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MAKING SENSE OF USE RATE
OCTOBER 2015
MOBILE MONETIZATION STUDY
2Mobile Monetization Study: Making Sense of Use Rate
Introduction to Use Rate
Defining Use Rate
An app’s Use Rate is the percentage of daily
active users of a given app who are served at
least one ad that day.
For instance, if an app has 1 million daily active
users and 200,000 of them see one video ad
today, that app has a 20% Use Rate.
Importance of Use Rate
At a glance, Use Rate tells a publisher how
effectively they are reaching users with in-app
ad monetization integrations.
For instance, if an app’s use rate is only 20%,
then the publisher is leaving 80% of potential ad
revenue sources on the table each day.
Causes of Low Use Rates
Low Use Rates can be caused by a number of
factors, including restrictive user segmentation,
poor placements, and infrequent ad requests.
To determine what may be causing low Use
Rates in a given app, consider the following:
•	 Are there user segments blocked from
seeing the ads?
•	 If ads are optional, are opportunities visible,
or are they buried on a secondary tab or
below the fold?
•	 Is frequency appropriate for the average
session duration, or are users ending their
sessions before an ad could occur?
Reasons to Increase Use Rate
The objective of increasing the ad Use Rate
within a given app is to make a reasonable
number of ads available to a broader segment of
an app’s daily active users (DAU).
In so doing, the publisher is able to deliver more
overall ad impressions without inundating a
segment of its users.
Common Use Rate Fears
However, some publishers are weary of enabling
ads for a greater percentage of their users out
of fear that these users will respond poorly,
resulting in diminished DAU or session time.
Examining the Data
To ascertain the validity of these concerns, the
following pages examine the effect of increasing
Use Rate via three unique case studies as well
as benchmark data from the top earning apps on
the AdColony platform.
As the data will show, it is evident that increasing
the ad Use Rate of an app:
•	 Drives increased Ad ARPDAU
•	 Often increases eCPM
•	 Does not affect DAU
•	 Correlates with increased session time
•	 Improves ad monetization efficiency
Thus, the question is not whether Use Rate for a
given app should be increased, but how.
3Mobile Monetization Study: Making Sense of Use Rate
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Use Rate Ad ARPDAU INTEGRATION UPDATE
Effect of Use Rate on Ad ARPDAU: Adventure RPG
In the scenario above, a publisher of an app
with over 400,000 DAU released an update that
improved the placement and prominence of the
video ad integration.
This update, which took place on the 18th of the
given month, drove a significant increase in Use
Rate, as visible in the chart above.
Specifically, average Use Rate after the update
was 95.5% higher at 24.3% versus a previous
12.4%. This drove an overall 136.5% Ad ARPDAU
increase.
While an increase in Ad ARPDAU is expected
with an increase in Use Rate as more users are
monetized, the rate of Ad ARPDAU growth is
most telling.
Simply put, for each 1% Use Rate increased, Ad
ARPDAU increased 1.2%, signaling that improving
Use Rate likewise improves ad monetization
efficiency.
In fact, the average revenue per ad monetized
daily active user increased 21.1% after the update.
4Mobile Monetization Study: Making Sense of Use Rate
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Use Rate Ad ARPDAU INTEGRATION UPDATE
Effect of Use Rate on Ad ARPDAU: Social Entertainment App
In the scenario above, a social entertainment app with 600,000
DAU and over 2.3 million MAU modified its video monetization
settings after an initial test phase.
Prior to the update, the app had an average daily Use Rate of
14.95%. After the update, the Use Rate surged to 48.00%.
While Ad ARPDAU was expected to increase, it grew at a higher
rate thanks to the 38.7% surge in eCPMs.
The eCPM increase couped with a 13.2% increase in impressions
per ad monetized user drove an overall ad efficiency increase, with
the publisher earning 54.5% more per ad monetized user.
Metric Δ
Use Rate + 221%
Ad ARPDAU + 350%
Daily Revenue + 327%
eCPM + 38.7%
MAU + 0.1%
CTR + 19%
5Mobile Monetization Study: Making Sense of Use Rate
W 1 W 2 W 3 W 4 W 5 W 6 W 7 W 8 W 9 W 10 W 11 W 12
Use Rate Revenue INTEGRATION UPDATE
Effect of Use Rate on Revenue: Action FPS Game
In Q3 2015, an action FPS mobile game with 400,000 DAU and 3
million MAU increased its ad Use Rate from 6.80% to 29.57%.
While Ad ARPDAU was expected to increase, it grew at a higher
rate thanks to a 43.7% surge in eCPMs.
Interestingly, the average user viewed 6.4% fewer videos after the
update, but converted better with a 23.8% increase in CTR.
In this way, the publisher was able to deliver more ad impressions
without adversely affecting the user experience, as evidenced in
the relatively stable DAU.
This translated into a notable ad efficiency increase, with the
publisher earning 30.9% more per ad monetized user.
Metric Δ
Use Rate + 335%
Ad ARPDAU + 485%
Daily Revenue + 389%
Impressions + 276%
eCPM + 43.7%
DAU - 2.3%
CTR + 23.8%
6Mobile Monetization Study: Making Sense of Use Rate
20% 30% 40% 50% 60% 70% 80% 90%
Publisher Benchmarks: Use Rate vs Ad ARPDAU
Use Rate Ad ARPDAU
20% ---
30% + 13%
40% +182%
50% +437%
60% +529%
70% +643%
80% +946%
90% +1786%
Ad ARPDAU Top 50 earning apps, 1/1/2015 to 7/31/2015
To examine the impact of Use Rate on a larger scale, data from the
top 50 earning apps on the AdColony platform in 2015 was pulled
and stratified into groups by Use Rate percentile.
From this data, it is evident that increasing Use Rate dramatically
increases publisher revenue.
On average, a publisher with a 20% Use Rate can expect notable
revenue growth by increasing their Use Rate to the thresholds
listed to the right.
WhilemodestAdARPDAUimprovementcanbegainedbyincreasing
Use Rate to 30%, the most significant jumps in Ad ARPDAU were
found at 40%, 50%, and 90%. However, few publishers attained the
90% threshold, suggesting that 50% may be a more realistic goal.
7Mobile Monetization Study: Making Sense of Use Rate
10% 20% 30% 40% 50% 60% 70% 80% 90%
Publisher Benchmarks: Average Session Time by Use Rate
Use Rate Session Time
10% ---
20% +7%
30% + 20%
40% +25%
50% +65%
60% +131%
70% +157%
80% +281%
90% +501%
Session Time Top 200 earning apps, 6/1/2015 to 8/31/2015
To examine the impact of Use Rate on average app session
duration, data from the top 200 earning apps was pulled.
From this data, it is evident that there is a strong correlation between
the share of users who engage with mobile video advertisements
and the average session time of the app.
Specifically, compared to the average session duration of apps with
10% Use Rates, apps with higher Use Rates enjoy session times as
much as 6X longer, as noted to the right.
While modest session duration improvement can be gained by
increasing Use Rate to 30%, the most significant jumps in session
duration were found at 50% and 60%.
Apps with average session times of 3 minutes or longer averaged
a 33.6% Use Rate, and apps with a 5 minute or greater session time
averaged a 48.6% Use Rate.
8Mobile Monetization Study: Making Sense of Use Rate
About the Study
Summary
From the case studies and benchmark data
collected, the following is evident regarding ad
Use Rate within an app:
•	 Increasing Use Rate drives an increase in
overall publisher revenue through increased
Ad ARPDAU.
•	 Increasing Use Rate has been shown to
increase ad monetization efficiency through
improved daily revenue per ad monetized
user.
•	 Increasing Use Rate does not have a
statistically significant effect on DAU or MAU.
•	 There is a notable correlation between Use
Rate and average session duration.
•	 The largest increases in ad monetization
efficiency are found at the 40% and 50% Use
Rate thresholds.
•	 Increasing Use Rate can result in a higher
eCPM when the additional ad monetized
users have a strong CTR, suggesting that
advanced user segmentation may be ideal to
optimize this metric.
From these findings, it is clear that optimizing
use rate is critical for any mobile app publisher
looking to maximize their monetization strategy.
About the Data
Data for the adventure RPG game spanned a 4
week period in June 2015. Data for the social
entertainment app spanned a 3 week period
in August 2015. Data for the action FPS game
spanned a 12 week period in Q3 2015.
Data examining Use Rate relative to Ad ARPDAU
included the top 50 earning apps on the
AdColony platform between January 1st and July
31st of 2015.
Data examining the average session time by use
rate included the top 200 apps on the AdColony
platform between June 1st and August 31st, 2015.
Additional Readings
For additional mobile monetization studies and
best practices, visit the AdColony Insights Portal
at www.adcolony.com/insights.
About AdColony
AdColony is a mobile video advertising and
monetization platform whose proprietary Instant-
Play™ technology serves razor sharp, crystal-
clear video ads instantly in HD across the world’s
hottest apps. AdColony is a division of Opera
Mediaworks and has offices in 24 cities globally
including Los Angeles, San Francisco, New York,
London, Helsinki, Seoul and Tokyo.

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Mobile Monetization Study: Making Sense of Use Rate

  • 1. MAKING SENSE OF USE RATE OCTOBER 2015 MOBILE MONETIZATION STUDY
  • 2. 2Mobile Monetization Study: Making Sense of Use Rate Introduction to Use Rate Defining Use Rate An app’s Use Rate is the percentage of daily active users of a given app who are served at least one ad that day. For instance, if an app has 1 million daily active users and 200,000 of them see one video ad today, that app has a 20% Use Rate. Importance of Use Rate At a glance, Use Rate tells a publisher how effectively they are reaching users with in-app ad monetization integrations. For instance, if an app’s use rate is only 20%, then the publisher is leaving 80% of potential ad revenue sources on the table each day. Causes of Low Use Rates Low Use Rates can be caused by a number of factors, including restrictive user segmentation, poor placements, and infrequent ad requests. To determine what may be causing low Use Rates in a given app, consider the following: • Are there user segments blocked from seeing the ads? • If ads are optional, are opportunities visible, or are they buried on a secondary tab or below the fold? • Is frequency appropriate for the average session duration, or are users ending their sessions before an ad could occur? Reasons to Increase Use Rate The objective of increasing the ad Use Rate within a given app is to make a reasonable number of ads available to a broader segment of an app’s daily active users (DAU). In so doing, the publisher is able to deliver more overall ad impressions without inundating a segment of its users. Common Use Rate Fears However, some publishers are weary of enabling ads for a greater percentage of their users out of fear that these users will respond poorly, resulting in diminished DAU or session time. Examining the Data To ascertain the validity of these concerns, the following pages examine the effect of increasing Use Rate via three unique case studies as well as benchmark data from the top earning apps on the AdColony platform. As the data will show, it is evident that increasing the ad Use Rate of an app: • Drives increased Ad ARPDAU • Often increases eCPM • Does not affect DAU • Correlates with increased session time • Improves ad monetization efficiency Thus, the question is not whether Use Rate for a given app should be increased, but how.
  • 3. 3Mobile Monetization Study: Making Sense of Use Rate 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Use Rate Ad ARPDAU INTEGRATION UPDATE Effect of Use Rate on Ad ARPDAU: Adventure RPG In the scenario above, a publisher of an app with over 400,000 DAU released an update that improved the placement and prominence of the video ad integration. This update, which took place on the 18th of the given month, drove a significant increase in Use Rate, as visible in the chart above. Specifically, average Use Rate after the update was 95.5% higher at 24.3% versus a previous 12.4%. This drove an overall 136.5% Ad ARPDAU increase. While an increase in Ad ARPDAU is expected with an increase in Use Rate as more users are monetized, the rate of Ad ARPDAU growth is most telling. Simply put, for each 1% Use Rate increased, Ad ARPDAU increased 1.2%, signaling that improving Use Rate likewise improves ad monetization efficiency. In fact, the average revenue per ad monetized daily active user increased 21.1% after the update.
  • 4. 4Mobile Monetization Study: Making Sense of Use Rate 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Use Rate Ad ARPDAU INTEGRATION UPDATE Effect of Use Rate on Ad ARPDAU: Social Entertainment App In the scenario above, a social entertainment app with 600,000 DAU and over 2.3 million MAU modified its video monetization settings after an initial test phase. Prior to the update, the app had an average daily Use Rate of 14.95%. After the update, the Use Rate surged to 48.00%. While Ad ARPDAU was expected to increase, it grew at a higher rate thanks to the 38.7% surge in eCPMs. The eCPM increase couped with a 13.2% increase in impressions per ad monetized user drove an overall ad efficiency increase, with the publisher earning 54.5% more per ad monetized user. Metric Δ Use Rate + 221% Ad ARPDAU + 350% Daily Revenue + 327% eCPM + 38.7% MAU + 0.1% CTR + 19%
  • 5. 5Mobile Monetization Study: Making Sense of Use Rate W 1 W 2 W 3 W 4 W 5 W 6 W 7 W 8 W 9 W 10 W 11 W 12 Use Rate Revenue INTEGRATION UPDATE Effect of Use Rate on Revenue: Action FPS Game In Q3 2015, an action FPS mobile game with 400,000 DAU and 3 million MAU increased its ad Use Rate from 6.80% to 29.57%. While Ad ARPDAU was expected to increase, it grew at a higher rate thanks to a 43.7% surge in eCPMs. Interestingly, the average user viewed 6.4% fewer videos after the update, but converted better with a 23.8% increase in CTR. In this way, the publisher was able to deliver more ad impressions without adversely affecting the user experience, as evidenced in the relatively stable DAU. This translated into a notable ad efficiency increase, with the publisher earning 30.9% more per ad monetized user. Metric Δ Use Rate + 335% Ad ARPDAU + 485% Daily Revenue + 389% Impressions + 276% eCPM + 43.7% DAU - 2.3% CTR + 23.8%
  • 6. 6Mobile Monetization Study: Making Sense of Use Rate 20% 30% 40% 50% 60% 70% 80% 90% Publisher Benchmarks: Use Rate vs Ad ARPDAU Use Rate Ad ARPDAU 20% --- 30% + 13% 40% +182% 50% +437% 60% +529% 70% +643% 80% +946% 90% +1786% Ad ARPDAU Top 50 earning apps, 1/1/2015 to 7/31/2015 To examine the impact of Use Rate on a larger scale, data from the top 50 earning apps on the AdColony platform in 2015 was pulled and stratified into groups by Use Rate percentile. From this data, it is evident that increasing Use Rate dramatically increases publisher revenue. On average, a publisher with a 20% Use Rate can expect notable revenue growth by increasing their Use Rate to the thresholds listed to the right. WhilemodestAdARPDAUimprovementcanbegainedbyincreasing Use Rate to 30%, the most significant jumps in Ad ARPDAU were found at 40%, 50%, and 90%. However, few publishers attained the 90% threshold, suggesting that 50% may be a more realistic goal.
  • 7. 7Mobile Monetization Study: Making Sense of Use Rate 10% 20% 30% 40% 50% 60% 70% 80% 90% Publisher Benchmarks: Average Session Time by Use Rate Use Rate Session Time 10% --- 20% +7% 30% + 20% 40% +25% 50% +65% 60% +131% 70% +157% 80% +281% 90% +501% Session Time Top 200 earning apps, 6/1/2015 to 8/31/2015 To examine the impact of Use Rate on average app session duration, data from the top 200 earning apps was pulled. From this data, it is evident that there is a strong correlation between the share of users who engage with mobile video advertisements and the average session time of the app. Specifically, compared to the average session duration of apps with 10% Use Rates, apps with higher Use Rates enjoy session times as much as 6X longer, as noted to the right. While modest session duration improvement can be gained by increasing Use Rate to 30%, the most significant jumps in session duration were found at 50% and 60%. Apps with average session times of 3 minutes or longer averaged a 33.6% Use Rate, and apps with a 5 minute or greater session time averaged a 48.6% Use Rate.
  • 8. 8Mobile Monetization Study: Making Sense of Use Rate About the Study Summary From the case studies and benchmark data collected, the following is evident regarding ad Use Rate within an app: • Increasing Use Rate drives an increase in overall publisher revenue through increased Ad ARPDAU. • Increasing Use Rate has been shown to increase ad monetization efficiency through improved daily revenue per ad monetized user. • Increasing Use Rate does not have a statistically significant effect on DAU or MAU. • There is a notable correlation between Use Rate and average session duration. • The largest increases in ad monetization efficiency are found at the 40% and 50% Use Rate thresholds. • Increasing Use Rate can result in a higher eCPM when the additional ad monetized users have a strong CTR, suggesting that advanced user segmentation may be ideal to optimize this metric. From these findings, it is clear that optimizing use rate is critical for any mobile app publisher looking to maximize their monetization strategy. About the Data Data for the adventure RPG game spanned a 4 week period in June 2015. Data for the social entertainment app spanned a 3 week period in August 2015. Data for the action FPS game spanned a 12 week period in Q3 2015. Data examining Use Rate relative to Ad ARPDAU included the top 50 earning apps on the AdColony platform between January 1st and July 31st of 2015. Data examining the average session time by use rate included the top 200 apps on the AdColony platform between June 1st and August 31st, 2015. Additional Readings For additional mobile monetization studies and best practices, visit the AdColony Insights Portal at www.adcolony.com/insights. About AdColony AdColony is a mobile video advertising and monetization platform whose proprietary Instant- Play™ technology serves razor sharp, crystal- clear video ads instantly in HD across the world’s hottest apps. AdColony is a division of Opera Mediaworks and has offices in 24 cities globally including Los Angeles, San Francisco, New York, London, Helsinki, Seoul and Tokyo.