SlideShare a Scribd company logo
1 of 93
Personas, Scenarios and 
Storyboards 
Damian Gordon
Personas 
• A persona is a fictional character that can be used to 
represent a collection of some of the kinds of people 
who could potentially be using a particular design.
Personas 
• Typically in user-centred design the designers will use 
several personas to test the viability of a design. The 
personas allow the designers to consider the range 
of stakeholders that might be using their designs, 
and allows the designer to look at their designs from 
these stakeholders’ perspectives.
Personas 
• The need for personas was initially identified in the 
mid-1990s in the marketing sector, followed quickly 
by the software sector, and then quickly spreading to 
a range of design disciplines.
Personas 
• Benefits that have been suggested for personas 
include a suggestion that for designers working in 
groups, they are given a common, consistent 
understanding of the dimensions of diversity and can 
communicate and brainstorm more effectively about 
diversity to each other. It also allows the designers to 
focus on the users of their design and encourages 
the designers to learn more about those users and 
understand how they will use the design.
Personas 
• Some researchers have criticised the use of personas 
by indicating that for evaluating a design, the use of 
real customers who will be using the design is more 
realistic and preferable to the use of personas which 
are fictional characters. There is no doubt that using 
a wide range of real customers is one of the 
strongest forms of evaluation, but there are many 
cases where this is not possible, and personas are an 
effective alternative.
Personas 
• Some scientific studies (e.g. Frank Long, 2009, “Real 
or Imaginary: The effectiveness of using personas in 
product design”) on the use of personas have shown 
that personas can result in more usable designs, 
more user-centred discussions, and more effective 
communication in design teams.
V.O.: Meet the Normals 
Meet the 
Normal 
Family
V.O.: This is Betty Normal, she’s the Grandparent 
of the family, she’s not as fast as she used to be.
V.O.: This is her daughter, Mary Normal, she 
works as the manager in a supermarket, she is 
left-handed and has Gluten allergy.
V.O.: This is Mary’s husband, Harry, Harry is a 
stay at home dad.
V.O.: Susie Normal is their daughter, she is just 
eighteen years old this week, and...
V.O.: ...she is always listening to her iPod, and 
wears glasses.
V.O.: This is Susie’s brother, Johnny, Johnny is 10 
years old and uses a wheelchair.
V.O.: This is the baby of the family, P.J. Normal, 
he’s one year old...
V.O.: ...this is his blue blankey, he loves his 
blankey...
V.O.: This is P.J. zooming around in his buggy...
V.O.: ...watch him go.
So this is The Normals – Version 1
Here’s Version 2
Betty Normal 
• Name: Elizabeth 
“Betty” Normal 
• 
• Age: 69 years old 
• 
• Size: 5’6”
Betty Normal 
• Betty is the grandparent of the family; she is Harry's 
mother. She is somewhat slow moving and 
sometimes uses a walker or a cane, but is very active. 
She is an exceptionally intelligent person, with an 
incredible memory for events that occurred decades 
ago, and has a natural affinity for mathematics that 
she passed onto her son. Think of her as being like 
Jessica Fletcher from “Murder, She Wrote”.
Betty Normal 
• She lives in the Normal family home in her own 
“granny annex” where she keeps her small 
astronomical telescope; one of her many hobbies is 
amateur astronomy. She is beginning to experience 
mild hearing impairment, but it isn’t letting it impact 
her significantly, and has developed mild arthritis in 
her left knee, hence the need for a walker or cane.
Betty Normal 
• Nonetheless she likes to play the Wii regularly with 
her grandchildren, and has recently taken up painting 
based on Mary’s encouragement, Betty has been 
painting some of her favourite starscapes, which she 
does with Mary and Johnny’s help.
Mary Normal 
• Name: Mary Normal 
• 
• Age: 34 years old 
• 
• Size: 6’2”
Mary Normal 
• Mary is the mother of the family; she works as a 
manager in the local supermarket, and works 
Tuesday to Saturday. She enjoys her job a great deal 
and has a natural authority about her that makes her 
a natural leader, and constantly supports and 
enthuses her staff in doing their jobs.
Mary Normal 
• She is left-handed, which makes using office scissors 
and winding her wrist watch awkward. She is also the 
tallest member of the family. She has recently 
discovered that she has a mild gluten allergy, and 
keeps an eye on what she eats.
Mary Normal 
• She is an avid painter and has been most of her life; 
her enthusiasm has spread to Betty and Johnny, and 
now the three of them have regular sessions where 
they all paint together.
Mary Normal 
• She has a degree in Business and is constantly 
reminding her children of the importance of 
education for their future. She is the stricter of the 
two parents but is never unfair or overly hard, but 
she occasionally switches into her “manager” 
personality at home dealing with the children.
Harry Normal 
• Name: Harold “Harry” 
Normal 
• 
• Age: 36 years old 
• 
• Size: 6’0”
Harry Normal 
• Harry is the father of the family, he is a stay-at-home 
dad who looks after the children and takes care of 
the house. He really enjoys being able to spend time 
with his children and is a wonderful father who loves 
his children dearly.
Harry Normal 
• He also loves cooking and likes trying out new 
recipes on the family which are usually very 
successful. Although his mother, Betty, has her own 
cooking facilities in her “granny annex” Harry insists 
that the whole family have dinner together each 
night, which Betty loves.
Harry Normal 
• He is a qualified maths teacher and taught for five 
years, but he is finding his home life more preferable, 
personally and financially for the family. He keeps up 
to date on mathematics research and is writing a 
book focussing on Riemannian geometry. He also 
loves watching quiz shows on television, and is 
colour blind.
Susie Normal 
• Name: Susan “Susie” 
Normal 
• 
• Age: 18 years old 
• 
• Size: 5’8”
Susie Normal 
• Susie just turned 18 years old last week, and is in first 
year in college where she is doing a degree in 
Universal Design. She is actively involved in the 
Students’ Union and is a member of several of the 
college societies.
Susie Normal 
• She has just moved from home into a flat (which is 
35 miles away from her home) with two flatmates 
who were friends of hers in secondary school. She is 
finding the changes going on in her life a significant 
adjustment but is getting on with it.
Susie Normal 
• Suzy wears glasses to read, and loves music so she is 
rarely seen without her iPod and guitar. She also 
loves going to bingo with her father and 
grandmother every Tuesday evening, which is 
something that she is convinced would ruin her 
“street credit” in college if anyone ever found out.
Johnny Normal 
• Name: Jonathan 
“Johnny” Normal 
• 
• Age: 10 years old 
• 
• Size: 5’4”
Johnny Normal 
• Johnny is 10 years old, and he is going to primary 
school where his favourite subjects are Art, Music 
and History. He has a natural talent for art and loves 
painting alongside his mother Mary and his 
grandmother Betty.
Johnny Normal 
• Whereas Betty’s paintings are always very realistic, 
and Mary’s are often abstract in style (Cubist), 
Johnny can easily turn his hand to any style of 
painting, but he mostly loves creating paintings and 
drawings of superheroes fighting monsters based on 
the comics he reads. He has a similar passion for 
music and listens to his iPod all the time just like his 
older sister.
Johnny Normal 
• He has a few close friends that he likes to hang 
around with, and gets up to the usual things with 
them: discussing comics and music, wondering what 
the big deal about girls is, and telling jokes. Johnny 
does not have the use of his legs, and uses a manual 
wheelchair for mobility.
P.J. Normal 
• Name: Patrick Joseph 
“P.J.” Normal 
• 
• Age: 1 year old 
• 
• Size: 1’6”
P.J. Normal 
• P.J. is the baby of the family, he is 1 year old. He is a 
surprisingly calm baby and often his facial 
expressions suggest that he understands a lot more 
of what is going on in the world around him than you 
would expect for a baby. He is also absorbed by the 
world around him; the sights, the sounds, and the 
smells are all new to him and each new discovery is 
fascinating to him.
P.J. Normal 
• If there is one thing you will never see P.J. without, it 
is his blue blanket, he loves it very much and finds a 
myriad of uses for it: the simplest of which is keeping 
him warm, he also likes to bundle it up and pretend 
that it is a teddy bear, and he loves to put it on his 
head when he needs to hide from people.
P.J. Normal 
• As P.J. has only taken his first steps a few weeks ago, 
and finds the whole “walking” thing a big drag, he is 
usually pushed around in a pram.
V.O.: Episode two, Going for a walk 
EPISODE II: 
Going for a Walk
V.O.: The Normals go for a walk 
EPISODE II: 
Going for a Walk 
The Normals go for a walk, they 
are going to walk along a street 
encountering curb-cuts and ATMs 
Bus-stops and littler bins.
V.O.: They are going to walk along a street... 
EPISODE II: 
Going for a Walk 
The Normals go for a walk, they 
are going to walk along a street 
encountering curb-cuts and ATMs 
Bus-stops and littler bins.
V.O.: ...encountering curb-cuts and ATMs 
Bus-stops and littler bins. 
The Normals go for a walk, they 
are going to walk along a street 
encountering curb-cuts and ATMs 
Bus-stops and littler bins.
The Bus Stop
ATM
ATM
ATM
ATM
ATM
Other stuff: The street 
ATM
V.O.: Episode four, the supermarket 
EPISODE IV: 
The Supermarket
V.O.: The Normals got to the supermarket 
to get some shopping 
EPISODE IV: 
The Supermarket 
The Normals got to the supermarket 
to get some shopping. They are going 
to buy a lot of fun stuff, and Mary will 
meet some of her staff along the way.
V.O.: They are going 
to buy a lot of fun stuff... 
EPISODE IV: 
The Supermarket 
The Normals got to the supermarket 
to get some shopping. They are going 
to buy a lot of fun stuff, and Mary will 
meet some of her staff along the way.
V.O.: and Mary will 
meet some of her staff along the way. 
The Normals got to the supermarket 
to get some shopping. They are going 
to buy a lot of fun stuff, and Mary will 
meet some of her staff along the way.
Other stuff: The Supermarket
Other stuff: Shopping Trolley
User Stories 
• A user story is one or more sentences in the 
everyday language that captures what a user does or 
needs to do as part of their job function. 
– As a user, I want to search for my customers by their first 
and last names. 
– As a non-administrative user, I want to modify my own 
schedules but not the schedules of other users.
Storyboarding
Storyboarding 
• “Storyboards are visual organizers, typically a 
series of illustrations displayed in sequence for 
the purpose of pre-visualizing a video, web-based 
training, or interactive media 
sequence.” 
http://www.instructionaldesign.org/storyboardi 
ng.html
Star Wars
Forrest 
Gump
Gladiator
Psycho
Watchmen
Apocalypse Now
Storyboarding: History 
• Developed by Disney Studios in 1930s.
Storyboarding: Purpose 
• The goal of storyboarding is to get ideas down on 
paper and communicate effectively to all 
members of the team (and end-users?) 
• They provide a tangible baseline focus for 
discussion, and alteration. 
• They are 
– Inexpensive 
– Easy to understand for anyone 
– Easy to make 
– Good at giving you an early picture of the system
• Passive 
Storyboarding: Types 
– Sketches, pictures, screenshots 
– PowerPoint or example outputs 
• Active 
– Slideshows, simple animations 
– “Demo mode” of typical behaviour of system 
• Interactive 
– Interactive tools 
– Requires user participation
Storyboarding: Types
Storyboarding: Features
Storyboarding: Features
Storyboarding: Features 
SLIDE NOTES: 
NUMBER: 
MODULE: 
TOPIC: 
LEARNING OBJECTIVE: 
CONTENT: 
DESIGNER: DATE:
Storyboarding: Elements 
• Module Name 
• Learning Objectives 
• Course Contents 
– Must have a frame with a sample of the Table of 
Contents, outline and map 
• Navigation 
– GUI(Graphical User Interface) 
– Includes the buttons needed to navigate 
• Quizzes/Testing/Assessment 
• Audio Scripting
Storyboarding: Features
Cognitive Load Theory 
• As Total Cognitive Load increases the burden on 
Working Memory increases 
Working 
Memory 
Cognitive Load
Storyboarding: Tools 
• Celtx 
• http://www.celtx.com 
• Lectora Snap 
• http://lectora.com/ 
• Articulate Storyline 
• http://www.articulate.com/products/storyline-overview.php 
• Adobe Captivate 
• http://www.adobe.com/products/captivate.html
For This Module
Mark sheet Design criteria 
Storyboard reflects the rationale (i.e. learner needs, and 
concern for the learner relating to theories of learning) 
Storyboard reflects detailed plan setting out the exact 
specifications for building each step of the elearning 
resource. 
The Storyboard reflects consideration of 
instructional/learning design models and processes. 
The design process is evident in reflection in ePortfolio 
Design submission reflects group collaboration and 
consensus.
Storyboard templates 
Browse through the following templates as potential 
means for your design 
https://www.dkit.ie/celt/learning-and-teaching-resources/ 
articulate-1-learning-design-storyboards 
http://www.rlo-cetl. 
ac.uk/docs/storyboard_A0_poster.pdf 
http://theelearningcoach.com/wp-content/ 
uploads/downloads/2010/06/E-Learning- 
Storyboarding-and-Design-Tips.pdf 
http://flirtingwelearning.wordpress.com/2012/05/09/ 
15-elearning-storyboard-templates/ 
http://elearnmag.acm.org/featured.cfm?aid=2024072
Samples 
Simple storybaord NDLR funded project 
• Example of simple 
storyboarding on a resource 
development project 
(DCU/TCD) 
• Finished resrouce: 
http://asx.heanet.ie/ndlr/n 
ursing/RLO_3.asx
Related Ideas
Site Map
Site Map
Morphological Matrix
Morphological Matrix
Design Options

More Related Content

What's hot

What's hot (20)

UX Prototyping (UXiD) - Slide by Anton Chandra and Bahni Mahariasha
UX Prototyping (UXiD) - Slide by Anton Chandra and Bahni MahariashaUX Prototyping (UXiD) - Slide by Anton Chandra and Bahni Mahariasha
UX Prototyping (UXiD) - Slide by Anton Chandra and Bahni Mahariasha
 
Low-fidelity Prototyping
Low-fidelity PrototypingLow-fidelity Prototyping
Low-fidelity Prototyping
 
User Research 101
User Research 101User Research 101
User Research 101
 
How to Leverage Your Skill Set for Product by Google Product Manager
How to Leverage Your Skill Set for Product by Google Product ManagerHow to Leverage Your Skill Set for Product by Google Product Manager
How to Leverage Your Skill Set for Product by Google Product Manager
 
Design thinking for designing and delivering services
Design thinking for designing and delivering servicesDesign thinking for designing and delivering services
Design thinking for designing and delivering services
 
Design thinking
Design thinkingDesign thinking
Design thinking
 
Uxpa design thinking workshop
Uxpa design thinking workshopUxpa design thinking workshop
Uxpa design thinking workshop
 
How to Identify a lean startup
How to Identify a lean startupHow to Identify a lean startup
How to Identify a lean startup
 
Empathy Design Thinking
Empathy Design Thinking Empathy Design Thinking
Empathy Design Thinking
 
IBM Design Thinking Case Story
IBM Design Thinking Case StoryIBM Design Thinking Case Story
IBM Design Thinking Case Story
 
Design Thinking, Why It Matters
Design Thinking, Why It MattersDesign Thinking, Why It Matters
Design Thinking, Why It Matters
 
UX Lesson 5: Information Architecture
UX Lesson 5: Information ArchitectureUX Lesson 5: Information Architecture
UX Lesson 5: Information Architecture
 
Design Thinking Awareness
Design Thinking AwarenessDesign Thinking Awareness
Design Thinking Awareness
 
IDEO - Design thinking workshop 2016
IDEO - Design thinking workshop 2016IDEO - Design thinking workshop 2016
IDEO - Design thinking workshop 2016
 
UX/UI Introduction
UX/UI IntroductionUX/UI Introduction
UX/UI Introduction
 
The guide to wireframing
The guide to wireframingThe guide to wireframing
The guide to wireframing
 
Design thinking in everyday life
Design thinking in everyday lifeDesign thinking in everyday life
Design thinking in everyday life
 
Visual Interface Design
Visual Interface DesignVisual Interface Design
Visual Interface Design
 
Design thinking 01
Design thinking 01Design thinking 01
Design thinking 01
 
Empathy Maps
Empathy MapsEmpathy Maps
Empathy Maps
 

Viewers also liked

Storyboard math
Storyboard mathStoryboard math
Storyboard math
shandex
 
Introduction to Storyboards
Introduction to StoryboardsIntroduction to Storyboards
Introduction to Storyboards
Lou Patnode
 

Viewers also liked (20)

Storyboarding
StoryboardingStoryboarding
Storyboarding
 
UX Conceptual design - sketches, wireframes, mockups, prototypes
UX Conceptual design - sketches, wireframes, mockups, prototypesUX Conceptual design - sketches, wireframes, mockups, prototypes
UX Conceptual design - sketches, wireframes, mockups, prototypes
 
Math,measurements,mountain bikes storyboard
Math,measurements,mountain bikes storyboardMath,measurements,mountain bikes storyboard
Math,measurements,mountain bikes storyboard
 
Wireframe vs. Mock-up. Why and When?
Wireframe vs. Mock-up. Why and When?Wireframe vs. Mock-up. Why and When?
Wireframe vs. Mock-up. Why and When?
 
Storyboard math
Storyboard mathStoryboard math
Storyboard math
 
"Framing Feelix" - MYOB's UX Framework
"Framing Feelix" - MYOB's UX Framework"Framing Feelix" - MYOB's UX Framework
"Framing Feelix" - MYOB's UX Framework
 
Math Storytelling Storyboard
Math Storytelling StoryboardMath Storytelling Storyboard
Math Storytelling Storyboard
 
Gamification - a player centered design process
Gamification - a player centered design processGamification - a player centered design process
Gamification - a player centered design process
 
The quest for player centrism
The quest for player centrismThe quest for player centrism
The quest for player centrism
 
Storyboards - telling the stories of your users visually
Storyboards - telling the stories of your users visuallyStoryboards - telling the stories of your users visually
Storyboards - telling the stories of your users visually
 
Emotion and usability
Emotion and usabilityEmotion and usability
Emotion and usability
 
Session 2 - 10000 Feet Up
Session 2 - 10000 Feet UpSession 2 - 10000 Feet Up
Session 2 - 10000 Feet Up
 
The Case Behind User Experience
The Case Behind User ExperienceThe Case Behind User Experience
The Case Behind User Experience
 
Quick Research & Sketching by Kostiantyn Hladkov, UX Designer
Quick Research & Sketching by Kostiantyn Hladkov, UX DesignerQuick Research & Sketching by Kostiantyn Hladkov, UX Designer
Quick Research & Sketching by Kostiantyn Hladkov, UX Designer
 
Design through empathy
Design through empathyDesign through empathy
Design through empathy
 
Introduction to Storyboards
Introduction to StoryboardsIntroduction to Storyboards
Introduction to Storyboards
 
Session 3: Sketching and User-centered Design
Session 3: Sketching and User-centered DesignSession 3: Sketching and User-centered Design
Session 3: Sketching and User-centered Design
 
Pirate metric mechanisms - Patterns for better Products
Pirate metric mechanisms - Patterns for better ProductsPirate metric mechanisms - Patterns for better Products
Pirate metric mechanisms - Patterns for better Products
 
Using Co-creation to Make Design Solutions that Work (EuroIA 2013, Edinburgh)
Using Co-creation to Make Design Solutions that Work (EuroIA 2013, Edinburgh)Using Co-creation to Make Design Solutions that Work (EuroIA 2013, Edinburgh)
Using Co-creation to Make Design Solutions that Work (EuroIA 2013, Edinburgh)
 
Improvisation For Design Thinkers
Improvisation For Design ThinkersImprovisation For Design Thinkers
Improvisation For Design Thinkers
 

Similar to Personas, Scenarios, and Storyboards

Evolution of a Librarian
Evolution of a LibrarianEvolution of a Librarian
Evolution of a Librarian
suzanne sherry
 
Audience Theory Pro-Forma (10).pptx
Audience Theory Pro-Forma (10).pptxAudience Theory Pro-Forma (10).pptx
Audience Theory Pro-Forma (10).pptx
roselyons1
 
Communication studies i.a.
Communication studies i.a.Communication studies i.a.
Communication studies i.a.
Renae Scarlett
 
Camila project english
Camila project englishCamila project english
Camila project english
englishCDyG
 
Camila project english
Camila project englishCamila project english
Camila project english
englishCDyG
 
Camila project english
Camila project englishCamila project english
Camila project english
englishCDyG
 
Solutions int audio_scripts2011
Solutions int audio_scripts2011Solutions int audio_scripts2011
Solutions int audio_scripts2011
Thao Nguyen
 
Initial pitch eda
Initial pitch edaInitial pitch eda
Initial pitch eda
edaozdemir
 

Similar to Personas, Scenarios, and Storyboards (20)

Evolution of a Librarian
Evolution of a LibrarianEvolution of a Librarian
Evolution of a Librarian
 
Audience Theory Pro-Forma (10).pptx
Audience Theory Pro-Forma (10).pptxAudience Theory Pro-Forma (10).pptx
Audience Theory Pro-Forma (10).pptx
 
Mock exam rationale + pitch
Mock exam   rationale + pitchMock exam   rationale + pitch
Mock exam rationale + pitch
 
Communication studies i.a.
Communication studies i.a.Communication studies i.a.
Communication studies i.a.
 
Discrimination
DiscriminationDiscrimination
Discrimination
 
Writing Paper Primary
Writing Paper PrimaryWriting Paper Primary
Writing Paper Primary
 
7 Reasons it\'s Great to be a Parent Now
7 Reasons it\'s Great to be a Parent Now7 Reasons it\'s Great to be a Parent Now
7 Reasons it\'s Great to be a Parent Now
 
Out of the Box Productions - Our pitch
Out of the Box Productions - Our pitchOut of the Box Productions - Our pitch
Out of the Box Productions - Our pitch
 
BBC Brief
BBC BriefBBC Brief
BBC Brief
 
Theory audience pro-formal
Theory   audience pro-formalTheory   audience pro-formal
Theory audience pro-formal
 
The use of narratives in preventive approaches
The use of narratives in preventive approachesThe use of narratives in preventive approaches
The use of narratives in preventive approaches
 
Audience theory
Audience theoryAudience theory
Audience theory
 
Camila project english
Camila project englishCamila project english
Camila project english
 
Camila project english
Camila project englishCamila project english
Camila project english
 
Camila project english
Camila project englishCamila project english
Camila project english
 
Now and then new 2014 15
Now and then new 2014 15Now and then new 2014 15
Now and then new 2014 15
 
Solutions int audio_scripts2011
Solutions int audio_scripts2011Solutions int audio_scripts2011
Solutions int audio_scripts2011
 
All about me
All about meAll about me
All about me
 
Essay Bank
Essay BankEssay Bank
Essay Bank
 
Initial pitch eda
Initial pitch edaInitial pitch eda
Initial pitch eda
 

More from Damian T. Gordon

More from Damian T. Gordon (20)

Universal Design for Learning, Co-Designing with Students.
Universal Design for Learning, Co-Designing with Students.Universal Design for Learning, Co-Designing with Students.
Universal Design for Learning, Co-Designing with Students.
 
Introduction to Microservices
Introduction to MicroservicesIntroduction to Microservices
Introduction to Microservices
 
REST and RESTful Services
REST and RESTful ServicesREST and RESTful Services
REST and RESTful Services
 
Serverless Computing
Serverless ComputingServerless Computing
Serverless Computing
 
Cloud Identity Management
Cloud Identity ManagementCloud Identity Management
Cloud Identity Management
 
Containers and Docker
Containers and DockerContainers and Docker
Containers and Docker
 
Introduction to Cloud Computing
Introduction to Cloud ComputingIntroduction to Cloud Computing
Introduction to Cloud Computing
 
Introduction to ChatGPT
Introduction to ChatGPTIntroduction to ChatGPT
Introduction to ChatGPT
 
How to Argue Logically
How to Argue LogicallyHow to Argue Logically
How to Argue Logically
 
Evaluating Teaching: SECTIONS
Evaluating Teaching: SECTIONSEvaluating Teaching: SECTIONS
Evaluating Teaching: SECTIONS
 
Evaluating Teaching: MERLOT
Evaluating Teaching: MERLOTEvaluating Teaching: MERLOT
Evaluating Teaching: MERLOT
 
Evaluating Teaching: Anstey and Watson Rubric
Evaluating Teaching: Anstey and Watson RubricEvaluating Teaching: Anstey and Watson Rubric
Evaluating Teaching: Anstey and Watson Rubric
 
Evaluating Teaching: LORI
Evaluating Teaching: LORIEvaluating Teaching: LORI
Evaluating Teaching: LORI
 
Designing Teaching: Pause Procedure
Designing Teaching: Pause ProcedureDesigning Teaching: Pause Procedure
Designing Teaching: Pause Procedure
 
Designing Teaching: ADDIE
Designing Teaching: ADDIEDesigning Teaching: ADDIE
Designing Teaching: ADDIE
 
Designing Teaching: ASSURE
Designing Teaching: ASSUREDesigning Teaching: ASSURE
Designing Teaching: ASSURE
 
Designing Teaching: Laurilliard's Learning Types
Designing Teaching: Laurilliard's Learning TypesDesigning Teaching: Laurilliard's Learning Types
Designing Teaching: Laurilliard's Learning Types
 
Designing Teaching: Gagne's Nine Events of Instruction
Designing Teaching: Gagne's Nine Events of InstructionDesigning Teaching: Gagne's Nine Events of Instruction
Designing Teaching: Gagne's Nine Events of Instruction
 
Designing Teaching: Elaboration Theory
Designing Teaching: Elaboration TheoryDesigning Teaching: Elaboration Theory
Designing Teaching: Elaboration Theory
 
Universally Designed Learning Spaces: Some Considerations
Universally Designed Learning Spaces: Some ConsiderationsUniversally Designed Learning Spaces: Some Considerations
Universally Designed Learning Spaces: Some Considerations
 

Recently uploaded

The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 

Recently uploaded (20)

How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptx
 
Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptx
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 

Personas, Scenarios, and Storyboards

  • 1. Personas, Scenarios and Storyboards Damian Gordon
  • 2. Personas • A persona is a fictional character that can be used to represent a collection of some of the kinds of people who could potentially be using a particular design.
  • 3. Personas • Typically in user-centred design the designers will use several personas to test the viability of a design. The personas allow the designers to consider the range of stakeholders that might be using their designs, and allows the designer to look at their designs from these stakeholders’ perspectives.
  • 4. Personas • The need for personas was initially identified in the mid-1990s in the marketing sector, followed quickly by the software sector, and then quickly spreading to a range of design disciplines.
  • 5. Personas • Benefits that have been suggested for personas include a suggestion that for designers working in groups, they are given a common, consistent understanding of the dimensions of diversity and can communicate and brainstorm more effectively about diversity to each other. It also allows the designers to focus on the users of their design and encourages the designers to learn more about those users and understand how they will use the design.
  • 6. Personas • Some researchers have criticised the use of personas by indicating that for evaluating a design, the use of real customers who will be using the design is more realistic and preferable to the use of personas which are fictional characters. There is no doubt that using a wide range of real customers is one of the strongest forms of evaluation, but there are many cases where this is not possible, and personas are an effective alternative.
  • 7. Personas • Some scientific studies (e.g. Frank Long, 2009, “Real or Imaginary: The effectiveness of using personas in product design”) on the use of personas have shown that personas can result in more usable designs, more user-centred discussions, and more effective communication in design teams.
  • 8. V.O.: Meet the Normals Meet the Normal Family
  • 9. V.O.: This is Betty Normal, she’s the Grandparent of the family, she’s not as fast as she used to be.
  • 10. V.O.: This is her daughter, Mary Normal, she works as the manager in a supermarket, she is left-handed and has Gluten allergy.
  • 11. V.O.: This is Mary’s husband, Harry, Harry is a stay at home dad.
  • 12. V.O.: Susie Normal is their daughter, she is just eighteen years old this week, and...
  • 13. V.O.: ...she is always listening to her iPod, and wears glasses.
  • 14. V.O.: This is Susie’s brother, Johnny, Johnny is 10 years old and uses a wheelchair.
  • 15. V.O.: This is the baby of the family, P.J. Normal, he’s one year old...
  • 16. V.O.: ...this is his blue blankey, he loves his blankey...
  • 17. V.O.: This is P.J. zooming around in his buggy...
  • 19. So this is The Normals – Version 1
  • 21. Betty Normal • Name: Elizabeth “Betty” Normal • • Age: 69 years old • • Size: 5’6”
  • 22. Betty Normal • Betty is the grandparent of the family; she is Harry's mother. She is somewhat slow moving and sometimes uses a walker or a cane, but is very active. She is an exceptionally intelligent person, with an incredible memory for events that occurred decades ago, and has a natural affinity for mathematics that she passed onto her son. Think of her as being like Jessica Fletcher from “Murder, She Wrote”.
  • 23. Betty Normal • She lives in the Normal family home in her own “granny annex” where she keeps her small astronomical telescope; one of her many hobbies is amateur astronomy. She is beginning to experience mild hearing impairment, but it isn’t letting it impact her significantly, and has developed mild arthritis in her left knee, hence the need for a walker or cane.
  • 24. Betty Normal • Nonetheless she likes to play the Wii regularly with her grandchildren, and has recently taken up painting based on Mary’s encouragement, Betty has been painting some of her favourite starscapes, which she does with Mary and Johnny’s help.
  • 25. Mary Normal • Name: Mary Normal • • Age: 34 years old • • Size: 6’2”
  • 26. Mary Normal • Mary is the mother of the family; she works as a manager in the local supermarket, and works Tuesday to Saturday. She enjoys her job a great deal and has a natural authority about her that makes her a natural leader, and constantly supports and enthuses her staff in doing their jobs.
  • 27. Mary Normal • She is left-handed, which makes using office scissors and winding her wrist watch awkward. She is also the tallest member of the family. She has recently discovered that she has a mild gluten allergy, and keeps an eye on what she eats.
  • 28. Mary Normal • She is an avid painter and has been most of her life; her enthusiasm has spread to Betty and Johnny, and now the three of them have regular sessions where they all paint together.
  • 29. Mary Normal • She has a degree in Business and is constantly reminding her children of the importance of education for their future. She is the stricter of the two parents but is never unfair or overly hard, but she occasionally switches into her “manager” personality at home dealing with the children.
  • 30. Harry Normal • Name: Harold “Harry” Normal • • Age: 36 years old • • Size: 6’0”
  • 31. Harry Normal • Harry is the father of the family, he is a stay-at-home dad who looks after the children and takes care of the house. He really enjoys being able to spend time with his children and is a wonderful father who loves his children dearly.
  • 32. Harry Normal • He also loves cooking and likes trying out new recipes on the family which are usually very successful. Although his mother, Betty, has her own cooking facilities in her “granny annex” Harry insists that the whole family have dinner together each night, which Betty loves.
  • 33. Harry Normal • He is a qualified maths teacher and taught for five years, but he is finding his home life more preferable, personally and financially for the family. He keeps up to date on mathematics research and is writing a book focussing on Riemannian geometry. He also loves watching quiz shows on television, and is colour blind.
  • 34. Susie Normal • Name: Susan “Susie” Normal • • Age: 18 years old • • Size: 5’8”
  • 35. Susie Normal • Susie just turned 18 years old last week, and is in first year in college where she is doing a degree in Universal Design. She is actively involved in the Students’ Union and is a member of several of the college societies.
  • 36. Susie Normal • She has just moved from home into a flat (which is 35 miles away from her home) with two flatmates who were friends of hers in secondary school. She is finding the changes going on in her life a significant adjustment but is getting on with it.
  • 37. Susie Normal • Suzy wears glasses to read, and loves music so she is rarely seen without her iPod and guitar. She also loves going to bingo with her father and grandmother every Tuesday evening, which is something that she is convinced would ruin her “street credit” in college if anyone ever found out.
  • 38. Johnny Normal • Name: Jonathan “Johnny” Normal • • Age: 10 years old • • Size: 5’4”
  • 39. Johnny Normal • Johnny is 10 years old, and he is going to primary school where his favourite subjects are Art, Music and History. He has a natural talent for art and loves painting alongside his mother Mary and his grandmother Betty.
  • 40. Johnny Normal • Whereas Betty’s paintings are always very realistic, and Mary’s are often abstract in style (Cubist), Johnny can easily turn his hand to any style of painting, but he mostly loves creating paintings and drawings of superheroes fighting monsters based on the comics he reads. He has a similar passion for music and listens to his iPod all the time just like his older sister.
  • 41. Johnny Normal • He has a few close friends that he likes to hang around with, and gets up to the usual things with them: discussing comics and music, wondering what the big deal about girls is, and telling jokes. Johnny does not have the use of his legs, and uses a manual wheelchair for mobility.
  • 42. P.J. Normal • Name: Patrick Joseph “P.J.” Normal • • Age: 1 year old • • Size: 1’6”
  • 43. P.J. Normal • P.J. is the baby of the family, he is 1 year old. He is a surprisingly calm baby and often his facial expressions suggest that he understands a lot more of what is going on in the world around him than you would expect for a baby. He is also absorbed by the world around him; the sights, the sounds, and the smells are all new to him and each new discovery is fascinating to him.
  • 44. P.J. Normal • If there is one thing you will never see P.J. without, it is his blue blanket, he loves it very much and finds a myriad of uses for it: the simplest of which is keeping him warm, he also likes to bundle it up and pretend that it is a teddy bear, and he loves to put it on his head when he needs to hide from people.
  • 45. P.J. Normal • As P.J. has only taken his first steps a few weeks ago, and finds the whole “walking” thing a big drag, he is usually pushed around in a pram.
  • 46. V.O.: Episode two, Going for a walk EPISODE II: Going for a Walk
  • 47. V.O.: The Normals go for a walk EPISODE II: Going for a Walk The Normals go for a walk, they are going to walk along a street encountering curb-cuts and ATMs Bus-stops and littler bins.
  • 48. V.O.: They are going to walk along a street... EPISODE II: Going for a Walk The Normals go for a walk, they are going to walk along a street encountering curb-cuts and ATMs Bus-stops and littler bins.
  • 49. V.O.: ...encountering curb-cuts and ATMs Bus-stops and littler bins. The Normals go for a walk, they are going to walk along a street encountering curb-cuts and ATMs Bus-stops and littler bins.
  • 51. ATM
  • 52. ATM
  • 53. ATM
  • 54. ATM
  • 55.
  • 56. ATM
  • 57. Other stuff: The street ATM
  • 58. V.O.: Episode four, the supermarket EPISODE IV: The Supermarket
  • 59. V.O.: The Normals got to the supermarket to get some shopping EPISODE IV: The Supermarket The Normals got to the supermarket to get some shopping. They are going to buy a lot of fun stuff, and Mary will meet some of her staff along the way.
  • 60. V.O.: They are going to buy a lot of fun stuff... EPISODE IV: The Supermarket The Normals got to the supermarket to get some shopping. They are going to buy a lot of fun stuff, and Mary will meet some of her staff along the way.
  • 61. V.O.: and Mary will meet some of her staff along the way. The Normals got to the supermarket to get some shopping. They are going to buy a lot of fun stuff, and Mary will meet some of her staff along the way.
  • 62. Other stuff: The Supermarket
  • 64. User Stories • A user story is one or more sentences in the everyday language that captures what a user does or needs to do as part of their job function. – As a user, I want to search for my customers by their first and last names. – As a non-administrative user, I want to modify my own schedules but not the schedules of other users.
  • 66. Storyboarding • “Storyboards are visual organizers, typically a series of illustrations displayed in sequence for the purpose of pre-visualizing a video, web-based training, or interactive media sequence.” http://www.instructionaldesign.org/storyboardi ng.html
  • 73. Storyboarding: History • Developed by Disney Studios in 1930s.
  • 74. Storyboarding: Purpose • The goal of storyboarding is to get ideas down on paper and communicate effectively to all members of the team (and end-users?) • They provide a tangible baseline focus for discussion, and alteration. • They are – Inexpensive – Easy to understand for anyone – Easy to make – Good at giving you an early picture of the system
  • 75. • Passive Storyboarding: Types – Sketches, pictures, screenshots – PowerPoint or example outputs • Active – Slideshows, simple animations – “Demo mode” of typical behaviour of system • Interactive – Interactive tools – Requires user participation
  • 79. Storyboarding: Features SLIDE NOTES: NUMBER: MODULE: TOPIC: LEARNING OBJECTIVE: CONTENT: DESIGNER: DATE:
  • 80. Storyboarding: Elements • Module Name • Learning Objectives • Course Contents – Must have a frame with a sample of the Table of Contents, outline and map • Navigation – GUI(Graphical User Interface) – Includes the buttons needed to navigate • Quizzes/Testing/Assessment • Audio Scripting
  • 82. Cognitive Load Theory • As Total Cognitive Load increases the burden on Working Memory increases Working Memory Cognitive Load
  • 83. Storyboarding: Tools • Celtx • http://www.celtx.com • Lectora Snap • http://lectora.com/ • Articulate Storyline • http://www.articulate.com/products/storyline-overview.php • Adobe Captivate • http://www.adobe.com/products/captivate.html
  • 85. Mark sheet Design criteria Storyboard reflects the rationale (i.e. learner needs, and concern for the learner relating to theories of learning) Storyboard reflects detailed plan setting out the exact specifications for building each step of the elearning resource. The Storyboard reflects consideration of instructional/learning design models and processes. The design process is evident in reflection in ePortfolio Design submission reflects group collaboration and consensus.
  • 86. Storyboard templates Browse through the following templates as potential means for your design https://www.dkit.ie/celt/learning-and-teaching-resources/ articulate-1-learning-design-storyboards http://www.rlo-cetl. ac.uk/docs/storyboard_A0_poster.pdf http://theelearningcoach.com/wp-content/ uploads/downloads/2010/06/E-Learning- Storyboarding-and-Design-Tips.pdf http://flirtingwelearning.wordpress.com/2012/05/09/ 15-elearning-storyboard-templates/ http://elearnmag.acm.org/featured.cfm?aid=2024072
  • 87. Samples Simple storybaord NDLR funded project • Example of simple storyboarding on a resource development project (DCU/TCD) • Finished resrouce: http://asx.heanet.ie/ndlr/n ursing/RLO_3.asx