Elicitation 
iii. Gathering requirements 
iv. End-User Survey 
v. MoSCoW Analysis 
vi. Finalised Requirements
i. Generic App Specification 
• Understand: 
– Corporate Lifestyle 
– Ideas for App 
• Factors to consider 
– Business Process 
• Why? 
– Target Users 
– Minimum Solution 
• Produce for Early Adopters (Ries, 2011) 
– Considerations of Effective Management & Updates 
• Regular Updates critical (Chomko, 2012) 
– Available Technology 
– How to Measure Success
ii. Requirements Elicitation 
• Learning system stakeholders’ 
requirements & constraints 
• Stakeholder Analysis 
– Stakeholder Mapping 
• Mendelow’s Power-Interest Matrix
ii. Mendelow’s Power-Interest 
Matrix
iii. Gathering Requirements 
• Gather from: 
– Project Client & End Users 
• Used: 
– Face-to-Face Interview 
– Phone Interview 
– Survey 
• Interviews collated into User Stories
iv. End-User Survey 
• Used to reach End-Users 
– Better understand needs 
– Questions: 
• Demographic 
• Mobile Phone Use 
• Organisation 
• Ensure created good survey 
– Avoid bias & double-barrelled questions 
• Bristol Online Survey 
• GSK Issues with third-party applications 
– Contingency plan
iv. End-User Survey Results 
• Demographic 
– 24 Male, 9 Female, 1 No Response 
• Mobile Phone Use 
– 21/24 do not access work email from phone 
• Native; 
– 39% like separation from personal phone 
– 32% Notifications Out of Work Hours 
• OWA; 
– 4/11 Unhappy with Design 
• Organisation 
– Perceived Organisation Levels 
• 62% Organised 
• 32% Very Organised 
• 6% Poor Organisation 
• 0% No Organisation 
– 71% believe Virtual PA App to be helpful
iv. End-User Survey Results 
• Additional Trend
v. & vi. 
v. MoSCoW Analysis 
– Ambiguity was still present 
– Assist: 
• Prioritising requirements 
• Eradicate Ambiguity 
vi. Finalised Requirements 
– Prevent ‘gold plating’ 
– Creates further clarity
v. MoSCoW Analysis
vi. Finalised Requirements
C. Prototype Development 
• Consisted of variety of prototype methods: 
i. Paper prototypes 
ii. Wireframe prototypes 
iii. Click-through prototype interactivity
Recommendations 
A. IT Business Strategy 
B. Device 
C. OS & Development 
D. Prototyping
A. IT Business Strategy 
• GSK have part BYOD & COPE strategy 
– Personal devices restricted use 
– Company Phones 
• Device Shortlist 
• Business need 
• Recommended MDM 
– Control software 
– Control over sensitive data 
– In-house; save on third-party costs
B. Device 
– Smartphones dominant in today’s market 
– Growing desire for tablets 
• GSK provide tablets to employees 
– E.g. Salesforce team 
• Begin with Smartphone 
– Future: 
• progress to Tablets 
• Potential for an desktop application 
– Similar to Apple’s iCloud.com
C. OS & Development 
• GSK Company Phone Smartphones 
– iPhone, Samsung Galaxy 
• Survey Results;Personal Mobiles 
– Android; 52%, iOS; 37%, WP; 4% BB; 3% 
• Recommend Future development 
– Hybrid development 
– Use of PhoneGap framework 
– Cater for all potential devices; 
• Personal & Corporate
D. Prototyping 
• Recommended Result: 
– medium-fidelity with click-through interactivity 
• GSK required us to build: 
– Low & medium fidelity 
– Click-through interactivity 
– An iOS based design
Prototype Designs 
A. Paper Prototyping 
B. Wireframe Prototyping 
C. Click-through Prototyping/Demo
A. Paper Prototyping 
• Tool 
– Sneekpeekit 
– iPhone template 
– Detailed grid 
system 
– Annotation area
B. Wireframe Prototyping 
• Tool 
– Adobe Photoshop 
– Online resources 
for specific icons 
– iOS Human 
Interface Guidelines
C. Demo 
• Tool 
– Adobe Fireworks 
• Hotspots 
• Slices
Conclusion 
A. Accomplishments 
B. What was Learnt
A. Accomplishments 
• Real Customer Interaction 
– Make project realistic 
• Research & Analysis 
– Draw on variety of skills 
• Requirements Engineering 
– Successful; 
• Stakeholder Analysis 
• Prioritisation 
• Prototype Development 
– Paper 
– Wireframe & Click-through
B. What Was Learnt 
• Importance of stakeholder inclusion 
• Importance of a structured approach 
– Recognised by Requirements process 
• Importance of time resource 
– GSK employees busy schedules 
• A lot of reminders required 
• Importance of communication 
– Client communication regarding Online 
Survey 
• Weekly/Bi-Weekly update meetings

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Study for a Virtual Personal Assistant Mobile Application for GlaxoSmithKline Demo

  • 1. Study for a Virtual Personal Assistant Mobile Application for GlaxoSmithKline By George Sofroniou
  • 2. What Will be Discussed • What is this project • Why we did the project • How we completed the project • What were the results • Conclusion • Demo
  • 3. What is this Project? • The study for a mobile app • Part of a MDM solution • Act as a Virtual Personal Assistant for GlaxoSmithKline’s employees
  • 4. Why we did the Project?
  • 5. 1. During Placement Year • Noticed poor provision of tools for work email and calendar • Only 2 tools at the moment: – Native Email App – Outlook Web App (OWA) • Issues with each of these 1. Native – alter device’s passcode 2. OWA – poor user experience on mobile devices
  • 6. 2. Improve Organisation & Productivity • GSK’s mission statement – “do more, feel better and live longer” • App considers: – Employee work life – Assist with organisation • Organisation increase means… – Increase in work productivity – More produced for customer
  • 7. How we completed the Project A. Research B. Requirements Engineering C. Prototype Development
  • 8. A. Research • Looked into relevant areas to assist with Client recommendations: i. Mobile Applications ii. Device Growth iii. Mobile Development iv. IT Business Strategy v. Prototyping
  • 9. i. Mobile Applications • Developed specifically for mobile devices i.e. Smartphones or Tablets • Distributed through App Stores • Year on year growth in total downloads prediction till 2017 – 2014; 138,809 – 2017; 268,692 • ‘Free Downloads’ account for large amount • ‘Paid-for Downloads’ are decreasing. – Decrease to 5.5% by 2017
  • 10. ii. Device Growth • Devices can contribute to productivity – 59% see increase through smartphone/tablet • Increasing demand for devices; – 2.3bn shipments in 2013 – 2bn mobile phones by 2015 • UK Smartphone penetration to reach 75% by 2014 – Tablets seen dramatic increase • More than 50% of UK consumers own or have access – Decline in PCs • 2014 = 7% decline from 2013
  • 11. iii. Mobile Development • Researched: – 3 types of development • Native; eg. Android, BB 10, iOS, Windows Phone • Web; FT Web App • Hybrid; PhoneGap – Highlighting any Advantages & Disadvantages – Native Market Share • Android dominance; “blanketing the market” • iOS play catch up • Windows Phone now become 3rd overtaking BB • Symbian seen dramatic decline since 4th Quarter 2009
  • 12. iii. OS Shipments 250,000.00 200,000.00 150,000.00 100,000.00 50,000.00 0.00 Worldwide Smartphone Sales to End Users by Operating System (Thousands of Units) 1Q09 2Q09 3Q09 4Q09 1Q10 2Q10 3Q10 4Q10 1Q11 2Q11 3Q11 4Q11 1Q12 2Q12 3Q12 4Q12 1Q13 2Q13 3Q13 Smartphone Sales (Thousands of Units) Year (& Quarter) Symbian Research In Motion iOS Android Microsoft Windows Mobile/Windows Phone* Linux Bada Other OSs
  • 13. iii. Native, Web & Hybrid Comparison
  • 15. iv. IT Business Strategy • ‘Bring Your Own Device’ (BYOD) – By 2016; 38% organisations with BYOD – Save $3,150 per employee/year – Increase worker satisfaction & productivity • Nearly 60% – Issue; HR/Legal policies, security concerns • ‘Corporate Owned, Personally Enabled’ (COPE) • ‘Mobile Device Management’ (MDM)
  • 16. iv. ‘Bring Your Own Device’ (BYOD) – By 2016; 38% organisations with BYOD – Some organisations offer compensation – Benefits; • Save $3,150 per employee/year • Increase worker satisfaction & productivity – Nearly 60% – Issues; • HR/Legal policies • Security concerns; data • Employees leave company
  • 17. iv. ‘Corporate Owned, Personally Enabled’ (COPE) – Opposite from BYOD • Framework enable company phones used for personal use • “How can I loosen my grip for my employees to use their devices for personal use?” – Allows for Corporate discounts vs BYOD’s paradox – Better model for pharma companies? • Handling of data management – Personal Device wiping illegal in EU & South Korea • GSK have similar practice in place – Issues; • New strategy – little stats • Not ‘one-size-fits-all’ • Break down = lack of strong policy
  • 18. iv. ‘Mobile Device Management’ (MDM) – Enhances customer experiences – Optimise the functionality & security of mobile devices • Prevent app downloads, protect data, secure work email – Supports both BYOD & COPE • Assists multiple OS in workplace • Prevent HR policy issues – Trend; • Next 5 years – 65% companies to adopt – Issues; • Ensure fit business needs • Expensive – million dollars or more • Low adoption – 2012; 26% implemented MDM • Degrading UX
  • 19. v. Prototyping – Dimensions (Nielsen, 1994) • Vertical; – Narrow system, cut on features/in-depth functionality • Horizontal – Surface layer = reduce functionality, test UI • Scenarios – Ultimate minimalist prototype – Prototype Fidelity & Methods • Low-Fidelity – Simple, early stage concepts – Paper Prototyping • High-Fidelity – Detailed representations, fully interactive; enter data – Coded Prototyping • Medium-Fidelity – In between the 2 – Wireframe Prototyping
  • 21. B. Requirements Engineering • Better understand user needs i. Generic App Specification ii. Requirements Elicitation iii. Gathering requirements iv. End-User Survey v. MoSCoW Analysis vi. Finalised Requirements
  • 22. i. Generic App Specification • Understand: – Corporate Lifestyle – Ideas for App • Factors to consider – Business Process • Why? – Target Users – Minimum Solution • Produce for Early Adopters (Ries, 2011) – Considerations of Effective Management & Updates • Regular Updates critical (Chomko, 2012) – Available Technology – How to Measure Success
  • 23. ii. Requirements Elicitation • Learning system stakeholders’ requirements & constraints • Stakeholder Analysis – Stakeholder Mapping • Mendelow’s Power-Interest Matrix
  • 25. iii. Gathering Requirements • Gather from: – Project Client & End Users • Used: – Face-to-Face Interview – Phone Interview – Survey • Interviews collated into User Stories
  • 26. iv. End-User Survey • Used to reach End-Users – Better understand needs – Questions: • Demographic • Mobile Phone Use • Organisation • Ensure created good survey – Avoid bias & double-barrelled questions • Bristol Online Survey • GSK Issues with third-party applications – Contingency plan
  • 27. iv. End-User Survey Results • Demographic – 24 Male, 9 Female, 1 No Response • Mobile Phone Use – 21/24 do not access work email from phone • Native; – 39% like separation from personal phone – 32% Notifications Out of Work Hours • OWA; – 4/11 Unhappy with Design • Organisation – Perceived Organisation Levels • 62% Organised • 32% Very Organised • 6% Poor Organisation • 0% No Organisation – 71% believe Virtual PA App to be helpful
  • 28. iv. End-User Survey Results • Additional Trend
  • 29. v. & vi. v. MoSCoW Analysis – Ambiguity was still present – Assist: • Prioritising requirements • Eradicate Ambiguity vi. Finalised Requirements – Prevent ‘gold plating’ – Creates further clarity
  • 32. C. Prototype Development • Consisted of variety of prototype methods: i. Paper prototypes ii. Wireframe prototypes iii. Click-through prototype interactivity
  • 33. Recommendations A. IT Business Strategy B. Device C. OS & Development D. Prototyping
  • 34. A. IT Business Strategy • GSK have part BYOD & COPE strategy – Personal devices restricted use – Company Phones • Device Shortlist • Business need • Recommended MDM – Control software – Control over sensitive data – In-house; save on third-party costs
  • 35. B. Device – Smartphones dominant in today’s market – Growing desire for tablets • GSK provide tablets to employees – E.g. Salesforce team • Begin with Smartphone – Future: • progress to Tablets • Potential for an desktop application – Similar to Apple’s iCloud.com
  • 36. C. OS & Development • GSK Company Phone Smartphones – iPhone, Samsung Galaxy • Survey Results;Personal Mobiles – Android; 52%, iOS; 37%, WP; 4% BB; 3% • Recommend Future development – Hybrid development – Use of PhoneGap framework – Cater for all potential devices; • Personal & Corporate
  • 37. D. Prototyping • Recommended Result: – medium-fidelity with click-through interactivity • GSK required us to build: – Low & medium fidelity – Click-through interactivity – An iOS based design
  • 38. Prototype Designs A. Paper Prototyping B. Wireframe Prototyping C. Click-through Prototyping/Demo
  • 39. A. Paper Prototyping • Tool – Sneekpeekit – iPhone template – Detailed grid system – Annotation area
  • 40. B. Wireframe Prototyping • Tool – Adobe Photoshop – Online resources for specific icons – iOS Human Interface Guidelines
  • 41. C. Demo • Tool – Adobe Fireworks • Hotspots • Slices
  • 42. Conclusion A. Accomplishments B. What was Learnt
  • 43. A. Accomplishments • Real Customer Interaction – Make project realistic • Research & Analysis – Draw on variety of skills • Requirements Engineering – Successful; • Stakeholder Analysis • Prioritisation • Prototype Development – Paper – Wireframe & Click-through
  • 44. B. What Was Learnt • Importance of stakeholder inclusion • Importance of a structured approach – Recognised by Requirements process • Importance of time resource – GSK employees busy schedules • A lot of reminders required • Importance of communication – Client communication regarding Online Survey • Weekly/Bi-Weekly update meetings