Outline <ul><li>Introduction about games, learning </li></ul><ul><li>Issues to address for applying videogames </li></ul><...
Can be the games used as a didactic tools? <ul><li>What is the potential of videogames in education? </li></ul><ul><li>Oth...
Learning and motivation <ul><li>Highly motivated students learn better </li></ul><ul><li>Difficult to obtain student atten...
Games and motivation <ul><li>Games are … </li></ul><ul><ul><li>Highly interactive </li></ul></ul><ul><ul><li>Engaging </li...
Games characteristics <ul><li>Basically, a game is an abstract world where some goals should be obtained following some ru...
Teachers point of view <ul><li>“ A game can be didactic, but is something to do in your free time. In any case it is not c...
Identified problems <ul><li>Difficult for teachers to identify what is pedagogically relevant (possible connections betwee...
Virtual Leader http :// www.youtube.com / watch?v = OsEIzNukHcc
Objection!
Civilization
Brain Training
E-learning platforms <ul><li>e-learning platforms are very common in many educational institutions </li></ul><ul><ul><li>M...
<e-Adventure> <ul><li>Authoring environment for the production of  point-and-click  adventure games & immersive learning s...
<e-Adventure>: main characteristics <ul><li>Reduce the development and maintenance costs </li></ul><ul><li>Involve the ins...
<e-Adventure> educational features <ul><li>In-book games </li></ul><ul><ul><li>To provide factual knowledge to the student...
Hematocrito <ul><li>In collaboration with the Complutense Medical School </li></ul><ul><li>Practical work in an interactiv...
Computer Science Training! <ul><li>Integrating LMS with portable game devices (Nintendo DS) </li></ul><ul><li>The game is ...
CS Training! <ul><li>Types of games </li></ul>
CS Training!
More about <e-Adventure> <ul><li>Mobile devices are everywhere with new powerful capabilities </li></ul><ul><li><m-Adventu...
Other <e-ucm> initiatives <ul><li>Integration of platforms and virtual worlds </li></ul><ul><li>Moodle provides services f...
Discussion <ul><li>Games are not the silver bullet but can be a very powerful educational resource if included in the lear...
Thank you! <ul><li>Any Question? </li></ul><ul><li>Baltasar Fernandez-Manjon </li></ul><ul><li>[email_address] </li></ul><...
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Edutech2009

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Talk given at the EduTech 2009, Milano, Italy

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  • Los elementos interactivos son aquellos con los que, como su nombre indica, puede interactuar el usuario a través del personaje principal del juego: Objetos a través de acciones como usar, examinar o coger. Otros personajes a través de las conversaciones.
  • Edutech2009

    1. 2. Outline <ul><li>Introduction about games, learning </li></ul><ul><li>Issues to address for applying videogames </li></ul><ul><li>Examples of educational videogames </li></ul><ul><li><e-Adventure> </li></ul><ul><li>Examples of application of <e-Adventure> </li></ul><ul><li>Integrating specific games devices in the learning flow </li></ul>
    2. 3. Can be the games used as a didactic tools? <ul><li>What is the potential of videogames in education? </li></ul><ul><li>Other questions </li></ul><ul><ul><li>How to use videogames in education? </li></ul></ul><ul><ul><li>What can be teach using videogames? </li></ul></ul><ul><ul><li>When to use videogames? </li></ul></ul><ul><ul><li>Where videogames will be played? </li></ul></ul><ul><li>Videogames are very expensive. It is the use of educational videogames cost-effective? </li></ul><ul><li>What is the role of the teacher when videogames are used? </li></ul>
    3. 4. Learning and motivation <ul><li>Highly motivated students learn better </li></ul><ul><li>Difficult to obtain student attention </li></ul><ul><ul><li>10 minutes myth </li></ul></ul><ul><li>Theory of “Flow” </li></ul><ul><ul><li>The reason (kids) don't like school is not that the work is too hard, but that it is utterly boring (Seymour Papert) </li></ul></ul>
    4. 5. Games and motivation <ul><li>Games are … </li></ul><ul><ul><li>Highly interactive </li></ul></ul><ul><ul><li>Engaging </li></ul></ul><ul><ul><li>Fun to play! </li></ul></ul><ul><li>But also … </li></ul><ul><ul><li>Are difficult to learn </li></ul></ul><ul><ul><li>Include complex rules that the user need to discover by playing </li></ul></ul><ul><ul><li>Are very complex to master </li></ul></ul>
    5. 6. Games characteristics <ul><li>Basically, a game is an abstract world where some goals should be obtained following some rules </li></ul><ul><li>Fun elements </li></ul><ul><ul><li>Conflict and challenge </li></ul></ul><ul><ul><li>Fantasy and curiosity </li></ul></ul><ul><ul><li>Perception of the advance </li></ul></ul><ul><ul><li>Progressive difficulty </li></ul></ul><ul><ul><li>Feedback </li></ul></ul>
    6. 7. Teachers point of view <ul><li>“ A game can be didactic, but is something to do in your free time. In any case it is not compatible with the every day school routine in an average school.” </li></ul><ul><li>“ I have previously been a believer in using comercial games –COTS-. However, although COTS bring so many advantages on the motivational side it just makes it really difficult to get started (hardware, license issues, time-to-get-started, off-topic elements). Great teachers can use COTS with great results but for mainstream teaching I fear it will be too difficult.” </li></ul>Obtained from “The Games in Schools Community of Practice Report” D. Robertson . European Schoolnet 2009
    7. 8. Identified problems <ul><li>Difficult for teachers to identify what is pedagogically relevant (possible connections between game and curriculum) </li></ul><ul><li>Difficult to promote educational potential of video games in the teaching profession </li></ul><ul><li>Lack of time and resources needed to become familiarized with the game environments and to develop pedagogical scenarios adapted to the curriculum </li></ul><ul><li>Difficult to concentrate exclusively on the relevant elements of a game due to number of functions that can distract users </li></ul><ul><li>Considerable effort that teachers should deploy to ensure that students are in step with game instructions </li></ul><ul><li>Technical access and usage problems of hardware/software. </li></ul>Obtained from “The Games in Schools Community of Practice Report” D. Robertson . European Schoolnet 2009
    8. 9. Virtual Leader http :// www.youtube.com / watch?v = OsEIzNukHcc
    9. 10. Objection!
    10. 11. Civilization
    11. 12. Brain Training
    12. 13. E-learning platforms <ul><li>e-learning platforms are very common in many educational institutions </li></ul><ul><ul><li>Moodle, Blackboard </li></ul></ul><ul><li>e-learning infrastructure can be used to deploy and integrate the educational videogames in the learning flow </li></ul><ul><li>Web-based </li></ul><ul><li>Driven by standards & specifications to guarantee interoperability </li></ul><ul><li>Desktop applications </li></ul><ul><li>Closed products, do not tend to reuse </li></ul>Virtual Learning Environments Educational Games
    13. 14. <e-Adventure> <ul><li>Authoring environment for the production of point-and-click adventure games & immersive learning simulations </li></ul>
    14. 15. <e-Adventure>: main characteristics <ul><li>Reduce the development and maintenance costs </li></ul><ul><li>Involve the instructors in the design and development </li></ul><ul><li>Focus on adventure videogames </li></ul><ul><ul><li>Story is more important than action </li></ul></ul><ul><li>Games are packed as a Learning Objects using the “de facto” standards </li></ul><ul><ul><li>IMS Content Packaging </li></ul></ul><ul><ul><li>IEEE Learning Object Metadata </li></ul></ul><ul><li>Videogames can be automatically deployed in an e-learning platform </li></ul><ul><ul><li>Moodle </li></ul></ul><ul><ul><li>BlackBoard-WebCT </li></ul></ul>
    15. 16. <e-Adventure> educational features <ul><li>In-book games </li></ul><ul><ul><li>To provide factual knowledge to the student </li></ul></ul><ul><li>User tracking and assessment </li></ul><ul><ul><li>the relevant situations can be detected and included in a report that can be used for auto evaluation or assessment purposes </li></ul></ul><ul><li>Adaptive games </li></ul><ul><ul><li>The designer can include an adaptation profile for changing the behaviour of the game (e.g. initial state) </li></ul></ul><ul><li>Produced games can be stored in a repository of educational contents </li></ul><ul><ul><li>AGREGA Spanish Ministry of Education central repository for learning contents </li></ul></ul><ul><li>Teacher as a game producer? Web 2.0? </li></ul>
    16. 17. Hematocrito <ul><li>In collaboration with the Complutense Medical School </li></ul><ul><li>Practical work in an interactive simulation with game elements </li></ul><ul><li>Tested with 75 actual students with promising results </li></ul>
    17. 18. Computer Science Training! <ul><li>Integrating LMS with portable game devices (Nintendo DS) </li></ul><ul><li>The game is played in the NDS but it is configured from the Moodle platform </li></ul><ul><li>Moodle receives the outcome of the game for evaluation purposes </li></ul>
    18. 19. CS Training! <ul><li>Types of games </li></ul>
    19. 20. CS Training!
    20. 21. More about <e-Adventure> <ul><li>Mobile devices are everywhere with new powerful capabilities </li></ul><ul><li><m-Adventure> </li></ul><ul><ul><li>Export the games for mobile devices </li></ul></ul><ul><ul><li>Same editor y different devices </li></ul></ul>
    21. 22. Other <e-ucm> initiatives <ul><li>Integration of platforms and virtual worlds </li></ul><ul><li>Moodle provides services for the multiverse world </li></ul>
    22. 23. Discussion <ul><li>Games are not the silver bullet but can be a very powerful educational resource if included in the learning flow </li></ul><ul><li>Include the teacher in the loop </li></ul><ul><li>Simplify the task of the teacher </li></ul><ul><ul><li>Facilitating the integration of games in Virtual Learning Environments, just as another learning resource </li></ul></ul><ul><ul><li>Include automatic assessment for game-based learning activities </li></ul></ul><ul><li>Next steps … </li></ul><ul><ul><li>It is necessary to identify good practices in using games </li></ul></ul><ul><ul><li>Domains </li></ul></ul><ul><ul><li>Success stories </li></ul></ul>
    23. 24. Thank you! <ul><li>Any Question? </li></ul><ul><li>Baltasar Fernandez-Manjon </li></ul><ul><li>[email_address] </li></ul><ul><li>More info </li></ul><ul><li>http://www.e-ucm.es/publications/articles.html </li></ul><ul><li>Don’t forget to try out the <e-Adventure> platform! </li></ul><ul><li>http://e-adventure.e-ucm.es </li></ul>

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